securityos/node_modules/butterchurn-presets/presets/converted/martin - crystal alley.json

1 line
9.5 KiB
JSON
Raw Permalink Normal View History

2024-09-06 15:32:35 +00:00
{"version":2,"baseVals":{"rating":1,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":2.103,"wave_smoothing":0.54,"wave_mystery":0.38,"modwavealphastart":0.81,"modwavealphaend":1.4,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1x":0.7,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":64,"thickoutline":1,"num_inst":24,"rad":0.02988,"tex_zoom":1.35028,"r":0,"g":1,"b":1,"r2":1,"g2":0,"b2":1,"border_b":0,"border_a":0},"init_eqs_eel":"t1 = rand(6);","frame_eqs_eel":"\nx = .5 + .1*sin(instance*17+t1);\ny = .55 + .06*sin(instance*12);"},{"baseVals":{"enabled":1,"sides":3,"num_inst":251,"x":0.6,"rad":0.02217,"tex_zoom":60.80383,"g":1,"b":1,"a":0.9,"g2":0,"border_g":0.59,"border_b":0,"border_a":1},"init_eqs_eel":"t1 = rand(6);\nt2 = 11 + rand(100)/3;","frame_eqs_eel":"speed = .02;\ntrel = int(time*speed)- time*speed+1;\nk1 = instance/num_inst;\nk1 = k1 - int(k1);\ndist = 1.2-k1; //################# soll 1 sein\n//dist = dist - int(dist);\n\n\nfov = .1;\narg = dist-time*.02;\nposx = fov/dist * (sin(arg*13) + .1*sin(dist*332));\nposy = fov/dist * (cos(arg*t2+t1)+ .1*sin(dist*332));\n\nx = .5 + posx;\ny = .5 + posy;\n\nang = time * sin(k1*44)*12;\na = 1; border_a = min(radi*4,1)*0; a2 = 1;\nrad = .01/dist;\n\n"},{"baseVals":{"sides":63,"x":0.123,"y":0,"rad":0.27319,"tex_zoom":0.49981,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"y":0.51,"rad":0.19869,"tex_ang":1.00531,"tex_zoom":0.49981,"g":0.4,"a":0.7,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"samples":128,"thick":1,"additive":1,"scaling":0.89152,"smoothing":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"trel = time/4;\ndx = cos(trel);\ndy = sin(trel);\ndx = 1; dy = 0;\nx = .5 + (sample-.5)*dx ;\ny = .5 + (sample-.5)*dy;\n\nr = .5 + .5 * sin(time/7);\ng = .5 + .5 * sin(time/11);\nb = .5 + .5 * sin(time/5);"},{"baseVals":{"samples":100,"usedots":1,"thick":1,"scaling":0.89152,"smoothing":0,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"mul = sin(time/17)*51;\n\nx = q5/3+.5+ .15*sin(sample*mul);\ny = q6/3+.5 + .15*sin(sample*32+time/13);"},{"baseVals":{"thick":1,"scaling":0.89152,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ra = .8;\nrb = .5;\npib = 6.28318530718;\n\n\ntic = min(time-tin,.1);\ntin = if(equal(sample,0),time,tin);\n\nmod = 1.5 + .5*sin(time*.15);\nmed = 1.5 + .5*sin(time*.134);\nmed = 5;\namod = 3;\n\nvr = rand(10001)*.0001;\nrb = rb + rand(10001)*.0001*.1;\n\na = vr;\n\nsa = vr*pib*.5;\nsp = sa*mod + q1*1.3;\nsam = sa*med - q1*.219;\n\nox = ra*sin(sam*pib);\noy = ra*cos(sam*pib);\nox = ox + rb*-cos(sp)*sin(sam*pib);\noz = rb*-sin(sp);\noy = oy + rb*-cos(sp)*cos(sam*pib);\n\n\nxang = time*.132;\nxang = q2;\nyang = time*.153;\nyang = q3;\nzang = time*.110;\nzang = q4;\nfov = 0.6 + 0.2*sin(time);\nfov = .5;\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = -ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\noz = oz - 2;\nx = ox*fov/oz + 0.5;\nx = (x-.5)*0.75 + 0.5;\ny = oy*fov/oz + 0.5;\n"}],"init_eqs_eel":"vol = 0; p1 = 0;\nvx = .2; vy = -0.1;\nkx = 0; ky = 0;","frame_eqs_eel":"","pixel_eqs_eel":"","warp":" shader_body { \n float k1_1;\n float ky_2;\n vec2 uv3_3;\n uv3_3 = (100.0 * ((uv - vec2(0.5, 0.5)) * aspect.xy));\n ky_2 = clamp ((0.25 - (uv3_3.y / 40.0