1 line
16 KiB
JSON
1 line
16 KiB
JSON
{"version":2,"baseVals":{"rating":1,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"additivewave":1,"wave_dots":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":6.671,"wave_smoothing":0,"wave_mystery":0.2,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_g":0,"wave_b":0,"ob_size":0,"ob_r":0.1,"ob_a":1,"ib_size":0.26,"mv_x":12.8,"mv_y":9.6,"mv_l":0.05,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"textured":1,"y":0.6,"rad":0.43865,"tex_ang":3.01593,"tex_zoom":10.0405,"g":1,"b":1,"g2":0,"border_r":0.8,"border_g":0,"border_a":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"rad = min(2,1/q22);"},{"baseVals":{"enabled":1,"sides":3,"additive":1,"num_inst":174,"rad":1.99863,"tex_zoom":0.49981,"g":1,"a":0.1,"g2":0,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"x0 = rand(1000)/1200+.1;\ny0 = rand(1000)/1000;\n\nx = x0;\ny = .45+y0*y0;\nrad = .02 * rand(200)/100;\na = .1*q17;"},{"baseVals":{"enabled":1,"sides":13,"additive":1,"num_inst":117,"rad":0.73893,"tex_zoom":1.22384,"g":1,"b":1,"g2":0,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"k1 = instance/num_inst*6.28;\n\noz = ((65*instance+37)%4096)/199 + time*.3;\noz = 1 + int(oz)-oz;\n\nox = sin(k1*72);\noy = cos(k1*112); //# Mult aendern\n\nfov = .02;\n//fov = .012/q23 + .005;\n//oz = oz*oz;\n\nk2 = .0;\ndx = fov*ox/(oz+k2);\nx = (instance/num_inst)*.9 +0.05 ;\n\ny = .4*fov*abs(oy)/(oz+k2)+.5;\nrad = min(2*fov/oz,.3);\n\na = above(oz,0)*(.05+.01*q17) * max(0,(1-pow(oz,1))*sqrt(oz));\n\na2 = 0;"},{"baseVals":{"sides":63,"textured":1,"y":1,"rad":0.54822,"tex_zoom":0.49981,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"samples":193,"additive":1,"scaling":0.89152,"smoothing":0.82,"a":0.6,"enabled":0},"init_eqs_eel":"t1 = rand(100)/300+.5;\nt2 = rand(100)/100+1;","frame_eqs_eel":"","point_eqs_eel":"x = sample; y =.51;"},{"baseVals":{"samples":232,"usedots":1,"thick":1,"additive":1,"scaling":0.89152,"smoothing":0.82,"g":0,"b":0,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"samples":100,"thick":1,"scaling":0.89152,"smoothing":0.82,"g":0,"b":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"ran1 = .4;\nran1_ = ran1;\nran1__ = ran1;\nspeed = 1;\nindex = rand(16);\n\ndir = (rand(100)/100-.5)*1.5;\ndir_s = sir;","frame_eqs_eel":"dec_m = pow (0.85, 30/fps); dec_s = pow (0.96, 30/fps); \n\nbeat = bass+mid+treb; \navg = avg*dec_s + beat*(1-dec_s);\nis_beat = above(beat, 1+avg+peak) * above (time, t0+.5);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_m;\nindex = (index + is_beat) %24;\nindex2 = (index2 + is_beat*bnot(index))%8;\n\nq22 = max(0,peak-.0)+.01;\nq24 = is_beat;\nq27 = index +1;\npulse = pulse*dec_m + (1-dec_m)*beat;\nq23 = pulse/4;\ntrel = trel + pulse/fps/2;\nq26 = trel;\n\nk1 = is_beat*bnot(index%4);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_m * p2+ (1-dec_m)*p1;\np3 = dec_m * p3+ (1-dec_m)*p2;\nrott = p3 * 3.14159265359/4;\n\nq13 = cos(rott);\nq14 = sin(rott);\nq15 = -q14;\nq16 = q13;\n\ntrig = is_beat * bnot(index%12);\ndir_s = if(trig,(rand(100)/30-1.5)*above(rand(100),80),dir_s);\nstorm = storm*dec_m + (1-dec_m)* bnot(dir_s)*below(abs(dir),.1);\nq17 = storm;\nspeed = speed*dec_s + (1-dec_s)*(1+3*storm);\nmonitor = index;\n\nddir = -(dir - dir_s)*.2;\nddir_ = ddir_ *dec_s + ddir *(1-dec_s);\ndir = dir + ddir_/fps*abs(speed) ;\n//dir = 0;\nq9 = dir;\nq10 = max(min(tan(dir),1),-1)*.5+.5;\nq12 = dir;\n\nheight = 4;\ntrig = is_beat * bnot(index%8);\nran1 = if (trig,rand(100)/250+.1,ran1);\nran1_ = ran1_*dec_m + (1-dec_m) * ran1;\nran1__ = ran1__*dec_s + (1-dec_s) * ran1_;\nvdir = ran1__;\nq7 = vdir; //Blick vertikal; verschiebt nur uv1.y\nq8 = if (above(vdir,0),height,height-4*vdir); //Flughoehe; \n\n//***** Tilt\nddir3 = ddir3*dec_m + (1-dec_m)*(ddir_+sin(trel/4)*.1);\nq1 = cos(ddir3*speed/2);\nq2 = sin(-ddir3*speed/2);\n\n//***** moving direction\nq3 = cos(dir);\nq4 = sin(dir);\n\n//***** x-y-Position\npos1 = pos1 + q3/fps*speed+.8/fps*speed;\npos2 = pos2 + q4/fps*speed;\nq5 = -pos2;\nq6 = pos1;\n\nq29 = .05*sin(time/7.5)+.1;\nq30 = 1-(.07+.04*q13 +.02*q17)*30/fps;\nq31 = 1.00-.1*q17*30/fps;\n\nzoom = 1;\nrot = 0.0;\ndx = 0.005*q14*(4*q17+1)*30/fps;\ndy = .002*sin(time/2)*q17*30/fps;\nwarp = .1;","pixel_eqs_eel":"","warp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2.x = 0.5;\n float tmpvar_3;\n tmpvar_3 = (1.0 - q17);\n tmpvar_2.y = ((0.5 + (0.02 * tmpvar_3)) + ((q17 * 0.08) * sin(\n (((4.0 * uv.x) + q26) + q12)\n )));\n vec2 tmpvar_4;\n tmpvar_4.x = q31;\n tmpvar_4.y = q30;\n vec4 tmpvar_5;\n tmpvar_5 = texture (sampler_noise_lq, (((texsize.xy * texsize_noise_lq.zw).x * uv) + rand_frame.xy));\n ret_1 = (((texture (sampler_fw_main, \n ((((uv - tmpvar_2) * tmpvar_4) + tmpvar_2) + ((tmpvar_5.xyz - 0.5) * 0.003).xy)\n ).xyz + \n (0.1 * (tmpvar_5.xyz - 0.5))\n ) - 0.01) * (0.99 - (0.03 * \n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n )));\n ret_1 = (ret_1 - ((tmpvar_3 * \n float((uv.y >= 0.5))\n ) * 0.04));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ret_1;\n ret = tmpvar_6.xyz;\n }","comp":"float lav_gnd;\nfloat xlat_mutablelavmask;\nvec3 