securityos/public/System/Matrix/js/regl/utils.js

140 lines
2.9 KiB
JavaScript

const makePassTexture = (regl, halfFloat, mipmap) =>
regl.texture({
width: 1,
height: 1,
type: halfFloat ? "half float" : "uint8",
wrap: "clamp",
minFilter: "mipmap",
min: mipmap ? "mipmap" : "linear",
mag: "linear",
});
const makePassFBO = (regl, halfFloat) => regl.framebuffer({ color: makePassTexture(regl, halfFloat) });
const makeDoubleBuffer = (regl, props) => {
const state = Array(2)
.fill()
.map(() =>
regl.framebuffer({
color: regl.texture(props),
depthStencil: false,
})
);
return {
front: ({ tick }) => state[tick % 2],
back: ({ tick }) => state[(tick + 1) % 2],
};
};
const loadImage = (regl, url) => {
let texture = regl.texture([[0]]);
let loaded = false;
return {
texture: () => {
if (!loaded && url != null) {
console.warn(`texture still loading: ${url}`);
}
return texture;
},
width: () => (loaded ? texture.width : 1),
height: () => (loaded ? texture.height : 1),
loaded: (async () => {
if (url != null) {
const data = new Image();
data.crossOrigin = "anonymous";
data.src = url;
await data.decode();
loaded = true;
texture = regl.texture({
data,
mag: "linear",
min: "linear",
flipY: true,
});
}
})(),
};
};
const BASE_PATH = "/System/Matrix/";
const loadText = (url) => {
let text = "";
let loaded = false;
return {
text: () => {
if (!loaded) {
console.warn(`text still loading: ${url}`);
}
return text;
},
loaded: (async () => {
if (url != null) {
text = await (await fetch(`${BASE_PATH}/${url}`)).text();
loaded = true;
}
})(),
};
};
const makeFullScreenQuad = (regl, uniforms = {}, context = {}) =>
regl({
vert: `
precision mediump float;
attribute vec2 aPosition;
varying vec2 vUV;
void main() {
vUV = 0.5 * (aPosition + 1.0);
gl_Position = vec4(aPosition, 0, 1);
}
`,
frag: `
precision mediump float;
varying vec2 vUV;
uniform sampler2D tex;
void main() {
gl_FragColor = texture2D(tex, vUV);
}
`,
attributes: {
aPosition: [-4, -4, 4, -4, 0, 4],
},
count: 3,
uniforms: {
...uniforms,
time: regl.context("time"),
tick: regl.context("tick"),
},
context,
depth: { enable: false },
});
const make1DTexture = (regl, rgbas) => {
const data = rgbas.map((rgba) => rgba.map((f) => Math.floor(f * 0xff))).flat();
return regl.texture({
data,
width: data.length / 4,
height: 1,
format: "rgba",
mag: "linear",
min: "linear",
});
};
const makePass = (outputs, ready, setSize, execute) => ({
outputs: outputs ?? {},
ready: ready ?? Promise.resolve(),
setSize: setSize ?? (() => {}),
execute: execute ?? (() => {}),
});
const makePipeline = (context, steps) =>
steps.filter((f) => f != null).reduce((pipeline, f, i) => [...pipeline, f(context, i == 0 ? null : pipeline[i - 1].outputs)], []);
export { makePassTexture, makePassFBO, makeDoubleBuffer, loadImage, loadText, makeFullScreenQuad, make1DTexture, makePass, makePipeline };