1 line
6.5 KiB
JSON
1 line
6.5 KiB
JSON
{"version":2,"baseVals":{"rating":5,"gammaadj":1,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"wave_thick":1,"wave_brighten":0,"wave_a":0.004,"wave_scale":0.267,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpscale":16.016,"zoomexp":11.56276,"zoom":1.05971,"warp":0.13126,"wave_y":0.04,"ob_size":0,"ob_a":1,"ib_size":0,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"thickoutline":1,"rad":0.01,"tex_ang":0.12566,"tex_zoom":1.51878,"g":0.99,"b":1,"a":0.1,"g2":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":100,"thickoutline":1,"textured":1,"rad":0.80013,"ang":4.64954,"tex_zoom":1.24471,"g":1,"b":1,"r2":1,"b2":1,"a2":0.77,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"thickoutline":1,"x":1,"rad":3.0054,"tex_ang":0.12566,"tex_zoom":1.51878,"r":0,"g":1,"g2":0,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"thickoutline":1,"x":1,"rad":0.39872,"tex_ang":0.12566,"tex_zoom":1.51878,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"thick":1,"scaling":2.0231,"smoothing":0,"r":0,"g":0,"b":0,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\ncl = 0;","frame_eqs_eel":"","point_eqs_eel":"tt3 = tt3*0.6 + (value1)*1;\ntt2 = tt2*0.7 + tt3*0.2;\ntt1 = tt1*0.8 + tt2*0.1;\nd = d*0.9 + tt1*0.2;\n\ny = 0.5 + d*sample*(1-sample)*4;\nx = -0.05 + sample*1.1;"},{"baseVals":{"scaling":2.0231,"smoothing":0,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\ncl = 0;","frame_eqs_eel":"","point_eqs_eel":"tt3 = tt3*0.6 + (value1)*1;\ntt2 = tt2*0.7 + tt3*0.2;\ntt1 = tt1*0.8 + tt2*0.1;\nd = d*0.9 + tt1*0.2;\n\ny = 0.5 + d*sample*(1-sample)*4;\nx = -0.05 + sample*1.1;"},{"baseVals":{"thick":1,"additive":1,"scaling":100,"smoothing":0.6,"r":0,"g":0.4,"a":0.3,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"t1 = q1;\nt2 = q2;\nt3 = q3;\nt4 = q4;\nt5 = q5;\nt6 = q6;\nt7 = q7;\nt8 = q8;","point_eqs_eel":"sample = 1-sample;\nxxx = xx;\nyyy = yy;\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\n\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\nx = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;\ny = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;"},{"baseVals":{"usedots":1,"scaling":2.44415,"smoothing":0,"r":0,"g":0,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\ncl = 0;","frame_eqs_eel":"t8 = 1;","point_eqs_eel":"t8 = -t8;\ny = (1+t8)*0.01;\nx = sample;"}],"init_eqs_eel":"q11 = 0.5/asin(1);","frame_eqs_eel":"zoom = 1;\nv = v*0.9 + (bass-treb)*0.04;\nt = t+ v*0.01;\nq12 = time*0.1 + t;\nq13 = 0.25 + (bass_att-treb_att)*0.01;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 my_uv_1;\n vec2 d_2;\n vec3 ret_3;\n vec2 tmpvar_4;\n tmpvar_4 = (texsize.zw * 4.0);\n vec3 tmpvar_5;\n tmpvar_5 = (((texture (sampler_blur1, \n fract((uv + (vec2(1.0, 0.0) * tmpvar_4)))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n fract((uv - (vec2(1.0, 0.0) * tmpvar_4)))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_6;\n tmpvar_6 = (((texture (sampler_blur1, \n fract((uv + (vec2(0.0, 