securityos/node_modules/butterchurn-presets/presets/converted/flexi - infused with the sp...

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{"version":2,"baseVals":{"rating":0,"gammaadj":1,"decay":0.5,"echo_zoom":1.03,"wave_brighten":0,"wrap":0,"wave_a":0.001,"wave_scale":0.01,"wave_smoothing":0,"modwavealphastart":1,"modwavealphaend":1,"warpscale":0.107,"zoomexp":4.28632,"fshader":1,"warp":0.01743,"wave_r":0,"wave_g":0,"wave_b":0,"ob_size":0,"ob_g":1,"ob_a":1,"ib_size":0,"ib_r":1,"ib_g":1,"ib_b":1,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"textured":1,"rad":0.789,"ang":0.6283,"tex_zoom":1.17257,"r":0,"g":1,"border_a":0},"init_eqs_eel":"vx = 0;\nvy = 0;","frame_eqs_eel":"rad = 0.65 + bass*0.1;\n\nan = an*0.99 + (bass-treb)*0.1;\nang = an*0.1 + 0.6;"},{"baseVals":{"sides":100,"thickoutline":1,"textured":1,"rad":0.40271,"tex_zoom":2.23888,"g":1,"b":1,"r2":0.08,"g2":0,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":100,"textured":1,"rad":1.21525,"tex_ang":2.57611,"tex_zoom":0.55595,"g":1,"b":1,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":34,"x":0.99,"y":0.99,"rad":0.02558,"r":0,"g":1,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"samples":495,"sep":4,"spectrum":1,"thick":1,"additive":1,"scaling":100,"smoothing":1,"r":0,"g":0.04,"b":0,"a":0.99},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\nab = 1;","frame_eqs_eel":"t1 = q1;\nt2 = q2;\nt3 = q3;\nt4 = q4;\nt5 = q5;\nt6 = q6;\nt8 = .07;\nt7 = 1;","point_eqs_eel":"t7 = -t7;\npi = asin(1);\nn = 180;\nrd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;\nmy_x = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4+(t7+1)*t8);\nmy_y = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4+(t7+1)*t8);\nmy_z = sin(sample*pi*n)*rd;\n\n\n\nd = 1.4; // makes the perspective impact\nzoom = 0.65;\n\nw1 = q2;\nw2 = q3;\nw3 = q4;\n\nx1 = cos(w1)*my_x + sin(w1)*my_y;\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\nz1 = my_z;\n\nx2 = cos(w2)*x1 + sin(w2)*z1;\nz2 = -sin(w2)*x1 + cos(w2)*z1;\ny2 = y1;\n\ny3 = cos(w3)*y2 + sin(w3)*z2;\nz3 = -sin(w3)*y2 + cos(w3)*z2;\nx3 = x2;\n\n// perspective calculation\n\nl = sqrt(x3*x3 + y3*y3);\nw = atan2(x3,y3);\np = tan(asin(1) + atan2(d+z3,l));\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\n\nmy_x = zoom*sin(w)*p;\nmy_y = zoom*cos(w)*p;\n\nx = 0.5 + my_x;\ny = 0.5 + my_y;\n\nb = -z3 + 0.5;\nb = min(1,max(0,b))*0.5;\nr = 1-b*2\n//b = (1 - r)*0.1;\n//a = 7/(d*16) - 0.1;"},{"baseVals":{"samples":445,"sep":4,"spectrum":1,"usedots":1,"thick":1,"additive":1,"scaling":100,"smoothing":1,"a":0.99,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\nab = 1;","frame_eqs_eel":"t1 = q1;\nt2 = q2;\nt3 = q3;\nt4 = q4;\nt5 = q5;\nt6 = q6;\nt8 = .09;\nt7 = 1;","point_eqs_eel":"t7 = -t7;\npi = asin(1);\nn = 160;\nrd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;\nxx = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4);\nyy = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4);\nzz = sin(sample*pi*n)*rd;\n\nd = sqrt( xx*xx + yy*yy + zz*zz);\nd1 = 1;\nxx = xx*d1;\nyy = yy*d1;\nzz = zz*d1;\n\nw = -d*t5;\ns1 = sin(t2*1+w);\ns2 = sin(t3*1+w);\ns3 = sin(t4*1+w);\nc1 = cos(t2*1+w);\nc2 = cos(t3*1+w);\nc3 = cos(t4*1+w);\n\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\n\na = 0.75;\nzoom = 0.5*atan2(a,a+z);//0.5*(1/(z+a));\nx = 0.5 + zoom*x1;\ny = 0.5 + zoom*y1;\n\npi3 = 3.1415*2*0.3333;\nt = sample*pi*4-2*time;\nc=1.6;\nr = sin(t)*c;\n\ng = sin(t+pi3)*c;\n\nb = sin(t-pi3)*c;\n\nj = 0.71;\n//r = 0.5+xx*j;\n//g = 0.5+yy*j;\n//b = 0.5+zz*j;\n\nr = if(above(r,1),1,r);\nr = if(below(r,0),0,r);\ng = if(above(g,1),1,g);\ng = if(below(g,0),0,g);\nb = if(above(b,1),1,b);\nb = if(below(b,0),0,b);\na = 1-(z + a)/2;\n"},{"baseVals":{"sep":4,"scaling":0.09348,"smoothing":1,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\nab = 1;","frame_eqs_eel":"t1 = q1;\nt2 = q2;\nt3 = q3;\nt4 = q4;\nt5 = q5;\nt6 = q6;","point_eqs_eel":"s8 = sample*383;\n\ns = 100;//0.3;\nxx = sin(sample*s);//((sample*343)%7 - 3.5)*s;\nzz = cos(sample*s);//((sample*49)%7 - 3.5)*s;\nyy = (sample-0.5);//((sample*7)%7 - 3.5)*s;\n\nd = sqrt( xx*xx + yy*yy + zz*zz);\nd1 = 1/d;\nxx = xx*d1;\nyy = yy*d1;\nzz = zz*d1;\n\nw = 1+0*(d)*(t6);//(sample*sin(time*0.3)*0.02-1);\ns1 = sin(t2*w);\ns2 = sin(t3*w);\ns3 = sin(t4*w);\nc1 = cos(t2*w);\nc2 = cos(t3*w);\nc3 = cos(t4*w);\n\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\n\na = 2;\nzoom = 0.3*atan2(a-z,a);//0.5*(1/(z+a));\nx = 0.5 + zoom*x1;\ny = 0.5 + zoom*y1;\n\npi3 = 3.1415*2*0.3333;\nt = -z*13+t5*20;\nc = 10;\nr = sin(t)*c;\n\ng = sin(t+pi3)*c;\n\nb = sin(t-pi3)*c;\n\nj = 0.71;\n//r = 0.5+xx*j;\n//g = 0.5+yy*j;\n//b = 0.5+zz*j;\n\nr = if(above(r,1),1,r);\nr = if(below(r,0),0,r);\ng = if(above(g,1),1,g);\ng = if(below(g,0),0,g);\nb = if(above(b,1),1,b);\nb = if(below(b,0),0,b);\n\n\na = sigmoid(-z,10)*1.0+0.0;"},{"baseVals":{"samples":484,"sep":4,"usedots":1,"scaling":9.94125,"smoothing":1,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\nab = 1;","frame_eqs_eel":"t1 = q1;\nt2 = q2;\nt3 = q3;\nt4 = q4;\nt5 = q5;\nt6 = q6;","point_eqs_eel":"s8 = sample*383;\n\ns = 0.25;\nxx = ((sample*(465))%15 - 8)*s*2;\nyy = ((sample*31)%31 - 16)*s;\nzz = 0;\n\nd = sqrt( xx*xx + yy*yy + zz*zz);\nw = 1;\n\ns1 = sin(t2*1);\ns2 = sin(t3*0);\ns3 = sin(t4*1);\nc1 = cos(t2*1);\nc2 = cos(t3*0);\nc3 = cos(t4*1);\n\n\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\n\na = 500;\nzoom = 0.05*atan2(a-z,a);//0.5*(1/(z+a));\nx = 0.5 + zoom*x1;\ny = 0.5 + zoom*y1;\n\npi3 = 3.1415*2*0.3333;\nt = -z*5+t5;\nc = 10;\nr = sin(t)*c;\n\ng = sin(t+pi3)*c;\n\nb = sin(t-pi3)*c;\n\nj = 0.71;\n//r = 0.5+xx*j;\n//g = 0.5+yy*j;\n//b = 0.5+zz*j;\n\nr = if(above(r,1),1,r);\nr = if(below(r,0),0,r);\ng = if(above(g,1),1,g);\ng = if(below(g,0),0,g);\nb = if(above(b,1),1,b);\nb = if(below(b,0),0,b);\n\n\na = sigmoid(z,5);"}],"init_eqs_eel":"x1 = 0;\ny1 = 0;","frame_eqs_eel":"q1 = 0;\nv = 0.4;\nj1 = j1*0.95 + sqr(bass*4)*v;\nj2 = j2*0.95 + sqr(mid*4)*v;\nj3 = j3*0.95 + sqr(treb*4)*v;\n\nn = n + j1*0.0052;\nn1 = n1 + j2*0.0052;\nn2 = n2 + j3*0.0052;\n\n\nq2 = n*0.01;\nq3 = n1*0.01;\nq4 = n2*0.01;\n\nk = k*0.99 + sqr(mid_att*2);\nq5 = k*0.00;\n\nzoom = 1.0016;\nwarp = 0;\n\nrot = -0.00;\n\nq9 = aspectx;\nq10 = aspecty;","pixel_eqs_eel":"","warp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 