414 lines
255 KiB
JavaScript
414 lines
255 KiB
JavaScript
(function webpackUniversalModuleDefinition(root, factory) {
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if(typeof exports === 'object' && typeof module === 'object')
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module.exports = factory();
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else if(typeof define === 'function' && define.amd)
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define("minimal", [], factory);
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else if(typeof exports === 'object')
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exports["minimal"] = factory();
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else
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root["minimal"] = factory();
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})(self, function() {
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return /******/ (() => { // webpackBootstrap
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/******/ "use strict";
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/******/ var __webpack_modules__ = ({
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/***/ "./minimal.js":
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/*!********************!*\
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!*** ./minimal.js ***!
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\********************/
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/***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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__webpack_require__.r(__webpack_exports__);
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/* harmony export */ __webpack_require__.d(__webpack_exports__, {
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/* harmony export */ "default": () => __WEBPACK_DEFAULT_EXPORT__
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/* harmony export */ });
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/* eslint-disable max-len */
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var presets = {};
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presets["_Aderrasi - Wanderer in Curved Space - mash0000 - faclempt kibitzing meshuggana schmaltz (Geiss color mix)"] = __webpack_require__(/*! ./presets/converted/_Aderrasi - Wanderer in Curved Space - mash0000 - faclempt kibitzing meshuggana schmaltz (Geiss color mix).json */ "./presets/converted/_Aderrasi - Wanderer in Curved Space - mash0000 - faclempt kibitzing meshuggana schmaltz (Geiss color mix).json");
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presets["_Mig_085"] = __webpack_require__(/*! ./presets/converted/_Mig_085.json */ "./presets/converted/_Mig_085.json");
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presets["$$$ Royal - Mashup (197)"] = __webpack_require__(/*! ./presets/converted/$$$ Royal - Mashup (197).json */ "./presets/converted/$$$ Royal - Mashup (197).json");
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presets["$$$ Royal - Mashup (431)"] = __webpack_require__(/*! ./presets/converted/$$$ Royal - Mashup (431).json */ "./presets/converted/$$$ Royal - Mashup (431).json");
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presets["An AdamFX n Martin Infusion 2 flexi - Why The Sky Looks Diffrent Today - AdamFx n Martin Infusion - Tack Tile Disfunction B"] = __webpack_require__(/*! ./presets/converted/An AdamFX n Martin Infusion 2 flexi - Why The Sky Looks Diffrent Today - AdamFx n Martin Infusion - Tack Tile Disfunction B.json */ "./presets/converted/An AdamFX n Martin Infusion 2 flexi - Why The Sky Looks Diffrent Today - AdamFx n Martin Infusion - Tack Tile Disfunction B.json");
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presets["Flexi - alien fish pond"] = __webpack_require__(/*! ./presets/converted/Flexi - alien fish pond.json */ "./presets/converted/Flexi - alien fish pond.json");
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presets["flexi - bouncing balls [double mindblob neon mix]"] = __webpack_require__(/*! ./presets/converted/flexi - bouncing balls [double mindblob neon mix].json */ "./presets/converted/flexi - bouncing balls [double mindblob neon mix].json");
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presets["Flexi - mindblob [shiny mix]"] = __webpack_require__(/*! ./presets/converted/Flexi - mindblob [shiny mix].json */ "./presets/converted/Flexi - mindblob [shiny mix].json");
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presets["Flexi, fishbrain, Geiss + Martin - tokamak witchery"] = __webpack_require__(/*! ./presets/converted/Flexi, fishbrain, Geiss + Martin - tokamak witchery.json */ "./presets/converted/Flexi, fishbrain, Geiss + Martin - tokamak witchery.json");
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presets["Flexi, martin + geiss - dedicated to the sherwin maxawow"] = __webpack_require__(/*! ./presets/converted/Flexi, martin + geiss - dedicated to the sherwin maxawow.json */ "./presets/converted/Flexi, martin + geiss - dedicated to the sherwin maxawow.json");
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presets["Geiss - Cauldron - painterly 2 (saturation remix)"] = __webpack_require__(/*! ./presets/converted/Geiss - Cauldron - painterly 2 (saturation remix).json */ "./presets/converted/Geiss - Cauldron - painterly 2 (saturation remix).json");
