securityos/node_modules/butterchurn-presets/presets/converted/suksma - ed geining hateops...

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{"version":2,"baseVals":{"rating":5,"gammaadj":1.7,"decay":1,"echo_zoom":2.221,"echo_alpha":0.6,"wave_mode":3,"additivewave":1,"wave_thick":1,"darken":1,"wave_a":0.001,"wave_scale":0.625,"wave_smoothing":0.9,"modwavealphastart":0.88,"modwavealphaend":1.98,"warpanimspeed":0.01,"warpscale":0.01,"fshader":1,"dx":0.005,"warp":0.01,"sx":0.9999,"sy":1.0018,"wave_r":0,"wave_g":0,"wave_b":0,"ob_size":0,"ob_g":0.8,"ob_b":0.7,"ib_size":0.005,"ib_r":0,"ib_g":0,"ib_b":0.3,"mv_x":0,"mv_y":0,"mv_l":1,"mv_r":0.39,"mv_g":0.44,"mv_b":0.9},"shapes":[{"baseVals":{"sides":16,"thickoutline":1,"textured":1,"rad":0.97235,"ang":0.1884,"tex_ang":0.62832,"tex_zoom":0.77829,"g":1,"b":1,"a":0.9,"r2":1,"b2":1,"a2":0.5,"border_r":0.59,"border_g":0.81,"border_b":0.69,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"//DMT=1-below((bass_att+mid_att+treb_att)/3,0.7);\n//a=DMT;\n//a2=.5*DMT;\n//border_a=0.4*DMT;\n//atime=atime+(above( sin(time),0 )*0.02 );\n//ang=0.188+((sin(atime/5)*0.5+0.5)*2.39);\n//x=(sin(atime*0.3)*0.07)+0.5;\n//y=(cos(atime*0.1)*0.07)+0.5;\n//rad=((bass+mid+treb)/6)*1.4+0.2;\n//sides=bass*16"},{"baseVals":{"enabled":1,"sides":5,"thickoutline":1,"rad":0.4149,"tex_ang":0.25133,"tex_zoom":1.136,"r":0.36,"g2":0,"b2":0.2,"border_r":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"\nadv=adv+(bass*bass)/15;\n\nr=int(rand(10))*0.1*0.5+0.5;\ng=r;\nb=r;\n\nx=int(rand(100))*0.01*0.5 + 0.25;\ny=int(rand(100))*0.01*0.5 + 0.25;\nrad=int(rand(100))*0.01*0.4+0.1;\nang=rad"},{"baseVals":{"sides":24,"textured":1,"x":0.2,"y":0.8,"rad":0.59958,"tex_ang":1.25664,"tex_zoom":0.49831,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"textured":1,"x":0.86,"y":0.2,"rad":0.80814,"tex_zoom":0.45112,"g":1,"b":1,"r2":1,"b2":0.9,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"sep":256,"thick":1,"additive":1,"scaling":100,"smoothing":0.9,"r":0,"g":0.7,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"x=cos(time)*0.1;\ny=sin(time)*0.1"},{"baseVals":{"scaling":81.95444,"smoothing":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"wave_x=1;","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"mv_x=64;mv_y=48;\nnut=0;\nstp=0;stq=0;\nrtp=0;rtq=0;\nwvr=0;\ndecay=0;\ndcsp=0","frame_eqs_eel":"chng=sin(time*.5);\ncthr=.9999;\nmq21=if(above(chng,cthr),rand(3),mq21);\nmq22=if(above(chng,cthr),rand(3),mq22);\nmq23=if(above(chng,cthr),rand(3),mq23);\nmq24=if(above(chng,cthr),rand(2),mq24);\nmq25=if(above(chng,cthr),rand(2),mq25);\nmq26=if(above(chng,cthr),rand(2),mq26);\nmq27=if(above(chng,cthr),rand(1),mq27);\nmq28=if(above(chng,cthr),rand(1),mq28);\nmq29=if(above(chng,cthr),rand(1)*.3,mq29);\nmq31=if(above(chng,cthr),rand(1)*.3,mq31);\nmonitor=chng;\nq21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;\nq27=mq27;q28=mq28;q29=mq29;q31=mq31;\n\nmonitor=mq1;\nvol=bass+treb+mid;\natime=atime+vol;\nq11=.4+sin(atime*.006 )*.4;\nq12=.4+cos(atime*.00613828348)*.4;\nq13=.4+sin(atime*.00598593455)*.4;\nmonitor=q13;\n\ndecay=1.0;\nzoom=1.009;\ndx=0;dy=0;sx=1.000001;sy=0.999999;\n\nmv_r=.360+(((cos(time/5)*0.3)+0.5*0.5)*0.1);\nmv_g=.390+(((sin(time/7)*0.3)+0.5*0.5)*0.1);\nmv_b=.500+((sin((time/7)+0.9)+0.5*0.5)*0.1);\n\n\ncx=-1;cy=2;rot=-treb*0.002;\n\ncx=sin(time*0.1)*1.5 + 0.5;\ncy=cos(time*0.2)*1.5 + 0.5","pixel_eqs_eel":"//adv=min( (bass*bass*bass), 1);\n//warp=1*((( atan(time/3) *0.5+0.5)*3)* (x*rad)*2 )+( (y*ang)*2 )*rad;\n//warp=warp*adv;\n\n//dx=cos(y)*0.005*(rad+2)*treb ;\n//dy=sin(x)*0.005*(rad+2)*treb\n\n//Do people that don't do drugs make shit like this??\n//flexi per vertex\ncx1 = 0.5+sin(time*0.618)*0.2;\ncy1 = 0.5+cos(time*1.618)*0.2;\ndir = bass;\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\nx1 = if( above(d,0.3),0, sin(y-cy1)*0.05*dir);\ny1 = if( above(d,0.3),0, -sin(x-cx1)*0.05*dir);\ncx1 = 0.5+sin(time*2.618)*0.3;\ncy1 = 0.5+cos(time*3.14)*0.3;\ndir = -mid*2;\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\nx2 = if( above(d,0.2),0, sin(y-cy1)*0.05*dir);\ny2 = if( above(d,0.2),0, -sin(x-cx1)*0.05*dir);\ncx1 = 0.5+sin(-time*2.618)*0.4;\ncy1 = 0.5+cos(-time*1.14)*0.4;\ndir = treb*3;\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\nx3 = if( above(d,0.1),0, sin(y-cy1)*0.05*dir);\ny3 = if( above(d,0.1),0, -sin(x-cx1)*0.05*dir);\ndx = dx+x1+x2+x3;\ndy = dy+y1+y2+y3;","warp":" shader_body { \n vec2 uv_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy);\n uv_1 = (mix (uv_orig, uv, vec2((\n (dot (texture (sampler_main, mix (uv_orig, uv, vec2(4.0, 4.0))).xyz, vec3(0.32, 0.49, 0.29)) - dot (((texture (sampler_blur1, \n mix (uv_orig, uv, vec2(-8.0, -8.0))\n ).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)))\n * 8.0))) + ((\n (texture (sampler_noise_lq, tmpvar_3) - 0.5)\n .xy * texsize.zw) * 0.3));\n ret_2 = ((texture (sampler_main, uv_1).xyz + (\n (texture (sampler_noise_lq, tmpvar_3) - 0.5)\n * 0.004).xyz) + -0.001);\n vec4 tmpvar_4;\n tmpvar_4 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv_1.xyy) * (\n (q27 * texsize.xyy)\n * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q29)));\n if (((ret_2.x > (q21 * q13)) && (ret_2.x <= (q24 * q11)))) {\n ret_2.y = (ret_2.y + (tmpvar_4.x * 0.5));\n };\n if (((ret_2.y > (q22 * q11)) && (ret_2.y <= (q25 * q12)))) {\n ret_2.z = (ret_2.z + (tmpvar_4.y * 0.5));\n };\n if (((ret_2.z > (q23 * q12)) && (ret_2.z <= (q26 * q13)))) {\n