securityos/node_modules/butterchurn-presets/presets/converted/beta106i - Brilliance (Spac...

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{"version":2,"baseVals":{"rating":0,"gammaadj":1.21,"decay":0.97,"echo_zoom":1,"echo_alpha":0.5,"additivewave":1,"wave_brighten":0,"wrap":0,"darken":1,"wave_a":100,"wave_scale":2.63,"wave_smoothing":0.5,"modwavealphastart":0.5,"modwavealphaend":1,"dx":0.00001,"dy":0.00001,"warp":0.01,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"ob_size":0.005,"ob_a":1,"ib_size":0.005,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":0,"mv_y":0,"mv_l":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = 0.5 + 0.5*sin(6*time);\nwave_g = 0.5 + 0.5*sin(4.1*time);\nwave_b = -1 + (1-wave_r + 1-wave_g);\nwarp = 0;\n\nob_r = 1-abs(wave_r);\nob_b = 1-abs(wave_b);\nob_g = 1-abs(wave_g);\nib_r = 1-abs(ob_r);\nib_g = 1-abs(ob_g);\nib_b = 1-abs(ob_b);;\nob_a = ob_a - sin(time);\nib_a = ib_a - cos(time);","pixel_eqs_eel":"thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);\ndx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;\ndy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;\n\n\nzoom = zoom - 0.03;\ndy = dy + 2*dy_r*cos(sin(1.2*cos(2.7*time)*(0.5-x))*y)*8*dx_r*sin(1.02*time);\ndx = dx + 2*dx_r*sin(cos(1.32*sin(1.24*time)*(0.5-y))*x)*8*dy_r*cos(1.2*time);\nsx = sx - 12*dx_r*cos(sin(1.1*sin(2.87*time)*1.5*rad)*rad)*12*dx_r*tan(x*0.8*time);\nsy = sy - 12*dy_r*sin(sin(0.67*cos(1.12*time)*1.5*rad)*rad)*12*dy_r*tan(y*0.9*time);","warp":" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n ) * 0.3));\n ret_1 = (ret_1 * 0.9);\n ret_1 = (ret_1 + ((\n (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.4)) + rand_frame.xy)).xyz - 0.5)\n / 256.0) * 112.0));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ret_1;\n ret = tmpvar_3.xyz;\n }","comp":""}