314 lines
9.2 KiB
Plaintext
314 lines
9.2 KiB
Plaintext
#
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# Picom config
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#
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# Based on version from the Arch Wiki.
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#
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#################################
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#
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# Backend
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#
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#################################
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# Backend to use: "xrender" or "glx".
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# GLX backend is typically much faster but depends on a sane driver.
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backend = "glx";
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#################################
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#
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# GLX backend
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#
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#################################
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glx-no-stencil = true;
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# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
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# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
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# but a 20% increase when only 1/4 is.
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# My tests on nouveau show terrible slowdown.
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glx-copy-from-front = false;
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# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
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# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
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# May break VSync and is not available on some drivers.
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# Overrides --glx-copy-from-front.
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# glx-use-copysubbuffermesa = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
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# Recommended if it works.
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# glx-no-rebind-pixmap = true;
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# GLX backend: GLX buffer swap method we assume.
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# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
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# undefined is the slowest and the safest, and the default value.
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# copy is fastest, but may fail on some drivers,
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# 2-6 are gradually slower but safer (6 is still faster than 0).
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# Usually, double buffer means 2, triple buffer means 3.
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# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
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# Useless with --glx-use-copysubbuffermesa.
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# Partially breaks --resize-damage.
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# Defaults to undefined.
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#glx-swap-method = 2;
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#################################
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#
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# Shadows
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#
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#################################
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# Enabled client-side shadows on windows.
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#shadow = true;
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shadow-radius = 14;
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shadow-offset-x = -15;
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shadow-offset-y = -15;
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shadow-opacity = 0.75;
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# Set if you want different colour shadows
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# shadow-red = 0.0;
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# shadow-green = 0.0;
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# shadow-blue = 0.0;
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# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches
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# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
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# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
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shadow-exclude = [
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"! name~=''",
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"name *= 'VLC'",
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"name *= 'compton'",
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"name *= 'picom'",
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"name *= 'Chromium'",
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"name *= 'Chrome'",
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"name *= 'brave'",
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"name *= 'BitwigStudio'",
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"class_g = 'Firefox' && argb",
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"class_g = 'Conky'",
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"class_g ?= 'Notify-osd'",
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"_GTK_FRAME_EXTENTS@:c",
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"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
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];
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# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
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shadow-ignore-shaped = false;
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#################################
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#xprop | grep WM_CLASS
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# Opacity
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#
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#################################
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inactive-opacity = 0.85;
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active-opacity = 1;
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frame-opacity = 1;
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inactive-opacity-override = false;
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# i3 trasparent borders and windows
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opacity-rule = [
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# "80:class_g = 'i3-frame' && !_NET_WM_STATE@:32a",
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"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
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"70:class_g = 'Termite' && !focused",
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"70:class_g = 'kitty' && !focused",
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"0:_NET_WM_STATE@[0]:32a *= '_NET_WM_STATE_HIDDEN'",
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"0:_NET_WM_STATE@[1]:32a *= '_NET_WM_STATE_HIDDEN'",
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"0:_NET_WM_STATE@[2]:32a *= '_NET_WM_STATE_HIDDEN'",
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"0:_NET_WM_STATE@[3]:32a *= '_NET_WM_STATE_HIDDEN'",
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"0:_NET_WM_STATE@[4]:32a *= '_NET_WM_STATE_HIDDEN'"
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];
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#################################
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#
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# Dimming
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#
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#################################
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# Dim inactive windows. (0.0 - 1.0)
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# inactive-dim = 0.2;
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# Do not let dimness adjust based on window opacity.
