securityos/node_modules/butterchurn-presets/presets/converted/_geiss_experimental__wavefr...

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{"version":2,"baseVals":{"rating":5,"gammaadj":1.14,"decay":1,"echo_zoom":1.002,"echo_orient":1,"wave_mode":6,"wave_thick":1,"wave_a":1.577,"wave_scale":1.031,"wave_smoothing":0,"modwavealphastart":0.5,"modwavealphaend":1,"warpanimspeed":32.544,"warpscale":9.738,"dx":-0.005,"warp":0.01,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"wave_x":0,"wave_y":1,"ob_size":0.005,"ob_r":0.01,"ob_a":0.6,"ib_size":0.26,"mv_x":16,"mv_y":16.8,"mv_l":0.15,"mv_g":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"//decay = 0.94","frame_eqs_eel":"dy = dy -0.0085;\n//bass_effect = max(max(bass,bass_effect)-1.4,0);\n//warp = if(above(bass_effect,0),10,0);\nred_rand = rand(100);\nblue_rand = rand(100);\nwave_r = 0.01*red_rand + 0.2*sin(time*1.311);\nwave_b = 0.01*blue_rand - 0.2*sin(time*1.46);\nwave_g = 1-0.5*(wave_r+wave_b)+ 0.2*cos(time*0.789);","pixel_eqs_eel":"","warp":" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (texture (sampler_main, (uv + (\n (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\n * 0.03))).xyz - 0.004);\n ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n vec2 uv2_1;\n vec3 ret_2;\n uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n float tmpvar_3;\n tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n ) + (\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n * 0.15)) + ((\n (texture (sampler_blur3, uv2_1).xyz * scale3)\n + bias3) * 0.1)).x;\n uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n float tmpvar_4;\n tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n ) + (\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n * 0.15)) + ((\n (texture (sampler_blur3, uv2_1).xyz * scale3)\n + bias3) * 0.1)).x;\n uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n float tmpvar_5;\n tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\n ) + (\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n * 0.15)) + ((\n (texture (sampler_blur3, uv2_1).xyz * scale3)\n + bias3) * 0.1)).x;\n uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n vec3 tmpvar_6;\n tmpvar_6.z = 0.14;\n tmpvar_6.x = (tmpvar_3 - tmpvar_4);\n tmpvar_6.y = (tmpvar_5 - ((\n (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\n + \n (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\n ) + (\n ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\n * 0.1)).x);\n ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\n vec2 x_7;\n x_7 = (ret_2.xy - 0.5);\n ret_2 = (ret_2 * clamp ((\n sqrt(dot (x_7, x_7))\n * 5.0), 0.0, 1.0));\n ret_2 = ret_2.xxy;\n vec4 tmpvar_8;\n tmpvar_8.w = 1.0;\n tmpvar_8.xyz = ret_2;\n ret = tmpvar_8.xyz;\n }"}