ret_2.x = (ret_2.x + (tmpvar_4.z * 0.5));\n };\n ret_2 = (ret_2 - ((roam_sin.xyz * slow_roam_cos.wzy) * 0.5));\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = ret_2;\n ret = tmpvar_5.xyz;\n }","comp":" shader_body { \n vec2 dz_1;\n vec3 dy_2;\n vec3 dx_3;\n vec2 d_4;\n vec3 ret_5;\n vec2 tmpvar_6;\n vec2 tmpvar_7;\n tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\n tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\n vec2 tmpvar_8;\n tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\n tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\n d_4 = (texsize.zw * 2.0);\n dx_3 = (((2.0 * \n ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * d_4))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * d_4))).xyz * scale1) + bias1)\n )) * 0.5);\n dy_2 = (((2.0 * \n ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * d_4))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * d_4))).xyz * scale1) + bias1)\n )) * 0.5);\n vec2 tmpvar_9;\n tmpvar_9.x = dx_3.y;\n tmpvar_9.y = dy_2.y;\n dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\n ret_5 = (vec3(((\n pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n * 2.0) + (\n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n .y * 2.0))) * vec3(0.2, 0.3, 0.6));\n vec2 tmpvar_10;\n tmpvar_10.x = q19;\n tmpvar_10.y = q20;\n vec2 tmpvar_11;\n tmpvar_11 = fract(((0.5 + \n (uv - 0.5)\n ) + (tmpvar_10 * vec2(-1.0, 1.0))));\n vec2 tmpvar_12;\n tmpvar_12.x = dx_3.y;\n tmpvar_12.y = dy_2.y;\n vec3 tmpvar_13;\n tmpvar_13 = ((mix (ret_5, vec3(3.0, 2.0, 1.0), \n ((texture (sampler_blur3, (tmpvar_11 - tmpvar_12)).xyz * scale3) + bias3)\n .xxx) * (vec3(1.0, 1.0, 1.0) - \n ((texture (sampler_blur2, (tmpvar_11 - dz_1)).xyz * scale2) + bias2)\n .xxx)) * (vec3(1.0, 1.0, 1.0) - vec3((0.75 * texture (sampler_main, tmpvar_11).x))));\n ret_5 = tmpvar_13;\n vec4 tmpvar_14;\n tmpvar_14 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * dz_1.xyy) * (\n (q28 * texsize.xyy)\n * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q31)));\n if (((tmpvar_13.x > (q26 * q13)) && (tmpvar_13.x <= (q23 * q11)))) {\n ret_5.z = (tmpvar_13.z - (tmpvar_14.x * 0.5));\n };\n if (((tmpvar_13.y > (q25 * q11)) && (tmpvar_13.y <= (q22 * q12)))) {\n ret_5.x = (tmpvar_13.x - (tmpvar_14.y * 0.5));\n };\n if (((ret_5.z > (q24 * q12)) && (ret_5.z <= (q21 * q13)))) {\n ret_5.y = (tmpvar_13.y - (tmpvar_14.z * 0.5));\n };\n vec3 tmpvar_15;\n tmpvar_15 = mix ((ret_5 * (vec3(1.0, 1.0, 1.0) - vec3(\n (((texture (sampler_blur1, uv).xyz * scale1) + bias1).z * 4.0)\n ))), vec3(2.0, 2.0, 2.0), texture (sampler_main, uv).zzz);\n ret_5 = tmpvar_15;\n vec4 tmpvar_16;\n tmpvar_16.w = 1.0;\n tmpvar_16.xyz = tmpvar_15;\n ret = tmpvar_16.xyz;\n }"}