securityos/node_modules/butterchurn-presets/presets/converted/Cope - The Red.json

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{"version":2,"baseVals":{"rating":5,"gammaadj":1.14,"decay":1,"echo_zoom":1,"wave_mode":5,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"darken":1,"wave_a":0.001,"wave_scale":1.601,"wave_smoothing":0,"wave_mystery":0.3,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"zoom":1.08069,"warp":0.01,"sx":0.99983,"wave_g":0,"wave_b":0,"ob_size":0,"ob_a":0.8,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":0,"mv_y":0,"mv_l":1,"mv_g":0.91,"mv_b":0.71,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":63,"rad":0.01,"ang":3.4054,"tex_ang":3.1415,"tex_zoom":1.6446,"r":0,"a":0.4,"g2":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"rad = rad + 0.1*q3;"},{"baseVals":{"sides":34,"x":0,"y":0.45,"rad":0.18167,"r":0.7,"g":0.6,"b":0.7,"r2":0.6,"g2":0.6,"b2":0.6,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"r = r + 0.3*(0.6*sin(time*2.4) + 0.4*sin(0.34*time));\nb = b + 0.3*(0.6*sin(time*1.65) + 0.4*sin(0.976*time));\ng = g + 0.3*(0.6*sin(time*2.05) + 0.4*sin(0.577*time));\n\n//r=0;\n//b=0;\n//g=0;\nr2=r;\nb2=b;\ng2=g;"},{"baseVals":{"sides":54,"x":0,"y":0.6,"rad":0.13478,"r":0.7,"g":0.6,"b":0.7,"r2":0.6,"g2":0.6,"b2":0.6,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"//r = r + 0.3*(0.6*sin(time*1.87) + 0.4*sin(1.98*time));\n//b = b + 0.3*(0.6*sin(time*1.3434) + 0.4*sin(1.78*time));\n//g = g + 0.3*(0.6*sin(time*1.9887) + 0.4*sin(1.6*time));\nr=0;\nb=0;\ng=0;\nr2=r;\nb2=b;\ng2=g;"},{"baseVals":{"x":0,"y":0.2,"rad":0.20068,"r":0,"g2":0,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"r":0,"g":0,"b":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.91+1.3);\n\nwave_r = 0.5 + 0.5*(0.6*sin(time*1.3) + 0.4*sin(0.98*time));\nwave_b = 0.5 + 0.5*(0.6*sin(time*1.1) + 0.4*sin(0.78*time));\nwave_g = 0.5 + 0.5*(0.6*sin(time*1.2) + 0.4*sin(0.6*time));\n\nq8=wave_r;\nq7=wave_b;\nq6=wave_g;\n\nwr = 0.5+0.4*(0.6*sin(time*0.2) + 0.4*sin(0.8*time));\nwb = 0.5+0.4*(0.6*sin(time*0.377) + 0.4*sin(0.5*time));\nwg = 0.5+0.4*(0.6*sin(time*0.7) + 0.4*sin(0.4*time));\n\nq10=wr;//*above(bass_thresh, 1.9)*1;\nq11=wb;//*above(bass_thresh, 1.9)*1;\nq12=wg;//*above(bass_thresh, 1.9)*1;\n\nq18 = 0.01*sin(time*0.1);\nq17 = -0.01*sin(time*0.254);\nq2=bass_thresh;\n\nvol=(bass+mid+treb)*0.25;\nvol=vol*vol;\nq3=vol;\n\nmtime=mtime+vol*0.01;\nq2=mtime*0.25;\n\nwave_x = wave_x + 0.5*sin(mtime);\nwave_y = wave_y - 0.5*cos(mtime*1.4)\n\n//warp=0;","pixel_eqs_eel":"","warp":" shader_body { \n vec3 noise2_1;\n vec3 ret_2;\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur2, uv).xyz * scale2) + bias2) + texture (sampler_main, uv).xyz);\n vec2 tmpvar_4;\n tmpvar_4 = (0.5 + ((uv - 0.5) * (1.0 + \n (tmpvar_3.y * 0.05)\n )));\n vec2 tmpvar_5;\n tmpvar_5.x = (tmpvar_4.x + pow (tmpvar_3.x, q17));\n tmpvar_5.y = (tmpvar_4.y + pow (tmpvar_3.x, q18));\n vec4 tmpvar_6;\n tmpvar_6 = texture (sampler_fc_main, fract(tmpvar_5));\n vec3 tmpvar_7;\n tmpvar_7.x = q8;\n tmpvar_7.y = q7;\n tmpvar_7.z = q6;\n vec3 tmpvar_8;\n tmpvar_8.x = q10;\n tmpvar_8.y = q11;\n tmpvar_8.z = q12;\n noise2_1 = (texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * texsize_noise_lq.zw) + rand_frame.xy)).xyz + mix (tmpvar_7, tmpvar_8, vec3(rad)));\n vec3 a_9;\n a_9 = (1.0 - tmpvar_6.xyz);\n ret_2 = (tmpvar_6.xyz + (0.3 * clamp (\n ((a_9.yzx * noise2_1.zxy) - (a_9.zxy * noise2_1.yzx))\n , 0.0, 1.0)));\n ret_2 = (ret_2 * 0.97);\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ret_2;\n ret = tmpvar_10.xyz;\n }","comp":" shader_body { \n vec3 ret_1;\n ret_1 = (texture (sampler_main, uv).xyz * vec3(0.8, 0.2, 0.4));\n ret_1 = (ret_1 * 1.14);\n ret_1 = (ret_1 * ret_1);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ret_1;\n ret = tmpvar_2.xyz;\n }"}