# # Picom config # # Based on version from the Arch Wiki. # ################################# # # Backend # ################################# # Backend to use: "xrender" or "glx". # GLX backend is typically much faster but depends on a sane driver. backend = "glx"; ################################# # # GLX backend # ################################# glx-no-stencil = true; # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, # but a 20% increase when only 1/4 is. # My tests on nouveau show terrible slowdown. glx-copy-from-front = false; # GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # May break VSync and is not available on some drivers. # Overrides --glx-copy-from-front. # glx-use-copysubbuffermesa = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). # Recommended if it works. # glx-no-rebind-pixmap = true; # GLX backend: GLX buffer swap method we assume. # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). # undefined is the slowest and the safest, and the default value. # copy is fastest, but may fail on some drivers, # 2-6 are gradually slower but safer (6 is still faster than 0). # Usually, double buffer means 2, triple buffer means 3. # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. # Useless with --glx-use-copysubbuffermesa. # Partially breaks --resize-damage. # Defaults to undefined. #glx-swap-method = 2; ################################# # # Shadows # ################################# # Enabled client-side shadows on windows. #shadow = true; shadow-radius = 14; shadow-offset-x = -15; shadow-offset-y = -15; shadow-opacity = 0.75; # Set if you want different colour shadows # shadow-red = 0.0; # shadow-green = 0.0; # shadow-blue = 0.0; # The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches # (most applications are fine, only apps that do weird things with xshapes or argb are affected). # This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. shadow-exclude = [ "! name~=''", "name *= 'VLC'", "name *= 'compton'", "name *= 'picom'", "name *= 'Chromium'", "name *= 'Chrome'", "name *= 'brave'", "name *= 'BitwigStudio'", "class_g = 'Firefox' && argb", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "_GTK_FRAME_EXTENTS@:c", "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" ]; # Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) shadow-ignore-shaped = false; ################################# #xprop | grep WM_CLASS # Opacity # ################################# inactive-opacity = 0.85; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = false; # i3 trasparent borders and windows opacity-rule = [ # "80:class_g = 'i3-frame' && !_NET_WM_STATE@:32a", "0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'", "70:class_g = 'Termite' && !focused", "70:class_g = 'kitty' && !focused", "0:_NET_WM_STATE@[0]:32a *= '_NET_WM_STATE_HIDDEN'", "0:_NET_WM_STATE@[1]:32a *= '_NET_WM_STATE_HIDDEN'", "0:_NET_WM_STATE@[2]:32a *= '_NET_WM_STATE_HIDDEN'", "0:_NET_WM_STATE@[3]:32a *= '_NET_WM_STATE_HIDDEN'", "0:_NET_WM_STATE@[4]:32a *= '_NET_WM_STATE_HIDDEN'" ]; ################################# # # Dimming # ################################# # Dim inactive windows. (0.0 - 1.0) # inactive-dim = 0.2; # Do not let dimness adjust based on window opacity. # inactive-dim-fixed = true; ################################# # # Rounded corners # ################################# corner-radius = 0; active-opacity = 1; inactive-opacity = 1; frame-opacity = 1; opacity-rule = [ "20:class_g = 'Chromium-browser' && focused = false", "100:class_g = 'Alacritty' && focused", "20:class_g = 'Alacritty' && !focused", "85:class_g = 'Element' && focused", "20:class_g = 'Element' && !focused", "60:class_g = 'Popup' && focused", "60:class_g = 'Popup' && !focused" ]; rounded-corners-exclude = [ # "class_g = 'URxvt'", # "class_g = 'XTerm'", # "class_g = 'Termite'", # "class_g = 'kitty'", # "class_g = 'firefox'", "class_g = 'Polybar'", "class_g = 'Chromium-browser'", "class_g = 'brave'", ]; ################################# # # Blur # ################################# experimental-backends = true; #blur: { # method = "dual_kawase"; # strength = 10; # background = false; # background-frame = false; # background-fixed = false; #} # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. # blur-background = false; # Blur background of opaque windows with transparent frames as well. # blur-background-frame = true; # Do not let blur radius adjust based on window opacity. #blur-kern = "3x3box" #blur-kern = "7x7gaussian" #blur-kern = "7x7gaussian"; # blur-background-fixed = false; # blur-background-exclude = [ # "window_type = 'dock'", # "window_type = 'desktop'" # ]; ################################# # # Fading # ################################# # Fade windows during opacity changes. fading = true; # The time between steps in a fade in milliseconds. (default 10). fade-delta = 4; # Opacity change between steps while fading in. (default 0.028). fade-in-step = 0.03; # Opacity change between steps while fading out. (default 0.03). fade-out-step = 0.03; # Fade windows in/out when opening/closing # no-fading-openclose = true; # Specify a list of conditions of windows that should not be faded. fade-exclude = [ ]; ################################# # # Focus # ################################# # Try to detect WM windows and mark them as active. mark-wmwin-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). mark-ovredir-focused = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. # Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true; focus-exclude = [ "name *= 'Chromium'", "name *= 'Chrome'", "name *= 'Brave'", "name *= 'Freeplane'", "name *= 'Hive'", "name *= 'BitwigStudio'", "class_g = 'R_x11'", "class_g = 'Firefox'", "class_g = 'firefox'", "class_g = 'feh'", "class_g = 'vlc'", "class_g = 'Rofi'", "class_g = 'zoom'", "class_g = 'Zathura'" ]; ################################# # # Other # ################################# # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-rounded-corners = true; # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. # This prevents opacity being ignored for some apps. # For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-client-opacity = true; # Vertical synchronization: match the refresh rate of the monitor vsync = true; # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Reported to have no effect, though. dbe = false; # Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. #sw-opti = true; # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. unredir-if-possible = false; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. detect-transient = true; # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. detect-client-leader = true; ################################# # # Window type settings # ################################# wintypes: { tooltip = { # fade: Fade the particular type of windows. fade = true; # shadow: Give those windows shadow shadow = false; # opacity: Default opacity for the type of windows. opacity = 0.85; # focus: Whether to always consider windows of this type focused. focus = true; }; dropdown_menu = { shadow = false; }; popup_menu = { shadow = false; }; utility = { shadow = false; }; }; ###################### # # XSync # See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d # ###################### # Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX # backend for some users. xrender-sync-fence = true;