securityos/node_modules/butterchurn-presets/presets/converted/cope - strange attractor [f...

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{"version":2,"baseVals":{"rating":5,"gammaadj":1,"decay":0.925,"echo_zoom":1.007,"echo_orient":3,"wave_mode":7,"additivewave":1,"wave_brighten":0,"wrap":0,"brighten":1,"darken":1,"solarize":1,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"fshader":1,"zoom":0.99951,"warp":0.01,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"ob_size":0.005,"ob_a":1,"ib_size":0.26,"mv_x":64,"mv_y":1.248,"mv_l":5,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"usedots":1},"init_eqs_eel":"t1=0.5;\nt2=0.5;","frame_eqs_eel":"","point_eqs_eel":"//x = a*sin(b*y) - z*cos(c*x); \nx = 1.4*sin(q2*t2) - t3*cos(0.5*t1);\n\n//y = z*sin(d*x) - cos(e*y); \ny = t3*sin(-q1*t1) - cos(-0.5*t2);\n\n//z = f*sin(x);\nz = 1*sin(t1);\n\n\n//transmit the x,y,z positions to the next point\nt1=x;\nt2=y;\nt3=z;\n\n//adjust the scale and position of the entire attractor *after* we passed xyz to the next point\nx = x*0.4+0.45;\ny = y*0.4+0.8;\n\nr = q8;\nb = q7;\ng = q6;"},{"baseVals":{"a":0.07,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"\nx = 1.4*sin(q2*t2) - t3*cos(0.5*t1);\ny = t3*sin(-q1*t1) - cos(-0.5*t2);\nz = 1*sin(t1);\n\nt1=x;\nt2=y;\nt3=z;\n\nx = x*0.4+0.45;\ny = y*0.4+0.8;\n\n\nr = q8;\nb = q7;\ng = q6;"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"//keep q1 negative, that's where the interesting shape is\nq1= -abs(1*sin(time*0.3));\nq2= 1*sin(time*0.45);\nq3= 1*cos(time*0.6);\n\n\nwave_r = wave_r + 0.45*(0.6*sin(time*1.3) + 0.4*sin(0.98*time));\nwave_b = wave_b + 0.45*(0.6*sin(time*1.1) + 0.4*sin(0.78*time));\nwave_g = wave_g + 0.45*(0.6*sin(time*1.2) + 0.4*sin(0.6*time));\n\n//q8=wave_r;\n//q7=wave_g;\n//q6=wave_b;\nq8=1;\nq7=1;\nq6=1;\n\nwarp = 0;\nzoom = 1;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = (texsize.zw * 2.0);\n vec2 tmpvar_2;\n tmpvar_2.x = dot (((\n (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_1))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_1))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n tmpvar_2.y = dot (((\n (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_1))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_1))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = (texture (sampler_fc_main, (uv + (\n (tmpvar_2 * texsize.zw)\n * 6.0))).xyz + ((\n (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy)).xxx - 0.5)\n * 0.04) - 0.008));\n ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 6.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n tmpvar_5.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n vec2 tmpvar_6;\n tmpvar_6 = (uv - (0.25 * tmpvar_5));\n vec2 tmpvar_7;\n tmpvar_7.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n tmpvar_7.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n vec2 tmpvar_8;\n tmpvar_8 = (uv + (0.25 * tmpvar_7));\n ret_1 = ((0.8 * (\n (texture (sampler_blur3, tmpvar_6).xyz * scale3)\n + bias3)) - ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1));\n ret_1 = (ret_1 + (0.6 * (\n (texture (sampler_blur1, uv).xyz * scale1)\n + bias1)));\n ret_1 = (ret_1 - ((\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n + bias1)));\n ret_1 = (ret_1 + ((1.2 * texture (sampler_main, tmpvar_8).xyz) + (0.15 * \n ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1)\n )));\n ret_1 = (ret_1 + 1.0);\n vec3 tmpvar_9;\n tmpvar_9.xy = (uv * 1.5);\n tmpvar_9.z = (0.1 * time);\n ret_1 = (vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))) - (0.2 * dot (texture (sampler_noisevol_lq, tmpvar_9), vec4(0.32, 0.49, 0.29, 0.0))));\n ret_1 = (mix (ret_1, (\n (0.75 * ret_1)\n * \n dot ((((0.6 * \n ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\n ) - (0.7 * texture (sampler_main, uv).xyz)) - (0.3 * (\n (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n + bias1))), vec3(0.32, 0.49, 0.29))\n ), pow (hue_shader, ret_1)) * 0.8);\n ret_1 = (ret_1 * ret_1);\n vec3 tmpvar_10;\n tmpvar_10 = sqrt(ret_1);\n ret_1 = tmpvar_10;\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = tmpvar_10;\n ret = tmpvar_11.xyz;\n }"}