220 lines
5.8 KiB
Plaintext
220 lines
5.8 KiB
Plaintext
|
// Revised 12/08/23
|
||
|
// https://gist.github.com/igv/36508af3ffc84410fe39761d6969be10
|
||
|
// https://raw.githubusercontent.com/deus0ww/mpv-conf/master/shaders/igv/SSimDownscaler.glsl
|
||
|
//
|
||
|
// SSimDownscaler by Shiandow
|
||
|
//
|
||
|
// This library is free software; you can redistribute it and/or
|
||
|
// modify it under the terms of the GNU Lesser General Public
|
||
|
// License as published by the Free Software Foundation; either
|
||
|
// version 3.0 of the License, or (at your option) any later version.
|
||
|
//
|
||
|
// This library is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
// Lesser General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Lesser General Public
|
||
|
// License along with this library.
|
||
|
|
||
|
//!HOOK POSTKERNEL
|
||
|
//!BIND PREKERNEL
|
||
|
//!BIND HOOKED
|
||
|
//!SAVE L2
|
||
|
//!WIDTH NATIVE_CROPPED.w
|
||
|
//!WHEN NATIVE_CROPPED.h POSTKERNEL.h >
|
||
|
//!COMPONENTS 3
|
||
|
//!DESC SSimDownscaler L2 1 [robidoux]
|
||
|
|
||
|
#define axis 1
|
||
|
|
||
|
#define offset vec2(0,0)
|
||
|
|
||
|
#define MN(B,C,x) (x < 1.0 ? ((2.-1.5*B-(C))*x + (-3.+2.*B+C))*x*x + (1.-(B)/3.) : (((-(B)/6.-(C))*x + (B+5.*C))*x + (-2.*B-8.*C))*x+((4./3.)*B+4.*C))
|
||
|
#define Kernel(x) MN(0.3782157550939987, 0.3108921224530007, abs(x))
|
||
|
#define taps 2.0
|
||
|
|
||
|
vec4 hook() {
|
||
|
vec2 base = PREKERNEL_pt * (PREKERNEL_pos * input_size + tex_offset);
|
||
|
|
||
|
float low = ceil((PREKERNEL_pos - taps*POSTKERNEL_pt) * input_size - offset + tex_offset - 0.5)[axis];
|
||
|
float high = floor((PREKERNEL_pos + taps*POSTKERNEL_pt) * input_size - offset + tex_offset - 0.5)[axis];
|
||
|
|
||
|
float W = 0.0;
|
||
|
vec4 avg = vec4(0);
|
||
|
vec2 pos = base;
|
||
|
|
||
|
for (float k = low; k <= high; k++) {
|
||
|
pos[axis] = PREKERNEL_pt[axis] * (k - offset[axis] + 0.5);
|
||
|
float rel = (pos[axis] - base[axis])*POSTKERNEL_size[axis];
|
||
|
float w = Kernel(rel);
|
||
|
|
||
|
vec4 tex = textureLod(PREKERNEL_raw, pos, 0.0) * PREKERNEL_mul;
|
||
|
avg += w * tex * tex;
|
||
|
W += w;
|
||
|
}
|
||
|
avg /= W;
|
||
|
|
||
|
return avg;
|
||
|
}
|
||
|
|
||
|
//!HOOK POSTKERNEL
|
||
|
//!BIND L2
|
||
|
//!BIND HOOKED
|
||
|
//!SAVE L2
|
||
|
//!WHEN NATIVE_CROPPED.w POSTKERNEL.w >
|
||
|
//!COMPONENTS 3
|
||
|
//!DESC SSimDownscaler L2 2 [robidoux]
|
||
|
|
||
|
#define axis 0
|
||
|
|
||
|
#define offset vec2(0,0)
|
||
|
|
||
|
#define MN(B,C,x) (x < 1.0 ? ((2.-1.5*B-(C))*x + (-3.+2.*B+C))*x*x + (1.-(B)/3.) : (((-(B)/6.-(C))*x + (B+5.*C))*x + (-2.*B-8.*C))*x+((4./3.)*B+4.*C))
|
||
|
#define Kernel(x) MN(0.3782157550939987, 0.3108921224530007, abs(x))
|
||
|
#define taps 2.0
|
||
|
|
||
|
vec4 hook() {
|
||
|
float low = ceil((L2_pos - taps*POSTKERNEL_pt) * L2_size - offset - 0.5)[axis];
|
||
|
float high = floor((L2_pos + taps*POSTKERNEL_pt) * L2_size - offset - 0.5)[axis];
|
||
|
|
||
|
float W = 0.0;
|
||
|
vec4 avg = vec4(0);
|
||
|
vec2 pos = L2_pos;
|
||
|
|
||
|
for (float k = low; k <= high; k++) {
|
||
|
pos[axis] = L2_pt[axis] * (k - offset[axis] + 0.5);
|
||
|
float rel = (pos[axis] - L2_pos[axis])*POSTKERNEL_size[axis];
|
||
|
float w = Kernel(rel);
|
||
|
|
||
|
avg += w * textureLod(L2_raw, pos, 0.0) * L2_mul;
|
||
|
W += w;
|
||
|
}
|
||
|
avg /= W;
|
||
|
|
||
|
return avg;
|
||
|
}
|
||
|
|
||
|
//!HOOK POSTKERNEL
|
||
|
//!BIND HOOKED
|
||
|
//!BIND L2
|
||
|
//!SAVE MR
|
||
|
//!WHEN NATIVE_CROPPED.h POSTKERNEL.h >
|
||
|
//!COMPONENTS 4
|
||
|
//!DESC SSimDownscaler mean & R
|
||
|
|
||
|
#define oversharp 0.0
|
||
|
|
||
|
#define sigma_nsq 10. / (255.*255.)
