From 8c43ac732877f5f90073c27ecf4cec081754422f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=8D=83=E4=BD=8F=E6=9F=B1=E9=96=93?= Date: Tue, 2 Apr 2024 04:10:07 +0000 Subject: [PATCH] add picom config --- .config/picom/picom.conf | 313 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 313 insertions(+) create mode 100644 .config/picom/picom.conf diff --git a/.config/picom/picom.conf b/.config/picom/picom.conf new file mode 100644 index 0000000..204842d --- /dev/null +++ b/.config/picom/picom.conf @@ -0,0 +1,313 @@ +# +# Picom config +# +# Based on version from the Arch Wiki. +# + +################################# +# +# Backend +# +################################# + +# Backend to use: "xrender" or "glx". +# GLX backend is typically much faster but depends on a sane driver. +backend = "glx"; + +################################# +# +# GLX backend +# +################################# + +glx-no-stencil = true; + +# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. +# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, +# but a 20% increase when only 1/4 is. +# My tests on nouveau show terrible slowdown. +glx-copy-from-front = false; + +# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. +# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. +# May break VSync and is not available on some drivers. +# Overrides --glx-copy-from-front. +# glx-use-copysubbuffermesa = true; + +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). +# Recommended if it works. +# glx-no-rebind-pixmap = true; + +# GLX backend: GLX buffer swap method we assume. +# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). +# undefined is the slowest and the safest, and the default value. +# copy is fastest, but may fail on some drivers, +# 2-6 are gradually slower but safer (6 is still faster than 0). +# Usually, double buffer means 2, triple buffer means 3. +# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. +# Useless with --glx-use-copysubbuffermesa. +# Partially breaks --resize-damage. +# Defaults to undefined. +#glx-swap-method = 2; + +################################# +# +# Shadows +# +################################# + +# Enabled client-side shadows on windows. +#shadow = true; +shadow-radius = 14; +shadow-offset-x = -15; +shadow-offset-y = -15; +shadow-opacity = 0.75; + +# Set if you want different colour shadows +# shadow-red = 0.0; +# shadow-green = 0.0; +# shadow-blue = 0.0; + +# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches +# (most applications are fine, only apps that do weird things with xshapes or argb are affected). +# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. +shadow-exclude = [ + "! name~=''", + "name *= 'VLC'", + "name *= 'compton'", + "name *= 'picom'", + "name *= 'Chromium'", + "name *= 'Chrome'", + "name *= 'brave'", + "name *= 'BitwigStudio'", + "class_g = 'Firefox' && argb", + "class_g = 'Conky'", + "class_g ?= 'Notify-osd'", + "_GTK_FRAME_EXTENTS@:c", + "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" +]; +# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) +shadow-ignore-shaped = false; + +################################# +#xprop | grep WM_CLASS + +# Opacity +# +################################# + +inactive-opacity = 0.85; +active-opacity = 1; +frame-opacity = 1; +inactive-opacity-override = false; + +# i3 trasparent borders and windows +opacity-rule = [ + # "80:class_g = 'i3-frame' && !_NET_WM_STATE@:32a", + "0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'", + "70:class_g = 'Termite' && !focused", + "70:class_g = 'kitty' && !focused", + "0:_NET_WM_STATE@[0]:32a *= '_NET_WM_STATE_HIDDEN'", + "0:_NET_WM_STATE@[1]:32a *= '_NET_WM_STATE_HIDDEN'", + "0:_NET_WM_STATE@[2]:32a *= '_NET_WM_STATE_HIDDEN'", + "0:_NET_WM_STATE@[3]:32a *= '_NET_WM_STATE_HIDDEN'", + "0:_NET_WM_STATE@[4]:32a *= '_NET_WM_STATE_HIDDEN'" +]; + +################################# +# +# Dimming +# +################################# +# Dim inactive windows. (0.0 - 1.0) +# inactive-dim = 0.2; +# Do not let dimness adjust based on window opacity. +# inactive-dim-fixed = true; + +################################# +# +# Rounded corners +# +################################# +corner-radius = 0; + +active-opacity = 1; +inactive-opacity = 1; +frame-opacity = 1; + +opacity-rule = [ + "20:class_g = 'Chromium-browser' && focused = false", + "100:class_g = 'Alacritty' && focused", + "20:class_g = 