securityos/node_modules/butterchurn-presets/presets/converted/$$$ Royal - Mashup (273).json

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{"version":2,"baseVals":{"rating":4,"gammaadj":1,"decay":0.94,"echo_zoom":1.868,"echo_alpha":0.45,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"brighten":1,"darken":1,"solarize":1,"wave_a":4.1,"wave_scale":100,"wave_smoothing":0,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.681,"warpscale":2.953,"zoomexp":0.01,"zoom":0.9901,"warp":1.24699,"wave_r":0,"wave_g":0,"wave_x":0.489,"ob_size":0.005,"ob_a":1,"ib_size":0,"ib_r":1,"ib_g":0,"ib_b":0,"ib_a":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"q1 = aspectX;\nq2 = aspectY;\nw1 = asin(1)*0.7;\nw2 = asin(1)*1.3;\nq5 = sin(w1);\nq6 = cos(w1);\nq7 = sin(w2);\nq8 = cos(w2);\nw1 = asin(1)*0.7;\nw2 = asin(1)*1.3;\nq9 = sin(w1);\nq10 = cos(w1);\nq11 = sin(w2);\nq12 = cos(w2);\nzoom = 1;//0.999;\n//warp = 0;\n//wave_a = 0;\nq13 = oldq13 + 0.1*(bass*bass*bass_att*bass_att);\noldq13 = q13;","pixel_eqs_eel":"r = bass/4;\ncx1 = 0.5+sin(time*0.618)*0.2;\ncy1 = 0.5+cos(time*1.618)*0.2;\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\ndir = (bass)*(r*r-d*d)*0.3;\nx1 = if( above(d,r),0, sin(y-cy1)*dir);\ny1 = if( above(d,r),0, -sin(x-cx1)*dir);\n\n\ncx1 = 0.5+sin(time*2.618)*0.3;\ncy1 = 0.5+cos(time*3.14)*0.3;\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\ndir = -(mid)*(r*r-d*d)*0.3;\nx2 = if( above(d,r),0, sin(y-cy1)*dir);\ny2 = if( above(d,r),0, -sin(x-cx1)*dir);\n\ncx1 = 0.5+sin(-time*2.618)*0.4;\ncy1 = 0.5+cos(-time*1.14)*0.4;\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\ndir = -(treb)*(r*r-d*d)*0.3;\nx3 = if( above(d,r),0, sin(y-cy1)*dir);\ny3 = if( above(d,r),0, -sin(x-cx1)*dir);\n\n\ndx = x1+x2+x3;\ndy = y1+y2+y3;","warp":" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n ) * 0.6));\n ret_1 = (ret_1 * 0.9);\n ret_1 = (ret_1 + ((\n ((texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * \n (texsize_noise_lq.zw * 0.4)\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n * 12.0) * clamp (\n (treb_att - 1.0)\n , 0.0, 1.0)));\n vec3 tmpvar_3;\n tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.08, 0.08, 0.08));\n ret_1 = tmpvar_3;\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = tmpvar_3;\n ret = tmpvar_4.xyz;\n }","comp":"vec2 xlat_mutablers;\n shader_body { \n vec2 uv1_1;\n vec2 tmpvar_2;\n tmpvar_2 = ((uv - 0.5) * aspect.xy);\n xlat_mutablers.x = ((ang / 3.14) + q28);\n xlat_mutablers.y = ((0.1 / (0.05 + \n sqrt(dot (tmpvar_2, tmpvar_2))\n )) + (time * 0.5));\n vec2 tmpvar_3;\n tmpvar_3 = fract(xlat_mutablers);\n vec2 tmpvar_4;\n tmpvar_4.y = 0.0;\n tmpvar_4.x = texsize.z;\n vec2 tmpvar_5;\n tmpvar_5.x = 0.0;\n tmpvar_5.y = texsize.w;\n vec2 tmpvar_6;\n tmpvar_6.x = (texture (sampler_main, (tmpvar_3 - tmpvar_4)).xyz - texture (sampler_main, (tmpvar_3 + tmpvar_4)).xyz).x;\n tmpvar_6.y = (texture (sampler_main, (tmpvar_3 - tmpvar_5)).xyz - texture (sampler_main, (tmpvar_3 + tmpvar_5)).xyz).x;\n uv1_1 = ((0.3 * cos(\n (fract(xlat_mutablers) * 16.0)\n )) - (4.0 * tmpvar_6));\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = ((1.0 + bass_att) * ((3.2 * vec3(\n clamp ((0.04 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n )) * (0.6 - \n (texture (sampler_main, tmpvar_3).xyz + ((texture (sampler_blur1, tmpvar_3).xyz * scale1) + bias1))\n )));\n ret = tmpvar_7.xyz;\n }"}