1 line
10 KiB
JSON
1 line
10 KiB
JSON
{"version":2,"baseVals":{"rating":5,"gammaadj":1,"decay":1,"echo_zoom":1,"echo_orient":1,"wave_thick":1,"wave_brighten":0,"wrap":0,"brighten":1,"wave_a":0.401,"wave_scale":3.177,"wave_smoothing":0,"wave_mystery":-0.4,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":2.289,"warpscale":5.472,"zoomexp":0.01,"zoom":0.9901,"warp":1.8566,"ob_size":0.005,"ob_a":1,"ib_size":0,"ib_r":1,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":12,"additive":1,"num_inst":512,"y":0.55,"rad":0.034,"tex_zoom":0.7874,"g":0.45,"g2":0,"border_a":0},"init_eqs_eel":"started = 0;\nt1 = 0.412; //seeds for pseudo random generator\nt2 = 0.4563;\nt3 = 0.6452;\nt4 = 0.2565;","frame_eqs_eel":"\nrnd1 = if(equal(instance,0),t1,rnd1);\nrnd2 = if(equal(instance,0),t2,rnd2);\nrnd3 = if(equal(instance,0),t3,rnd3);\nrnd4 = if(equal(instance,0),t4,rnd4);\nrnd1 = 4*rnd1*(1-rnd1);\nrnd2 = 4*rnd2*(1-rnd2);\nrnd3 = 4*rnd3*(1-rnd3);\nrnd4 = 4*rnd4*(1-rnd4);\nt = .6;\nt = (rnd1+time*t) - int(rnd1+time*t);\nt = t + rnd2*0.1;\nwh = rnd4*asin(1)*4;\nwv = 0.25 + rnd3*0.1;\n\nd = 1.4; // makes the perspective impact\nzoom = 1;\nl = 1;\n\n// Kardan angles\n\nw1 = q3; // first rotation: clockwise in the desktop pane\nw2 = q4; // rotation around vertical axis\nw3 = q5; // rotation around horizontal axis\n\n\n// definition of the 3D shape\n\ni = instance;\n\nmy_x = t *(cos(wh)*sin(wv)*l);\nmy_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;\nmy_z = t*(sin(wh)*sin(wv)*l);\n\n\n// 3D rotations\n\nx1 = cos(w1)*my_x + sin(w1)*my_y;\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\nz1 = my_z;\n\nx2 = cos(w2)*x1 + sin(w2)*z1;\nz2 = -sin(w2)*x1 + cos(w2)*z1;\ny2 = y1;\n\ny3 = cos(w3)*y2 + sin(w3)*z2;\nz3 = -sin(w3)*y2 + cos(w3)*z2;\nx3 = x2;\n\n// perspective calculation\n\nl = sqrt(x3*x3 + y3*y3);\nw = atan2(x3,y3);\np = tan(asin(1) + atan2(d+z3,l));\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\n\nrad = rad/d;\nmy_x = zoom*sin(w)*p;\nmy_y = zoom*cos(w)*p;\n\nx = 0.5 + my_x;\ny = 0.5 + my_y;\n\nx = 0.5 + (x-0.5)/q2;\ny = 0.5 + (y-0.5)/q1;"},{"baseVals":{"sides":100,"additive":1,"thickoutline":1,"textured":1,"x":0.52,"y":0.41,"rad":0.5216,"ang":0.1885,"tex_zoom":0.73458,"g":1,"b":1,"r2":1,"b2":1,"a2":0.75,"border_a":0,"enabled":0},"init_eqs_eel":"vx = 0","frame_eqs_eel":""},{"baseVals":{"sides":100,"additive":1,"thickoutline":1,"textured":1,"x":0.48,"y":0.41,"rad":0.61162,"ang":5.96903,"tex_zoom":0.73458,"g":1,"b":1,"r2":1,"b2":1,"a2":0.75,"border_a":0,"enabled":0},"init_eqs_eel":"vx = 0","frame_eqs_eel":""},{"baseVals":{"sides":100,"additive":1,"thickoutline":1,"y":0.75,"rad":0.07059,"tex_zoom":0.73458,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"vx = 0","frame_eqs_eel":"x = q1;\ny = q5;"}],"waves":[{"baseVals":{"additive":1,"r":0.2,"g":0,"b":0,"a":0.3,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=time*0.4 + phs;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2)*0.5 +0.5;\n\nxq=xp;\nyq=yp*sin(ang) + zp*cos(ang);\nzq=yp*cos(ang) - zp*sin(ang);\nyq=yp;\nzq=zp;\n\nang=tm*8;\nxp=xq*sin(ang) + yq*cos(ang);\nyp=xq*cos(ang) - yq*sin(ang);\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2 - 0.5)*1.5;\nxq=xp;\nyq=yp*sin(ang) + zp*cos(ang);\nzq=yp*cos(ang) - zp*sin(ang);\n\n//upper arm twist\nang=-1.0 + cos(tm*3 + 0.5);\nxp=xq*sin(ang) + yq*cos(ang);\nyp=xq*cos(ang) - yq*sin(ang);\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2)*0.75 - 1.05;\nxq=xp*sin(ang) + zp*cos(ang);\nyq=yp;\nzq=xp*cos(ang) - zp*sin(ang);\n\n//upper arm up down;\nang=cos(tm)*0.5 - 0.5;\nxp=xq;\nyp=yq*cos(ang) - zq*sin(ang);\nzp=yq*sin(ang) + zq*cos(ang);\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\n//a=(1-sample)*flip;\n\n//b=b+pow(1-sample,2)*0.3;\n\nx = 0.5 + (x-0.5)/q1;\ny = 0.5 + (y-0.5)/q2 + 0.1;"},{"baseVals":{"additive":1,"r":0.2,"g":0,"b":0,"a":0.3,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=time*0.4 + phs;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\nyp=-yp;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2)*0.5 +0.5;\n\nxq=xp;\nyq=yp*sin(ang) + zp*cos(ang);\nzq=yp*cos(ang) - zp*sin(ang);\nyq=yp;\nzq=zp;\n\nang=tm*8;\nxp=xq*sin(ang) + yq*cos(ang);\nyp=xq*cos(ang) - yq*sin(ang);\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2 - 0.5)*1.5;\nxq=xp;\nyq=yp*sin(ang) + zp*cos(ang);\nzq=yp*cos(ang) - zp*sin(ang);\n\n//upper arm twist\nang=-1.0 + cos(tm*3 + 0.5);\nxp=xq*sin(ang) + yq*cos(ang);\nyp=xq*cos(ang) - yq*sin(ang);\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2)*0.75 - 1.05;\nxq=xp*sin(ang) + zp*cos(ang);\nyq=yp;\nzq=xp*cos(ang) - zp*sin(ang);\n\n//upper arm up down;\nang=cos(tm)*0.5 - 0.5;\nxp=xq;\nyp=yq*cos(ang) - zq*sin(ang);\nzp=yq*sin(ang) + zq*cos(ang);\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\n//a=(1-sample)*flip;\n\n\n//b=b+pow(1-sample,2)*0.3;\n\n\nx = 0.5 + (x-0.5)/q1;\ny = 0.5 + (y-0.5)/q2 + 0.1;\n"},{"baseVals":{"samples":61,"thick":1,"scaling":2.44415,"smoothing":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"t1 = q1;\nt2 = q2;\nt3 = q3;\nt4 = q4;\nt5 = q5;\nt6 = q6;\nt7 = q7;\nt8 = q8;","point_eqs_eel":"x = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\n\ny = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;"},{"baseVals":{"samples":61,"scaling":2.44415,"smoothing":0,"enabled":0},"init_eqs_eel":"t2 = 0","frame_eqs_eel":"t1 = q1;\nt2 = q2;\nt3 = q3;\nt4 = q4;\nt5 = q5;\nt6 = q6;\nt7 = q7;\nt8 = q8;","point_eqs_eel":"x = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\n\ny = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;"}],"init_eqs_eel":"","frame_eqs_eel":"wave_a = 0;\nq1 =aspectx;\nq2 = aspecty;\n\n\nb = b + bass*bass*0.85;\nm = m + mid*mid*0.85;\nt = t + treb*treb*0.85;\n\nq3 = b*0.012;\nq4 = m*0.012;\nq5 = t*0.012;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 my_uv_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\n float tmpvar_4;\n vec2 tmpvar_5;\n tmpvar_5 = (uv + vec2(0.005, 0.0));\n vec2 tmpvar_6;\n tmpvar_6 = (uv - vec2(0.005, 0.0));\n tmpvar_4 = (((\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n + bias2)).x * tmpvar_3.x);\n float tmpvar_7;\n vec2 tmpvar_8;\n tmpvar_8 = (uv + vec2(0.0, 0.005));\n vec2 tmpvar_9;\n tmpvar_9 = (uv - vec2(0.0, 0.005));\n tmpvar_7 = (((\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n + bias2)).x * tmpvar_3.y);\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_4;\n tmpvar_10.y = tmpvar_7;\n vec2 tmpvar_11;\n tmpvar_11.x = (((\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\n + bias2)).x * tmpvar_3.x);\n tmpvar_11.y = (((\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\n + bias2)).x * tmpvar_3.y);\n ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\n vec4 tmpvar_12;\n tmpvar_12 = texture (sampler_blur3, uv);\n ret_2.x = (ret_2.x + ((ret_2.x - \n ((tmpvar_12.xyz * scale3) + bias3)\n .x) * 0.1));\n ret_2.x = (ret_2.x + 0.004);\n vec2 tmpvar_13;\n tmpvar_13.x = tmpvar_7;\n tmpvar_13.y = -(tmpvar_4);\n my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \n ((tmpvar_12.xyz * scale3) + bias3)\n .y)));\n ret_2.z = texture (sampler_fw_main, my_uv_1).z;\n vec2 x_14;\n x_14 = (my_uv_1 - uv);\n ret_2.z = (ret_2.z + ((\n ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\n * 180.0) / sqrt(\n dot (tmpvar_3, tmpvar_3)\n )));\n ret_2.z = (ret_2.z * 0.8);\n ret_2.z = (ret_2.z + 0.004);\n vec2 tmpvar_15;\n tmpvar_15.x = -(tmpvar_7);\n tmpvar_15.y = tmpvar_4;\n my_uv_1 = (tmpvar_15 * 0.045);\n vec2 tmpvar_16;\n tmpvar_16.x = (((\n (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\n + bias2)).y * tmpvar_3.x);\n tmpvar_16.y = (((\n (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\n + bias2)).y * tmpvar_3.y);\n my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\n ret_2.y = texture (sampler_fw_main, my_uv_1).y;\n ret_2.y = (ret_2.y + ((\n (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\n * 0.1) + 0.01));\n vec4 tmpvar_17;\n tmpvar_17.w = 1.0;\n tmpvar_17.xyz = ret_2;\n ret = tmpvar_17.xyz;\n }","comp":" shader_body { \n vec2 uv1_1;\n vec3 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv).xyz;\n vec2 tmpvar_3;\n tmpvar_3.y = 0.0;\n tmpvar_3.x = texsize.z;\n vec2 tmpvar_4;\n tmpvar_4.x = 0.0;\n tmpvar_4.y = texsize.w;\n vec2 tmpvar_5;\n tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\n uv1_1 = ((0.3 * cos(\n (((uv - 0.5) * 2.0) + 1.7)\n )) - (2.0 * tmpvar_5));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ((-(tmpvar_2) / 4.0) + ((6.0 * vec3(\n clamp ((0.03 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n )) * (-0.08 + tmpvar_2)));\n ret = tmpvar_6.xyz;\n }"} |