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presets["Geiss - Reaction Diffusion 2"] = __webpack_require__(/*! ./presets/converted/Geiss - Reaction Diffusion 2.json */ "./presets/converted/Geiss - Reaction Diffusion 2.json");
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presets["Geiss - Thumb Drum"] = __webpack_require__(/*! ./presets/converted/Geiss - Thumb Drum.json */ "./presets/converted/Geiss - Thumb Drum.json");
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presets["Halfbreak - Funny Madness"] = __webpack_require__(/*! ./presets/converted/Halfbreak - Funny Madness.json */ "./presets/converted/Halfbreak - Funny Madness.json");
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presets["Martin - acid wiring"] = __webpack_require__(/*! ./presets/converted/Martin - acid wiring.json */ "./presets/converted/Martin - acid wiring.json");
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presets["martin - chain breaker"] = __webpack_require__(/*! ./presets/converted/martin - chain breaker.json */ "./presets/converted/martin - chain breaker.json");
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presets["martin - extreme heat"] = __webpack_require__(/*! ./presets/converted/martin - extreme heat.json */ "./presets/converted/martin - extreme heat.json");
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presets["martin - mandelbox explorer - high speed demo version"] = __webpack_require__(/*! ./presets/converted/martin - mandelbox explorer - high speed demo version.json */ "./presets/converted/martin - mandelbox explorer - high speed demo version.json");
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presets["martin - reflections on black tiles"] = __webpack_require__(/*! ./presets/converted/martin - reflections on black tiles.json */ "./presets/converted/martin - reflections on black tiles.json");
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presets["martin - witchcraft reloaded"] = __webpack_require__(/*! ./presets/converted/martin - witchcraft reloaded.json */ "./presets/converted/martin - witchcraft reloaded.json");
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presets["martin [shadow harlequins shape code] - fata morgana"] = __webpack_require__(/*! ./presets/converted/martin [shadow harlequins shape code] - fata morgana.json */ "./presets/converted/martin [shadow harlequins shape code] - fata morgana.json");
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presets["Milk Artist At our Best - FED - SlowFast Ft AdamFX n Martin - HD CosmoFX"] = __webpack_require__(/*! ./presets/converted/Milk Artist At our Best - FED - SlowFast Ft AdamFX n Martin - HD CosmoFX.json */ "./presets/converted/Milk Artist At our Best - FED - SlowFast Ft AdamFX n Martin - HD CosmoFX.json");
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presets["MilkDrop2077.R002"] = __webpack_require__(/*! ./presets/converted/MilkDrop2077.R002.json */ "./presets/converted/MilkDrop2077.R002.json");
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presets["ShadowHarlequin - LovelyShinySquares [ liquid starburst rmx ] - unchained + rovaster - luckless - martin - starfield sector"] = __webpack_require__(/*! ./presets/converted/ShadowHarlequin - LovelyShinySquares [ liquid starburst rmx ] - unchained + rovaster - luckless - martin - starfield sector.json */ "./presets/converted/ShadowHarlequin - LovelyShinySquares [ liquid starburst rmx ] - unchained + rovaster - luckless - martin - starfield sector.json");
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presets["shifter - liquid circuitry - conjugoth"] = __webpack_require__(/*! ./presets/converted/shifter - liquid circuitry - conjugoth.json */ "./presets/converted/shifter - liquid circuitry - conjugoth.json");
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presets["suksma - uninitialized variabowl (hydroponic chronic)"] = __webpack_require__(/*! ./presets/converted/suksma - uninitialized variabowl (hydroponic chronic).json */ "./presets/converted/suksma - uninitialized variabowl (hydroponic chronic).json");
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presets["Unchained - Rewop"] = __webpack_require__(/*! ./presets/converted/Unchained - Rewop.json */ "./presets/converted/Unchained - Rewop.json");
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presets["yin - 191 - Temporal singularities"] = __webpack_require__(/*! ./presets/converted/yin - 191 - Temporal singularities.json */ "./presets/converted/yin - 191 - Temporal singularities.json");
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presets["Zylot - Paint Spill (Music Reactive Paint Mix)"] = __webpack_require__(/*! ./presets/converted/Zylot - Paint Spill (Music Reactive Paint Mix).json */ "./presets/converted/Zylot - Paint Spill (Music Reactive Paint Mix).json");
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/* eslint-enable max-len */
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/* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = (presets);
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/***/ }),
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/***/ "./presets/converted/$$$ Royal - Mashup (197).json":
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/*!*********************************************************!*\
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!*** ./presets/converted/$$$ Royal - Mashup (197).json ***!