4.0);\n vec2 tmpvar_3;\n tmpvar_3.x = (((texture (sampler_blur2, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale2) + bias2)).z;\n tmpvar_3.y = -(((\n (texture (sampler_blur2, (uv + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (uv - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale2)\n + bias2)).z);\n vec2 tmpvar_4;\n tmpvar_4 = (uv + ((tmpvar_3 * texsize.zw) * 60.0));\n vec2 x_5;\n x_5 = (tmpvar_4 - uv);\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_main, uv);\n vec4 tmpvar_7;\n tmpvar_7 = texture (sampler_blur1, uv);\n ret_1.z = (((texture (sampler_main, tmpvar_4).z + \n (((tmpvar_6.z - (\n (tmpvar_7.xyz * scale1)\n + bias1).z) * 200.0) * sqrt(dot (x_5, x_5)))\n ) * 0.96) - 0.02);\n vec2 tmpvar_8;\n tmpvar_8.x = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).y;\n tmpvar_8.y = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).y;\n ret_1.y = ((texture (sampler_main, (uv_orig + \n ((tmpvar_8 * texsize.zw) * 6.0)\n )).y + (\n (tmpvar_6.y - ((tmpvar_7.xyz * scale1) + bias1).y)\n * 0.1)) - 0.016);\n vec4 tmpvar_9;\n tmpvar_9.w = 1.0;\n tmpvar_9.xyz = ret_1;\n ret = tmpvar_9.xyz;\n }","comp":" shader_body { \n vec3 ret2_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 6.0);\n vec2 tmpvar_4;\n tmpvar_4.x = dot (((\n (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n tmpvar_4.y = dot (((\n (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n vec2 tmpvar_5;\n tmpvar_5 = (uv - (0.25 * tmpvar_4));\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_blur3, uv);\n ret_2 = (0.25 * clamp ((2.0 * \n ((tmpvar_6.xyz * scale3) + bias3)\n ), 0.0, 1.0));\n ret_2 = (ret_2 - (0.8 * clamp (\n ((20.0 * ((0.6 * \n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n ) - 0.01)) - 2.0)\n , 0.0, 1.0)));\n vec4 tmpvar_7;\n tmpvar_7 = texture (sampler_blur1, uv);\n ret_2 = (ret_2 + clamp ((\n (30.0 * ((texture (sampler_main, uv).xyz + (\n ((tmpvar_7.xyz * scale1) + bias1)\n * 0.15)) - 0.01))\n - 2.0), 0.0, 1.0));\n ret_2 = (ret_2 + 0.75);\n float tmpvar_8;\n tmpvar_8 = dot (ret_2, vec3(0.32, 0.49, 0.29));\n vec3 tmpvar_9;\n tmpvar_9 = mix (vec3(tmpvar_8), (vec3(tmpvar_8) * dot (\n (((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3) - ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1))\n , vec3(0.32, 0.49, 0.29))), pow (hue_shader, vec3(tmpvar_8)));\n ret2_1 = (vec3((-0.5 * dot (\n ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)\n , vec3(0.32, 0.49, 0.29)))) + (0.8 * (\n (texture (sampler_blur1, tmpvar_5).xyz * scale1)\n + bias1)));\n ret2_1 = (ret2_1 - (0.9 * texture (sampler_main, tmpvar_5).xyz));\n ret2_1 = (ret2_1 - 0.75);\n float tmpvar_10;\n tmpvar_10 = dot (ret2_1, vec3(0.32, 0.49, 0.29));\n vec3 tmpvar_11;\n tmpvar_11 = mix (vec3(tmpvar_10), (vec3(tmpvar_10) * dot (\n (((tmpvar_6.xyz * scale3) + bias3) - ((tmpvar_7.xyz * scale1) + bias1))\n , vec3(0.32, 0.49, 0.29))), pow (hue_shader.zxy, tmpvar_9));\n ret2_1 = tmpvar_11;\n vec3 tmpvar_12;\n tmpvar_12 = abs((tmpvar_9 - (2.0 * tmpvar_11)));\n ret_2 = (tmpvar_12 * tmpvar_12);\n vec4 tmpvar_13;\n tmpvar_13.w = 1.0;\n tmpvar_13.xyz = ret_2;\n ret = tmpvar_13.xyz;\n }"}