securityos/node_modules/butterchurn-presets/presets/converted/Flexi, fishbrain, Geiss + M...

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{"version":2,"baseVals":{"rating":5,"gammaadj":1.56,"decay":1,"echo_zoom":0.362,"echo_orient":1,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"fshader":1,"zoom":1.004,"warp":0.19788,"sx":0.99967,"sy":0.9999,"wave_g":0.65,"wave_b":0.65,"ob_size":0,"ob_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"sides":5,"additive":1,"num_inst":2,"x":0.49,"rad":0.11589,"tex_zoom":4.36077,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = rand(1000)/1000;\ny = rand(1000)/1000;\nang = rand(150)/100;"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"thick":1,"r":0,"g":0.3,"b":0.75},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.01*bass);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0002*cos(ma));\nmy=my+(.0002*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.8));"},{"baseVals":{"enabled":1,"thick":1,"r":0,"b":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.05*bass);\nma=ma-(above(mid,1)*3.1415*.05*mid);\n\nmx=mx+(.0001*cos(ma));\nmy=my+(.0001*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.1));"},{"baseVals":{"enabled":1,"thick":1,"g":0.5,"b":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(mid,1)*3.1415*.01*mid);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0004*cos(ma));\nmy=my+(.0004*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.3));"},{"baseVals":{"enabled":1,"thick":1,"r":0.4,"g":0,"b":0.6},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,.5)*3.1415*.02*bass);\nma=ma-(above(treb,.5)*3.1415*.02*treb);\n\nmx=mx+(.0008*cos(ma));\nmy=my+(.0008*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.2));"}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = wave_r + 0.2*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );\nwave_g = wave_g + 0.2*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );\nwave_b = wave_b + 0.2*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );\nq1 = (cx*2-1) + 0.6*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\nq2 = (cy*2-1) + 0.6*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\nwarp = 0;\nzoom = 1;\nbb = bb*0.99 + bass*0.02;\nmm = mm*0.99 + mid*0.02;\ntt = tt*0.99 + treb*0.02;\n\nmx = max(max(bb,mm),tt);\nmn = min(min(bb,mm),tt);\n\nob_r = (bb-mn)/(mx-mn);\nob_b = (mm-mn)/(mx-mn);\nob_g = (tt-mn)/(mx-mn);","pixel_eqs_eel":"du = (x*2-1) - q1;\ndv = (y*2-1) - q2;\ndist = sqrt(du*du+dv*dv);\nang2 = atan2(du,dv) + time*0.15;\nmult = 0.05*sin(dist*0.05);\ndx = mult*sin(ang2*2-1.5);\ndy = mult*cos(ang2*2-1.5);","warp":" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n tmpvar_1.xyz = ((texture (sampler_main, clamp (\n (uv - (((vec2(0.0, 64.0) * texsize.zw) * dot (\n (tmpvar_2.xyz - 0.35)\n , vec3(0.32, 0.49, 0.29))) * (dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\n , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\n ) - 0.5) * 0.0038).xyz);\n ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n vec2 uv1_1;\n vec2 tmpvar_2;\n tmpvar_2.y = 0.0;\n tmpvar_2.x = texsize.z;\n vec2 tmpvar_3;\n tmpvar_3.x = 0.0;\n tmpvar_3.y = texsize.w;\n vec2 tmpvar_4;\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n uv1_1 = ((0.3 * cos(\n ((uv - 0.5) * 2.0)\n )) - tmpvar_4);\n float tmpvar_5;\n tmpvar_5 = clamp ((0.04 / sqrt(\n dot (uv1_1, uv1_1)\n )), 0.0, 1.0);\n uv1_1 = ((0.3 * cos(\n (uv1_1 * 12.0)\n )) - (9.0 * tmpvar_4));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\n , 0.0, 1.0))));\n ret = tmpvar_6.xyz;\n }"}