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\*********************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wrap\":0,\"darken_center\":1,\"solarize\":1,\"wave_a\":0.001,\"zoom\":0.97,\"rot\":-6.27999,\"warp\":0.00052,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"mv_r\":0.8,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"textured\":1,\"x\":0.75,\"y\":0.75,\"rad\":0.7417,\"tex_zoom\":0.22746,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":0.1,\"border_r\":0,\"border_g\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"tex_saw = 0.4;\",\"frame_eqs_eel\":\"ang = q1*0.2;\\n\\ntex_capture = above(q3,1);\\ntex_zoom = 0.6;\"},{\"baseVals\":{\"enabled\":1,\"textured\":1,\"x\":0.25,\"y\":0.75,\"rad\":4.44708,\"tex_zoom\":0.22746,\"r\":0,\"a\":0.1,\"g2\":0,\"a2\":0.2,\"border_r\":0,\"border_g\":0,\"border_a\":0},\"init_eqs_eel\":\"tex_saw = 0.4;\",\"frame_eqs_eel\":\"ang = q1*0.2;\\n//x = 0.5 + 0.2*sin(q2);\\n//y = 0.5 + (0.3*sin(q2));\\n\\ntex_capture = above(q3,1);\\ntex_zoom = 0.6;\"},{\"baseVals\":{\"textured\":1,\"rad\":6.621,\"tex_zoom\":0.22746,\"g\":1,\"b\":1,\"a\":0.2,\"r2\":1,\"b2\":1,\"border_r\":0,\"border_g\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"tex_saw = 0.4;\",\"frame_eqs_eel\":\"ang = q1*0.2;\\n//x = 0.5 + 0.2*sin(q2);\\n//y = 0.5 + (0.3*sin(q2));\\n\\ntex_capture = above(q3,2);\\ntex_zoom = 0.6;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1,\"smoothing\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"//q1 = state;\\n//q2 = basstime;\\n\\nq1 = 0;\\nspeed = bass_att*0.8;\\nv = sample*1000000 + value2*bass*0.1;\\n\\n//state 0 elipse\\nxs = xs + sin(v)*speed*atan(v*1.51);\\nys = ys + sin(v)*speed*atan((v*10));\\n\\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*0.2 + xs);\\ny = 0.5 + 0.5*sin(ys*0.12)*cos(time*0.1 + xs);\\n\\nx = x*0.8 + 0.1;\\ny = y*0.8 + 0.1;\\n\\nr = 0.5 + 0.5*sin(time*1.22) + 0.1;\\ng = 0.4 + 0.4*sin(time*1.307 + 2*y);\\nb = 0.4 + 0.4*sin(time*1.959 + x*2);\\n\\nxs = if(above(xs,1000),0 ,xs);\\nys = if(above(ys,1000),0 ,ys);\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"smoothing\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"//q1 = state;\\n//q2 = basstime;\\n\\nq1 = 0;\\nspeed = bass_att*0.8;\\nv = sample*1000000 + value2*bass*0.1;\\n\\n//state 0 elipse\\nxs = xs + sin(v)*speed*atan(v*1.51);\\nys = ys + sin(v)*speed*atan((v*10));\\n\\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*0.2 + xs);\\ny = 0.5 + 0.5*sin(ys*0.14)*cos(time*0.1 + xs);\\n\\nx = x*0.8 + 0.1;\\ny = y*0.8 + 0.1;\\nx = x*0.6 + 0.2;\\ny = y*0.6 + 0.2;\\n\\nr = 0.5 + 0.5*sin(time*1.322) + 0.1;\\ng = 0.4 + 0.4*sin(time*1.5407 + 2*y);\\nb = 0.4 + 0.4*sin(time*1.759 + x*2);\\n\\nxs = if(above(xs,1000),0 ,xs);\\nys = if(above(ys,1000),0 ,ys);\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"smoothing\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"//q1 = state;\\n//q2 = basstime;\\n\\nq1 = 0;\\nspeed = bass_att*0.8;\\nv = sample*1000000 + value2*bass*0.1;\\n\\n//state 0 elipse\\nxs = xs + sin(v)*speed*atan(v*1.51);\\nys = ys + sin(v)*speed*atan((v*10));\\n\\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*0.2 + xs);\\ny = 0.5 + 0.5*sin(ys*0.14)*cos(time*0.1 + xs);\\n\\nx = x*0.8 + 0.1;\\ny = y*0.8 + 0.1;\\nx = x*0.25 + 0.375;\\ny = y*0.25 + 0.375;\\n\\nr = 0.5 + 0.5*sin(time*1.622) + 0.1;\\ng = 0.4 + 0.4*sin(time*1.2407 + 2*y);\\nb = 0.4 + 0.4*sin(time*1.359 + x*2);\\n\\nxs = if(above(xs,1000),0 ,xs);\\nys = if(above(ys,1000),0 ,ys);\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"//q1 = state;\\n//q2 = basstime;\\n\\nq1 = 0;\\nspeed = bass_att*0.8;\\nv = sample*10000 + value2*bass*0.1;\\n\\n//state 0 elipse\\nxs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);\\nys = ys + (equal(0,q1))*sin(v*1)*speed;\\n\\n\\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);\\ny = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);\\n\\nx = -x*0.6 + 1;\\ny = y*0.9 + 0.05 + bass*0.08;\\ny = y*0.8;\\n\\nr = 0.5 + 0.5*sin(time*1.789) + 0.1;\\ng = 0.4 + 0.4*sin(time*1.478);\\nb = 0.4 + 0.4*sin(time*1.125);\\n\\nxs = if(above(xs,1000),0 ,xs);\\nys = if(above(ys,1000),0 ,ys);\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"basstime = basstime + bass*0.03;\\nq1 = basstime*4;\\n\\n//start in most active range\\nbasstime = if(below(basstime,1000),1000,basstime);\\n//basstime = if(above(basstime,495),450,basstime);\\n\\nbasstime = basstime + bass_att*0.03;\\nvol = pow(bass+mid+treb,2);\\nbasssum = vol;\\n\\nstickybit = time%2;\\n\\n//avg vol\\n//buffer 1\\nvolAvg = volAvg + vol*equal(stickybit,1);\\n//number of samples 1 or framerate\\nsample1 = sample1 + equal(stickybit,1);\\n//buffer 2\\nvolAvg2 = volAvg2 + vol*equal(stickybit,0);\\n//number of samples 2\\nsample2 = sample2 + equal(stickybit,0);\\n\\n//transision\\nedge = bnot(equal(bit2,stickybit));\\n\\nvolAvg = volAvg - volAvg*edge*stickybit;\\nvolAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);\\n\\nsample1 = sample1 - sample1*edge*stickybit;\\nsample2 = sample2 - sample2*edge*equal(stickybit,0);\\n\\n//test vol against avg buffer lvl\\ndiff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);\\ndiff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);\\n\\nq3 = diff;\\n\\nbit2 = time%2;\\n\\ndifftime = difftime + diff*0.03;\\nq2 = difftime;\\n\\n//fix a strange error\\ndifftime = if(above(difftime,2000),0, difftime);\\n\\nmonitor = abs(cos(time))*3.14;\\n\\n\\nmv_a = above(diff,10);\",\"pixel_eqs_eel\":\"zoom = 1 + 0.05*q3*rad;\\n\\ndecay_r = 0.2*rad*sin(q2*0.35) + 0.85 + 0.1*sin(q2);\\ndecay_g = 0.2*rad*sin(q2*0.5) + 0.85 + 0.1*sin(0.7*q2);\\ndecay_b = 0.2*rad*sin(q2*0.4) + 0.85 + 0.1*sin(0.8*q2);\\n\\nrot = 0;\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (vec2(1.0, 0.0) * texsize.z);\\n vec2 tmpvar_3;\\n tmpvar_3 = (vec2(0.0, 1.0) * texsize.z);\\n ret_1 = (((\\n (texture (sampler_main, (uv + tmpvar_2)).xyz + texture (sampler_main, (uv + tmpvar_2)).xyz)\\n * 0.5) + (\\n (texture (sampler_main, (uv + tmpvar_3)).xyz + texture (sampler_main, (uv + tmpvar_3)).xyz)\\n * 0.5)) - texture (sampler_main, ((\\n (uv - 0.5)\\n * 0.9) + 0.5)).xyz);\\n ret_1 = (ret_1 - 0.4);\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = ret_1;\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = ((0.5 - uv) + 0.5);\\n ret_1 = (mix (texture (sampler_main, uv).xyz, texture (sampler_main, tmpvar_2).xyz, vec3(0.5, 0.5, 0.5)) * 2.0);\\n ret_1 = (((\\n ((texture (sampler_blur3, uv).xyz * scale3) + bias3)\\n * 2.0) + (\\n ((texture (sampler_blur3, tmpvar_2).xyz * scale3) + bias3)\\n * 2.0)) + ret_1);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ret_1;\\n ret = tmpvar_3.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/$$$ Royal - Mashup (431).json":
