1 line
2.7 KiB
JSON
1 line
2.7 KiB
JSON
{"version":2,"baseVals":{"rating":5,"gammaadj":1,"decay":1,"echo_zoom":0.999997,"wave_mode":5,"modwavealphabyvolume":1,"wave_a":11.202061,"wave_scale":1.772913,"wave_smoothing":0.9,"wave_mystery":-0.5,"warpanimspeed":24.831774,"warpscale":0.419995,"zoom":0.999514,"warp":55.044964,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"smoothing":0.8,"r":0.5,"g":0,"b":0,"a":0.5},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"warp = 0;\n\nwave_b = if(below(treb, 1.8),1-.025*rand(10),0);\nwave_g = wave_g*sqr(.01*rand(100));\ndecay = .9999+.0001+0*if(equal(frame % 10,0),.95,1);\nmonitor = wave_g;\ncx=.5+.3*cos(time*.21);\ncy=.5+.3*sin(time*.1);\ncx=cx+(bass-1.2)*.1;\ncy=cy+(treb_att-1)*.1;\nmv_r=bass_att*.4;\nwave_x = cx;\nwave_y=1-cy;\n\nq1=cx;\nq2=cy;","pixel_eqs_eel":"near=below(sqr(q1-x)+sqr(q2-y),.04);\nnotnear = 1- near;\nsy=max(0.3,pow(bass_att,.2))*near + notnear;\nsx=1/sy*near + notnear;\nrot = .02*sin(x*5+time)*notnear-.03;\nzoom = 1+ notnear*.001*(.5+sin(ang*5+time));","warp":" shader_body { \n vec3 ret_1;\n ret_1 = texture (sampler_main, uv).xyz;\n vec2 tmpvar_2;\n tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\n vec4 tmpvar_3;\n tmpvar_3.w = 0.0;\n tmpvar_3.xyz = ret_1;\n vec4 tmpvar_4;\n tmpvar_4.w = 0.0;\n tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv - tmpvar_2)) * 0.9)).xyz;\n vec4 tmpvar_5;\n tmpvar_5.w = 0.0;\n tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\n vec4 tmpvar_6;\n tmpvar_6.w = 0.0;\n tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \n (tmpvar_2 * 2.0)\n )) * 0.97)).xyz;\n ret_1 = (max (tmpvar_6, (texture (sampler_main, \n (uv + (tmpvar_2 * 3.0))\n ) * 0.9)).xyz * 0.92);\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = ret_1;\n ret = tmpvar_7.xyz;\n }","comp":" shader_body { \n vec3 ret_1;\n ret_1 = (abs((\n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n - texture (sampler_main, uv).xyz)) * 6.0);\n ret_1 = (ret_1 * 1.333);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ret_1;\n ret = tmpvar_2.xyz;\n }"} |