securityos/node_modules/butterchurn-presets/presets/converted/$$$ Royal - Mashup (417).json

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{"version":2,"baseVals":{"rating":5,"gammaadj":0.16,"decay":0.96,"echo_zoom":0.997,"echo_alpha":0.5,"echo_orient":1,"wave_mode":2,"wave_dots":1,"wave_brighten":0,"wrap":0,"darken_center":1,"darken":1,"wave_a":0.001,"wave_scale":0.012,"wave_smoothing":0.9,"warpanimspeed":0.01,"warpscale":1.47,"zoomexp":4.77802,"zoom":0.99816,"warp":0.01,"sx":1.00183,"wave_r":0.5,"wave_g":0.4,"wave_b":0.3,"ob_size":0.005,"ob_a":0.5,"ib_size":0.5,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":3,"mv_y":2,"mv_dx":0.02,"mv_dy":-0.02,"mv_l":0.15,"mv_r":0.49,"mv_g":0.48,"mv_b":0.3,"mv_a":0,"b1ed":0.3},"shapes":[{"baseVals":{"sides":100,"textured":1,"rad":1.86832,"tex_zoom":1.14605,"g":1,"b":1,"a":0.1,"r2":1,"b2":1,"a2":0.1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"ang = .25*time;"},{"baseVals":{"enabled":1,"sides":5,"additive":1,"textured":1,"rad":1.75612,"ang":0.75398,"tex_zoom":0.7418,"g":1,"b":1,"a":0.02,"r2":1,"b2":1,"a2":0.02,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"a = .025;\na2 = .025;\n\nang=sin(q1*0.15);\nx=sin(q1*0.5) * 0.05 + 0.5;\ny=cos(q1*0.63)* 0.05 + 0.5"},{"baseVals":{"enabled":1,"sides":5,"textured":1,"rad":1.06779,"ang":0.75398,"tex_zoom":0.77977,"g":1,"b":1,"r2":1,"b2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ang=sin(q1*0.15);\nx=sin(q1*0.5) * 0.05 + 0.5;\ny=cos(q1*0.63)* 0.05 + 0.5"},{"baseVals":{"sides":5,"textured":1,"rad":1.0677,"ang":0.75398,"tex_zoom":0.77977,"g":1,"b":1,"r2":1,"b2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"ang=sin(q1*0.15);\nx=sin(q1*0.5) * 0.05 + 0.5;\ny=cos(q1*0.63)* 0.05 + 0.5"}],"waves":[{"baseVals":{"enabled":1,"thick":1,"r":0,"g":0.5,"b":0.1},"init_eqs_eel":"","frame_eqs_eel":"t1=bass_att*sin(time)*0.5+0.5;\nt2=bass_att*sin(time+2.1)*0.5+0.5;\nt3=treb_att*sin(time+4.2)*0.5+0.5;\n\nt4=treb_att*sin(-time+1.1)*0.5+0.5;\nt5=mid_att*sin(-time+3.1)*0.5+0.5;\nt6=mid_att*sin(-time+5.2)*0.5+0.5;","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=q1 + phs;\n\nflip=(flip+1)*below(flip,1);\n\nxp=0;\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2)*0.5 +0.5;\n\nxq=xp;\nsinang=sin(ang);cosang=cos(ang);\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\nyq=yp;\nzq=zp;\n\nang=tm*8;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2 - 0.5)*1.5;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp;\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\n\n//upper arm twist\nang=-1.0 + cos(tm*3.1 + 0.5);\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2.3)*1.75 - 1.05;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp*sinang + zp*cosang;\nyq=yp;\nzq=xp*cosang - zp*sinang;\n\n//upper arm up down;\nang=cos(tm)*0.5 - 0.5;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq;\nyp=yq*cosang - zq*sinang;\nzp=yq*sinang + zq*cosang;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\ndx = if(flip,x,dx-x);\ndy = if(flip,y,dy-y);\ndz = pow(dx*dx+dy*dy,.5);\nang = abs(asin(dx/dz));\ncang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));\nr = .5 + .5*sin(cang);\ng = .5 + .5*sin(cang + 1.047197);\nb = .5 + .5*sin(cang + 2.094395);\n\na=(1-sample)*above(sample,0);\n"},{"baseVals":{"enabled":1,"thick":1,"r":0.2,"b":0.6},"init_eqs_eel":"","frame_eqs_eel":"t1=mid_att*sin(time)*0.5+0.5;\nt2=treb_att*sin(time+2.1)*0.5+0.5;\nt3=mid_att*sin(time+4.2)*0.5+0.5;\n\nt4=bass_att*sin(-time+1.1)*0.5+0.5;\nt5=bass_att*sin(-time+3.1)*0.5+0.5;\nt6=treb_att*sin(-time+5.2)*0.5+0.5;","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=q1 + phs;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;\nyp=-yp;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2)*0.5 +0.5;\n\nsinang=sin(ang);cosang=cos(ang);\nxq=xp;\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\nyq=yp;\nzq=zp;\n\nang=tm*8;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2 - 0.5)*1.5;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp;\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\n\n//upper arm twist\nang=-1.0 + cos(tm*3.1 + 0.5);\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2.3)*1.75 - 1.05;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp*sinang + zp*cosang;\nyq=yp;\nzq=xp*cosang - zp*sinang;\n\n//upper arm up down;\nang=cos(tm)*0.5 - 0.5;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq;\nyp=yq*cosang - zq*sinang;\nzp=yq*sinang + zq*cosang;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\ndx = if(flip,x,dx-x);\ndy = if(flip,y,dy-y);\ndz = pow(dx*dx+dy*dy,.5);\nang = abs(asin(dx/dz));\ncang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));\nr = .5 + .5*sin(cang);\ng = .5 + .5*sin(cang + 1.047197);\nb = .5 + .5*sin(cang + 2.094395);\n\na=(1-sample)*above(sample,0);"},{"baseVals":{"thick":1,"additive":1,"g":0.6,"b":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"n=sample*6.283;\ntm=q1;\nphs=-sample*0.5;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.1;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2+phs - 2)*0.5 +0.5 + 2;\n\nxq=xp;\nyq=yp*sin(ang) + zp*cos(ang);\nzq=yp*cos(ang) - zp*sin(ang);\n\nang=cos(tm*2+phs - 2)*1.5 ;\nxp=xq*sin(ang) + yq*cos(ang);\nyp=xq*cos(ang) - yq*sin(ang);\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2+phs - 0.5)*1.5;\nxq=xp;\nyq=yp*sin(ang) + zp*cos(ang);\nzq=yp*cos(ang) - zp*sin(ang);\n\n//upper arm twist\nang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5);\nxp=xq*sin(ang) + yq*cos(ang);\nyp=xq*cos(ang) - yq*sin(ang);\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2+phs)*0.75 - 1.05;\nxq=xp*sin(ang) + zp*cos(ang);\nyq=yp;\nzq=xp*cos(ang) - zp*sin(ang);\n\n//upper arm up down;\nang=cos(tm+phs)*0.5 - 0.5;\nxp=xq;\nyp=yq*cos(ang) - zq*sin(ang);\nzp=yq*sin(ang) + zq*cos(ang);\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\na=(1-sample)*0.05\n"},{"baseVals":{"thick":1,"additive":1,"g":0.3,"b":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"n=sample*6.283;\ntm=q1 ;\nphs=-sample*0.5;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.1;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2+phs-2)*0.5 +0.5 + 2;\n\nxq=xp;\nyq=yp*sin(ang) + zp*cos(ang);\nzq=yp*cos(ang) - zp*sin(ang);\n\nang=cos(tm*2+phs-2)*1.5;\nxp=xq*sin(ang) + yq*cos(ang);\nyp=xq*cos(ang) - yq*sin(ang);\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2+phs-0.5)*1.5;\nxq=xp;\nyq=yp*sin(ang) + zp*cos(ang);\nzq=yp*cos(ang) - zp*sin(ang);\n\n//upper arm twist\nang=-1.0 + cos(tm*3 + 0.5 +phs);\nxp=xq*sin(ang) + yq*cos(ang);\nyp=xq*cos(ang) - yq*sin(ang);\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2+phs)*0.75 - 1.05;\nxq=xp*sin(ang) + zp*cos(ang);\nyq=yp;\nzq=xp*cos(ang) - zp*sin(ang);\n\n//upper arm up down;\nang=cos(tm+phs)*0.5 - 0.5;\nxp=xq;\nyp=yq*cos(ang) - zq*sin(ang);\nzp=yq*sin(ang) + zq*cos(ang);\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=-xs+0.5;\ny=ys*1.3+0.5;\n\n\na=(1-sample)*0.05;\n"}],"init_eqs_eel":"","frame_eqs_eel":"decay=.999;\nwrap=sin(time*10);\nmv_dx=bass;\nib_a=.005;\n\n\nvol=(bass+mid+treb)*0.55;\nvol=vol*vol;\n\nmtime=mtime+vol*0.01*(48/fps);\n\nq1=mtime*0.5;\n\n\ndt=1/FPS;\nmytime=mytime+dt;\ncontvol=min( max(.5, (1-.5*dt)*contvol+.5*dt*(bass+mid+treb)*.133 ) ,2 ) ;\nq2=contvol;\nq3=mytime;\necho_zoom=1+(vol*0.01);\nsx=-.019-sin(time)*0.1+0.5;","pixel_eqs_eel":"zoom=1.005-(rad/100);\nrot=rad/100;\n//sy=-1.02;","warp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (vec2(1.0, 0.0) * texsize.z);\n vec2 tmpvar_3;\n tmpvar_3 = (vec2(0.0, 1.0) * texsize.z);\n ret_1 = (((\n (texture (sampler_main, (uv + tmpvar_2)).xyz + texture (sampler_main, (uv + tmpvar_2)).xyz)\n * 0.5) + (\n (texture (sampler_main, (uv + tmpvar_3)).xyz + texture (sampler_main, (uv + tmpvar_3)).xyz)\n * 0.5)) - texture (sampler_main, ((\n (uv - 0.5)\n * 0.9) + 0.5)).xyz);\n ret_1 = (ret_1 - 0.4);\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = ret_1;\n ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n vec3 crisp_1;\n vec2 uv3_2;\n vec2 uv2_3;\n vec2 tmpvar_4;\n tmpvar_4 = ((uv - 0.5) * aspect.xy);\n float tmpvar_5;\n tmpvar_5 = (0.1 / (sqrt(\n dot (tmpvar_4, tmpvar_4)\n ) + 0.1));\n vec2 tmpvar_6;\n float tmpvar_7;\n tmpvar_7 = (ang / 3.14);\n tmpvar_6.x = tmpvar_7;\n tmpvar_6.y = (tmpvar_5 * 2.5);\n uv2_3.y = (tmpvar_6.y + (0.25 * time));\n uv2_3.x = (tmpvar_7 + (time / 32.0));\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_7;\n tmpvar_8.y = (tmpvar_5 * 2.5);\n uv3_2.x = tmpvar_8.x;\n uv3_2.y = (tmpvar_8.y + (0.08 * time));\n crisp_1 = ((texture (sampler_main, uv2_3).xyz + texture (sampler_main, uv3_2).xyz) + ((2.0 * \n ((texture (sampler_blur2, fract(uv2_3)).xyz * scale2) + bias2)\n ) + (2.0 * \n ((texture (sampler_blur2, fract(uv3_2)).xyz * scale2) + bias2)\n )));\n crisp_1 = ((3.5 * crisp_1) * rad);\n float tmpvar_9;\n tmpvar_9 = clamp ((1.0 - (200.0 * rad)), 0.0, 1.0);\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ((crisp_1 + (\n ((vec3(0.0, 0.0, 1.0) * uv.y) * pow ((1.0 - rad), 8.0))\n * tmpvar_9)) + (tmpvar_9 * texture (sampler_main, uv).xyz));\n ret = tmpvar_10.xyz;\n }"}