xlat_mutableret1;\nvec3 xlat_mutablersl;\nfloat xlat_mutablesand;\nfloat xlat_mutabletmp;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv2;\n shader_body { \n vec2 tmpvar_1;\n tmpvar_1.x = q5;\n tmpvar_1.y = q6;\n vec2 tmpvar_2;\n tmpvar_2.x = 0.5;\n tmpvar_2.y = q7;\n xlat_mutableuv1 = ((uv * aspect.xy) - tmpvar_2);\n mat2 tmpvar_3;\n tmpvar_3[uint(0)].x = q1;\n tmpvar_3[uint(0)].y = -(q2);\n tmpvar_3[1u].x = q2;\n tmpvar_3[1u].y = q1;\n xlat_mutableuv1 = (xlat_mutableuv1 * tmpvar_3);\n vec2 tmpvar_4;\n tmpvar_4.y = 0.44;\n tmpvar_4.x = (0.5 - q12);\n xlat_mutableuv2 = ((xlat_mutableuv1 * vec2(0.8, 0.8)) + tmpvar_4);\n xlat_mutablesand = dot (texture (sampler_main, xlat_mutableuv2).xyz, vec3(0.32, 0.49, 0.29));\n float tmpvar_5;\n tmpvar_5 = -(q4);\n vec2 rs_6;\n float z_7;\n z_7 = (8.0 / (xlat_mutableuv1.y - 0.5));\n float tmpvar_8;\n tmpvar_8 = clamp (z_7, -32.0, 1.0);\n z_7 = tmpvar_8;\n rs_6.x = (xlat_mutableuv1.x * tmpvar_8);\n rs_6.y = tmpvar_8;\n mat2 tmpvar_9;\n tmpvar_9[uint(0)].x = q3;\n tmpvar_9[uint(0)].y = tmpvar_5;\n tmpvar_9[1u].x = q4;\n tmpvar_9[1u].y = q3;\n rs_6 = (rs_6 * tmpvar_9);\n vec3 tmpvar_10;\n tmpvar_10.xy = ((-(rs_6) / 64.0) + (tmpvar_1 / 512.0));\n tmpvar_10.z = tmpvar_8;\n vec2 uvi_11;\n uvi_11 = (tmpvar_10.xy * 2.0);\n float tmpvar_12;\n tmpvar_12 = (0.006 * time);\n xlat_mutabletmp = clamp (dot ((texture (sampler_noise_hq, \n (tmpvar_10.xy + (0.03 * ((\n (dot (texture (sampler_noise_hq, uvi_11), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, (\n (uvi_11 * 2.0)\n + tmpvar_12)), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0))\n + \n (dot (texture (sampler_noise_hq, ((uvi_11 * 4.0) + tmpvar_12)), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0)\n ) + (\n dot (texture (sampler_noise_hq, ((uvi_11 * 8.0) + (4.0 * tmpvar_12))), vec4(0.32, 0.49, 0.29, 0.0))\n / 8.0))))\n ) - 0.5), vec4(0.32, 0.49, 0.29, 0.0)), 0.0, 1.0);\n vec2 rs_13;\n float z_14;\n z_14 = (8.0 / ((xlat_mutableuv1.y - \n (xlat_mutabletmp * 0.03)\n ) - 0.5));\n float tmpvar_15;\n tmpvar_15 = clamp (z_14, -32.0, 1.0);\n z_14 = tmpvar_15;\n rs_13.x = (xlat_mutableuv1.x * tmpvar_15);\n rs_13.y = tmpvar_15;\n mat2 tmpvar_16;\n tmpvar_16[uint(0)].x = q3;\n tmpvar_16[uint(0)].y = tmpvar_5;\n tmpvar_16[1u].x = q4;\n tmpvar_16[1u].y = q3;\n rs_13 = (rs_13 * tmpvar_16);\n vec3 tmpvar_17;\n tmpvar_17.xy = ((-(rs_13) / 64.0) + (tmpvar_1 / 512.0));\n tmpvar_17.z = tmpvar_15;\n vec2 uvi_18;\n uvi_18 = (tmpvar_17.xy * 2.0);\n xlat_mutabletmp = clamp (dot ((texture (sampler_noise_hq, \n (tmpvar_17.xy + (0.03 * ((\n (dot (texture (sampler_noise_hq, uvi_18), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, (\n (uvi_18 * 2.0)\n + tmpvar_12)), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0))\n + \n (dot (texture (sampler_noise_hq, ((uvi_18 * 4.0) + tmpvar_12)), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0)\n ) + (\n dot (texture (sampler_noise_hq, ((uvi_18 * 8.0) + (4.0 * tmpvar_12))), vec4(0.32, 0.49, 0.29, 0.0))\n / 8.0))))\n ) - 0.5), vec4(0.32, 0.49, 0.29, 0.0)), 0.0, 1.0);\n vec2 rs_19;\n float z_20;\n z_20 = (8.0 / ((xlat_mutableuv1.y - \n (xlat_mutabletmp * 0.03)\n ) - 0.5));\n float tmpvar_21;\n tmpvar_21 = clamp (z_20, -32.0, 1.0);\n z_20 = tmpvar_21;\n rs_19.x = (xlat_mutableuv1.x * tmpvar_21);\n rs_19.y = tmpvar_21;\n mat2 tmpvar_22;\n tmpvar_22[uint(0)].x = q3;\n tmpvar_22[uint(0)].y = tmpvar_5;\n tmpvar_22[1u].x = q4;\n tmpvar_22[1u].y = q3;\n rs_19 = (rs_19 * tmpvar_22);\n vec3 tmpvar_23;\n tmpvar_23.xy = ((-(rs_19) / 64.0) + (tmpvar_1 / 512.0));\n tmpvar_23.z = tmpvar_21;\n xlat_mutableuv2 = tmpvar_23.xy;\n vec2 uvi_24;\n uvi_24 = (tmpvar_23.xy * 2.0);\n xlat_mutabletmp = clamp (dot ((texture (sampler_noise_hq, \n (tmpvar_23.xy + (0.03 * ((\n (dot (texture (sampler_noise_hq, uvi_24), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, (\n (uvi_24 * 2.0)\n + tmpvar_12)), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0))\n + \n (dot (texture (sampler_noise_hq, ((uvi_24 * 4.0) + tmpvar_12)), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0)\n ) + (\n dot (texture (sampler_noise_hq, ((uvi_24 * 8.0) + (4.0 * tmpvar_12))), vec4(0.32, 0.49, 0.29, 0.0))\n / 8.0))))\n ) - 0.5), vec4(0.32, 0.49, 0.29, 0.0)), 0.0, 1.0);\n float tmpvar_25;\n tmpvar_25 = clamp ((pow (xlat_mutabletmp, 1.4) * sign(xlat_mutabletmp)), 0.0, 1.0);\n xlat_mutabletmp = tmpvar_25;\n vec2 uvi_26;\n uvi_26 = (tele * xlat_mutableuv1);\n vec2 rs_27;\n float z_28;\n z_28 = ((8.0 / uvi_26.y) * q8);\n float tmpvar_29;\n float tmpvar_30;\n tmpvar_30 = (100.0 * hordist);\n tmpvar_29 = clamp (z_28, -8.0, tmpvar_30);\n z_28 = tmpvar_29;\n rs_27.x = (uvi_26.x * tmpvar_29);\n rs_27.y = tmpvar_29;\n mat2 tmpvar_31;\n tmpvar_31[uint(0)].x = q3;\n tmpvar_31[uint(0)].y = tmpvar_5;\n tmpvar_31[1u].x = q4;\n tmpvar_31[1u].y = q3;\n rs_27 = (rs_27 * tmpvar_31);\n vec3 tmpvar_32;\n tmpvar_32.xy = (rs_27 / 64.0);\n tmpvar_32.z = tmpvar_29;\n vec3 tmpvar_33;\n tmpvar_33.z = 0.0;\n tmpvar_33.xy = tmpvar_1;\n xlat_mutablersl = (tmpvar_32 + tmpvar_33);\n lav_gnd = -(((\n ((((\n clamp ((texture (sampler_noise_hq, (xlat_mutablersl.xy / 16.0)) - 