|
||
|
#define locality 2.0
|
||
|
|
||
|
#define offset vec2(0,0)
|
||
|
|
||
|
#define Kernel(x) pow(1.0 / locality, abs(x))
|
||
|
#define taps 3.0
|
||
|
|
||
|
#define Luma(rgb) ( dot(rgb, vec3(0.212655, 0.715158, 0.072187)) )
|
||
|
|
||
|
mat3x3 ScaleH(vec2 pos) {
|
||
|
float low = ceil(-0.5*taps - offset)[0];
|
||
|
float high = floor(0.5*taps - offset)[0];
|
||
|
|
||
|
float W = 0.0;
|
||
|
mat3x3 avg = mat3x3(0);
|
||
|
|
||
|
for (float k = low; k <= high; k++) {
|
||
|
pos[0] = HOOKED_pos[0] + HOOKED_pt[0] * k;
|
||
|
float rel = k + offset[0];
|
||
|
float w = Kernel(rel);
|
||
|
|
||
|
vec3 L = POSTKERNEL_tex(pos).rgb;
|
||
|
avg += w * mat3x3(L, L*L, L2_tex(pos).rgb);
|
||
|
W += w;
|
||
|
}
|
||
|
avg /= W;
|
||
|
|
||
|
return avg;
|
||
|
}
|
||
|
|
||
|
vec4 hook() {
|
||
|
vec2 pos = HOOKED_pos;
|
||
|
|
||
|
float low = ceil(-0.5*taps - offset)[1];
|
||
|
float high = floor(0.5*taps - offset)[1];
|
||
|
|
||
|
float W = 0.0;
|
||
|
mat3x3 avg = mat3x3(0);
|
||
|
|
||
|
for (float k = low; k <= high; k++) {
|
||
|
pos[1] = HOOKED_pos[1] + HOOKED_pt[1] * k;
|
||
|
float rel = k + offset[1];
|
||
|
float w = Kernel(rel);
|
||
|
|
||
|
avg += w * ScaleH(pos);
|
||
|
W += w;
|
||
|
}
|
||
|
avg /= W;
|
||
|
|
||
|
float Sl = Luma(max(avg[1] - avg[0] * avg[0], 0.));
|
||
|
float Sh = Luma(max(avg[2] - avg[0] * avg[0], 0.));
|
||
|
return vec4(avg[0], mix(sqrt((Sh + sigma_nsq) / (Sl + sigma_nsq)) * (1. + oversharp), clamp(Sh / Sl, 0., 1.), int(Sl > Sh)));
|
||
|
}
|
||
|
|
||
|
//!HOOK POSTKERNEL
|
||
|
//!BIND HOOKED
|
||
|
//!BIND MR
|
||
|
//!WHEN NATIVE_CROPPED.h POSTKERNEL.h >
|
||
|
//!DESC SSimDownscaler Final
|
||
|
|
||
|
#define locality 2.0
|
||
|
|
||
|
#define offset vec2(0,0)
|
||
|
|
||
|
#define Kernel(x) pow(1.0 / locality, abs(x))
|
||
|
#define taps 3.0
|
||
|
|
||
|
#define Gamma(x) ( pow(x, vec3(1.0/2.0)) )
|
||
|
#define GammaInv(x) ( pow(clamp(x, 0.0, 1.0), vec3(2.0)) )
|
||
|
|
||
|
mat3x3 ScaleH(vec2 pos) {
|
||
|
float low = ceil(-0.5*taps - offset)[0];
|
||
|
float high = floor(0.5*taps - offset)[0];
|
||
|
|
||
|
float W = 0.0;
|
||
|
mat3x3 avg = mat3x3(0);
|
||
|
|
||
|
for (float k = low; k <= high; k++) {
|
||
|
pos[0] = HOOKED_pos[0] + HOOKED_pt[0] * k;
|
||
|
float rel = k + offset[0];
|
||
|
float w = Kernel(rel);
|
||
|
|
||
|
vec4 MR = MR_tex(pos);
|
||
|
avg += w * mat3x3(MR.a*MR.rgb, MR.rgb, MR.aaa);
|
||
|
W += w;
|
||
|
}
|
||
|
avg /= W;
|
||
|
|
||
|
return avg;
|
||
|
}
|
||
|
|
||
|
vec4 hook() {
|
||
|
vec2 pos = HOOKED_pos;
|
||
|
|
||
|
float low = ceil(-0.5*taps - offset)[1];
|
||
|
float high = floor(0.5*taps - offset)[1];
|
||
|
|
||
|
float W = 0.0;
|
||
|
mat3x3 avg = mat3x3(0);
|
||
|
|
||
|
for (float k = low; k <= high; k++) {
|
||
|
pos[1] = HOOKED_pos[1] + HOOKED_pt[1] * k;
|
||
|
float rel = k + offset[1];
|
||
|
float w = Kernel(rel);
|
||
|
|
||
|
avg += w * ScaleH(pos);
|
||
|
W += w;
|
||
|
}
|
||
|
avg /= W;
|
||
|
vec4 L = POSTKERNEL_texOff(0);
|
||
|
return vec4(avg[1] + avg[2] * L.rgb - avg[0], L.a);
|
||
|
}
|