1 line
11 KiB
JSON
1 line
11 KiB
JSON
{"version":2,"baseVals":{"rating":1,"gammaadj":1,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"wave_thick":1,"wave_brighten":0,"wrap":0,"wave_a":0.004,"wave_scale":0.01,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.137,"warpscale":13.125,"zoom":0.99951,"warp":0.99213,"wave_y":0.04,"ob_size":0.015,"ob_r":0.1,"ob_g":0.25,"ob_a":1,"ib_size":0,"ib_b":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"thickoutline":1,"rad":0.02015,"tex_ang":0.12566,"tex_zoom":1.51878,"r":0,"a":0.1,"g2":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"thickoutline":1,"x":1,"rad":0.39872,"tex_ang":0.12566,"tex_zoom":1.51878,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"thickoutline":1,"x":1,"rad":3.0054,"tex_ang":0.12566,"tex_zoom":1.51878,"r":0,"g":1,"g2":0,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"thickoutline":1,"x":1,"rad":0.39872,"tex_ang":0.12566,"tex_zoom":1.51878,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"usedots":1,"scaling":2.44415,"smoothing":0,"a":0,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\ncl = 0;","frame_eqs_eel":"t1 = 0;\nv = 0.01;\nj = j + (bass)*0.01;\nj2 = j2 + (mid_att)*0.01;\nj3 = j3 + (treb_att)*0.01;\nt2 = j;\nt3 = j2;\nt4 = j3;\n//t5 = 0;\nk = k*0.99 + 10*mid/fps;\nt5 = -k;\n\ncl1 = cl1 + 0.002;\ncl1 = if(above(cl1,1),0,cl1);\ncl1 = if(below(cl1,0),1,cl1);\nt8 = cl1;\n\ncl2 = cl2 -1*q1;\ncl2 = if(above(cl2,1),0,cl2);\ncl2 = if(below(cl2,0),1,cl2);\nt7 = cl2;\n\ncl3 = cl3 +0.001;\ncl3 = if(above(cl3,1),0,cl3);\ncl3 = if(below(cl3,0),1,cl3);\nt6 = cl3;","point_eqs_eel":"xx = ((sample*0983624912364)%10000000+100)/10000000;\nyy = ((xx*1896575575)%10000000+100)/10000000;\nzz = ((yy*58652340875)%10000000+100)/10000000;\n\n\nd = sqrt(sqr(xx)+sqr(yy)+sqr(zz));\n\nzz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;\nxx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;\nyy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;\n\nv = 0.001;\n\nw = 1;// (sample*sin(time*0.3)*0.01-1);\nbb = d*d*0.5;\nn= 0.3;\ns1 = sin(sin(t2*w+bb)*n);\ns2 = sin(sin(t3*w+bb)*n);\ns3 = sin(sin(t4*w+bb)*n);\nc1 = cos(sin(t2*w+bb)*n);\nc2 = cos(sin(t3*w+bb)*n);\nc3 = cos(sin(t4*w+bb)*n);\n\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\n\nzoom = .5*(1/(z+0.5));\nx = 0.5 + zoom*x1 + sin(time*0.1)*0;\ny = 0.5 + zoom*y1 + cos(time*0.16801)*0;\n\npi3 = 3.1415*2*0.3333;\nt = z*2+t2*1;\nc=3;\n//r = sin(t)*c;\n\n//g = sin(t+pi3)*c;\n\n//b = sin(t-pi3)*c;\n\n\nr = if(above(r,1),1,r);\nr = if(below(r,0),0,r);\ng = if(above(g,1),1,g);\ng = if(below(g,0),0,g);\nb = if(above(b,1),1,b);\nb = if(below(b,0),0,b);\n\na = 0.4;"},{"baseVals":{"scaling":2.44415,"smoothing":0,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\ncl = 0;","frame_eqs_eel":"t8 = 1;","point_eqs_eel":"t8 = -t8;\ny = sample;\nx = 0.5 + t8*0.005;\n\npi3 = 3.1415*2*0.3333;\nt = time + sample*2;\nc=2;\n\nr = sin(t)*c;\ng = sin(t+pi3)*c;\n\nb = sin(t-pi3)*c;\n\n\nr = if(above(r,1),1,r);\nr = if(below(r,0),0,r);\ng = if(above(g,1),1,g);\ng = if(below(g,0),0,g);\nb = if(above(b,1),1,b);\nb = if(below(b,0),0,b);\n"},{"baseVals":{"thick":1,"additive":1,"scaling":100,"smoothing":0.6,"r":0,"g":0.4,"a":0.3,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"t1 = q1;\nt2 = q2;\nt3 = q3;\nt4 = q4;\nt5 = q5;\nt6 = q6;\nt7 = q7;\nt8 = q8;","point_eqs_eel":"sample = 1-sample;\nxxx = xx;\nyyy = yy;\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\n\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\nx = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;\ny = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;"},{"baseVals":{"usedots":1,"scaling":2.44415,"smoothing":0,"r":0,"g":0,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\ncl = 0;","frame_eqs_eel":"t8 = 1;","point_eqs_eel":"t8 = -t8;\ny = (1+t8)*0.01;\nx = sample;"}],"init_eqs_eel":"","frame_eqs_eel":"warp = 0;\nwave_a = 0;\n// elastic thread code\n\nxx1 = xx1*0.9 + (bass)*0.01;\nxx2 = xx2*0.9 + (treb)*0.01;\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\nx1 = 0.5 + (xx1-xx2)*2;\ny1 = 0.4 + yy1*1.5;\ndt = 0.03/fps;\nvx2 = vx2*(1-2*dt) + dt*((x1+x3-2*x2)*10);\nvy2 = vy2*(1-2*dt) + dt*((y1+y3-2*y2)*10-0.5);\nvx3 = vx3*(1-2*dt) + dt*((x2+x4-2*x3)*10);\nvy3 = vy3*(1-2*dt) + dt*((y2+y4-2*y3)*10-0.5);\nvx4 = vx4*(1-2*dt) + dt*((x3-x4)*10);\nvy4 = vy4*(1-2*dt) + dt*((y3-y4)*10-0.5);\nx2 = x2 + vx2; y2 = y2 + vy2;\nx3 = x3 + vx3; y3 = y3 + vy3;\nx4 = x4 + vx4; y4 = y4 + vy4;\nvx2 = if(above(x2,0),vx2,abs(vx2)*0.5);\nvx2 = if(below(x2,1),vx2,-abs(vx2)*0.5);\nvx3 = if(above(x3,0),vx3,abs(vx3)*0.5);\nvx3 = if(below(x3,1),vx3,-abs(vx3)*0.5);\nvx4 = if(above(x4,0),vx4,abs(vx4)*0.5);\nvx4 = if(below(x4,1),vx4,-abs(vx4)*0.5);\nvy2 = if(above(y2,0),vy2,abs(vy2)*0.5);\nvy2 = if(below(y2,1),vy2,-abs(vy2)*0.5);\nvy3 = if(above(y3,0),vy3,abs(vy3)*0.5);\nvy3 = if(below(y3,1),vy3,-abs(vy3)*0.5);\nvy4 = if(above(y4,0),vy4,abs(vy4)*0.5);\nvy4 = if(below(y4,1),vy4,-abs(vy4)*0.5);\nq1 = x1;q2 = x2;q3 = x3;q4 = x4;\nq5 = y1;q6 = y2;q7 = y3;q8 = y4;\nq9 = 1/aspectx;\nq10 = 1/aspecty;\nq11 = aspectx;\nq12 = aspecty;\nq13 = sqrt(vx4*vx4 + vy4*vy4);\nq14 = atan2(vx4,vy4);\nq15 = sin(q14);\nq16 = cos(q14);","pixel_eqs_eel":"","warp":" shader_body { \n vec2 uv_1;\n vec2 my_uv_2;\n vec3 ret_3;\n vec2 tmpvar_4;\n tmpvar_4.x = q4;\n tmpvar_4.y = (1.0 - q8);\n vec2 tmpvar_5;\n tmpvar_5.x = -(q15);\n tmpvar_5.y = q16;\n vec2 domain_6;\n vec2 uv_rot_7;\n domain_6 = (uv - tmpvar_4);\n domain_6 = (domain_6 * aspect.xy);\n float tmpvar_8;\n tmpvar_8 = (1.0/((1.0 + exp(\n ((sqrt(dot (domain_6, domain_6)) - 0.07) * 50.0)\n ))));\n domain_6 = (domain_6 + ((tmpvar_5 * q13) * (aspect.wz * tmpvar_8)));\n float tmpvar_9;\n tmpvar_9 = sin(tmpvar_8);\n float tmpvar_10;\n tmpvar_10 = cos(tmpvar_8);\n uv_rot_7.x = ((tmpvar_10 * domain_6.x) - (tmpvar_9 * domain_6.y));\n uv_rot_7.y = ((tmpvar_9 * domain_6.x) + (tmpvar_10 * domain_6.y));\n uv_rot_7 = (uv_rot_7 * aspect.zw);\n uv_rot_7 = (uv_rot_7 + tmpvar_4);\n uv_1 = (clamp ((tmpvar_4 + \n ((uv_rot_7 - tmpvar_4) * mix (1.0, 4.0, tmpvar_8))\n ), 0.0, 1.0) + (texsize.zw * vec2(0.0, 0.15)));\n vec2 tmpvar_11;\n tmpvar_11 = mix (uv_orig, uv_1, vec2(0.2, 0.2));\n uv_1 = tmpvar_11;\n vec2 tmpvar_12;\n tmpvar_12 = (vec2(1280.0, 1024.0) * texsize.zw);\n float tmpvar_13;\n tmpvar_13 = (((\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.005, 0.0))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.005, 0.0))).xyz * scale2)\n + bias2)).x * tmpvar_12.x);\n float tmpvar_14;\n tmpvar_14 = (((\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.005))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.005))).xyz * scale2)\n + bias2)).x * tmpvar_12.y);\n vec2 tmpvar_15;\n tmpvar_15.x = tmpvar_13;\n tmpvar_15.y = tmpvar_14;\n vec2 tmpvar_16;\n tmpvar_16.x = (((\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.005, 0.0))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.005, 0.0))).xyz * scale2)\n + bias2)).x * tmpvar_12.x);\n tmpvar_16.y = (((\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.005))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.005))).xyz * scale2)\n + bias2)).x * tmpvar_12.y);\n ret_3.x = texture (sampler_fw_main, ((tmpvar_11 - (tmpvar_15 * 0.006)) + (tmpvar_16 * 0.003))).x;\n ret_3.x = (ret_3.x + ((ret_3.x - \n ((texture (sampler_blur3, tmpvar_11).xyz * scale3) + bias3)\n .x) * 0.1));\n ret_3.x = (ret_3.x + 0.004);\n vec2 tmpvar_17;\n tmpvar_17.x = tmpvar_14;\n tmpvar_17.y = -(tmpvar_13);\n my_uv_2 = (uv_orig + ((tmpvar_17 * 0.05) * (1.2 - \n ((texture (sampler_blur3, uv_orig).xyz * scale3) + bias3)\n .y)));\n ret_3.z = texture (sampler_fw_main, my_uv_2).z;\n vec2 x_18;\n x_18 = (my_uv_2 - uv_orig);\n ret_3.z = (ret_3.z + ((\n ((ret_3.z - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1).z) * sqrt(dot (x_18, x_18)))\n * 180.0) / sqrt(\n dot (tmpvar_12, tmpvar_12)\n )));\n ret_3.z = (ret_3.z * 0.85);\n ret_3.z = (ret_3.z + 0.008);\n vec2 tmpvar_19;\n tmpvar_19.x = -(tmpvar_14);\n tmpvar_19.y = tmpvar_13;\n my_uv_2 = (tmpvar_19 * 0.045);\n vec2 tmpvar_20;\n tmpvar_20.x = (((\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.01, 0.0))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.01, 0.0))).xyz * scale2)\n + bias2)).y * tmpvar_12.x);\n tmpvar_20.y = (((\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.01))).xyz * scale2)\n + bias2) - (\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.01))).xyz * scale2)\n + bias2)).y * tmpvar_12.y);\n my_uv_2 = (my_uv_2 + (tmpvar_11 - (tmpvar_20 * 0.03)));\n ret_3.y = texture (sampler_fw_main, my_uv_2).y;\n ret_3.y = (ret_3.y + ((\n (ret_3.y - ((texture (sampler_blur3, my_uv_2).xyz * scale3) + bias3).y)\n * 0.1) + 0.03));\n vec4 tmpvar_21;\n tmpvar_21.w = 1.0;\n tmpvar_21.xyz = ret_3;\n ret = tmpvar_21.xyz;\n }","comp":" shader_body { \n vec2 dz_1;\n vec3 dy_2;\n vec3 dx_3;\n vec2 d_4;\n vec3 ret_5;\n vec2 tmpvar_6;\n vec2 tmpvar_7;\n tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\n tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\n vec2 tmpvar_8;\n tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\n tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\n d_4 = (texsize.zw * 2.0);\n dx_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * d_4))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * d_4))\n ).xyz * scale1) + bias1));\n dy_2 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * d_4))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * d_4))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_9;\n tmpvar_9.x = dx_3.y;\n tmpvar_9.y = dy_2.y;\n dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\n ret_5 = (vec3(((\n pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n + \n (((texture (sampler_blur2, uv).xyz * scale2) + bias2).y * 0.4)\n ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n vec2 tmpvar_10;\n tmpvar_10.x = dx_3.x;\n tmpvar_10.y = dy_2.x;\n vec3 tmpvar_11;\n tmpvar_11 = mix (mix (ret_5, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n (uv + ((tmpvar_10 * texsize.zw) * 18.0))\n ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv).zzz);\n ret_5 = tmpvar_11;\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = tmpvar_11;\n ret = tmpvar_12.xyz;\n }"} |