securityos/node_modules/butterchurn-presets/presets/converted/martin - extreme heat.json

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{"version":2,"baseVals":{"rating":5,"gammaadj":1.98,"decay":0.5,"echo_zoom":0.952,"echo_alpha":0.5,"echo_orient":3,"wave_mode":5,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.474,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.8,"wave_g":0.49,"ob_size":0,"ob_a":0.3,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1x":0.8,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":7,"additive":1,"num_inst":1024,"rad":0.04896,"tex_ang":1.00531,"tex_zoom":1.53117,"r":0,"g":1,"b":1,"a":0,"g2":0,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"max_age = reg00;\nn = instance*12;\n\nx0 = gmegabuf (n);\ny0 = gmegabuf (n+1);\nz0 = gmegabuf (n+2); \nif (z0 < -100, rad = 0; gmegabuf(n+8) = max_age,\n rad0 = pow(1-gmegabuf(n+8)/max_age,0.2)/z0* gmegabuf(n+7) + 0.01;\n rad = abs(rad0)*0.032 ;\n\n x = 0.5 + x0/z0;\n y = 0.5 + y0/z0;\n);\n\na = 1; a2 = 0.2;\n\ng = .8; g2 = .0;\n//b = (gmegabuf(n+7)>0)*0.04/abs(rad0); b2 = 0;\nb = (rand(10)>3)*0.2 + 0.2*(z0<0); b2 =0;\n\n"},{"baseVals":{"sides":12,"thickoutline":1,"x":0.9,"y":0.7,"rad":0.02958,"tex_zoom":0.9355,"g":0.5,"b":1,"g2":0,"b2":0.4,"border_r":0.3,"border_g":0.7,"border_b":0.8,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"a = 1;"},{"baseVals":{"sides":44,"textured":1,"rad":1.397,"tex_zoom":0.44799,"a":0.5,"r2":1,"g2":0,"border_r":0.5,"border_g":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":34,"thickoutline":1,"x":0.65,"y":0.8,"rad":0.14595,"tex_zoom":0.3357,"g2":0,"border_r":0.2,"border_g":0.7,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"a = q22;"}],"waves":[{"baseVals":{"enabled":1,"samples":160,"sep":20,"usedots":1,"additive":1,"scaling":7.858,"smoothing":0.1,"r":0.2,"g":0.3,"a":0.6},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"x = rand(100)/100;\ny = 0.5 - (1-0.7)/q32- 0.15*(rand(100)/100-0.5);\na = 0.15;\n\nr= 0; b=1; g = 0;"},{"baseVals":{"usedots":1,"thick":1,"scaling":0.89152,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"thick":1,"scaling":0.89152,"smoothing":0.82,"r":0,"g":0.2,"b":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"max_age = 4.5; // Sekunden\nreg00 = max_age;\n\nn = 0;\nloop (12*1024, gmegabuf(n) = max_age-1 + rand(2); n+=1);\n\n\nq9 = (rand(25)-10)*2;\nq3 = rand (100)/100;\nq4 = rand (100)/100;\n\n//q2 = q3 = q4 = 0;\n//record\n// 0 : xpos\n// 1 : ypos\n// 2 : zpos\n// 3 :vx\n// 4 :vy\n// 5 :vz\n\n\n// 8 : age","frame_eqs_eel":"dec_fast = 1 - 0.22*40/fps;\ndec_med = 1 - 0.15*40/fps;\ndec_slow = 1 - 0.04* 40/fps;\n\nvol = (bass+med+treb)/3;\nvol_ = vol_*dec_slow + (1-dec_slow)*vol;\nbeat = vol;\nis_beat = above(beat, 1+peak*4) * above (time, t0+.2);\nt0 = if (is_beat,time,t0);\npeak = if (is_beat, beat, peak*dec_med);\n\nindex = (index + is_beat) %1024;\nind1 = ind1*dec_med + (1-dec_fast)*index;\nind2 = ind2*dec_med + (1-dec_fast)*ind1;\nq27 = ind2;\nq24 = is_beat;\n\n//Partikel\nran1 = if (is_beat, rand(100)/100-0.5, ran1);\nran2 = if (is_beat, rand(100)/50+1, ran2);\nran1_ = dec_med * ran1_ + (1-dec_med)*ran1;\nhigh = ran2 > 2.9;\nq5 = ran1_;\n\nn = 0;\npush = max(0,vol-vol_alt)*vol_; air = 0.1*dt; \ndt = 1/fps;\nv00 = pow(push,0.25)+0.4; Free = 512; New = 0;\n\ny0 = -0.68; yobf = y0+0.1;\nloop (512,\n megabuf (n) = gmegabuf (n);\n megabuf (n+1) = gmegabuf (n+1);\n megabuf (n+2) = gmegabuf (n+2);\n if (gmegabuf(n+8) > max_age,\n if (band(push >= dt*10 * !high,New < 200), \n Free -= 1; New +=1;\n // Init Neues Partikel\n Tht = rand (100) / 500 * (1+high*1.5);\n Phi = rand (12);\n v0 = v00 * (1 + rand(10)/40);\n gmegabuf (n) = ran1*1.7;\n gmegabuf (n+1) = y0 + 2.2 * high;\n gmegabuf (n+2) = 2;\n gmegabuf (n+3) = v0*sin(Tht) * cos(Phi);\n gmegabuf (n+4) = v0*cos(4*Tht) * (1-high*1.5);\n gmegabuf (n+5) = v0*sin(Tht)*sin(Phi)*1.5*vol;\n gmegabuf (n+7) = 0;\n gmegabuf (n+8) = rand(100)/100;,0)\n ,\n //Integration\n Free -= 1;\n gmegabuf (n) += gmegabuf(n+3)*dt;\n gmegabuf (n+1) += gmegabuf(n+4)*dt;\n gmegabuf (n+2) += gmegabuf(n+5)*dt;\n\n gmegabuf (n+3) *= (1-air);\n gmegabuf (n+4) *= (1-air);\n gmegabuf (n+4) -= 0.8*dt;\n gmegabuf (n+5) *= (1-air);\n gmegabuf (n+7) = (gmegabuf(n+1)>yobf) * min(1,18*(gmegabuf(n+1)-yobf));\n if (band(gmegabuf(n+1)<yobf,gmegabuf(n+4)<0),gmegabuf(8) = max_age,0);\n// gmegabuf(n+7)=1;\n gmegabuf (n+8) += dt;);\nn += 12);\n \n//Kopien\nn = 0;\nloop (512,\n m = 511*12+n;\n gmegabuf (m) = (gmegabuf(n) + megabuf(n))/2; \n gmegabuf (m+1) = (gmegabuf(n+1) + megabuf(n+1))/2; \n gmegabuf (m+2) = (gmegabuf(n+2) + megabuf(n+2))/2; \n gmegabuf (m+7) = gmegabuf(n+7); \n gmegabuf (m+8) = gmegabuf(n+8); \nn += 12);\n\n\n\ndec = if (bass>bass1,0.5,0.9);\nbass1 = bass1*dec + bass*(1-dec);\nq1 = min(1,max(0,bass1-1.5) * abs(q3-0.5)*3);\n\nq10 = max (vol_-0.1,0.1);\nvol_alt = vol;\n\n\nq32 = aspecty;\n\n\nnew1 = if (new>0,new,new1);\n\nmonitor = New1;","pixel_eqs_eel":"dy = -.007*y;\nwarp =.0;\nrot = .025*sin(q27+x*7+y*0)*0.2/(abs(y-0.7)+0.1) * q10;// * (1-2*(y>0.7));\nzoom = 1.003 + 0.2*max(0,y-0.7);","warp":"vec2 ver;\nfloat xlat_mutablecloud;\nvec2 xlat_mutabledz;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv2;\nfloat xlat_mutablez;\n shader_body { \n vec2 tmpvar_1;\n tmpvar_1.y = 0.0;\n tmpvar_1.x = texsize.z;\n vec2 tmpvar_2;\n tmpvar_2.x = 0.0;\n