securityos/node_modules/ieee754-buffer/index.js

243 lines
7.3 KiB
JavaScript

/*
* Copyright (c) 2018-2019 Rafael da Silva Rocha.
* Copyright (c) 2013 DeNA Co., Ltd.
* Copyright (c) 2010, Linden Research, Inc
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
/**
* @fileoverview Encode and decode IEEE 754 floating point numbers.
* @see https://github.com/rochars/ieee754-buffer
* @see https://bitbucket.org/lindenlab/llsd/raw/7d2646cd3f9b4c806e73aebc4b32bd81e4047fdc/js/typedarray.js
* @see https://github.com/kazuho/ieee754.js/blob/master/ieee754.js
*/
/**
* @module ieee754-buffer
*/
/**
* A class to encode and decode IEEE 754 floating-point numbers.
*/
export class IEEE754Buffer {
/**
* Pack a IEEE 754 floating point number.
* @param {number} ebits The exponent bits.
* @param {number} fbits The fraction bits.
*/
constructor(ebits, fbits) {
/**
* @type {number}
* @private
*/
this.ebits = ebits;
/**
* @type {number}
* @private
*/
this.fbits = fbits;
/**
* @type {number}
* @private
*/
this.bias = (1 << (ebits - 1)) - 1;
/**
* @type {number}
* @private
*/
this.numBytes = Math.ceil((ebits + fbits) / 8);
/**
* @type {number}
* @private
*/
this.biasP2 = Math.pow(2, this.bias + 1);
/**
* @type {number}
* @private
*/
this.ebitsFbits = (ebits + fbits);
/**
* @type {number}
* @private
*/
this.fbias = Math.pow(2, -(8 * this.numBytes - 1 - ebits));
}
/**
* Pack a IEEE 754 floating point number.
* @param {!Uint8Array|!Array<number>} buffer The buffer.
* @param {number} num The number.
* @param {number} index The index to write on the buffer.
* @return {number} The next index to write on the buffer.
* @throws {TypeError} If input is not a number.
*/
pack(buffer, num, index) {
// Only numbers can be packed
if (typeof num != 'number') {
throw new TypeError();
}
// Round overflows
if (Math.abs(num) > this.biasP2 - (this.ebitsFbits * 2)) {
num = num < 0 ? -Infinity : Infinity;
}
/**
* sign, need this to handle negative zero
* @see http://cwestblog.com/2014/02/25/javascript-testing-for-negative-zero/
* @type {number}
*/
let sign = (((num = +num) || 1 / num) < 0) ? 1 : num < 0 ? 1 : 0;
num = Math.abs(num);
/** @type {number} */
let exp = Math.min(Math.floor(Math.log(num) / Math.LN2), 1023);
/** @type {number} */
let fraction = roundToEven(num / Math.pow(2, exp) * Math.pow(2, this.fbits));
// NaN
if (num !== num) {
fraction = Math.pow(2, this.fbits - 1);
exp = (1 << this.ebits) - 1;
// Number
} else if (num !== 0) {
if (num >= Math.pow(2, 1 - this.bias)) {
if (fraction / Math.pow(2, this.fbits) >= 2) {
exp = exp + 1;
fraction = 1;
}
// Overflow
if (exp > this.bias) {
exp = (1 << this.ebits) - 1;
fraction = 0;
} else {
exp = exp + this.bias;
fraction = roundToEven(fraction) - Math.pow(2, this.fbits);
}
} else {
fraction = roundToEven(num / Math.pow(2, 1 - this.bias - this.fbits));
exp = 0;
}
}
return this.packFloatBits_(buffer, index, sign, exp, fraction);
}
/**
* Unpack a IEEE 754 floating point number.
* Derived from IEEE754 by DeNA Co., Ltd., MIT License.
* Adapted to handle NaN. Should port the solution to the original repo.
* @param {!Uint8Array|!Array<number>} buffer The buffer.
* @param {number} index The index to read from the buffer.
* @return {number} The floating point number.
*/
unpack(buffer, index) {
/** @type {number} */
let eMax = (1 << this.ebits) - 1;
/** @type {number} */
let significand;
/** @type {string} */
let leftBits = "";
for (let i = this.numBytes - 1; i >= 0 ; i--) {
/** @type {string} */
let t = buffer[i + index].toString(2);
leftBits += "00000000".substring(t.length) + t;
}
/** @type {number} */
let sign = leftBits.charAt(0) == "1" ? -1 : 1;
leftBits = leftBits.substring(1);
/** @type {number} */
let exponent = parseInt(leftBits.substring(0, this.ebits), 2);
leftBits = leftBits.substring(this.ebits);
if (exponent == eMax) {
if (parseInt(leftBits, 2) !== 0) {
return NaN;
}
return sign * Infinity;
} else if (exponent === 0) {
exponent += 1;
significand = parseInt(leftBits, 2);
} else {
significand = parseInt("1" + leftBits, 2);
}
return sign * significand * this.fbias * Math.pow(2, exponent - this.bias);
}
/**
* Pack a IEEE754 from its sign, exponent and fraction bits
* and place it in a byte buffer.
* @param {!Uint8Array|!Array<number>} buffer The byte buffer to write to.
* @param {number} index The buffer index to write.
* @param {number} sign The sign.
* @param {number} exp the exponent.
* @param {number} fraction The fraction.
* @return {number}
* @private
*/
packFloatBits_(buffer, index, sign, exp, fraction) {
/** @type {!Array<number>} */
let bits = [];
// the sign
bits.push(sign);
// the exponent
for (let i = this.ebits; i > 0; i -= 1) {
bits[i] = (exp % 2 ? 1 : 0);
exp = Math.floor(exp / 2);
}
// the fraction
let len = bits.length;
for (let i = this.fbits; i > 0; i -= 1) {
bits[len + i] = (fraction % 2 ? 1 : 0);
fraction = Math.floor(fraction / 2);
}
// pack as bytes
/** @type {string} */
let str = bits.join('');
/** @type {number} */
let numBytes = this.numBytes + index - 1;
/** @type {number} */
let k = index;
while (numBytes >= index) {
buffer[numBytes] = parseInt(str.substring(0, 8), 2);
str = str.substring(8);
numBytes--;
k++;
}
return k;
}
}
/**
* Round a number to its nearest even value.
* @param {number} n The number.
* @return {number}
* @private
*/
function roundToEven(n) {
/** @type {number} */
let w = Math.floor(n);
let f = n - w;
if (f < 0.5) {
return w;
}
if (f > 0.5) {
return w + 1;
}
return w % 2 ? w + 1 : w;
}