securityos/node_modules/butterchurn-presets/presets/converted/ORB - Depth Charge 2.json

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{"version":2,"baseVals":{"rating":4,"decay":0.9,"echo_zoom":1.006596,"echo_alpha":0.5,"echo_orient":1,"wave_mode":1,"wrap":0,"brighten":1,"wave_a":0.001,"zoom":0.96,"rot":-6.279995,"warp":0.000521,"wave_r":0,"wave_g":0,"wave_b":0,"ob_r":1,"ob_g":1,"ob_b":1,"mv_x":64,"mv_y":48,"mv_l":4.95,"mv_r":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"textured":1,"rad":2.667177,"tex_zoom":0.451117,"g":1,"a":0.15,"g2":0,"a2":0.05},"init_eqs_eel":"","frame_eqs_eel":"r = 0.1 + 0.5*sin(q1);\ng = 0.1 + 0.5*sin(q1*0.9878);\nb = 0.1 + 0.5*sin(q1*0.897);"},{"baseVals":{"sides":100,"textured":1,"rad":2.380961,"tex_zoom":0.424973,"r":0,"b":1,"a":0.4,"g2":0,"a2":0.9,"border_a":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"r = 0.1 + 0.5*sin(q1);\ng = 0.1 + 0.5*sin(q1*0.9878);\nb = 0.1 + 0.5*sin(q1*0.897);"},{"baseVals":{"sides":100,"x":1,"rad":0.102009,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = 0.5 + 0.02*sin(time);\ny = 0.5 + 0.02*cos(time);\n\nr = 0.1 + 0.5*sin(q1*0.01);\ng = 0.1 + 0.5*sin(q1*0.09878);\nb = 0.1 + 0.5*sin(q1*0.0897);\n\nr2 = 0.1 + 0.5*sin(q1*0.035);\ng2 = 0.1 + 0.5*sin(q1*0.09878);\nb2 = 0.1 + 0.5*sin(q1*0.0897);"},{"baseVals":{"enabled":1,"sides":100,"g":1,"b":1,"r2":1,"g2":0,"b2":1,"a2":1},"init_eqs_eel":"","frame_eqs_eel":"x = 0.5 + 0.02*sin(time*0.5 + 1.68);\ny = 0.5 + 0.02*cos(time*0.5 + 1.68);\n\n\nr = 0.1 + 0.5*sin(q1*0.0144);\ng = 0.1 + 0.5*sin(q1*0.05878);\nb = 0.1 + 0.5*sin(q1*0.0797);\n\nr2 = 0.1 + 0.5*sin(q1*0.065);\ng2 = 0.1 + 0.5*sin(q1*0.07878);\nb2 = 0.1 + 0.5*sin(q1*0.0897);"}],"waves":[{"baseVals":{"enabled":1,"spectrum":1,"thick":1,"additive":1,"a":0.1},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"u = abs(cos(q1*0.1))*3.14159;\nv = abs(cos(q1*0.015))*3.14159*2;\ns = sample*3.14*100;\nss = sample*6.28*1000;\n\n//draw\nxs = 0.3*sin(s)*cos(ss);\nys = 0.3*sin(s)*sin(ss);\nzs = 0.3*cos(s);\n\n\n//rotate x axis\nangle = sin(q1*0.027)*6.28;\nyx = ys*cos(angle) - zs*sin(angle);\nzx = ys*sin(angle) + zs*cos(angle);\nxx = xs;\n\n//rotate y axis\nangle2 = sin(q1*0.03)*6.28;\nxd = xx*cos(angle2) - zx*sin(angle2);\nzd = xx*sin(angle2) + zx*cos(angle2);\nyd = yx;\n\n//rotaye z axis\nangle3 = sin(q1*0.028)*6.28;\nxn = xd*cos(angle3) - yd*sin(angle3);\nyn = xd*sin(angle3) + yd*cos(angle3);\n\nzd = zd + 2;\n\nx = xn*zd*0.3 + 0.5;\ny = yn*zd*0.3*1.2 + 0.5;\n\n\nr = 0.5 + 0.5*sin(q1*0.2 + x + x) + xn;\ng = 0.5 + 0.5*sin(q1*0.5 + x + y) + yn;\nb = 0.5 + 0.5*sin(q1*0.36 + y + y) + zn;"},{"baseVals":{"enabled":1,"spectrum":1,"usedots":1,"thick":1,"additive":1},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"//apply zoom burst on beat\nflag = above(q3,2);\n//state zero is ready state\nstate = state + flag*equal(state,0);\n\n//upwards flight\nyval = if(equal(state,0),0, yval);\nyval = yval + 0.00004*equal(state,1);\nymax = if(equal(state,0),int(rand(100))*0.004,ymax);\n\n//hit apogee\nstate = if(above(yval,0.5+ymax),2,state);\n\n//reset variable\nyval = if(equal(state,0),0, yval);\nburst = if(equal(state,0),0.001,burst);\nalphax = if(equal(state,0),1,alphax);\nxdriftinc = if(equal(state,0),0,xdriftinc);\n\nburstspeed = if(equal(state,0),int(rand(10)),burstspeed);\nxdrift = if(equal(state,0),int(rand(20)),xdrift);\n//to get the numbers small enough have to use constants\nxdriftinc = xdriftinc\n+ equal(xdrift,0)*equal(state,1)*0.00002\n+ equal(xdrift,1)*equal(state,1)*0.000018\n+ equal(xdrift,2)*equal(state,1)*0.000016\n+ equal(xdrift,3)*equal(state,1)*0.000014\n+ equal(xdrift,4)*equal(state,1)*0.000012\n+ equal(xdrift,5)*equal(state,1)*0.00001\n+ equal(xdrift,6)*equal(state,1)*0.000008\n+ equal(xdrift,7)*equal(state,1)*0.000006\n+ equal(xdrift,8)*equal(state,1)*0.000004\n+ equal(xdrift,9)*equal(state,1)*0.000002\n+ equal(xdrift,11)*equal(state,1)*-0.000002\n+ equal(xdrift,12)*equal(state,1)*-0.000004\n+ equal(xdrift,13)*equal(state,1)*-0.000006\n+ equal(xdrift,14)*equal(state,1)*-0.000008\n+ equal(xdrift,15)*equal(state,1)*-0.00001\n+ equal(xdrift,16)*equal(state,1)*-0.000012\n+ equal(xdrift,17)*equal(state,1)*-0.000014\n+ equal(xdrift,18)*equal(state,1)*-0.000016\n+ equal(xdrift,19)*equal(state,1)*-0.000018;\n\nburst = burst\n+ equal(burstspeed,0)*equal(state,2)*0.000024\n+ equal(burstspeed,1)*equal(state,2)*0.000022\n+ equal(burstspeed,2)*equal(state,2)*0.00002\n+ equal(burstspeed,3)*equal(state,2)*0.000018\n+ equal(burstspeed,4)*equal(state,2)*0.000016\n+ equal(burstspeed,5)*equal(state,2)*0.000014\n+ equal(burstspeed,6)*equal(state,2)*0.000012\n+ equal(burstspeed,7)*equal(state,2)*0.00001\n+ equal(burstspeed,8)*equal(state,2)*0.000008\n+ equal(burstspeed,9)*equal(state,2)*0.000008;\n\nalphax = alphax - 0.00004*equal(state,2);\nstate = if(below(alphax,0),0,state);\n\n\ns = sample*3.14*100;\nss = sample*6.28*1000;\n\n//draw torus\nxs = (burst + 0.0001*cos(s))*cos(ss);\nys = (burst + 0.0001*cos(s))*sin(ss);\nzs = 0.1*burst*sin(s);\n\n\n//rotate x axis\nangle = sin(-q1*0.035)*6.28;\nyx = ys*cos(angle) - zs*sin(angle);\nzx = ys*sin(angle) + zs*cos(angle);\nxx = xs;\n\n//rotate y axis\nangle2 = sin(q1*0.03)*6.28;\nxd = xx*cos(angle2) - zx*sin(angle2);\nzd = xx*sin(angle2) + zx*cos(angle2);\nyd = yx;\n\n//rotaye z axis\nangle3 = sin(-q1*0.032)*6.28;\nxn = xd*cos(angle3) - yd*sin(angle3);\nyn = xd*sin(angle3) + yd*cos(angle3);\n\nzd = zd + 2;\n\nx = xn*zd*0.3 + 0.5;\ny = yn*zd*0.3*1.2;\n\n\nx = x + xdriftinc;\ny = y + sin(yval*1.5) - 0.18;\n\n\nr = 0.5 + 0.5*sin(q1*1.7 + x + x);\ng = 0.5 + 0.5*sin(q1*1.5 + x + y);\nb = 0.5 + 0.5*sin(q1*1.16 + y + y);"},{"baseVals":{"enabled":1,"spectrum":1,"usedots":1,"thick":1,"additive":1},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"//apply zoom burst on beat\nflag = above(q3,2);\n//state zero is ready state\nstate = state + flag*equal(state,0);\n\n//upwards flight\nyval = if(equal(state,0),0, yval);\nyval = yval + 0.00004*equal(state,1);\nymax = if(equal(state,0),int(rand(100))*0.004,ymax);\n\n//hit apogee\nstate = if(above(yval,0.5+ymax),2,state);\n\n//reset variable\nyval = if(equal(state,0),0, yval);\nburst = if(equal(state,0),0.001,burst);\nalphax = if(equal(state,0),1,alphax);\nxdriftinc = if(equal(state,0),0,xdriftinc);\n\nburstspeed = if(equal(state,0),int(rand(10)),burstspeed);\nxdrift = if(equal(state,0),int(rand(20)),xdrift);\n//to get the numbers small enough have to use constants\nxdriftinc = xdriftinc\n+ equal(xdrift,0)*equal(state,1)*0.00002\n+ equal(xdrift,1)*equal(state,1)*0.000018\n+ equal(xdrift,2)*equal(state,1)*0.000016\n+ equal(xdrift,3)*equal(state,1)*0.000014\n+ equal(xdrift,4)*equal(state,1)*0.000012\n+ equal(xdrift,5)*equal(state,1)*0.00001\n+ equal(xdrift,6)*equal(state,1)*0.000008\n+ equal(xdrift,7)*equal(state,1)*0.000006\n+ equal(xdrift,8)*equal(state,1)*0.000004\n+ equal(xdrift,9)*equal(state,1)*0.000002\n+ equal(xdrift,11)*equal(state,1)*-0.000002\n+ equal(xdrift,12)*equal(state,1)*-0.000004\n+ equal(xdrift,13)*equal(state,1)*-0.000006\n+ equal(xdrift,14)*equal(state,1)*-0.000008\n+ equal(xdrift,15)*equal(state,1)*-0.00001\n+ equal(xdrift,16)*equal(state,1)*-0.000012\n+ equal(xdrift,17)*equal(state,1)*-0.000014\n+ equal(xdrift,18)*equal(state,1)*-0.000016\n+ equal(xdrift,19)*equal(state,1)*-0.000018;\n\nburst = burst\n+ equal(burstspeed,0)*equal(state,2)*0.000024\n+ equal(burstspeed,1)*equal(state,2)*0.000022\n+ equal(burstspeed,2)*equal(state,2)*0.00002\n+ equal(burstspeed,3)*equal(state,2)*0.000018\n+ equal(burstspeed,4)*equal(state,2)*0.000016\n+ equal(burstspeed,5)*equal(state,2)*0.000014\n+ equal(burstspeed,6)*equal(state,2)*0.000012\n+ equal(burstspeed,7)*equal(state,2)*0.00001\n+ equal(burstspeed,8)*equal(state,2)*0.000008\n+ equal(burstspeed,9)*equal(state,2)*0.000008;\n\nalphax = alphax - 0.00004*equal(state,2);\nstate = if(below(alphax,0),0,state);\n\n\ns = sample*3.14*100;\nss = sample*6.28*1000;\n\n//draw torus\nxs = (burst*0.8 + 0.4*burst*cos(s))*cos(ss);\nys = (burst*0.8 + 0.4*burst*cos(s))*sin(ss);\nzs = 0.4*burst*sin(s);\n\n\n//rotate x axis\nangle = sin(-q1*0.015)*6.28;\nyx = ys*cos(angle) - zs*sin(angle);\nzx = ys*sin(angle) + zs*cos(angle);\nxx = xs;\n\n//rotate y axis\nangle2 = sin(q1*0.01579)*6.28;\nxd = xx*cos(angle2) - zx*sin(angle2);\nzd = xx*sin(angle2) + zx*cos(angle2);\nyd = yx;\n\n//rotaye z axis\nangle3 = sin(q1*0.022)*6.28;\nxn = xd*cos(angle3) - yd*sin(angle3);\nyn = xd*sin(angle3) + yd*cos(angle3);\n\nzd = zd + 