securityos/node_modules/butterchurn-presets/presets/converted/flexi - hyperspaceflight (b...

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{"version":2,"baseVals":{"rating":5,"gammaadj":1,"decay":1,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_a":0.107,"wave_scale":1.119,"wave_smoothing":0,"modwavealphastart":1.2,"modwavealphaend":1.2,"zoomexp":1.4166,"zoom":1.14635,"warp":0.01605,"wave_r":0,"wave_g":0.93,"ob_size":0.005,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":24,"additive":1,"num_inst":8,"x":0.48,"rad":0.0261,"tex_zoom":4.36077,"r2":1,"g2":0,"a2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"x = rand(1000)/1000;\ny = rand(1000)/1000;\nang = rand(150)/100;"},{"baseVals":{"sides":5,"textured":1,"rad":0.986,"tex_ang":3.14159,"tex_zoom":0.99979,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);"},{"baseVals":{"sides":100,"textured":1,"x":0.9,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = sin(time) * .4 + .5;\n\n"},{"baseVals":{"sides":36,"additive":1,"rad":0.16777,"r":0,"g":0.1,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"thick":1,"additive":1,"r":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"q1 = below(rand(100),4 + 10*(treb+mid+bass));","point_eqs_eel":"it = (it + 1)*above(sample,0)*below(it,53);\nita = (ita + equal(it,0))*above(sample,0);\n\nsw = 1-equal(it,0)*equal(ita,0);\nswi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);\nxv = if(sw - swi,xv,rand(1001)*.001*.8);\nmx = xv + ita*.025;\nmy = if(sw - swi,my,rand(1001)*.001*.975);\n\nsz = .01;\nvx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);\nvy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);\n\nsa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;\nsb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;\nsc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;\nsd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;\nse = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;\nsf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;\nsg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;\nsh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;\nsi = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;\nsj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;\n\nlr = if(sw,lr,rand(10));\nlet = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;\n\nva = equal(let,23) + equal(let,24) + equal(let,26);\nvb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);\nvc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);\nvd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);\nve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);\nvf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);\nvg = equal(let,1);\nvh = equal(let,9) + equal(let,20);\nvi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);\nvj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);\nvk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);\nvl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);\nvm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);\nvn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);\nvo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);\nvp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);\nvq = equal(let,2) + equal(let,4) + equal(let,22);\nvr = equal(let,9) + equal(let,20) + equal(let,25);\nvs = equal(let,22);\nvt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);\n\na = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));\n\na = a*below(ita,8)*q1;\n\nx = mx + vx*sz*.75;\ny = my + vy*sz*1.5;"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"//wave_g = wave_g + 0.100*( 0.90*sin(0.583*time) + 0.10*sin(1.006*time) );\n//wave_b = wave_b + 0.100*( 0.90*sin(0.993*time) + 0.10*sin(0.933*time) );\nzoom = 0.935*zoom + 0.04*( 0.60*sin(0.339*bass_att) + 0.10*sin(0.276*bass_att) );\nrot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\ncx = cx + 0.003*( 0.60*sin(0.471*treb_att) + 0.40*sin(0.297*treb_att) );\ncy = cy + 0.003*( 0.60*sin(0.379*mid_att) + 0.40*sin(0.351*mid_att) );\ndx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\nrot=rot+0.02*(sin(time*2.134)+sin(time*1.7134)+sin(time*2.834));\ndx=dx+0.01*(sin(time*1.134)+sin(time*0.7134)+sin(time*2.334));\ndy=dy+0.01*(sin(time*1.8834)+sin(time*1.0144)+sin(time*1.334));\n\nq23 = rand(1000)/1000;\nq24 = rand(1000)/1000;\nq25 = (rand(1000)/1000)*6.28;\nq26 = q25 - 3.14;\nq27 = (rand(1000)/12000)+0.1;\n\nq28 = rand(1000)/1000;\nq29 = rand(1000)/1000;\nq30 = (rand(1000)/1000)*6.28;\nq31 = q30 - 3.14;\nq32 = (rand(1000)/14000)+0.1;","pixel_eqs_eel":"","warp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 10.0);\n vec2 tmpvar_3;\n tmpvar_3.x = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).x;\n tmpvar_3.y = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).x;\n vec2 tmpvar_4;\n tmpvar_4 = (mix (uv_orig, uv, vec2(0.4, 0.4)) + ((tmpvar_3 * texsize.zw) * 2.0));\n ret_1.x = ((texture (sampler_main, tmpvar_4).x - (\n (texture (sampler_main, tmpvar_4).x - ((texture (sampler_blur3, tmpvar_4).xyz * scale3) + bias3).x)\n * 0.02)) - 0.008);\n ret_1.y = texture (sampler_main, uv).y;\n ret_1.y = (ret_1.y + ((\n (ret_1.y - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).y)\n * 0.2) - 0.004));\n ret_1.z = (texture (sampler_main, ((uv_orig - \n ((uv_orig - uv) * 2.0)\n ) + (\n (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5)\n .xy * texsize.zw))).z - 0.004);\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = ret_1;\n ret = tmpvar_5.xyz;\n }","comp":" shader_body { \n vec3 ret2_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 6.0);\n vec2 tmpvar_4;\n tmpvar_4.x = dot (((\n (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n tmpvar_4.y = dot (((\n (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n vec2 tmpvar_5;\n tmpvar_5 = (uv - (0.25 * tmpvar_4));\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_blur3, uv);\n ret_2 = (0.3 * ((tmpvar_6.xyz * scale3) + bias3));\n ret_2 = (ret_2 - ((\n (texture (sampler_blur2, uv).xyz * scale2)\n + bias2) - 0.01));\n vec4 tmpvar_7;\n tmpvar_7 = texture (sampler_blur1, uv);\n ret_2 = (ret_2 + ((texture (sampler_main, uv).xyz + \n (((tmpvar_7.xyz * scale1) + bias1) * 0.15)\n ) - 0.01));\n ret_2 = (ret_2 + 0.75);\n float tmpvar_8;\n tmpvar_8 = dot (ret_2, vec3(0.32, 0.49, 0.29));\n vec3 tmpvar_9;\n tmpvar_9 = mix (vec3(tmpvar_8), (vec3(tmpvar_8) * dot (\n ((0.8 * ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)) - ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1))\n , vec3(0.32, 0.49, 0.29))), pow (hue_shader, vec3(tmpvar_8)));\n ret2_1 = ((-0.3 * (\n (texture (sampler_blur3, tmpvar_5).xyz * scale3)\n + bias3)) + ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1));\n ret2_1 = (ret2_1 - texture (sampler_main, tmpvar_5).xyz);\n ret2_1 = (ret2_1 - 0.75);\n float tmpvar_10;\n tmpvar_10 = dot (ret2_1, vec3(0.32, 0.49, 0.29));\n vec3 tmpvar_11;\n tmpvar_11 = mix (vec3(tmpvar_10), (vec3(tmpvar_10) * dot (\n ((0.8 * ((tmpvar_6.xyz * scale3) + bias3)) - ((tmpvar_7.xyz * scale1) + bias1))\n , vec3(0.32, 0.49, 0.29))), pow (hue_shader.zxy, tmpvar_9));\n ret2_1 = tmpvar_11;\n vec3 tmpvar_12;\n tmpvar_12 = abs((tmpvar_9 - (2.0 * tmpvar_11)));\n ret_2 = (tmpvar_12 - (0.175 * sqrt(tmpvar_12)));\n ret_2 = (ret_2 * ret_2);\n vec4 tmpvar_13;\n tmpvar_13.w = 1.0;\n tmpvar_13.xyz = ret_2;\n ret = tmpvar_13.xyz;\n }"}