securityos/node_modules/xterm-addon-webgl/out/GlyphRenderer.js

229 lines
13 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var WebglUtils_1 = require("./WebglUtils");
var WebglRenderer_1 = require("./WebglRenderer");
var RenderModel_1 = require("./RenderModel");
var TypedArrayUtils_1 = require("common/TypedArrayUtils");
var TypedArray_1 = require("./TypedArray");
var Constants_1 = require("common/buffer/Constants");
var ColorUtils_1 = require("./ColorUtils");
var vertexShaderSource = "#version 300 es\nlayout (location = " + 0 + ") in vec2 a_unitquad;\nlayout (location = " + 1 + ") in vec2 a_cellpos;\nlayout (location = " + 2 + ") in vec2 a_offset;\nlayout (location = " + 3 + ") in vec2 a_size;\nlayout (location = " + 4 + ") in vec2 a_texcoord;\nlayout (location = " + 5 + ") in vec2 a_texsize;\n\nuniform mat4 u_projection;\nuniform vec2 u_resolution;\n\nout vec2 v_texcoord;\n\nvoid main() {\n vec2 zeroToOne = (a_offset / u_resolution) + a_cellpos + (a_unitquad * a_size);\n gl_Position = u_projection * vec4(zeroToOne, 0.0, 1.0);\n v_texcoord = a_texcoord + a_unitquad * a_texsize;\n}";
var fragmentShaderSource = "#version 300 es\nprecision lowp float;\n\nin vec2 v_texcoord;\n\nuniform sampler2D u_texture;\n\nout vec4 outColor;\n\nvoid main() {\n outColor = texture(u_texture, v_texcoord);\n}";
var INDICES_PER_CELL = 10;
var BYTES_PER_CELL = INDICES_PER_CELL * Float32Array.BYTES_PER_ELEMENT;
var CELL_POSITION_INDICES = 2;
var GlyphRenderer = (function () {
function GlyphRenderer(_terminal, _colors, _gl, _dimensions) {
this._terminal = _terminal;
this._colors = _colors;
this._gl = _gl;
this._dimensions = _dimensions;
this._activeBuffer = 0;
this._vertices = {
count: 0,
attributes: new Float32Array(0),
attributesBuffers: [
new Float32Array(0),
new Float32Array(0)
],
selectionAttributes: new Float32Array(0)
};
var gl = this._gl;
var program = WebglUtils_1.throwIfFalsy(WebglUtils_1.createProgram(gl, vertexShaderSource, fragmentShaderSource));
if (program === undefined) {
throw new Error('Could not create WebGL program');
}
this._program = program;
this._projectionLocation = WebglUtils_1.throwIfFalsy(gl.getUniformLocation(this._program, 'u_projection'));
this._resolutionLocation = WebglUtils_1.throwIfFalsy(gl.getUniformLocation(this._program, 'u_resolution'));
this._textureLocation = WebglUtils_1.throwIfFalsy(gl.getUniformLocation(this._program, 'u_texture'));
this._vertexArrayObject = gl.createVertexArray();
gl.bindVertexArray(this._vertexArrayObject);
var unitQuadVertices = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]);
var unitQuadVerticesBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, unitQuadVerticesBuffer);
gl.bufferData(gl.ARRAY_BUFFER, unitQuadVertices, gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 2, this._gl.FLOAT, false, 0, 0);
var unitQuadElementIndices = new Uint8Array([0, 1, 3, 0, 2, 3]);
var elementIndicesBuffer = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementIndicesBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, unitQuadElementIndices, gl.STATIC_DRAW);
this._attributesBuffer = WebglUtils_1.throwIfFalsy(gl.createBuffer());
gl.bindBuffer(gl.ARRAY_BUFFER, this._attributesBuffer);
gl.enableVertexAttribArray(2);
gl.vertexAttribPointer(2, 2, gl.FLOAT, false, BYTES_PER_CELL, 0);
gl.vertexAttribDivisor(2, 1);
gl.enableVertexAttribArray(3);
gl.vertexAttribPointer(3, 2, gl.FLOAT, false, BYTES_PER_CELL, 2 * Float32Array.BYTES_PER_ELEMENT);
gl.vertexAttribDivisor(3, 1);
gl.enableVertexAttribArray(4);
gl.vertexAttribPointer(4, 2, gl.FLOAT, false, BYTES_PER_CELL, 4 * Float32Array.BYTES_PER_ELEMENT);
