securityos/node_modules/butterchurn-presets/presets/converted/martin - crystal alley.json

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{"version":2,"baseVals":{"rating":1,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":2.103,"wave_smoothing":0.54,"wave_mystery":0.38,"modwavealphastart":0.81,"modwavealphaend":1.4,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1x":0.7,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":64,"thickoutline":1,"num_inst":24,"rad":0.02988,"tex_zoom":1.35028,"r":0,"g":1,"b":1,"r2":1,"g2":0,"b2":1,"border_b":0,"border_a":0},"init_eqs_eel":"t1 = rand(6);","frame_eqs_eel":"\nx = .5 + .1*sin(instance*17+t1);\ny = .55 + .06*sin(instance*12);"},{"baseVals":{"enabled":1,"sides":3,"num_inst":251,"x":0.6,"rad":0.02217,"tex_zoom":60.80383,"g":1,"b":1,"a":0.9,"g2":0,"border_g":0.59,"border_b":0,"border_a":1},"init_eqs_eel":"t1 = rand(6);\nt2 = 11 + rand(100)/3;","frame_eqs_eel":"speed = .02;\ntrel = int(time*speed)- time*speed+1;\nk1 = instance/num_inst;\nk1 = k1 - int(k1);\ndist = 1.2-k1; //################# soll 1 sein\n//dist = dist - int(dist);\n\n\nfov = .1;\narg = dist-time*.02;\nposx = fov/dist * (sin(arg*13) + .1*sin(dist*332));\nposy = fov/dist * (cos(arg*t2+t1)+ .1*sin(dist*332));\n\nx = .5 + posx;\ny = .5 + posy;\n\nang = time * sin(k1*44)*12;\na = 1; border_a = min(radi*4,1)*0; a2 = 1;\nrad = .01/dist;\n\n"},{"baseVals":{"sides":63,"x":0.123,"y":0,"rad":0.27319,"tex_zoom":0.49981,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"y":0.51,"rad":0.19869,"tex_ang":1.00531,"tex_zoom":0.49981,"g":0.4,"a":0.7,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"samples":128,"thick":1,"additive":1,"scaling":0.89152,"smoothing":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"trel = time/4;\ndx = cos(trel);\ndy = sin(trel);\ndx = 1; dy = 0;\nx = .5 + (sample-.5)*dx ;\ny = .5 + (sample-.5)*dy;\n\nr = .5 + .5 * sin(time/7);\ng = .5 + .5 * sin(time/11);\nb = .5 + .5 * sin(time/5);"},{"baseVals":{"samples":100,"usedots":1,"thick":1,"scaling":0.89152,"smoothing":0,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"mul = sin(time/17)*51;\n\nx = q5/3+.5+ .15*sin(sample*mul);\ny = q6/3+.5 + .15*sin(sample*32+time/13);"},{"baseVals":{"thick":1,"scaling":0.89152,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ra = .8;\nrb = .5;\npib = 6.28318530718;\n\n\ntic = min(time-tin,.1);\ntin = if(equal(sample,0),time,tin);\n\nmod = 1.5 + .5*sin(time*.15);\nmed = 1.5 + .5*sin(time*.134);\nmed = 5;\namod = 3;\n\nvr = rand(10001)*.0001;\nrb = rb + rand(10001)*.0001*.1;\n\na = vr;\n\nsa = vr*pib*.5;\nsp = sa*mod + q1*1.3;\nsam = sa*med - q1*.219;\n\nox = ra*sin(sam*pib);\noy = ra*cos(sam*pib);\nox = ox + rb*-cos(sp)*sin(sam*pib);\noz = rb*-sin(sp);\noy = oy + rb*-cos(sp)*cos(sam*pib);\n\n\nxang = time*.132;\nxang = q2;\nyang = time*.153;\nyang = q3;\nzang = time*.110;\nzang = q4;\nfov = 0.6 + 0.2*sin(time);\nfov = .5;\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = -ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\noz = oz - 2;\nx = ox*fov/oz + 0.5;\nx = (x-.5)*0.75 + 0.5;\ny = oy*fov/oz + 0.5;\n"}],"init_eqs_eel":"vol = 0; p1 = 0;\nvx = .2; vy = -0.1;\nkx = 0; ky = 0;","frame_eqs_eel":"","pixel_eqs_eel":"","warp":" shader_body { \n float k1_1;\n float ky_2;\n vec2 uv3_3;\n uv3_3 = (100.0 * ((uv - vec2(0.5, 0.5)) * aspect.xy));\n ky_2 = clamp ((0.25 - (uv3_3.y / 40.0)), 0.0, 1.0);\n float tmpvar_4;\n tmpvar_4 = (uv3_3.x * 2.0);\n k1_1 = (tmpvar_4 - (sign(tmpvar_4) * 16.0));\n k1_1 = (k1_1 + ((\n -((102.0 * sign(k1_1)))\n * ky_2) * ky_2));\n ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n k1_1 = (k1_1 + ((\n -((102.0 * sign(k1_1)))\n * ky_2) * ky_2));\n ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n k1_1 = (k1_1 + ((\n -((102.0 * sign(k1_1)))\n * ky_2) * ky_2));\n ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n k1_1 = (k1_1 + ((\n -((102.0 * sign(k1_1)))\n * ky_2) * ky_2));\n ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n float tmpvar_5;\n tmpvar_5 = clamp (k1_1, -1.6, 1.6);\n k1_1 = tmpvar_5;\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ((abs(\n cos(tmpvar_5)\n ) * vec3(0.8, 0.8, 0.2)) - 0.1);\n ret = tmpvar_6.