1 line
2.4 KiB
JSON
1 line
2.4 KiB
JSON
{"version":2,"baseVals":{"rating":0,"gammaadj":1,"decay":1,"wave_mode":7,"modwavealphabyvolume":1,"wave_a":0.207218,"wave_scale":0.397108,"wave_smoothing":0,"wave_mystery":0.24,"modwavealphaend":1.17,"warpanimspeed":0.451118,"warpscale":3.03984,"zoomexp":2.95821,"zoom":1.00971,"warp":0.131259,"wave_g":0.999999,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.35,"mv_g":0.35,"mv_b":0.35,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );\nwave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );\nwave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );\ncx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\ncy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\ndecay = decay - 0.01*equal(frame%20,0);\n//zoom = 1;\n//warp = 0;\nzoom = zoom + 0.2*(0.01*cos(time*0.317+1) + 0.01*cos(time*0.1132+4));\nrot = rot + 0.5*(0.01*cos(time*0.214+3) + 0.01*cos(time*0.2732+2));\nwave_mystery = time*0.05;\n//zoom = zoom + (max(1, bass_att)-1)*0.01;","pixel_eqs_eel":"","warp":" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n ) * 0.3));\n ret_1 = (ret_1 * 0.9);\n ret_1 = (ret_1 + ((\n (texture (sampler_noise_lq, ((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.1))).xyz - 0.5)\n / 256.0) * 28.0));\n vec3 tmpvar_3;\n tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.04, 0.04, 0.04));\n ret_1 = tmpvar_3;\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = tmpvar_3;\n ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = texture (sampler_main, uv).xyz;\n ret = tmpvar_1.xyz;\n }"} |