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/*!*********************************************************!*\
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!*** ./presets/converted/$$$ Royal - Mashup (431).json ***!
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\*********************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":2,\"gammaadj\":1,\"wave_mode\":7,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wave_a\":0.001,\"wave_scale\":0.958,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":30.965,\"warpscale\":2.572,\"zoom\":1.00901,\"warp\":0.00054,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"mv_x\":25.6,\"mv_y\":9.6,\"mv_l\":0,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"textured\":1,\"x\":0.09,\"y\":0.9,\"rad\":0.22437,\"tex_zoom\":1.76002,\"r2\":1,\"g2\":0,\"a2\":0.6,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":6.19589,\"r\":0,\"g\":0.55,\"b\":0.5,\"g2\":0.4,\"b2\":0.4,\"a2\":0.07,\"border_r\":0.3,\"border_g\":0.7,\"border_b\":0.8,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":44,\"additive\":1,\"x\":0.503,\"rad\":0.03886,\"tex_zoom\":0.60986,\"g\":0.1,\"a\":0.9,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"rad\":0.01,\"tex_zoom\":0.49981,\"r\":0,\"g2\":0,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"samples\":282,\"sep\":20,\"usedots\":1,\"thick\":1,\"additive\":1,\"scaling\":3.91581,\"smoothing\":0.1,\"r\":0.2,\"g\":0.3,\"a\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = 0.85 + 0.25*sin(0.437*time+1);\\nwave_g = 0.85 + 0.25*sin(0.544*time+2);\\nwave_b = 0.85 + 0.25*sin(0.751*time+3);\\nrot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\\ncx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\ncy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\ndx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\\ndy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );\\ndecay = decay - 0.01*equal(frame%6,0);\\ndx = dx + dx_residual;\\ndy = dy + dy_residual;\\nbass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);\\ndx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;\\ndy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;\\nwave_x = wave_x - dx_residual*7;\\nwave_y = wave_y - dy_residual*7;\\nwave_mystery = time*0.03;\\n\\n//zoom = zoom + 0.005*( 0.60*sin(0.1934*time+3) + 0.40*sin(0.307*time+9) );\\n//zoom = zoom + max(0,bass_att-1.1)*0.2;\\n//warp = warp + max(0,treb_att-1.1)*1.0;\\n\\n// this is a great way to respond to beats:\\n// once you get one, let it decay at a constant rate!!