tmpvar_2.y = texsize.w;\n ver = (tmpvar_2 * 2.0);\n vec3 ret_3;\n xlat_mutabledz.x = (2.0 * dot (vec3((texture (sampler_main, \n (uv + tmpvar_1)\n ).z - texture (sampler_main, \n (uv - tmpvar_1)\n ).z)), vec3(0.32, 0.49, 0.29)));\n xlat_mutabledz.y = (2.0 * dot (vec3((texture (sampler_main, \n (uv + ver)\n ).z - texture (sampler_main, \n (uv - ver)\n ).z)), vec3(0.32, 0.49, 0.29)));\n vec2 tmpvar_4;\n tmpvar_4.x = q3;\n tmpvar_4.y = (0.4 + (q4 * 0.4));\n xlat_mutableuv1 = (uv_orig - tmpvar_4);\n vec4 tmpvar_5;\n tmpvar_5 = texture (sampler_main, uv_orig);\n xlat_mutablez = ((0.8 * (xlat_mutableuv1.y - 0.4)) - (mix (tmpvar_5.x, \n ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1)\n .x, 0.5) * 0.03));\n vec2 tmpvar_6;\n tmpvar_6.x = (xlat_mutableuv1.x * xlat_mutablez);\n tmpvar_6.y = xlat_mutablez;\n vec2 tmpvar_7;\n tmpvar_7.x = 0.0;\n tmpvar_7.y = (-(time) * 0.014);\n xlat_mutableuv2 = (tmpvar_6 + tmpvar_7);\n vec2 tmpvar_8;\n tmpvar_8.x = 0.0;\n tmpvar_8.y = (time * 0.004);\n vec2 uvi_9;\n uvi_9 = ((xlat_mutableuv2 * 1.5) + tmpvar_8);\n float zv_10;\n zv_10 = (0.002 * time);\n xlat_mutablecloud = (1.0 - (1.5 * abs(\n (texture (sampler_noise_hq, ((xlat_mutableuv2 + (0.07 * \n abs((((\n (dot (texture (sampler_noise_hq, uvi_9), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, (\n (uvi_9 * 2.0)\n + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0))\n + \n (dot (texture (sampler_noise_hq, ((uvi_9 * 4.0) + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0)\n ) + (\n dot (texture (sampler_noise_hq, ((uvi_9 * 8.0) + zv_10)), vec4(0.32, 0.49, 0.29, 0.0))\n / -8.0)) - 1.0))\n )) / 2.0)) - 0.5)\n ))).x;\n xlat_mutablecloud = (xlat_mutablecloud * clamp ((\n (texture (sampler_noise_hq, (xlat_mutableuv2 * vec2(2.0, 0.5))).x + 0.5)\n - \n (3.0 * abs(xlat_mutableuv2.x))\n ), 0.0, 1.0));\n vec2 tmpvar_11;\n tmpvar_11.x = 0.0;\n tmpvar_11.y = ((-0.01 * time) * (0.125 * float(\n int((8.0 * pow (xlat_mutablecloud, 4.0)))\n )));\n float tmpvar_12;\n tmpvar_12 = (texture (sampler_noise_hq, (18.0 * (\n (xlat_mutableuv2 + (0.05 * xlat_mutablecloud))\n + tmpvar_11))) - 0.75).x;\n xlat_mutablecloud = (xlat_mutablecloud * (1.0 + (\n (0.2 * tmpvar_12)\n * \n (xlat_mutablecloud * xlat_mutablecloud)\n )));\n ret_3.x = ((0.3 * xlat_mutablecloud) + (0.7 * tmpvar_5.xyz)).x;\n xlat_mutableuv1 = (uv - vec2(0.0, 0.71));\n vec4 tmpvar_13;\n tmpvar_13 = texture (sampler_blur1, uv);\n float tmpvar_14;\n tmpvar_14 = clamp (((12.0 * \n (((10.0 * xlat_mutableuv1.y) + ((\n (tmpvar_13.xyz * scale1)\n + bias1).x / 2.0)) - 1.0)\n ) + tmpvar_12), 0.0, 1.0);\n xlat_mutableuv1 = (uv - 0.7);\n ret_3.z = (((\n ((((4.0 * tmpvar_14) * (1.0 - tmpvar_14)) * clamp ((tmpvar_5.x - 0.2), 0.0, 1.0)) + texture (sampler_main, (uv + (xlat_mutabledz * 0.003))).z)\n - \n (0.03 * sqrt(dot (xlat_mutabledz, xlat_mutabledz)))\n ) - (\n pow (((tmpvar_13.xyz * scale1) + bias1).z, 8.0)\n * 0.2)) - 0.01);\n ret_3.y = (texture (sampler_main, mix (uv, uv_orig, vec2(0.5, 0.5))).y * (0.85 - (0.2 * \n ((tmpvar_13.xyz * scale1) + bias1)\n .y)));\n ret_3.x = (ret_3.x + ((texture (sampler_noise_lq, \n (2.0 * xlat_mutableuv2)\n ) * 0.08) * clamp (\n (1.0 - (3.0 * ret_3.x))\n , 0.0, 1.0)).x);\n vec4 tmpvar_15;\n tmpvar_15.w = 1.0;\n tmpvar_15.xyz = ret_3;\n ret = tmpvar_15.xyz;\n }","comp":"float dunk;\nfloat xlat_mutablenoise;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nfloat xlat_mutablesmask;\nfloat xlat_mutablesmoke;\nvec2 xlat_mutableuv1;\nfloat xlat_mutablez;\n shader_body { \n vec2 tmpvar_1;\n tmpvar_1.y = 0.0;\n tmpvar_1.x = texsize.z;\n dunk = ((rand_preset.x * 0.3) + 0.1);\n vec2 uv_2;\n vec3 ret_3;\n uv_2 = (uv + (texsize.zw / 2.0));\n xlat_mutableuv1 = (uv_2 - vec2(0.0, 0.7));\n xlat_mutablesmask = (((10.0 * xlat_mutableuv1.y) + (\n ((texture (sampler_blur1, uv_2).xyz * scale1) + bias1)\n .x / 2.0)) - 1.0);\n float tmpvar_4;\n tmpvar_4 = clamp (((2.0 * xlat_mutablesmask) + 0.3), 0.0, 1.0);\n xlat_mutablenoise = ((3.0 * (1.0 - tmpvar_4)) * texture (sampler_noise_lq, ((xlat_mutableuv1 * 1.5) + (rand_frame * 0.2).xy)).x);\n float tmpvar_5;\n tmpvar_5 = clamp (((12.0 * xlat_mutablesmask) + (xlat_mutablenoise / 2.0)), 0.0, 1.0);\n xlat_mutablez = ((0.35 / xlat_mutableuv1.y) + (xlat_mutablenoise / 2.0));\n xlat_mutablers0.x = (xlat_mutableuv1.x * xlat_mutablez);\n xlat_mutablers0.y = xlat_mutablez;\n vec2 tmpvar_6;\n tmpvar_6.x = (xlat_mutablers0.x + (time / 4.0));\n tmpvar_6.y = (xlat_mutablez + (time * 0.21));\n xlat_mutablers = (tmpvar_6 * tmpvar_5);\n float t_7;\n t_7 = ((texture (sampler_main, uv_2).x - dunk) * (1.0 - (tmpvar_5 * \n pow (uv_2.y, 4.0)\n )));\n float tmpvar_8;\n tmpvar_8 = clamp (((1.2 * t_7) - 0.2), 0.0, 1.0);\n t_7 = tmpvar_8;\n vec3 tmpvar_9;\n tmpvar_9.x = tmpvar_8;\n tmpvar_9.y = (tmpvar_8 * tmpvar_8);\n tmpvar_9.z = pow (tmpvar_8, 8.0);\n vec3 tmpvar_10;\n tmpvar_10 = clamp ((tmpvar_9 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n float t_11;\n t_11 = ((texture (sampler_blur2, (uv_2 + 0.03)).xyz * scale2) + bias2).x;\n float tmpvar_12;\n tmpvar_12 = clamp (((1.2 * t_11) - 0.2), 0.0, 1.0);\n t_11 = tmpvar_12;\n vec3 tmpvar_13;\n tmpvar_13.x = tmpvar_12;\n tmpvar_13.y = (tmpvar_12 * tmpvar_12);\n tmpvar_13.z = pow (tmpvar_12, 8.0);\n vec3 tmpvar_14;\n tmpvar_14 = clamp ((tmpvar_13 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n ret_3 = ((tmpvar_10 * (tmpvar_10 * \n (3.0 - (2.0 * tmpvar_10))\n )) + ((\n (((1.0 - texture (sampler_main, uv_2).x) * (1.0 - tmpvar_5)) * abs((texture (sampler_main, (uv_2 - tmpvar_1)).x - texture (sampler_main, (uv_2 + tmpvar_1)).x)))\n * \n (tmpvar_14 * (tmpvar_14 * (3.0 - (2.0 * tmpvar_14))))\n ) * q9));\n xlat_mutablesmoke = ((texture (sampler_blur1, uv_2).xyz * scale1) + bias1).z;\n vec2 tmpvar_15;\n tmpvar_15.x = uv_2.x;\n tmpvar_15.y = ((0.85 - xlat_mutableuv1.y) + ((\n ((texture (sampler_noise_hq, xlat_mutablers) + texture (sampler_noise_hq, ((xlat_mutablers / 4.0) - (time / 8.0)))) - 1.0)\n .x * 0.2) * q10));\n float t_16;\n t_16 = ((texture (sampler_main, tmpvar_15).x + texture (sampler_main, tmpvar_15).y) - dunk);\n float tmpvar_17;\n tmpvar_17 = clamp (((1.2 * t_16) - 0.2), 0.0, 1.0);\n t_16 = tmpvar_17;\n vec3 tmpvar_18;\n tmpvar_18.x = tmpvar_17;\n tmpvar_18.y = (tmpvar_17 * tmpvar_17);\n tmpvar_18.z = pow (tmpvar_17, 8.0);\n vec3 tmpvar_19;\n tmpvar_19 = clamp ((tmpvar_18 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n ret_3 = (ret_3 + ((\n (tmpvar_19 * (tmpvar_19 * (3.0 - (2.0 * tmpvar_19))))\n * tmpvar_5) * 0.85));\n float tmpvar_20;\n tmpvar_20 = ((3.6 * tmpvar_4) * (1.0 - tmpvar_4));\n ret_3 = (ret_3 * (clamp (\n (1.0 - (xlat_mutablesmoke * (1.0 - tmpvar_20)))\n , 0.0, 1.0) * clamp (\n (1.0 - (tmpvar_20 * float((rand_preset.x > 0.5))))\n , 0.0, 1.0)));\n vec3 tmpvar_21;\n tmpvar_21.z = 0.0;\n tmpvar_21.xy = (((texture (sampler_blur3, uv_2).xyz * scale3) + bias3).xy * vec2(3.0, 5.0));\n ret_3 = (ret_3 + ((xlat_mutablesmoke * \n dot (tmpvar_21, vec3(0.32, 0.49, 0.29))\n ) * vec3(1.0, 0.84, 0.62)));\n float tmpvar_22;\n tmpvar_22 = clamp (((1.2 * \n clamp (texture (sampler_main, uv_2).y, 0.0, 1.0)\n ) - 0.2), 0.0, 1.0);\n vec3 tmpvar_23;\n tmpvar_23.x = tmpvar_22;\n tmpvar_23.y = (tmpvar_22 * tmpvar_22);\n tmpvar_23.z = pow (tmpvar_22, 8.0);\n vec3 tmpvar_24;\n tmpvar_24 = clamp ((tmpvar_23 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n ret_3 = (ret_3 + (tmpvar_24 * (tmpvar_24 * \n (3.0 - (2.0 * tmpvar_24))\n )));\n float tmpvar_25;\n tmpvar_25 = clamp (0.52, 0.0, 1.0);\n vec3 tmpvar_26;\n tmpvar_26.x = tmpvar_25;\n tmpvar_26.y = (tmpvar_25 * tmpvar_25);\n tmpvar_26.z = pow (tmpvar_25, 8.0);\n vec3 tmpvar_27;\n tmpvar_27 = clamp ((tmpvar_26 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\n vec3 tmpvar_28;\n tmpvar_28 = mix (clamp (ret_3, 0.0, 1.0), (tmpvar_27 * (tmpvar_27 * \n (3.0 - (2.0 * tmpvar_27))\n )), vec3((pow (\n ((1.0 - uv_2.y) - ((uv_2.x - 0.5) * (q3 - 0.5)))\n , 4.0) * q1)));\n ret_3 = tmpvar_28;\n vec4 tmpvar_29;\n tmpvar_29.w = 1.0;\n tmpvar_29.xyz = tmpvar_28;\n ret = tmpvar_29.xyz;\n }"}