'Alacritty' && !focused", + "85:class_g = 'Element' && focused", + "20:class_g = 'Element' && !focused", + "60:class_g = 'Popup' && focused", + "60:class_g = 'Popup' && !focused" + +]; + +rounded-corners-exclude = [ + # "class_g = 'URxvt'", + # "class_g = 'XTerm'", + # "class_g = 'Termite'", + # "class_g = 'kitty'", + # "class_g = 'firefox'", + "class_g = 'Polybar'", + "class_g = 'Chromium-browser'", + "class_g = 'brave'", +]; + +################################# +# +# Blur +# +################################# +experimental-backends = true; + +#blur: { +# method = "dual_kawase"; +# strength = 10; +# background = false; +# background-frame = false; +# background-fixed = false; +#} + +# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. +# blur-background = false; +# Blur background of opaque windows with transparent frames as well. +# blur-background-frame = true; +# Do not let blur radius adjust based on window opacity. + +#blur-kern = "3x3box" +#blur-kern = "7x7gaussian" +#blur-kern = "7x7gaussian"; +# blur-background-fixed = false; + +# blur-background-exclude = [ +# "window_type = 'dock'", +# "window_type = 'desktop'" +# ]; + +################################# +# +# Fading +# +################################# + +# Fade windows during opacity changes. +fading = true; +# The time between steps in a fade in milliseconds. (default 10). +fade-delta = 4; +# Opacity change between steps while fading in. (default 0.028). +fade-in-step = 0.03; +# Opacity change between steps while fading out. (default 0.03). +fade-out-step = 0.03; +# Fade windows in/out when opening/closing +# no-fading-openclose = true; + +# Specify a list of conditions of windows that should not be faded. +fade-exclude = [ ]; + + +################################# +# +# Focus +# +################################# + +# Try to detect WM windows and mark them as active. +mark-wmwin-focused = true; +# Mark all non-WM but override-redirect windows active (e.g. menus). +mark-ovredir-focused = true; +# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. +# Usually more reliable but depends on a EWMH-compliant WM. +use-ewmh-active-win = true; + +focus-exclude = [ + "name *= 'Chromium'", + "name *= 'Chrome'", + "name *= 'Brave'", + "name *= 'Freeplane'", + "name *= 'Hive'", + "name *= 'BitwigStudio'", + "class_g = 'R_x11'", + "class_g = 'Firefox'", + "class_g = 'firefox'", + "class_g = 'feh'", + "class_g = 'vlc'", + "class_g = 'Rofi'", + "class_g = 'zoom'", + "class_g = 'Zathura'" +]; + +################################# +# +# Other +# +################################# + +# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. +detect-rounded-corners = true; + +# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. +# This prevents opacity being ignored for some apps. +# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. +detect-client-opacity = true; + +# Vertical synchronization: match the refresh rate of the monitor +vsync = true; + +# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. +# Reported to have no effect, though. +dbe = false; + +# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. +# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, +# unless you wish to specify a lower refresh rate than the actual value. +#sw-opti = true; + +# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. +# Known to cause flickering when redirecting/unredirecting windows. +unredir-if-possible = false; + +# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. +detect-transient = true; +# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. +# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. +detect-client-leader = true; + +################################# +# +# Window type settings +# +################################# + +wintypes: +{ + tooltip = + { + # fade: Fade the particular type of windows. + fade = true; + # shadow: Give those windows shadow + shadow = false; + # opacity: Default opacity for the type of windows. + opacity = 0.85; + # focus: Whether to always consider windows of this type focused. + focus = true; + }; + dropdown_menu = { shadow = false; }; + popup_menu = { shadow = false; }; + utility = { shadow = false; }; +}; + +###################### +# +# XSync +# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d +# +###################### + +# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX +# backend for some users. +xrender-sync-fence = true;