securityos/node_modules/butterchurn-presets/presets/converted/$$$ Royal - Mashup (177).json

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{"version":2,"baseVals":{"rating":3,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"solarize":1,"wave_a":0.001,"warpanimspeed":0.037,"warpscale":0.015,"zoomexp":1.22019,"warp":0.033,"wave_r":0,"wave_g":0,"wave_b":0,"ob_size":0,"ob_a":1,"ib_size":0.09,"ib_r":0,"ib_g":0,"ib_b":0,"mv_r":0.8,"mv_a":0},"shapes":[{"baseVals":{"textured":1,"x":0.75,"y":0.75,"rad":0.7417,"tex_zoom":0.22746,"g":1,"b":1,"r2":1,"b2":1,"a2":0.1,"border_r":0,"border_g":0,"border_a":0,"enabled":0},"init_eqs_eel":"tex_saw = 0.4;","frame_eqs_eel":"ang = q1*0.2;\n\ntex_capture = above(q3,1);\ntex_zoom = 0.6;"},{"baseVals":{"enabled":1,"textured":1,"x":0.25,"y":0.75,"rad":4.44708,"tex_zoom":0.22746,"r":0,"a":0.1,"g2":0,"a2":0.2,"border_r":0,"border_g":0,"border_a":0},"init_eqs_eel":"tex_saw = 0.4;","frame_eqs_eel":"ang = q1*0.2;\n//x = 0.5 + 0.2*sin(q2);\n//y = 0.5 + (0.3*sin(q2));\n\ntex_capture = above(q3,1);\ntex_zoom = 0.6;"},{"baseVals":{"textured":1,"rad":6.621,"tex_zoom":0.22746,"g":1,"b":1,"a":0.2,"r2":1,"b2":1,"border_r":0,"border_g":0,"border_a":0,"enabled":0},"init_eqs_eel":"tex_saw = 0.4;","frame_eqs_eel":"ang = q1*0.2;\n//x = 0.5 + 0.2*sin(q2);\n//y = 0.5 + (0.3*sin(q2));\n\ntex_capture = above(q3,2);\ntex_zoom = 0.6;"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"thick":1,"smoothing":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"//q1 = state;\n//q2 = basstime;\n\nq1 = 0;\nspeed = bass_att*0.8;\nv = sample*1000000 + value2*bass*0.1;\n\n//state 0 elipse\nxs = xs + sin(v)*speed*atan(v*1.51);\nys = ys + sin(v)*speed*atan((v*10));\n\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*0.2 + xs);\ny = 0.5 + 0.5*sin(ys*0.12)*cos(time*0.1 + xs);\n\nx = x*0.8 + 0.1;\ny = y*0.8 + 0.1;\n\nr = 0.5 + 0.5*sin(time*1.22) + 0.1;\ng = 0.4 + 0.4*sin(time*1.307 + 2*y);\nb = 0.4 + 0.4*sin(time*1.959 + x*2);\n\nxs = if(above(xs,1000),0 ,xs);\nys = if(above(ys,1000),0 ,ys);"},{"baseVals":{"enabled":1,"thick":1,"smoothing":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"//q1 = state;\n//q2 = basstime;\n\nq1 = 0;\nspeed = bass_att*0.8;\nv = sample*1000000 + value2*bass*0.1;\n\n//state 0 elipse\nxs = xs + sin(v)*speed*atan(v*1.51);\nys = ys + sin(v)*speed*atan((v*10));\n\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*0.2 + xs);\ny = 0.5 + 0.5*sin(ys*0.14)*cos(time*0.1 + xs);\n\nx = x*0.8 + 0.1;\ny = y*0.8 + 0.1;\nx = x*0.6 + 0.2;\ny = y*0.6 + 0.2;\n\nr = 0.5 + 0.5*sin(time*1.322) + 0.1;\ng = 0.4 + 0.4*sin(time*1.5407 + 2*y);\nb = 0.4 + 0.4*sin(time*1.759 + x*2);\n\nxs = if(above(xs,1000),0 ,xs);\nys = if(above(ys,1000),0 ,ys);"},{"baseVals":{"enabled":1,"thick":1,"smoothing":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"//q1 = state;\n//q2 = basstime;\n\nq1 = 0;\nspeed = bass_att*0.8;\nv = sample*1000000 + value2*bass*0.1;\n\n//state 0 elipse\nxs = xs + sin(v)*speed*atan(v*1.51);\nys = ys + sin(v)*speed*atan((v*10));\n\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*0.2 + xs);\ny = 0.5 + 0.5*sin(ys*0.14)*cos(time*0.1 + xs);\n\nx = x*0.8 + 0.1;\ny = y*0.8 + 0.1;\nx = x*0.25 + 0.375;\ny = y*0.25 + 0.375;\n\nr = 0.5 + 0.5*sin(time*1.622) + 0.1;\ng = 0.4 + 0.4*sin(time*1.2407 + 2*y);\nb = 0.4 + 0.4*sin(time*1.359 + x*2);\n\nxs = if(above(xs,1000),0 ,xs);\nys = if(above(ys,1000),0 ,ys);"},{"baseVals":{"thick":1,"additive":1,"smoothing":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"//q1 = state;\n//q2 = basstime;\n\nq1 = 0;\nspeed = bass_att*0.8;\nv = sample*10000 + value2*bass*0.1;\n\n//state 0 elipse\nxs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);\nys = ys + (equal(0,q1))*sin(v*1)*speed;\n\n\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);\ny = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);\n\nx = -x*0.6 + 1;\ny = y*0.9 + 0.05 + bass*0.08;\ny = y*0.8;\n\nr = 0.5 + 0.5*sin(time*1.789) + 0.1;\ng = 0.4 + 0.4*sin(time*1.478);\nb = 0.4 + 0.4*sin(time*1.125);\n\nxs = if(above(xs,1000),0 ,xs);\nys = if(above(ys,1000),0 ,ys);"}],"init_eqs_eel":"mv_x=64;mv_y=48;\nnut=0;\nstp=0;stq=0;\nrtp=0;rtq=0;\nwvr=0;\ndecay=0;\ndcsp=0","frame_eqs_eel":"decay=1;\nzoom=0.95+.075*max(treb_att,bass_att);\n\nwarp = 0;\n\nvol=(bass_att+mid_att+treb_att)*0.25;\nvol=vol*vol;\nmtime=mtime+vol*0.1;\n\nq1=mtime*0.4-.05*time;","pixel_eqs_eel":"","warp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (vec2(1.0, 0.0) * texsize.z);\n vec2 tmpvar_3;\n tmpvar_3 = (vec2(0.0, 1.0) * texsize.z);\n ret_1 = (((\n (texture (sampler_main, (uv + tmpvar_2)).xyz + texture (sampler_main, (uv + tmpvar_2)).xyz)\n * 0.5) + (\n (texture (sampler_main, (uv + tmpvar_3)).xyz + texture (sampler_main, (uv + tmpvar_3)).xyz)\n * 0.5)) - texture (sampler_main, ((\n (uv - 0.5)\n * 0.9) + 0.5)).xyz);\n ret_1 = (ret_1 - 0.4);\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = ret_1;\n ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 4.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.y;\n tmpvar_5.y = tmpvar_4.y;\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_3.z;\n tmpvar_6.y = tmpvar_4.z;\n vec2 tmpvar_7;\n tmpvar_7 = ((uv - (tmpvar_5 * 0.1)) + (tmpvar_6 * 0.06));\n vec4 tmpvar_8;\n tmpvar_8 = texture (sampler_main, uv);\n ret_1 = (((\n ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2)\n .x * \n clamp ((1.0 - tmpvar_8.y), 0.0, 1.0)\n ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\n ret_1 = (mix (ret_1, (\n pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\n * 1.4), vec3((\n (texture (sampler_main, tmpvar_7).x * 0.8)\n + \n ((texture (sampler_blur1, tmpvar_7).xyz * scale1) + bias1)\n .x))) * clamp ((1.0 - \n (((texture (sampler_blur1, uv).xyz * scale1) + bias1).z * 4.0)\n ), 0.0, 1.0));\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_3.z;\n tmpvar_9.y = tmpvar_4.z;\n vec3 tmpvar_10;\n vec3 tmpvar_11;\n tmpvar_11 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\n tmpvar_10 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\n (tmpvar_11 * texture (sampler_main, clamp ((uv - (tmpvar_9 * 2.0)), 0.0, 1.0)).y)\n * 1.2)), (tmpvar_11.zxy * 1.8), tmpvar_8.zzz);\n ret_1 = tmpvar_10;\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = tmpvar_10;\n ret = tmpvar_12.xyz;\n }"}