securityos/node_modules/butterchurn-presets/presets/converted/Hexcollie - Nautalisk - mas...

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{"version":2,"baseVals":{"rating":0,"gammaadj":1,"decay":0.94,"echo_zoom":1,"echo_orient":1,"wave_mode":2,"additivewave":1,"wave_dots":1,"wave_brighten":0,"invert":1,"wave_a":4.1,"wave_scale":2.85,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":0.01,"warpscale":0.12,"warp":0.08081,"sx":1.05101,"sy":1.07213,"wave_g":0,"wave_b":0,"ob_size":0.015,"ob_r":0.6,"ob_g":1,"ob_b":1,"ob_a":1,"ib_size":0.005,"ib_r":1,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0},"shapes":[{"baseVals":{"sides":100,"textured":1,"y":0.9,"rad":0.15493,"tex_zoom":0.77977,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":1,"textured":1,"rad":0.98608,"tex_ang":3.14159,"tex_zoom":0.75668,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ang = ang + (bass*.2) + (time*.4);"},{"baseVals":{"sides":100,"textured":1,"x":0.9,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = sin(time) * .4 + .5;\n\n"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"mv_x=64;mv_y=48;\nnut=0;\nstp=0;stq=0;\nrtp=0;rtq=0;\nwvr=0;\ndecay=0;\ndcsp=0","frame_eqs_eel":"decay=1;\nzoom=-1.00;\nms=sin(time*0.6)*0.15;\nmss=mss+ms*0.001;\nq1=ms;\n\n\n//rot=sin(time)*0.01;\n\n//echo_zoom=1 + ( sin(time*0.6)*0.5+0.5 )*3;\ndx=0;dy=0","pixel_eqs_eel":"it = 0.3*bass_att;\nradm = rad*500;\nrot = -0.02*tan((radm+it)*30)/((rad+0.1)*(bass_att*500));\nvar=2-atan(bass_att*4);\nmod = atan(ang*var)+(bass_att*2);\nmod = mod*cos(rad)-cos(ang);\nzoom = .89 + abs(0.02*mod)+(bass_att*0.01);","warp":" shader_body { \n vec2 my_uv_1;\n float dy_2;\n float dx_3;\n vec3 ret_4;\n vec2 tmpvar_5;\n tmpvar_5 = (texsize.zw * 12.0);\n vec2 tmpvar_6;\n tmpvar_6.x = (((texture (sampler_blur2, \n ((uv + (vec2(1.0, 0.0) * tmpvar_5)) - floor((uv + (vec2(1.0, 0.0) * tmpvar_5))))\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n ((uv - (vec2(1.0, 0.0) * tmpvar_5)) - floor((uv - (vec2(1.0, 0.0) * tmpvar_5))))\n ).xyz * scale2) + bias2)).y;\n tmpvar_6.y = (((texture (sampler_blur2, \n ((uv + (vec2(0.0, 1.0) * tmpvar_5)) - floor((uv + (vec2(0.0, 1.0) * tmpvar_5))))\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n ((uv - (vec2(0.0, 1.0) * tmpvar_5)) - floor((uv - (vec2(0.0, 1.0) * tmpvar_5))))\n ).xyz * scale2) + bias2)).y;\n vec2 tmpvar_7;\n tmpvar_7 = (uv - (tmpvar_6 * 0.08));\n ret_4.y = texture (sampler_fc_main, (tmpvar_7 - floor(tmpvar_7))).y;\n ret_4.y = (ret_4.y + ((\n (ret_4.y - ((texture (sampler_blur1, (tmpvar_7 - \n floor(tmpvar_7)\n )).xyz * scale1) + bias1).y)\n * 0.125) + 0.02));\n dx_3 = (((\n ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\n - \n ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\n ).x * 1280.0) * texsize.z);\n dy_2 = (((\n ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\n - \n ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\n ).x * 1024.0) * texsize.w);\n vec2 tmpvar_8;\n tmpvar_8.x = dx_3;\n tmpvar_8.y = dy_2;\n my_uv_1 = (uv + (tmpvar_8 * 0.01));\n ret_4.x = texture (sampler_fw_main, my_uv_1).x;\n ret_4.x = (ret_4.x + ((\n (ret_4.x - ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)\n - 0.02) * 0.2));\n vec2 tmpvar_9;\n tmpvar_9.x = dy_2;\n tmpvar_9.y = -(dx_3);\n my_uv_1 = (uv - (tmpvar_9 * 0.04));\n ret_4.z = texture (sampler_fw_main, my_uv_1).z;\n ret_4.z = (ret_4.z + (ret_4.z - (\n (texture (sampler_blur1, uv).xyz * scale1)\n + bias1).z));\n ret_4.z = (ret_4.z * (0.9 * (\n (ret_4.x + (ret_4.y * 0.64))\n - 1.0)));\n ret_4.z = (ret_4.z + 0.02);\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ret_4;\n ret = tmpvar_10.xyz;\n }","comp":""}