securityos/node_modules/butterchurn-presets/presets/converted/_Mig_056.json

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{"version":2,"baseVals":{"rating":5,"decay":1,"wave_mode":3,"wave_thick":1,"wave_brighten":0,"wave_a":11.94,"wave_scale":0.387,"wave_smoothing":0.7,"warpscale":1.772,"zoomexp":4.401,"zoom":1.031,"rot":0.003,"warp":0,"wave_r":0.49,"wave_g":0.49,"wave_b":0.49,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"t = time*2.3;\nwave_x = wave_x + 0.350*( 0.70*sin(2.221*time) + 0.30*sin(1.821*time) );\nwave_y = wave_y + 0.350*( 0.30*sin(1.942*time) + 0.70*sin(2.522*time) );\nwave_r = wave_r + 0.790*( 0.60*sin(0.823*t) + 0.40*sin(0.916*t) );\nwave_g = wave_g + 0.790*( 0.60*sin(0.900*t) + 0.40*sin(1.023*t) );\nwave_b = wave_b + 0.790*( 0.60*sin(0.808*t) + 0.40*sin(0.949*t) );\nrot = rot + 0.010*( 0.60*sin(0.038*time) + 0.40*sin(0.054*time) );\ndx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );\ndy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );","pixel_eqs_eel":"","warp":" shader_body { \n vec3 ret_1;\n ret_1 = (texture (sampler_main, uv).xyz + ((\n (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)).xxx - 0.5)\n / 256.0) * 2.0));\n vec2 x_2;\n x_2 = (uv - uv_orig);\n ret_1 = (ret_1 * (0.97 + (0.03 * \n clamp ((sqrt(dot (x_2, x_2)) * 200.0), 0.0, 1.0)\n )));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ret_1;\n ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (((\n (texture (sampler_main, uv).xyz * -2.0)\n + \n (((texture (sampler_blur1, uv).xyz * scale1) + bias1) * 2.0)\n ) + (\n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n * 2.0)) - 0.7);\n ret = tmpvar_1.xyz;\n }"}