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n vec2 tmpvar_1;\n tmpvar_1.y = 0.0;\n tmpvar_1.x = texsize.z;\n vec2 tmpvar_2;\n tmpvar_2.x = 0.0;\n tmpvar_2.y = texsize.w;\n vec2 uv_3;\n float inten_4;\n float dist_5;\n vec2 uv1_6;\n vec3 ret_7;\n vec2 tmpvar_8;\n tmpvar_8 = ((uv - 0.5) * aspect.xy);\n float tmpvar_9;\n tmpvar_9 = (time / 18.0);\n dist_5 = (1.0 - fract((0.25 + tmpvar_9)));\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n uv_3 = (tmpvar_8 * aspect.yx);\n xlat_mutableuv3 = (vec2(0.51, 0.55) + (uv_3 * dist_5));\n xlat_mutabledz.x = (inten_4 * ((2.0 * \n dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29))\n ) - (2.0 * \n dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29))\n )));\n xlat_mutabledz.y = (inten_4 * ((2.0 * \n dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29))\n ) - (2.0 * \n dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29))\n )));\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n dist_5 = (1.0 - fract((0.5 + tmpvar_9)));\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n uv_3 = (tmpvar_8 * aspect.yx);\n xlat_mutableuv3 = (vec2(0.49, 0.55) + (uv_3 * dist_5));\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n - \n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n )));\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n - \n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n )));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n dist_5 = (1.0 - fract((0.75 + tmpvar_9)));\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n uv_3 = (tmpvar_8 * aspect.yx);\n xlat_mutableuv3 = (vec2(0.51, 0.55) + (uv_3 * dist_5));\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n - \n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n )));\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n - \n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n )));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n dist_5 = (1.0 - fract((1.0 + tmpvar_9)));\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n uv_3 = (tmpvar_8 * aspect.yx);\n xlat_mutableuv3 = (vec2(0.49, 0.55) + (uv_3 * dist_5));\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n - \n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n )));\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n - \n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n )));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n xlat_mutabledz = (xlat_mutabledz * (0.5 + rand_preset.z));\n vec2 tmpvar_10;\n tmpvar_10 = (2.0 * (rand_preset.xy - 0.5));\n uv1_6 = (4.0 * tmpvar_8);\n vec2 tmpvar_11;\n tmpvar_11 = sin(((uv1_6 + xlat_mutabledz) + tmpvar_10));\n vec2 tmpvar_12;\n tmpvar_12 = sin(((uv1_6 + \n (xlat_mutabledz * 1.4)\n ) + tmpvar_10));\n vec2 tmpvar_13;\n tmpvar_13 = sin(((uv1_6 + \n (xlat_mutabledz * 1.8)\n ) + tmpvar_10));\n vec3 tmpvar_14;\n tmpvar_14.x = inversesqrt(dot (tmpvar_11, tmpvar_11));\n tmpvar_14.y = inversesqrt(dot (tmpvar_12, tmpvar_12));\n tmpvar_14.z = inversesqrt(dot (tmpvar_13, tmpvar_13));\n ret_7 = (((\n (tmpvar_14 * ((vec3(0.01, 0.01, 0.01) * (1.0 + \n (rand_preset.xyz / 2.0)\n )) * (0.5 + rand_preset.y)))\n * \n ((((rand_preset.x - 0.5) * 4.0) * xlat_mutableret1) + (8.0 * (1.0 + rand_preset)).xyz)\n ) - (xlat_mutableret1.x * 0.5)) + ((xlat_mutableret1.y + xlat_mutableret1.z) / 3.0));\n ret_7 = (ret_7 * (1.0 + ret_7));\n vec4 tmpvar_15;\n tmpvar_15.w = 1.0;\n tmpvar_15.xyz = ret_7;\n ret = tmpvar_15.xyz;\n }"}