gl.vertexAttribDivisor(4, 1);
gl.enableVertexAttribArray(5);
gl.vertexAttribPointer(5, 2, gl.FLOAT, false, BYTES_PER_CELL, 6 * Float32Array.BYTES_PER_ELEMENT);
gl.vertexAttribDivisor(5, 1);
gl.enableVertexAttribArray(1);
gl.vertexAttribPointer(1, 2, gl.FLOAT, false, BYTES_PER_CELL, 8 * Float32Array.BYTES_PER_ELEMENT);
gl.vertexAttribDivisor(1, 1);
this._atlasTexture = WebglUtils_1.throwIfFalsy(gl.createTexture());
gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 255, 255]));
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
this.onResize();
}
GlyphRenderer.prototype.beginFrame = function () {
return this._atlas ? this._atlas.beginFrame() : true;
};
GlyphRenderer.prototype.updateCell = function (x, y, code, attr, bg, fg, chars) {
this._updateCell(this._vertices.attributes, x, y, code, attr, bg, fg, chars);
};
GlyphRenderer.prototype._updateCell = function (array, x, y, code, attr, bg, fg, chars) {
var terminal = this._terminal;
var i = (y * terminal.cols + x) * INDICES_PER_CELL;
if (code === Constants_1.NULL_CELL_CODE || code === Constants_1.WHITESPACE_CELL_CODE || code === undefined) {
TypedArrayUtils_1.fill(array, 0, i, i + INDICES_PER_CELL - 1 - CELL_POSITION_INDICES);
return;
}
var rasterizedGlyph;
if (!this._atlas) {
throw new Error('atlas must be set before updating cell');
}
if (chars && chars.length > 1) {
rasterizedGlyph = this._atlas.getRasterizedGlyphCombinedChar(chars, attr, bg, fg);
}
else {
rasterizedGlyph = this._atlas.getRasterizedGlyph(code, attr, bg, fg);
}
if (!rasterizedGlyph) {
TypedArrayUtils_1.fill(array, 0, i, i + INDICES_PER_CELL - 1 - CELL_POSITION_INDICES);
return;
}
array[i] = -rasterizedGlyph.offset.x + this._dimensions.scaledCharLeft;
array[i + 1] = -rasterizedGlyph.offset.y + this._dimensions.scaledCharTop;
array[i + 2] = rasterizedGlyph.size.x / this._dimensions.scaledCanvasWidth;
array[i + 3] = rasterizedGlyph.size.y / this._dimensions.scaledCanvasHeight;
array[i + 4] = rasterizedGlyph.texturePositionClipSpace.x;
array[i + 5] = rasterizedGlyph.texturePositionClipSpace.y;
array[i + 6] = rasterizedGlyph.sizeClipSpace.x;
array[i + 7] = rasterizedGlyph.sizeClipSpace.y;
};
GlyphRenderer.prototype.updateSelection = function (model, columnSelectMode) {
var terminal = this._terminal;
this._vertices.selectionAttributes = TypedArray_1.slice(this._vertices.attributes, 0);
var lumi = ColorUtils_1.getLuminance(this._colors.background);
var fg = lumi > 0.5 ? 7 : 0;
var bg = lumi > 0.5 ? 0 : 7;
if (columnSelectMode) {
var startCol = model.selection.startCol;
var width = model.selection.endCol - startCol;
var height = model.selection.viewportCappedEndRow - model.selection.viewportCappedStartRow + 1;
for (var y = model.selection.viewportCappedStartRow; y < model.selection.viewportCappedStartRow + height; y++) {
this._updateSelectionRange(startCol, startCol + width, y, model, bg, fg);
}
}
else {
var startCol = model.selection.viewportStartRow === model.selection.viewportCappedStartRow ? model.selection.startCol : 0;
var startRowEndCol = model.selection.viewportCappedStartRow === model.selection.viewportCappedEndRow ? model.selection.endCol : terminal.cols;
this._updateSelectionRange(startCol, startRowEndCol, model.selection.viewportCappedStartRow, model, bg, fg);
var middleRowsCount = Math.max(model.selection.viewportCappedEndRow - model.selection.viewportCappedStartRow - 1, 0);
for (var y = model.selection.viewportCappedStartRow + 1; y <= model.selection.viewportCappedStartRow + middleRowsCount; y++) {
this._updateSelectionRange(0, startRowEndCol, y, model, bg, fg);
}
