1 line
6.6 KiB
JSON
1 line
6.6 KiB
JSON
{"version":2,"baseVals":{"rating":1,"gammaadj":0.16,"decay":0.96,"echo_zoom":0.997,"echo_alpha":0.5,"echo_orient":1,"wave_mode":2,"wave_dots":1,"wave_brighten":0,"wrap":0,"darken":1,"wave_a":0.001,"wave_scale":0.012,"wave_smoothing":0.9,"warpanimspeed":0.037,"warpscale":0.015,"warp":0.033,"wave_r":0.5,"wave_g":0.4,"wave_b":0.3,"ob_size":0,"ob_r":0.11,"ob_b":0.1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"mv_x":3,"mv_y":2,"mv_dx":0.02,"mv_dy":-0.02,"mv_l":0.15,"mv_r":0.49,"mv_g":0.48,"mv_b":0.3,"mv_a":0,"b1ed":0.3},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"usedots":1,"thick":1,"r":0.1,"b":0.7},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=q1 + phs;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.05*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2)*0.5 +0.5;\n\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\nyq=yp;\nzq=zp;\n\nang=tm*8;\nsa=sin(ang);ca=cos(ang);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2 - 0.5)*1.5;\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\n\n//upper arm twist\nang=-1.0 + cos(tm*3 + 0.5);\nsa=sin(ang);ca=cos(ang);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2)*0.75 - 1.05;\nsa=sin(ang);ca=cos(ang);\nxq=xp*sa + zp*ca;\nyq=yp;\nzq=xp*ca - zp*sa;\n\n//upper arm up down;\nang=cos(tm)*0.5 - 0.5;\nxp=xq;\nsa=sin(ang);ca=cos(ang);\nyp=yq*ca - zq*sa;\nzp=yq*sa + zq*ca;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\na=(1-sample);\n"},{"baseVals":{"enabled":1,"usedots":1,"thick":1,"r":0.2,"b":0.6},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=q1 + phs;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.05*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2)*0.5 +0.5;\n\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\nyq=-yp;\nzq=zp;\n\nang=tm*8;\nsa=sin(ang);ca=cos(ang);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2 - 0.5)*1.5;\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\n\n//upper arm twist\nang=-1.0 + cos(tm*3 + 0.5);\nsa=sin(ang);ca=cos(ang);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2)*0.75 - 1.05;\nsa=sin(ang);ca=cos(ang);\nxq=xp*sa + zp*ca;\nyq=yp;\nzq=xp*ca - zp*sa;\n\n//upper arm up down;\nang=cos(tm)*0.5 - 0.5;\nxp=xq;\nsa=sin(ang);ca=cos(ang);\nyp=yq*ca - zq*sa;\nzp=yq*sa + zq*ca;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\na=(1-sample);\n"},{"baseVals":{"enabled":1,"usedots":1,"thick":1,"g":0.72,"b":0.1},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=q1 + phs;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.1*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;\nzp=0;\n\n//wrist movement;\nang=sin(tm*1.9)*0.5 +0.5;\n\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\nyq=yp;\nzq=zp;\n\nang=tm*8;\nsa=sin(ang);ca=cos(ang);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2.3 - 0.5)*1.5;\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\n\n//upper arm twist\nang=-1.0 + cos(tm*3 + 0.5);\nsa=sin(ang);ca=cos(ang);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2)*0.75 - 1.05;\nsa=sin(ang);ca=cos(ang);\nxq=xp*sa + zp*ca;\nyq=yp;\nzq=xp*ca - zp*sa;\n\n//upper arm up down;\nang=cos(tm*0.9)*0.5 - 0.5;\nxp=xq;\nsa=sin(ang);ca=cos(ang);\nyp=yq*ca - zq*sa;\nzp=yq*sa + zq*ca;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=-xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\na=(1-sample);\n"},{"baseVals":{"enabled":1,"usedots":1,"thick":1,"g":0.7,"b":0.1},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=q1 + phs;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.1*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;\nzp=0;\n\n//wrist movement;\nang=sin(tm*1.9)*0.5 +0.5;\n\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\nyq=-yp;\nzq=zp;\n\nang=tm*8;\nsa=sin(ang);ca=cos(ang);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2.3 - 0.5)*1.5;\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\n\n//upper arm twist\nang=-1.0 + cos(tm*3 + 0.5);\nsa=sin(ang);ca=cos(ang);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2)*0.75 - 1.05;\nsa=sin(ang);ca=cos(ang);\nxq=xp*sa + zp*ca;\nyq=yp;\nzq=xp*ca - zp*sa;\n\n//upper arm up down;\nang=cos(tm*0.9)*0.5 - 0.5;\nxp=xq;\nsa=sin(ang);ca=cos(ang);\nyp=yq*ca - zq*sa;\nzp=yq*sa + zq*ca;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=-xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\na=(1-sample);\n"}],"init_eqs_eel":"mv_x=64;mv_y=48;\nnut=0;\nstp=0;stq=0;\nrtp=0;rtq=0;\nwvr=0;\ndecay=0;\ndcsp=0","frame_eqs_eel":"decay=0.98;\nzoom=1.002;\n\nvol=(bass_att+mid_att+treb_att)*0.25;\nvol=vol*vol;\nmtime=mtime+vol*0.1*(75/fps);\n\nq1=mtime*0.4;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 uv_1;\n vec2 tmpvar_2;\n tmpvar_2 = normalize((uv_orig - 0.5));\n float tmpvar_3;\n tmpvar_3 = (time * 7.0);\n uv_1 = (mix (uv_orig, uv, vec2((\n clamp ((((bass / bass_att) - 0.9) * 13.0), 0.0, 1.0)\n * 0.3))) + ((\n (tmpvar_2 * texsize.zw)\n * \n cos(((rad * 170.0) - tmpvar_3))\n ) * 2.0));\n uv_1 = (uv_1 + ((\n (vec2(5.0, -5.0) * texsize.zw)\n * \n cos(((ang * 30.0) - tmpvar_3))\n ) * tmpvar_2.yx));\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = ((texture (sampler_main, uv_1).xyz - 0.004) * 0.83);\n ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n vec3 ret_1;\n ret_1 = (texture (sampler_main, uv).xyz + ((\n (texture (sampler_blur1, uv).xyz * scale1)\n + bias1) * 3.0));\n ret_1 = (ret_1 + ((texture (sampler_blur2, \n (((uv - 0.5) * 0.333) + 0.5)\n ).xyz * scale2) + bias2));\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ret_1;\n ret = tmpvar_2.xyz;\n }"} |