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# inactive-dim-fixed = true;
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#################################
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#
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# Rounded corners
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#
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#################################
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corner-radius = 0;
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active-opacity = 1;
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inactive-opacity = 1;
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frame-opacity = 1;
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opacity-rule = [
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"20:class_g = 'Chromium-browser' && focused = false",
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"100:class_g = 'Alacritty' && focused",
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"20:class_g = 'Alacritty' && !focused",
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"85:class_g = 'Element' && focused",
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"20:class_g = 'Element' && !focused",
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"60:class_g = 'Popup' && focused",
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"60:class_g = 'Popup' && !focused"
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];
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rounded-corners-exclude = [
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# "class_g = 'URxvt'",
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# "class_g = 'XTerm'",
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# "class_g = 'Termite'",
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# "class_g = 'kitty'",
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# "class_g = 'firefox'",
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"class_g = 'Polybar'",
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"class_g = 'Chromium-browser'",
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"class_g = 'brave'",
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];
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#################################
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#
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# Blur
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#
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#################################
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experimental-backends = true;
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#blur: {
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# method = "dual_kawase";
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# strength = 10;
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# background = false;
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# background-frame = false;
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# background-fixed = false;
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#}
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# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
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# blur-background = false;
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# Blur background of opaque windows with transparent frames as well.
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# blur-background-frame = true;
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# Do not let blur radius adjust based on window opacity.
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#blur-kern = "3x3box"
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#blur-kern = "7x7gaussian"
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#blur-kern = "7x7gaussian";
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# blur-background-fixed = false;
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# blur-background-exclude = [
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# "window_type = 'dock'",
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# "window_type = 'desktop'"
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# ];
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#################################
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#
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# Fading
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#
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#################################
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# Fade windows during opacity changes.
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fading = true;
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# The time between steps in a fade in milliseconds. (default 10).
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fade-delta = 4;
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# Opacity change between steps while fading in. (default 0.028).
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fade-in-step = 0.03;
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# Opacity change between steps while fading out. (default 0.03).
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fade-out-step = 0.03;
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# Fade windows in/out when opening/closing
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# no-fading-openclose = true;
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# Specify a list of conditions of windows that should not be faded.
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fade-exclude = [ ];
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#################################
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#
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# Focus
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#
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#################################
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# Try to detect WM windows and mark them as active.
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mark-wmwin-focused = true;
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# Mark all non-WM but override-redirect windows active (e.g. menus).
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mark-ovredir-focused = true;
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# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
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# Usually more reliable but depends on a EWMH-compliant WM.
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use-ewmh-active-win = true;
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focus-exclude = [
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"name *= 'Chromium'",
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"name *= 'Chrome'",
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"name *= 'Brave'",
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"name *= 'Freeplane'",
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"name *= 'Hive'",
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"name *= 'BitwigStudio'",
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"class_g = 'R_x11'",
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"class_g = 'Firefox'",
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"class_g = 'firefox'",
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"class_g = 'feh'",
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"class_g = 'vlc'",
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"class_g = 'Rofi'",
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"class_g = 'zoom'",
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"class_g = 'Zathura'"
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];
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#################################
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#
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# Other
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#
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#################################
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# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
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detect-rounded-corners = true;
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# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
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# This prevents opacity being ignored for some apps.
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# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
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detect-client-opacity = true;
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# Vertical synchronization: match the refresh rate of the monitor
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vsync = true;
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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# Reported to have no effect, though.
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dbe = false;
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# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
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# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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#sw-opti = true;
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# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
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# Known to cause flickering when redirecting/unredirecting windows.
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unredir-if-possible = false;
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# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
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detect-transient = true;
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# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
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# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
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detect-client-leader = true;
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#################################
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#
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# Window type settings
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#
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#################################
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wintypes:
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{
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tooltip =
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{
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# fade: Fade the particular type of windows.
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fade = true;
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# shadow: Give those windows shadow
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shadow = false;
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# opacity: Default opacity for the type of windows.
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opacity = 0.85;
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# focus: Whether to always consider windows of this type focused.
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focus = true;
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};
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dropdown_menu = { shadow = false; };
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popup_menu = { shadow = false; };
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utility = { shadow = false; };
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};
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######################
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#
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# XSync
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# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
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#
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######################
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# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX
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# backend for some users.
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xrender-sync-fence = true;
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