1 line
7.5 KiB
JSON
1 line
7.5 KiB
JSON
{"version":2,"baseVals":{"rating":5,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.952379,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.391579,"wave_scale":1.575857,"wave_smoothing":0.45,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.5,"wave_g":0.79,"ob_size":0,"ob_a":0.8,"ib_size":0.26,"mv_x":31.999998,"mv_y":24.000004,"mv_l":0.05,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"textured":1,"rad":0.545996,"ang":2.199115,"tex_ang":0.502655,"tex_zoom":2.02311,"g":1,"b":0.9,"a":0.6,"r2":0.8,"g2":0.8,"b2":0.8,"a2":0.6,"border_b":0,"border_a":0.7},"init_eqs_eel":"","frame_eqs_eel":"tex_ang = 1 + sin(time/9);\nrad = q29;\ntex_zoom = (2 + sin(time/17));\nadditive = q22/6;\ntextured = 1-bnot(q23)*q24;"},{"baseVals":{"sides":34,"thickoutline":1,"rad":0.728634,"tex_zoom":0.9355,"r":0.5,"g":0.55,"b":0.5,"a":0.0999,"r2":0.7,"g2":0.4,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":1,"sides":100,"x":0.503,"rad":0.01,"tex_zoom":0.609857,"g":0.1,"a":0.9,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"x = .5 + rand(10)/25;\ny = .5 + rand(10)/25;\nang = rand(6);\nr = rand(4)/3;\ng = rand(4)/3;\nb = rand(4)/3;\nr2 = b;\ng2 = r;\nb2 = g;\na = min(q21/2 ,.9);\nrad = a/9 ;\n\na = .5;a2 = .8;"},{"baseVals":{"sides":63,"textured":1,"y":1,"rad":0.548217,"tex_zoom":0.499805,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"samples":142,"sep":120,"usedots":1,"additive":1,"scaling":0.01,"smoothing":0.82,"a":0.6,"enabled":0},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"t2 = t2 + bass_att;","point_eqs_eel":"\nt_abs = sample;\nt_rel = sample-time/8;\n\nox = sin (sample*110) ;\noy = cos (sample*110);\n\noz = 4+1/(t_rel - int(t_rel));\n\nr = .3;\ng = 0.7;\nb = 1;\n\na = .8;\n\nxang = 0;\nyang = 0;\nzang = 0;\nfov = .5;\n\n\n// Rotation um x,y,z\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\n\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = -ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\nx = ox*fov/oz +0.45;\ny = oy*fov/oz + 0.45;"},{"baseVals":{"usedots":1,"thick":1,"scaling":0.891519,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"tm = time*.1;\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\n\ntic = min(time - tin,1);\ntin = time;\n\ntva = (tic*q1*.5);\ntvb = (tic*q2*.5);\ntvc = (tic*q3*.5);\n\nq1 = tva;\nq2 = tvb;\nq3 = tvc;\n\nsz = .5;\nlen = q4;\nt4 = len;","point_eqs_eel":""},{"baseVals":{"thick":1,"scaling":0.891519,"smoothing":0.82,"r":0,"g":0.2,"b":0,"enabled":0},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"tm = time*.1;\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\n\ntic = min(time - tin,1);\ntin = time;\n\ntva = (tic*q1*.5);\ntvb = (tic*q2*.5);\ntvc = (tic*q3*.5);\n\nq1 = tva;\nq2 = tvb;\nq3 = tvc;\n\nsz = .5;\nlen = 1;\nt4 = len;","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"dec_med = pow (0.9, 30/fps);\ndec_slow = pow (0.99, 30/fps);\nbeat = max (max (bass, mid), treb);\navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %4;\nindex2 = (index2 + is_beat*bnot(index))%4;\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\n\n\nq20 = avg;\nq21 = beat;\nq22 = max(peak,4);\nq23 = index;\nq24 = is_beat;\nq26 = max(bass + mid + treb,3);\n\ngo = go*dec_slow + (1-dec_slow) * equal(index2,2);\n\nmovez = movez + .1*(1+.3*q26)*30/fps * go;\nq30 = movez;\n\nk1 = is_beat*equal(index,0);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\np3 = dec_med * p3+ (1-dec_med)*p2;\nrott = p3*3.1416/2;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\n\nstr = str * dec_slow + (1-dec_slow) * index3;\nq27 = 4 - str;\n\ngrid = grid*(dec_med) + (1-dec_med)* equal(index2,2)*bnot(index);\nmv_a = grid * .6;\n\nrot1 = dec_med * rot1 + (1-dec_med) * bnot(index2) ;\nq28 = rot1 ;\n\ncopy = copy * dec_slow + (1-dec_slow)*index3;\nq29 = .3*copy;","pixel_eqs_eel":"dx = 0.02*q28;\nrot = .04*q2;\nzoom = .96 + .1*sin(time/7);\n//zoom = 1.04;","warp":" shader_body { \n vec2 zz_1;\n mat2 tmpvar_2;\n tmpvar_2[uint(0)] = _qa.xy;\n tmpvar_2[1u] = _qa.zw;\n zz_1 = (((\n (uv - vec2(0.5, 0.5))\n * texsize.xy) * 0.01) * tmpvar_2);\n zz_1 = -(zz_1.yx);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ((texture (sampler_main, (uv + \n (((clamp (\n (sin(zz_1.yx) / cos(zz_1.yx))\n , vec2(-8.0, -8.0), vec2(8.0, 8.0)) * cos(\n (4.0 * zz_1)\n )) * texsize.zw) * 16.0)\n )).xyz * 0.99) - 0.01);\n ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n vec2 uv3_1;\n vec2 uv2_2;\n vec2 tmpvar_3;\n tmpvar_3 = ((uv - 0.5) * aspect.xy);\n float tmpvar_4;\n tmpvar_4 = (0.1 / (sqrt(\n dot (tmpvar_3, tmpvar_3)\n ) + 0.1));\n vec2 tmpvar_5;\n float tmpvar_6;\n tmpvar_6 = (ang / 3.14);\n tmpvar_5.x = tmpvar_6;\n tmpvar_5.y = (q27 * tmpvar_4);\n uv2_2.y = (tmpvar_5.y + (0.1 * q30));\n uv2_2.x = (tmpvar_6 + (0.2 * time));\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_6;\n tmpvar_7.y = (4.0 * tmpvar_4);\n uv3_1.y = (tmpvar_7.y - (0.2 * q30));\n uv3_1.x = tmpvar_7.x;\n vec2 tmpvar_8;\n tmpvar_8 = fract(uv3_1);\n uv3_1 = tmpvar_8;\n float tmpvar_9;\n tmpvar_9 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = (((\n (3.0 * max (((2.0 * texture (sampler_main, uv2_2).xyz) + texture (sampler_main, tmpvar_8).xyz), ((2.0 * \n ((texture (sampler_blur2, fract(uv2_2)).xyz * scale2) + bias2)\n ) + (\n (texture (sampler_blur2, fract(tmpvar_8)).xyz * scale2)\n + bias2))))\n * rad) + (\n ((uv.y * pow ((1.0 - rad), 8.0)) * roam_cos)\n .xyz * tmpvar_9)) + ((tmpvar_9 * 2.0) * (\n (texture (sampler_blur1, fract(uv)).xyz * scale1)\n + bias1)));\n ret = tmpvar_10.xyz;\n }"} |