securityos/node_modules/butterchurn-presets/presets/converted/Cope - Keanu Reeves Is A Ba...

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{"version":2,"baseVals":{"rating":0,"gammaadj":1,"decay":0.925,"echo_zoom":1.007,"echo_orient":3,"wave_mode":6,"wave_brighten":0,"wrap":0,"wave_a":1.17,"wave_scale":0.015,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"zoom":0.9995,"dy":0.006,"warp":0.01,"wave_x":1,"ob_size":0,"ob_g":0.5,"ob_a":1,"ib_size":0.26,"mv_x":64,"mv_y":1.248,"mv_l":5,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"sides":44,"num_inst":17,"y":0,"rad":0.44484,"r":0,"a":0.5,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = cos(instance*0.1);\ny = y+0.3*cos(instance*time*0.7);\n\n\n//a = q1;"},{"baseVals":{"enabled":1,"sides":54,"additive":1,"textured":1,"num_inst":2,"rad":1.79126,"tex_zoom":1.13747,"r":0.3,"g":1,"b":0.7,"a":0.07,"r2":0.3,"b2":0.7,"a2":0.1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"//a = 0.1*q1;"},{"baseVals":{"enabled":1,"sides":54,"additive":1,"textured":1,"x":0.6,"rad":1.6217,"tex_zoom":0.503,"r":0.3,"g":1,"b":0.3,"a":0.13,"r2":0.3,"b2":0.3,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":1,"sides":54,"additive":1,"textured":1,"rad":2.1858,"tex_ang":3.1415,"tex_zoom":0.4509,"g":1,"b":1,"a":0.02,"r2":1,"b2":1,"a2":0.01,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"scroll = scroll+0.01;\nq10 = scroll;\nmonitor=q10;\nwarp=0;\nzoom=1;\n\n//Doesn't work for all window sizes, any ideas?\ndy=0.005*(1/((sin(1/640)*pixelsy)));\n\nvol = (bass_att+treb_att+mid_att)*0.33;\nq1=vol;","pixel_eqs_eel":"","warp":"uniform sampler2D sampler_pw_mcode1;\n shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_pc_main, uv);\n vec2 tmpvar_3;\n tmpvar_3.x = -0.3;\n tmpvar_3.y = q10;\n vec4 tmpvar_4;\n tmpvar_4 = texture (sampler_pw_mcode1, (((uv_orig * texsize.xy) * texsize_mcode1.zw) - tmpvar_3));\n ret_1 = ((tmpvar_2.xyz * clamp (\n (tmpvar_4.xyz + 0.9)\n , 0.0, 1.0)) + (dot (\n (tmpvar_4.xyz * tmpvar_2.xyz)\n , vec3(0.32, 0.49, 0.29)) * (\n (1.0 - uv.y)\n + 0.4)));\n ret_1 = (ret_1 * 0.6);\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = ret_1;\n ret = tmpvar_5.xyz;\n }","comp":" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = texture (sampler_pc_main, uv).xyz;\n ret = tmpvar_1.xyz;\n }"}