securityos/node_modules/butterchurn-presets/presets/converted/Stahlregen - Dots (Pixels -...

1 line
3.6 KiB
JSON

{"version":2,"baseVals":{"rating":5,"gammaadj":1.65,"decay":0.985,"echo_zoom":1.069,"echo_alpha":0.5,"wrap":0,"brighten":1,"invert":1,"wave_a":0.001,"warpanimspeed":5.278,"warpscale":0.01,"zoomexp":1.12682,"zoom":1.0406,"warp":0.01,"ob_size":0.005,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"thickoutline":1,"num_inst":13,"r":0,"b":1,"a":0.6,"g2":0,"b2":0.5,"a2":0.5,"border_a":0.6},"init_eqs_eel":"","frame_eqs_eel":"x = q1 + rand(15)*bass_att*0.02;\ny = q2 + rand(15)*mid_att*0.02;\nrad = 0.076 + 0.004*rand(11);\n\nb = .35+.2*sin(time*0.73)+rand(100)*0.001;\nb2 = .35+.2*sin(time*0.73)+rand(100)*0.001;\ng = .55+.125*sin(time*.43)+rand(100)*0.001;\ng2 = .55+.125*sin(time*.43)+rand(100)*0.001;"},{"baseVals":{"enabled":1,"thickoutline":1,"num_inst":14,"rad":0.0999,"r":0,"a":0.6,"g2":0,"a2":0.5,"border_a":0.6},"init_eqs_eel":"","frame_eqs_eel":"x = q2 + rand(15)*mid_att*0.02;\ny = 1-q1 + rand(15)*treb_att*0.02;\nrad = 0.076 + 0.004*rand(11);\n\nr = .4 +.2*sin(time*.53)+rand(100)*0.001;\nr2 = .4 +.2*sin(time*.53)+rand(100)*0.001;\nb = .55 +.12*sin(time*.63)+rand(100)*0.001;\nb2 = .55 +.12*sin(time*.63)+rand(100)*0.001;"},{"baseVals":{"textured":1,"rad":2.29737,"tex_zoom":0.42077,"g":1,"b":1,"a":0.2,"r2":1,"b2":1,"a2":0.2,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"q1 = rand(1000)*0.001;\nq2 = rand(1000)*0.001;","pixel_eqs_eel":"","warp":"","comp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 8.0);\n vec2 tmpvar_3;\n tmpvar_3.x = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).y;\n tmpvar_3.y = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).y;\n vec2 tmpvar_4;\n tmpvar_4 = (uv + (tmpvar_3 * 0.55));\n vec3 tmpvar_5;\n tmpvar_5 = mix (ret_1, (1.0 - ret_1), ((0.7 * \n ((texture (sampler_blur1, tmpvar_4).xyz * scale1) + bias1)\n ) + (0.2 * texture (sampler_main, uv).xyz)));\n vec3 tmpvar_6;\n tmpvar_6 = mix (tmpvar_5, ((\n (tmpvar_5 - (0.1 * ((texture (sampler_blur3, tmpvar_4).xyz * scale3) + bias3)))\n + \n (0.1 * ((texture (sampler_blur1, (\n (tmpvar_4 * 1.25)\n - 0.125)).xyz * scale1) + bias1))\n ) + (0.42 * texture (sampler_main, tmpvar_4).xyz)), vec3(0.25, 0.25, 0.25));\n vec3 x_7;\n x_7 = (tmpvar_6 - 0.5);\n ret_1 = (tmpvar_6 * clamp ((\n sqrt(dot (x_7, x_7))\n * 5.0), 0.0, 1.0));\n ret_1 = (vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))) + 1.25);\n ret_1 = (ret_1 * (ret_1 * 0.45));\n ret_1 = (ret_1 * mix (ret_1, (\n (1.3 * ret_1)\n * \n ((((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1)) - (0.25 * ((texture (sampler_blur2, tmpvar_4).xyz * scale2) + bias2)))\n ), pow (hue_shader.zxy, ret_1)));\n ret_1 = (ret_1 + 0.03);\n ret_1 = (ret_1 * ret_1);\n ret_1 = (ret_1 * hue_shader.zxy);\n ret_1 = (ret_1 * 1.75);\n vec4 tmpvar_8;\n tmpvar_8.w = 1.0;\n tmpvar_8.xyz = ret_1;\n ret = tmpvar_8.xyz;\n }"}