if (model.selection.viewportCappedStartRow !== model.selection.viewportCappedEndRow) {
var endCol = model.selection.viewportEndRow === model.selection.viewportCappedEndRow ? model.selection.endCol : terminal.cols;
this._updateSelectionRange(0, endCol, model.selection.viewportCappedEndRow, model, bg, fg);
}
}
};
GlyphRenderer.prototype._updateSelectionRange = function (startCol, endCol, y, model, bg, fg) {
var terminal = this._terminal;
var row = y + terminal.buffer.viewportY;
var line;
for (var x = startCol; x < endCol; x++) {
var offset = (y * this._terminal.cols + x) * WebglRenderer_1.INDICIES_PER_CELL;
var attr = model.cells[offset + 1];
attr = attr & ~0x3ffff | bg << 9 | fg;
var code = model.cells[offset];
if (code & RenderModel_1.COMBINED_CHAR_BIT_MASK) {
if (!line) {
line = terminal.buffer.getLine(row);
}
var chars = line.getCell(x).char;
this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], attr, bg, fg, chars);
}
else {
this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], attr, bg, fg);
}
}
};
GlyphRenderer.prototype.onResize = function () {
var terminal = this._terminal;
var gl = this._gl;
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
var newCount = terminal.cols * terminal.rows * INDICES_PER_CELL;
if (this._vertices.count !== newCount) {
this._vertices.count = newCount;
this._vertices.attributes = new Float32Array(newCount);
for (var i_1 = 0; i_1 < this._vertices.attributesBuffers.length; i_1++) {
this._vertices.attributesBuffers[i_1] = new Float32Array(newCount);
}
var i = 0;
for (var y = 0; y < terminal.rows; y++) {
for (var x = 0; x < terminal.cols; x++) {
this._vertices.attributes[i + 8] = x / terminal.cols;
this._vertices.attributes[i + 9] = y / terminal.rows;
i += INDICES_PER_CELL;
}
}
}
};
GlyphRenderer.prototype.setColors = function () {
};
GlyphRenderer.prototype.render = function (renderModel, isSelectionVisible) {
if (!this._atlas) {
return;
}
var gl = this._gl;
gl.useProgram(this._program);
gl.bindVertexArray(this._vertexArrayObject);
this._activeBuffer = (this._activeBuffer + 1) % 2;
var activeBuffer = this._vertices.attributesBuffers[this._activeBuffer];
var bufferLength = 0;
for (var y = 0; y < renderModel.lineLengths.length; y++) {
var si = y * this._terminal.cols * INDICES_PER_CELL;
var sub = (isSelectionVisible ? this._vertices.selectionAttributes : this._vertices.attributes).subarray(si, si + renderModel.lineLengths[y] * INDICES_PER_CELL);
activeBuffer.set(sub, bufferLength);
bufferLength += sub.length;
}
gl.bindBuffer(gl.ARRAY_BUFFER, this._attributesBuffer);
gl.bufferData(gl.ARRAY_BUFFER, activeBuffer.subarray(0, bufferLength), gl.STREAM_DRAW);
if (this._atlas.hasCanvasChanged) {
this._atlas.hasCanvasChanged = false;
gl.uniform1i(this._textureLocation, 0);
gl.activeTexture(gl.TEXTURE0 + 0);
gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._atlas.cacheCanvas);
gl.generateMipmap(gl.TEXTURE_2D);
}
gl.uniformMatrix4fv(this._projectionLocation, false, WebglUtils_1.PROJECTION_MATRIX);
gl.uniform2f(this._resolutionLocation, gl.canvas.width, gl.canvas.height);
gl.drawElementsInstanced(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0, bufferLength / INDICES_PER_CELL);
};
GlyphRenderer.prototype.setAtlas = function (atlas) {
var gl = this._gl;
this._atlas = atlas;
gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, atlas.cacheCanvas);
gl.generateMipmap(gl.TEXTURE_2D);
};
GlyphRenderer.prototype.setDimensions = function (dimensions) {
this._dimensions = dimensions;
};
return GlyphRenderer;
}());
exports.GlyphRenderer = GlyphRenderer;
//# sourceMappingURL=GlyphRenderer.js.map