2;\n\nx = xn*zd*0.3 + 0.5;\ny = yn*zd*0.3*1.2;\n\n\nx = x + xdriftinc;\ny = y + sin(yval*1.5) - 0.18;\n\n\nr = 0.5 + 0.5*sin(q1*1.27 + x + x);\ng = 0.5 + 0.5*sin(q1*1.5 + x + y);\nb = 0.5 + 0.5*sin(q1*1.346 + y + y);"},{"baseVals":{"enabled":1,"spectrum":1,"usedots":1,"thick":1,"additive":1},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"//apply zoom burst on beat\nflag = above(q3,2);\n//state zero is ready state\nstate = state + flag*equal(state,0);\n\n//upwards flight\nyval = if(equal(state,0),0, yval);\nyval = yval + 0.00004*equal(state,1);\nymax = if(equal(state,0),int(rand(100))*0.004,ymax);\n\n//hit apogee\nstate = if(above(yval,0.5+ymax),2,state);\n\n//reset variable\nyval = if(equal(state,0),0, yval);\nburst = if(equal(state,0),0.001,burst);\nalphax = if(equal(state,0),1,alphax);\nxdriftinc = if(equal(state,0),0,xdriftinc);\n\nburstspeed = if(equal(state,0),int(rand(10)),burstspeed);\nxdrift = if(equal(state,0),int(rand(20)),xdrift);\n//to get the numbers small enough have to use constants\nxdriftinc = xdriftinc\n+ equal(xdrift,0)*equal(state,1)*0.00002\n+ equal(xdrift,1)*equal(state,1)*0.000018\n+ equal(xdrift,2)*equal(state,1)*0.000016\n+ equal(xdrift,3)*equal(state,1)*0.000014\n+ equal(xdrift,4)*equal(state,1)*0.000012\n+ equal(xdrift,5)*equal(state,1)*0.00001\n+ equal(xdrift,6)*equal(state,1)*0.000008\n+ equal(xdrift,7)*equal(state,1)*0.000006\n+ equal(xdrift,8)*equal(state,1)*0.000004\n+ equal(xdrift,9)*equal(state,1)*0.000002\n+ equal(xdrift,11)*equal(state,1)*-0.000002\n+ equal(xdrift,12)*equal(state,1)*-0.000004\n+ equal(xdrift,13)*equal(state,1)*-0.000006\n+ equal(xdrift,14)*equal(state,1)*-0.000008\n+ equal(xdrift,15)*equal(state,1)*-0.00001\n+ equal(xdrift,16)*equal(state,1)*-0.000012\n+ equal(xdrift,17)*equal(state,1)*-0.000014\n+ equal(xdrift,18)*equal(state,1)*-0.000016\n+ equal(xdrift,19)*equal(state,1)*-0.000018;\n\nburst = burst\n+ equal(burstspeed,0)*equal(state,2)*0.000024\n+ equal(burstspeed,1)*equal(state,2)*0.000022\n+ equal(burstspeed,2)*equal(state,2)*0.00002\n+ equal(burstspeed,3)*equal(state,2)*0.000018\n+ equal(burstspeed,4)*equal(state,2)*0.000016\n+ equal(burstspeed,5)*equal(state,2)*0.000014\n+ equal(burstspeed,6)*equal(state,2)*0.000012\n+ equal(burstspeed,7)*equal(state,2)*0.00001\n+ equal(burstspeed,8)*equal(state,2)*0.000008\n+ equal(burstspeed,9)*equal(state,2)*0.000008;\n\nalphax = alphax - 0.00004*equal(state,2);\nstate = if(below(alphax,0),0,state);\n\n\ns = sample*3.14*100;\nss = sample*6.28*1000;\n\n//draw torus\nxs = (burst + 0.1*cos(s))*cos(ss);\nys = (burst + 0.1*cos(s))*sin(ss);\nzs = 0.1*burst*sin(s);\n\n\n//rotate x axis\nangle = sin(-q1*0.035)*6.28;\nyx = ys*cos(angle) - zs*sin(angle);\nzx = ys*sin(angle) + zs*cos(angle);\nxx = xs;\n\n//rotate y axis\nangle2 = sin(-q1*0.03)*6.28;\nxd = xx*cos(angle2) - zx*sin(angle2);\nzd = xx*sin(angle2) + zx*cos(angle2);\nyd = yx;\n\n//rotaye z axis\nangle3 = sin(-q1*0.022)*6.28;\nxn = xd*cos(angle3) - yd*sin(angle3);\nyn = xd*sin(angle3) + yd*cos(angle3);\n\nzd = zd + 2;\n\nx = xn*zd*0.3 + 0.5;\ny = yn*zd*0.3*1.2;\n\n\nx = x + xdriftinc;\ny = y + sin(yval*1.5) - 0.18;\n\n\nr = 0.5 + 0.5*sin(q1*1.3 + x + x);\ng = 0.5 + 0.5*sin(q1*1.1 + x + y);\nb = 0.5 + 0.5*sin(q1*1.66 + y + y);"}],"init_eqs_eel":"state = 0;","frame_eqs_eel":"basstime = basstime + bass*0.06;\nq1 = basstime;\n\nq9 = basstime * 0.000005;\n\nbasstime = if(below(basstime,1000),1000,basstime);\n\nvol = pow(bass+mid+treb,2);\nbasssum = vol;\n\nstickybit = time%2;\n\n//avg vol\n//buffer 1\nvolAvg = volAvg + vol*equal(stickybit,1);\n//number of samples 1 or framerate\nsample1 = sample1 + equal(stickybit,1);\n//buffer 2\nvolAvg2 = volAvg2 + vol*equal(stickybit,0);\n//number of samples 2\nsample2 = sample2 + equal(stickybit,0);\n\n//transision\nedge = bnot(equal(bit2,stickybit));\n\nvolAvg = volAvg - volAvg*edge*stickybit;\nvolAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);\n\nsample1 = sample1 - sample1*edge*stickybit;\nsample2 = sample2 - sample2*edge*equal(stickybit,0);\n\n//test vol against avg buffer lvl\ndiff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);\ndiff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);\n\nq3 = diff;\n\nbit2 = time%2;\n\ndifftime = difftime + diff*0.03;\nq2 = difftime;\n\n//fix a strange error\ndifftime = if(above(difftime,2000),0, difftime);\n\n\n\nmonitor = q1;","pixel_eqs_eel":"zoom = 1;","warp":" shader_body { \n float final_noise_1;\n vec3 tmpvar_2;\n tmpvar_2.xy = uv;\n tmpvar_2.z = (q1 * 0.1);\n final_noise_1 = ((texture (sampler_noisevol_lq, tmpvar_2) * 2.0) - 1.0).x;\n final_noise_1 = (final_noise_1 + (0.5 * (\n (texture (sampler_noisevol_hq, (tmpvar_2 * 2.0)) * 2.0)\n - 1.0)).x);\n final_noise_1 = (final_noise_1 + (0.25 * (\n (texture (sampler_noisevol_lq, (tmpvar_2 * 4.0)) * 2.0)\n - 1.0)).x);\n final_noise_1 = (final_noise_1 + (0.125 * (\n (texture (sampler_noisevol_hq, (tmpvar_2 * 8.0)) * 2.0)\n - 1.0)).x);\n final_noise_1 = (1.0 + (final_noise_1 * 0.02));\n mat2 tmpvar_3;\n float tmpvar_4;\n tmpvar_4 = cos(q9);\n tmpvar_3[uint(0)].x = tmpvar_4;\n float tmpvar_5;\n tmpvar_5 = sin(q9);\n tmpvar_3[uint(0)].y = -(tmpvar_5);\n tmpvar_3[1u].x = tmpvar_5;\n tmpvar_3[1u].y = tmpvar_4;\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = texture (sampler_main, (((\n ((uv - 0.5) * (tmpvar_3 * final_noise_1))\n * \n (1.0 - ((rad * 0.05) * (0.9 + (bass * 0.1))))\n ) * final_noise_1) + 0.5)).xyz;\n ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (mix (texture (sampler_main, uv).xyz, texture (sampler_main, (\n (vec2(-0.993, 0.993) * (uv - 0.5))\n + 0.5)).xyz, vec3(0.5, 0.5, 0.5)) * 2.0);\n ret = tmpvar_1.xyz;\n }"}