1.0) * tmpvar_4)))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n fract((uv - (vec2(0.0, 1.0) * tmpvar_4)))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_7;\n tmpvar_7 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1);\n d_2 = -(tmpvar_4);\n float tmpvar_8;\n tmpvar_8 = (d_2 * 4.0).x;\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_5.y;\n tmpvar_9.y = tmpvar_6.y;\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_5.x;\n tmpvar_10.y = tmpvar_6.x;\n vec2 tmpvar_11;\n tmpvar_11 = ((uv - (tmpvar_9 * d_2)) - (tmpvar_10 * tmpvar_8));\n ret_3.y = texture (sampler_fc_main, (tmpvar_11 - floor(tmpvar_11))).y;\n ret_3.y = (ret_3.y + ((\n (ret_3.y - tmpvar_7.y)\n * 0.042) + -0.0075));\n vec2 tmpvar_12;\n tmpvar_12.x = tmpvar_5.x;\n tmpvar_12.y = tmpvar_6.x;\n vec2 tmpvar_13;\n tmpvar_13.x = tmpvar_5.z;\n tmpvar_13.y = tmpvar_6.z;\n my_uv_1 = ((uv - (tmpvar_12 * d_2)) - (tmpvar_13 * tmpvar_8));\n ret_3.x = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).x;\n ret_3.x = (ret_3.x + ((\n (ret_3.x - tmpvar_7.x)\n * 0.042) + -0.0075));\n vec2 tmpvar_14;\n tmpvar_14.x = tmpvar_5.z;\n tmpvar_14.y = tmpvar_6.z;\n vec2 tmpvar_15;\n tmpvar_15.x = tmpvar_5.y;\n tmpvar_15.y = tmpvar_6.y;\n my_uv_1 = ((uv - (tmpvar_14 * d_2)) - (tmpvar_15 * tmpvar_8));\n ret_3.z = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).z;\n ret_3.z = (ret_3.z + ((\n (ret_3.z - tmpvar_7.z)\n * 0.042) + -0.0075));\n vec4 tmpvar_16;\n tmpvar_16.w = 1.0;\n tmpvar_16.xyz = ret_3;\n ret = tmpvar_16.xyz;\n }","comp":" shader_body { \n vec2 uv_1;\n uv_1 = uv;\n vec3 ret_2;\n float tmpvar_3;\n tmpvar_3 = -(q12);\n vec2 tmpvar_4;\n tmpvar_4 = ((uv - 0.5) * aspect.wz);\n float tmpvar_5;\n float tmpvar_6;\n tmpvar_6 = (min (abs(\n (tmpvar_4.x / tmpvar_4.y)\n ), 1.0) / max (abs(\n (tmpvar_4.x / tmpvar_4.y)\n ), 1.0));\n float tmpvar_7;\n tmpvar_7 = (tmpvar_6 * tmpvar_6);\n tmpvar_7 = (((\n ((((\n ((((-0.01213232 * tmpvar_7) + 0.05368138) * tmpvar_7) - 0.1173503)\n * tmpvar_7) + 0.1938925) * tmpvar_7) - 0.3326756)\n * tmpvar_7) + 0.9999793) * tmpvar_6);\n tmpvar_7 = (tmpvar_7 + (float(\n (abs((tmpvar_4.x / tmpvar_4.y)) > 1.0)\n ) * (\n (tmpvar_7 * -2.0)\n + 1.570796)));\n tmpvar_5 = (tmpvar_7 * sign((tmpvar_4.x / tmpvar_4.y)));\n if ((abs(tmpvar_4.y) > (1e-08 * abs(tmpvar_4.x)))) {\n if ((tmpvar_4.y < 0.0)) {\n if ((tmpvar_4.x >= 0.0)) {\n tmpvar_5 += 3.141593;\n } else {\n tmpvar_5 = (tmpvar_5 - 3.141593);\n };\n };\n } else {\n tmpvar_5 = (sign(tmpvar_4.x) * 1.570796);\n };\n vec2 tmpvar_8;\n tmpvar_8.x = ((tmpvar_5 * q11) - tmpvar_3);\n tmpvar_8.y = (((q13 * \n log(sqrt(dot (tmpvar_4, tmpvar_4)))\n ) + (tmpvar_5 * q11)) + tmpvar_3);\n uv_1 = (0.5 + (0.5 - abs(\n ((fract((tmpvar_8 * 0.5)) * 2.0) - 1.0)\n )));\n vec4 tmpvar_9;\n tmpvar_9 = texture (sampler_main, uv_1);\n ret_2 = (vec3(dot (tmpvar_9.xyz, vec3(0.32, 0.49, 0.29))) * mix (vec3(1.0, 1.0, 1.0), vec3(0.2, 0.5, 1.0), tmpvar_9.xxx));\n ret_2 = (ret_2 * 2.0);\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ret_2;\n ret = tmpvar_10.xyz;\n }"} |