1 line
10 KiB
JSON
1 line
10 KiB
JSON
{"version":2,"baseVals":{"rating":4,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"darken":1,"wave_a":0.001,"wave_scale":2.233,"wave_smoothing":0.81,"wave_mystery":0.28,"modwavealphastart":0.47,"modwavealphaend":1.32,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.9,"wave_b":0.9,"ob_size":0.11,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"sides":100,"additive":1,"textured":1,"y":0.9,"rad":0.26913,"ang":1.5708,"tex_zoom":9.75346,"r":0.6,"g":0.6,"b":0.6,"a":0.4,"r2":0.29,"g2":0.3,"b2":0.3,"border_b":0,"border_a":0.4,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"textured = 1;\nrot0 = rot0 + 1/fps * q1;\n\nposx = (1-q24)*posx + q24*(.3+rand(100)/200);\nposy = (1-q24)*posy + q24*(.3+rand(100)/200);;\n\nrad0 = (1-q24)*rad0 + q24*(.05+rand(100)/300);\nrad = rad0;\n\n\nx = posx;\ny = posy;\nang = rot0;"},{"baseVals":{"sides":100,"rad":0.14451,"ang":1.13097,"tex_zoom":1.02315,"g":1,"b":1,"a":0.97,"r2":1,"b2":1,"a2":0.1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"a = q24*1; a2 = 0;"},{"baseVals":{"sides":63,"textured":1,"x":0.123,"y":0,"rad":0.27319,"tex_zoom":0.49981,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":63,"textured":1,"y":1,"rad":0.54822,"tex_zoom":0.49981,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"thick":1,"additive":1,"scaling":0.89152,"smoothing":0.82,"a":0.9},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"t2 = t2 + bass_att;","point_eqs_eel":"//Alle Funktionen muessen rel. zu t_rel sein\n\nk1 = cos(time/3);\nk2 = sin(time/2);\n\nt_abs = sample;\nt_rel = sample-time/2.12;\nampl = cos(t_rel)*5;\n//ampl = 3;\n\nox = sin (t_rel*8) + ampl*sin (t_rel*12) ;\noy = cos (t_rel*13) + ampl*cos (t_rel*11);\noz = ampl/3;\n\n\n\n\n//r = sqr(sin(t_rel*3.4));\n//g = sqr(sin(t_rel*2.3));\n//b = sqr (cos(t_rel*1.9));\n\nr = 1;\ng = 0.5;\nb = 0;\n\na=0.25*(cos(t_abs*3.14/2)) + 0.2 *below (abs(1-t_abs- t1),0.0);\n//a=0.25*(sin(t_abs*3.14)) + 0.4 *below (abs(1-t_abs-t1), bass_att/1);\na=0.25*(cos(t_abs*1.5)) + 0.7 *below (abs(t_abs),0.0);\n\nxang = k1*3;\nyang = 1;\nzang = 3*k1;\nfov = 0.22;\n\nmonitor = t2;\n\n// Rotation um x,y,z\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\n\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = -ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\noz = oz - 6;\nx = ox*fov/oz +0.5;\n//x = (x-.5)*0.75 + 0.5;\ny = oy*fov/oz + 0.5;\n"},{"baseVals":{"thick":1,"scaling":0.89152,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"tm = time*.1;\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\n\ntic = min(time - tin,1);\ntin = time;\n\ntva = (tic*q1*.5);\ntvb = (tic*q2*.5);\ntvc = (tic*q3*.5);\n\nq1 = tva;\nq2 = tvb;\nq3 = tvc;\n\nsz = .5;\nlen = q4;\nt4 = len;","point_eqs_eel":""},{"baseVals":{"thick":1,"scaling":0.89152,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"tm = time*.1;\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\n\ntic = min(time - tin,1);\ntin = time;\n\ntva = (tic*q1*.5);\ntvb = (tic*q2*.5);\ntvc = (tic*q3*.5);\n\nq1 = tva;\nq2 = tvb;\nq3 = tvc;\n\nsz = .5;\nlen = 1;\nt4 = len;","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ra = .8;\nrb = .5;\npib = 6.28318530718;\n\n\ntic = min(time-tin,.1);\ntin = if(equal(sample,0),time,tin);\n\nmod = 1.5 + .5*sin(time*.15);\nmed = 1.5 + .5*sin(time*.134);\nmed = 5;\namod = 3;\n\nvr = rand(10001)*.0001;\nrb = rb + rand(10001)*.0001*.1;\n\na = vr;\n\nsa = vr*pib*.5;\nsp = sa*mod + q1*1.3;\nsam = sa*med - q1*.219;\n\nox = ra*sin(sam*pib);\noy = ra*cos(sam*pib);\nox = ox + rb*-cos(sp)*sin(sam*pib);\noz = rb*-sin(sp);\noy = oy + rb*-cos(sp)*cos(sam*pib);\n\n\nxang = time*.132;\nxang = q2;\nyang = time*.153;\nyang = q3;\nzang = time*.110;\nzang = q4;\nfov = 0.6 + 0.2*sin(time);\nfov = .5;\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = -ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\noz = oz - 2;\nx = ox*fov/oz + 0.5;\nx = (x-.5)*0.75 + 0.5;\ny = oy*fov/oz + 0.5;\n"}],"init_eqs_eel":"p1 = rand(16);\np2 = p1;","frame_eqs_eel":"dec_med = pow (0.96, 30/fps);\ndec_slow = pow (0.99, 30/fps);\nbeat = max (max (bass, mid), treb);\navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .4+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %8;\nindex2 = (index2 + is_beat*bnot(index))%4;\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\n\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\n\n//k1 = is_beat*bnot(index)*bnot(index2);\n\nk1 = is_beat*equal(index,0);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\nrott = p2 * 3.14159265359/4;\n\nq27 = 8-index;\nq28 = sin(time/7);\nq29 = index4;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\nmv_a = .5 * q1;\n\nmovez = movez + .01 * 30/fps ;\nq29 = movez;\n\nmovex = movex + .003 * 30/fps *q2;\nq30 = movex;\n\nq31 = sqr(sin(time/17));\nq32 = sqr(cos(time/17));\n\nzoom = 1.0;\nrot = .0;\ndx = .0;\nwarp = .2;","pixel_eqs_eel":"","warp":"vec3 xlat_mutablemus;\n shader_body { \n vec2 d_1;\n vec2 uv6_2;\n vec2 uv1_3;\n vec3 ret_4;\n vec2 tmpvar_5;\n tmpvar_5 = (uv - 0.5);\n uv1_3 = tmpvar_5;\n uv6_2 = tmpvar_5;\n float x_6;\n x_6 = (abs(tmpvar_5.x) - abs(tmpvar_5.y));\n float tmpvar_7;\n tmpvar_7 = (12.0 * sqrt((x_6 * x_6)));\n vec2 tmpvar_8;\n tmpvar_8 = normalize(tmpvar_5);\n d_1 = tmpvar_8;\n float tmpvar_9;\n tmpvar_9 = (float(mod (q28, 2.0)));\n if ((tmpvar_9 == 0.0)) {\n d_1 = ((q1 * tmpvar_8) - (q2 / tmpvar_8));\n };\n uv1_3 = (tmpvar_5 + ((-0.06 * \n dot (((texture (sampler_blur1, uv).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n ) * normalize(tmpvar_5)));\n uv1_3 = (uv1_3 - (clamp (\n ((sin(tmpvar_7) / cos(tmpvar_7)) * d_1)\n , vec2(-4.0, -4.0), vec2(4.0, 4.0)) / 60.0));\n uv6_2 = (0.4 * cos((\n (uv1_3 * 2.0)\n * q28)));\n xlat_mutablemus = (clamp (vec3((0.0006 / \n (sqrt(dot (uv6_2, uv6_2)) - (0.002 * (q27 + (8.0 * q28))))\n )), 0.0, 1.0) * q31);\n xlat_mutablemus = (xlat_mutablemus * (1.0 + roam_cos).xyz);\n ret_4 = ((0.4 * (\n ((texture (sampler_main, ((uv1_3 * \n (0.8 + (0.2 * tmpvar_7))\n ) + 0.5)).xyz + xlat_mutablemus) * 0.95)\n - 0.025)) + (0.6 * texture (sampler_main, uv_orig)).xyz);\n ret_4 = (ret_4 * (1.0 - (0.5 * \n dot (((texture (sampler_blur2, vec2(0.55, 0.55)).xyz * scale2) + bias2), vec3(0.32, 0.49, 0.29))\n )));\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ret_4;\n ret = tmpvar_10.xyz;\n }","comp":"vec3 xlat_mutableblur;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\n shader_body { \n vec2 uv_1;\n float inten_3;\n float dist_4;\n float ang2_5;\n vec2 uv2_6;\n vec3 ret_7;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * aspect.xy);\n dist_4 = 1.0;\n inten_3 = 1.0;\n xlat_mutableret1 = vec3(0.0, 0.0, 0.0);\n for (float n_2 = 1.0; n_2 <= 8.0; n_2 += 1.0) {\n ang2_5 = (((6.28 * n_2) / 8.0) + (q5 * (n_2 - 1.0)));\n float tmpvar_8;\n tmpvar_8 = cos(ang2_5);\n float tmpvar_9;\n tmpvar_9 = sin(ang2_5);\n uv2_6.x = ((uv_1.x * tmpvar_8) - (uv_1.y * tmpvar_9));\n uv2_6.y = ((uv_1.x * tmpvar_9) + (uv_1.y * tmpvar_8));\n uv2_6 = (uv2_6 * aspect.yx);\n dist_4 = (1.0 - fract((\n (0.25 * n_2)\n + q29)));\n dist_4 = (dist_4 * dist_4);\n inten_3 = ((pow (dist_4, 0.2) * (1.0 - dist_4)) * 2.0);\n vec2 tmpvar_10;\n tmpvar_10.x = q18;\n tmpvar_10.y = q19;\n vec2 tmpvar_11;\n tmpvar_11 = (((\n (3.0 * uv2_6)\n * dist_4) + 0.5) + ((0.5 * \n (1.0 - (0.5 * q28))\n ) * tmpvar_10));\n xlat_mutableblur = ((texture (sampler_blur1, fract(tmpvar_11)).xyz * scale1) + bias1);\n xlat_mutableneu = (texture (sampler_main, tmpvar_11).xyz + xlat_mutableblur);\n xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_3));\n };\n uv2_6 = (0.5 * cos((uv_1 * 16.0)));\n ret_7 = ((xlat_mutableret1 * 0.7) + ((\n clamp ((0.04 / sqrt(dot (uv2_6, uv2_6))), 0.0, 1.0)\n * vec3(1.0, 0.7, 0.0)) * q31));\n float tmpvar_12;\n tmpvar_12 = (0.5 / ((1.0 + uv_1.x) - (4.0 * \n fract((time * 3.0))\n )));\n ret_7 = (ret_7 + (vec3((q17 * \n clamp ((tmpvar_12 * tmpvar_12), 0.0, 1.0)\n )) * vec3(0.0, 0.0, 0.7)));\n vec4 tmpvar_13;\n tmpvar_13.w = 1.0;\n tmpvar_13.xyz = ret_7;\n ret = tmpvar_13.xyz;\n }"} |