0.5), vec4(-0.25, -0.25, -0.25, -0.25), vec4(0.25, 0.25, 0.25, 0.25))\n * 2.0) + (\n (texture (sampler_noise_hq, (xlat_mutablersl.xy / 8.0)) - 0.5)\n / 4.0)) + (texture (sampler_noise_hq, vec2((\n (xlat_mutablersl.x + sin((2.0 * xlat_mutablersl.y)))\n / 2.0))) / 8.0)).x / 3.0)\n * 2.5) / sqrt(xlat_mutablersl.z)));\n vec2 uvi_34;\n uvi_34 = (tele * xlat_mutableuv1);\n vec2 rs_35;\n float z_36;\n z_36 = ((8.0 / uvi_34.y) * (q8 - (4.0 * lav_gnd)));\n float tmpvar_37;\n tmpvar_37 = clamp (z_36, -8.0, tmpvar_30);\n z_36 = tmpvar_37;\n rs_35.x = (uvi_34.x * tmpvar_37);\n rs_35.y = tmpvar_37;\n mat2 tmpvar_38;\n tmpvar_38[uint(0)].x = q3;\n tmpvar_38[uint(0)].y = tmpvar_5;\n tmpvar_38[1u].x = q4;\n tmpvar_38[1u].y = q3;\n rs_35 = (rs_35 * tmpvar_38);\n vec3 tmpvar_39;\n tmpvar_39.xy = (rs_35 / 64.0);\n tmpvar_39.z = tmpvar_37;\n vec3 tmpvar_40;\n tmpvar_40.z = 0.0;\n tmpvar_40.xy = tmpvar_1;\n xlat_mutablersl = (tmpvar_39 + tmpvar_40);\n lav_gnd = (lav_gnd - ((\n ((((\n clamp ((texture (sampler_noise_hq, (xlat_mutablersl.xy / 16.0)) - 0.5), vec4(-0.25, -0.25, -0.25, -0.25), vec4(0.25, 0.25, 0.25, 0.25))\n * 2.0) + (\n (texture (sampler_noise_hq, (xlat_mutablersl.xy / 8.0)) - 0.5)\n / 4.0)) + (texture (sampler_noise_hq, vec2((\n (xlat_mutablersl.x + sin((2.0 * xlat_mutablersl.y)))\n / 2.0))) / 8.0)).x / 3.0)\n * 2.5) / sqrt(xlat_mutablersl.z)));\n vec2 uvi_41;\n uvi_41 = (tele * xlat_mutableuv1);\n vec2 rs_42;\n float z_43;\n z_43 = ((8.0 / uvi_41.y) * (q8 - (4.0 * lav_gnd)));\n float tmpvar_44;\n tmpvar_44 = clamp (z_43, -8.0, tmpvar_30);\n z_43 = tmpvar_44;\n rs_42.x = (uvi_41.x * tmpvar_44);\n rs_42.y = tmpvar_44;\n mat2 tmpvar_45;\n tmpvar_45[uint(0)].x = q3;\n tmpvar_45[uint(0)].y = tmpvar_5;\n tmpvar_45[1u].x = q4;\n tmpvar_45[1u].y = q3;\n rs_42 = (rs_42 * tmpvar_45);\n vec3 tmpvar_46;\n tmpvar_46.xy = (rs_42 / 64.0);\n tmpvar_46.z = tmpvar_44;\n vec3 tmpvar_47;\n tmpvar_47.z = 0.0;\n tmpvar_47.xy = tmpvar_1;\n xlat_mutablersl = (tmpvar_46 + tmpvar_47);\n float tmpvar_48;\n tmpvar_48 = (((\n clamp ((texture (sampler_noise_hq, (xlat_mutablersl.xy / 16.0)) - 0.5), vec4(-0.25, -0.25, -0.25, -0.25), vec4(0.25, 0.25, 0.25, 0.25))\n * 2.0) + (\n (texture (sampler_noise_hq, (xlat_mutablersl.xy / 8.0)) - 0.5)\n / 4.0)) + (texture (sampler_noise_hq, vec2((\n (xlat_mutablersl.x + sin((2.0 * xlat_mutablersl.y)))\n / 2.0))) / 8.0)).x;\n lav_gnd = (lav_gnd - ((\n (tmpvar_48 / 3.0)\n * 2.5) / sqrt(xlat_mutablersl.z)));\n vec2 uvi_49;\n uvi_49 = (tele * xlat_mutableuv1);\n vec2 rs_50;\n float z_51;\n z_51 = ((8.0 / uvi_49.y) * (q8 - (4.0 * lav_gnd)));\n float tmpvar_52;\n tmpvar_52 = clamp (z_51, -8.0, tmpvar_30);\n z_51 = tmpvar_52;\n rs_50.x = (uvi_49.x * tmpvar_52);\n rs_50.y = tmpvar_52;\n mat2 tmpvar_53;\n tmpvar_53[uint(0)].x = q3;\n tmpvar_53[uint(0)].y = tmpvar_5;\n tmpvar_53[1u].x = q4;\n tmpvar_53[1u].y = q3;\n rs_50 = (rs_50 * tmpvar_53);\n vec3 tmpvar_54;\n tmpvar_54.xy = (rs_50 / 64.0);\n tmpvar_54.z = tmpvar_52;\n vec3 tmpvar_55;\n tmpvar_55.z = 0.0;\n tmpvar_55.xy = tmpvar_1;\n xlat_mutablersl = (tmpvar_54 + tmpvar_55);\n vec3 tmpvar_56;\n tmpvar_56 = (xlat_mutablersl + vec3(0.0, 0.1, 0.0));\n xlat_mutablelavmask = (clamp ((hordist - \n (xlat_mutablersl.z / 100.0)\n ), 0.0, 1.0) * float((xlat_mutablersl.z >= 0.0)));\n xlat_mutableret1 = ((clamp (\n (1.0 - tmpvar_25)\n , 0.0, 1.0) * uv.y) * vec3(0.3, 0.4, 1.0));\n xlat_mutableret1 = (xlat_mutableret1 + (vec3(tmpvar_25) * 2.0));\n xlat_mutableret1 = (xlat_mutableret1 * clamp ((1.0 - xlat_mutablelavmask), 0.0, 1.0));\n xlat_mutableret1 = (xlat_mutableret1 + ((\n (texture (sampler_noise_lq, (xlat_mutablersl * 8.0).xy).x * (0.3 + (4.0 * clamp (\n ((0.2 + tmpvar_48) - (((\n clamp ((texture (sampler_noise_hq, (tmpvar_56.xy / 16.0)) - 0.5), vec4(-0.25, -0.25, -0.25, -0.25), vec4(0.25, 0.25, 0.25, 0.25))\n * 2.0) + (\n (texture (sampler_noise_hq, (tmpvar_56.xy / 8.0)) - 0.5)\n / 4.0)) + (texture (sampler_noise_hq, vec2((\n (tmpvar_56.x + sin((2.0 * tmpvar_56.y)))\n / 2.0))) / 8.0)).x)\n , 0.0, 1.0))))\n * xlat_mutablelavmask) * vec3(1.0, 0.4, 0.0)));\n vec2 rs_57;\n float z_58;\n z_58 = ((8.0 / xlat_mutableuv1.y) * (q8 - (4.0 * lav_gnd)));\n float tmpvar_59;\n tmpvar_59 = clamp (z_58, -8.0, tmpvar_30);\n z_58 = tmpvar_59;\n rs_57.x = (xlat_mutableuv1.x * tmpvar_59);\n rs_57.y = tmpvar_59;\n mat2 tmpvar_60;\n tmpvar_60[uint(0)].x = q3;\n tmpvar_60[uint(0)].y = tmpvar_5;\n tmpvar_60[1u].x = q4;\n tmpvar_60[1u].y = q3;\n rs_57 = (rs_57 * tmpvar_60);\n vec3 tmpvar_61;\n tmpvar_61.xy = (rs_57 / 64.0);\n tmpvar_61.z = tmpvar_59;\n xlat_mutableret1 = (xlat_mutableret1 * (1.0 - (\n ((0.8 * clamp ((\n ((8.0 + (12.0 * abs(\n cos((tmpvar_61.x * 8.0))\n ))) - (tmpvar_61.y * 8.0))\n - \n (24.0 * abs(tmpvar_61.x))\n ), 0.0, 1.0)) * float((xlat_mutablersl.z >= 0.0)))\n * \n float((abs(tmpvar_61.x) <= 0.5))\n )));\n xlat_mutableret1 = ((xlat_mutableret1 * (1.0 - \n clamp ((xlat_mutablesand * xlat_mutablesand), 0.0, 1.0)\n )) + (xlat_mutablesand * vec3(1.0, 0.46, 0.0)));\n vec4 tmpvar_62;\n tmpvar_62.w = 1.0;\n tmpvar_62.xyz = (1.0 - exp((\n -(xlat_mutableret1)\n * 1.5)));\n ret = tmpvar_62.xyz;\n }"} |