securityos/node_modules/butterchurn-presets/presets/converted/Martin - cool morning.json

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{"version":2,"baseVals":{"rating":0,"gammaadj":1.780001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":7,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.958178,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"ob_size":0.06,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":25.599995,"mv_y":9.600006,"mv_l":0,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1x":0.6999,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"rad":0.040123,"tex_ang":1.00531,"tex_zoom":1.531168,"r":0.5,"g":1,"b":0.9,"a":0.5,"r2":0.83,"g2":0.93,"b2":0.8,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"x = .5+.4*sin(time/3);\ny = .5+.4*sin(time/4);"},{"baseVals":{"enabled":1,"sides":100,"additive":1,"x":0.26,"y":0.2,"rad":0.393173,"tex_zoom":0.9355,"r":0,"g":0.55,"b":0.5,"g2":0.4,"b2":0.4,"a2":0.07,"border_r":0.3,"border_g":0.7,"border_b":0.8,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"trig = q24;\n\nx0 = x0*bnot(trig) + trig*(.5+ rand(100)/200); \ny0 = y0*bnot(trig) + trig*(.5+ rand(100)/200); \n\n\nx0 = x0 + .3*q1/fps;\ny0 = y0 + .3*q2/fps;\n\nx0 = x0 - int(x0);\ny0 = y0 - int(y0);\n\nx = x0; y = y0;\nrad0 = rad0*bnot(trig) + trig*(.01+rand(100)/800);\nrad = rad0;\n\n\nr0 = bnot(trig)*r0 + trig * rand(10)/10;\ng0 = bnot(trig)*g0 + trig * rand(10)/10;\nb0 = bnot(trig)*b0 + trig * rand(10)/10;\n\nr = r0; b = b0; g = g0;\nr2 = b; b2 = g; g2 = r;\na= .4; a2 = .0; "},{"baseVals":{"enabled":1,"sides":44,"additive":1,"x":0.503,"rad":0.038857,"tex_zoom":0.609857,"g":0.1,"a":0.9,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"trig = q24;\n\nx0 = x0*bnot(trig) + trig*(.5+ rand(100)/200); \ny0 = y0*bnot(trig) + trig*(.5+ rand(100)/200); \n\n\nx0 = x0 + .3*q1/fps;\ny0 = y0 + .3*q2/fps;\n\nx0 = x0 - int(x0);\ny0 = y0 - int(y0);\n\nx = x0; y = y0;\nrad0 = rad0*bnot(trig) + trig*(.04+rand(100)/800);\nrad = rad0;\n\n\nr0 = bnot(trig)*r0 + trig * rand(10)/10;\ng0 = bnot(trig)*g0 + trig * rand(10)/10;\nb0 = bnot(trig)*b0 + trig * rand(10)/10;\n\nr = r0; b = b0; g = g0;\nr2 = 0; b2 = 0; g2 = 0;\na= .4; a2 = .0; "},{"baseVals":{"sides":100,"rad":0.01,"tex_zoom":0.499805,"r":0,"g2":0,"border_r":0.2,"border_g":0.7,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"rad = q2+.02\n;"}],"waves":[{"baseVals":{"samples":282,"sep":20,"usedots":1,"thick":1,"additive":1,"scaling":3.915805,"smoothing":0.1,"r":0.2,"g":0.3,"a":0.6,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"t2 = t2 + bass_att;","point_eqs_eel":"\nx = .5 + sample*((100*sample)%2-.5);\nk1 = (100*sample)%4;\nx = sample ;\n\nval = value1;\ny = val * (.25-(sample-.5)*(sample-.5)) + .5;\n\nk1 = (10*bass_att)%4;\n\nr = .8; g = .8; b = 1;\na = bnot(k1); a=.1;"},{"baseVals":{"usedots":1,"thick":1,"scaling":0.891519,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"xi = rand(100)/100;\nyi = rand(100)/100;\n\nx = xi; y = yi;\n\na = q21/15;"},{"baseVals":{"thick":1,"scaling":0.891519,"smoothing":0.82,"r":0,"g":0.2,"b":0,"enabled":0},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"index4 = rand(2);\nindex3 = rand(4);\noo = 0;","frame_eqs_eel":"dec_med = pow (0.9, 30/fps);\ndec_slow = pow (0.96, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %4;\nindex2 = (index2 + is_beat*bnot(index))%6;\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;\n\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\n\nready = is_beat * bnot(ready) + bnot(is_beat2)*ready;\nis_beat2 = ready * above (time, t0+.2);\nq19 = is_beat2;\n\n//k1 = is_beat*bnot(index)*bnot(index2);\n\nk1 = is_beat*equal(index,0);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\nrott = p2 * 3.14159265359/4;\n\nq27 = index+1;\nq28 = index2;\nq29 = index3*4+1;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\nmovez = movez + .01*30/fps ;\nq31 = movez;\n\nmovex = movex +.01*30/fps * q2;\nq32 = movex;\n//q32 = .5 + .02*sin(time/5);\n\n\nuu = dec_slow*uu + (1-dec_slow)*equal(index2,0);\nrot = .1*uu;\n\noo = dec_slow*oo + (1-dec_slow)*below(index2,3);\nmv_a =.1* oo;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = ((uv * texsize.xy) * (0.01 * q28));\n vec2 tmpvar_2;\n tmpvar_2.x = (cos((tmpvar_1.y * q1)) * sin(-(tmpvar_1.y)));\n tmpvar_2.y = (sin(tmpvar_1.x) * cos((tmpvar_1.y * q2)));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ((texture (sampler_main, (uv - \n ((tmpvar_2 * texsize.zw) * 18.0)\n )).xyz * 0.99) - 0.01);\n ret = tmpvar_3.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\nvec2 xlat_mutableuv4;\n shader_body { \n vec2 uv_1;\n float inten_2;\n float dist_3;\n vec3 ret_4;\n uv_1 = (uv - 0.5);\n float tmpvar_5;\n tmpvar_5 = (time / 4.0);\n dist_3 = (1.0 - fract(tmpvar_5));\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n vec2 tmpvar_6;\n tmpvar_6.y = 0.0;\n float tmpvar_7;\n tmpvar_7 = (time / 8.0);\n tmpvar_6.x = tmpvar_7;\n xlat_mutableuv3 = (((\n (2.0 * uv_1)\n * dist_3) + 0.4) + tmpvar_6);\n vec2 tmpvar_8;\n tmpvar_8.y = 0.0;\n tmpvar_8.x = texsize.z;\n vec2 tmpvar_9;\n tmpvar_9.y = 0.0;\n tmpvar_9.x = texsize.z;\n xlat_mutabledz.x = (inten_2 * dot ((texture (sampler_main, \n (xlat_mutableuv3 + tmpvar_8)\n ).xyz - texture (sampler_main, \n (xlat_mutableuv3 - tmpvar_9)\n ).xyz), vec3(0.32, 0.49, 0.29)));\n vec2 tmpvar_10;\n tmpvar_10.x = 0.0;\n tmpvar_10.y = texsize.w;\n vec2 tmpvar_11;\n tmpvar_11.x = 0.0;\n tmpvar_11.y = texsize.w;\n xlat_mutabledz.y = (inten_2 * dot ((texture (sampler_main, \n (xlat_mutableuv3 + tmpvar_10)\n ).xyz - texture (sampler_main, \n (xlat_mutableuv3 - tmpvar_11)\n ).xyz), vec3(0.32, 0.49, 0.29)));\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n dist_3 = (1.0 - fract((0.2 + tmpvar_5)));\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n vec2 tmpvar_12;\n tmpvar_12.y = 0.0;\n tmpvar_12.x = tmpvar_7;\n xlat_mutableuv3 = (((\n (2.0 * uv_1)\n * dist_3) + 0.4) + tmpvar_12);\n vec2 tmpvar_13;\n tmpvar_13.y = 0.0;\n tmpvar_13.x = texsize.z;\n vec2 tmpvar_14;\n tmpvar_14.y = 0.0;\n tmpvar_14.x = texsize.z;\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_13)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_14)).xyz)\n , vec3(0.32, 0.49, 0.29))));\n vec2 tmpvar_15;\n tmpvar_15.x = 0.0;\n tmpvar_15.y = texsize.w;\n vec2 tmpvar_16;\n tmpvar_16.x = 0.0;\n tmpvar_16.y = texsize.w;\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_15)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_16)).xyz)\n , vec3(0.32, 0.49, 0.29))));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n dist_3 = (1.0 - fract((0.4 + tmpvar_5)));\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n vec2 tmpvar_17;\n tmpvar_17.y = 0.0;\n tmpvar_17.x = tmpvar_7;\n xlat_mutableuv3 = (((\n (2.0 * uv_1)\n * dist_3) + 0.4) + tmpvar_17);\n vec2 tmpvar_18;\n tmpvar_18.y = 0.0;\n tmpvar_18.x = texsize.z;\n vec2 tmpvar_19;\n tmpvar_19.y = 0.0;\n tmpvar_19.x = texsize.z;\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_18)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_19)).xyz)\n , vec3(0.32, 0.49, 0.29))));\n vec2 tmpvar_20;\n tmpvar_20.x = 0.0;\n tmpvar_20.y = texsize.w;\n vec2 tmpvar_21;\n tmpvar_21.x = 0.0;\n tmpvar_21.y = texsize.w;\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_20)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_21)).xyz)\n , vec3(0.32, 0.49, 0.29))));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n dist_3 = (1.0 - fract((0.6 + tmpvar_5)));\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n vec2 tmpvar_22;\n tmpvar_22.y = 0.0;\n tmpvar_22.x = tmpvar_7;\n xlat_mutableuv3 = (((\n (2.0 * uv_1)\n * dist_3) + 0.4) + tmpvar_22);\n vec2 tmpvar_23;\n tmpvar_23.y = 0.0;\n tmpvar_23.x = texsize.z;\n vec2 tmpvar_24;\n tmpvar_24.y = 0.0;\n tmpvar_24.x = texsize.z;\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_23)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_24)).xyz)\n , vec3(0.32, 0.49, 0.29))));\n vec2 tmpvar_25;\n tmpvar_25.x = 0.0;\n tmpvar_25.y = texsize.w;\n vec2 tmpvar_26;\n tmpvar_26.x = 0.0;\n tmpvar_26.y = texsize.w;\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_25)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_26)).xyz)\n , vec3(0.32, 0.49, 0.29))));\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n uv_1 = (uv_1 + (xlat_mutabledz * 14.0));\n xlat_mutableuv4 = (uv_1 - vec2(0.2, -0.1));\n float tmpvar_27;\n tmpvar_27 = (0.5 * clamp ((1.0/(\n (abs(uv_1.y) + 0.1)\n )), 0.0, 12.0));\n vec2 tmpvar_28;\n tmpvar_28.x = (uv_1.x * tmpvar_27);\n tmpvar_28.y = tmpvar_27;\n vec3 tmpvar_29;\n tmpvar_29.xy = vec2(0.0, 0.0);\n tmpvar_29.z = clamp ((1.0 - (3.0 * uv_1.y)), 0.0, 1.0);\n ret_4 = (vec3(0.0, 0.1, 0.1) + (0.1 * tmpvar_29));\n ret_4 = (ret_4 + (vec3(dot (texture (sampler_noise_hq, \n (tmpvar_28 + (0.04 * time))\n ), vec4(0.32, 0.49, 0.29, 0.0))) * (\n (clamp ((1.0 - (12.0 * uv_1.y)), 0.0, 1.0) * 0.1)\n / \n (0.03 + sqrt(dot (xlat_mutableuv4, xlat_mutableuv4)))\n )));\n ret_4 = (ret_4 + ((0.4 * xlat_mutableret1) + (xlat_mutableret1 * q22)));\n vec4 tmpvar_30;\n tmpvar_30.w = 1.0;\n tmpvar_30.xyz = ret_4;\n ret = tmpvar_30.xyz;\n }"}