\\nrg = max(rg*0.77, 0.02 + 0.5*min(2,max(0,mid_att-1)*1.3));\\nq9 = rg;\\n\\nzoom = zoom + q9*0.1;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = texture (sampler_main, uv).xyz;\\n ret_1 = (ret_1 + ((ret_1 - \\n ((((\\n (texture (sampler_blur1, uv).xyz * scale1)\\n + bias1) * 0.3) + ((\\n (texture (sampler_blur2, uv).xyz * scale2)\\n + bias2) * 0.4)) + (((texture (sampler_blur3, uv).xyz * scale3) + bias3) * 0.3))\\n ) * 0.3));\\n ret_1 = (ret_1 * 0.9);\\n ret_1 = (ret_1 + ((\\n ((texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * \\n (texsize_noise_lq.zw * 0.4)\\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\\n * 122.0) * (\\n (clamp ((treb_att - 1.0), 0.0, 1.0) * 0.4)\\n + 0.3)));\\n ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ret_1;\\n ret = tmpvar_2.xyz;\\n }\",\"comp\":\"vec2 xlat_mutabledz;\\nvec3 xlat_mutableret1;\\nvec2 xlat_mutableuv3;\\n shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1.y = 0.0;\\n tmpvar_1.x = texsize.z;\\n vec2 tmpvar_2;\\n tmpvar_2.x = 0.0;\\n tmpvar_2.y = texsize.w;\\n vec2 uv_3;\\n float inten_4;\\n float dist_5;\\n vec2 uv1_6;\\n vec3 ret_7;\\n vec2 tmpvar_8;\\n tmpvar_8 = ((uv - 0.5) * aspect.xy);\\n float tmpvar_9;\\n tmpvar_9 = (time / 18.0);\\n dist_5 = (1.0 - fract((0.25 + tmpvar_9)));\\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\\n uv_3 = (tmpvar_8 * aspect.yx);\\n xlat_mutableuv3 = (vec2(0.51, 0.55) + (uv_3 * dist_5));\\n xlat_mutabledz.x = (inten_4 * ((2.0 * \\n dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29))\\n ) - (2.0 * \\n dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29))\\n )));\\n xlat_mutabledz.y = (inten_4 * ((2.0 * \\n dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29))\\n ) - (2.0 * \\n dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29))\\n )));\\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\\n dist_5 = (1.0 - fract((0.5 + tmpvar_9)));\\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\\n uv_3 = (tmpvar_8 * aspect.yx);\\n xlat_mutableuv3 = (vec2(0.49, 0.55) + (uv_3 * dist_5));\\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\\n - \\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\\n )));\\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\\n - \\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\\n )));\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\\n dist_5 = (1.0 - fract((0.75 + tmpvar_9)));\\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\\n uv_3 = (tmpvar_8 * aspect.yx);\\n xlat_mutableuv3 = (vec2(0.51, 0.55) + (uv_3 * dist_5));\\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\\n - \\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\\n )));\\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\\n - \\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\\n )));\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\\n dist_5 = (1.0 - fract((1.0 + tmpvar_9)));\\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\\n uv_3 = (tmpvar_8 * aspect.yx);\\n xlat_mutableuv3 = (vec2(0.49, 0.55) + (uv_3 * dist_5));\\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\\n - \\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\\n )));\\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\\n - \\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\\n )));\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\\n xlat_mutabledz = (xlat_mutabledz * (0.5 + rand_preset.z));\\n vec2 tmpvar_10;\\n tmpvar_10 = (2.0 * (rand_preset.xy - 0.5));\\n uv1_6 = (4.0 * tmpvar_8);\\n vec2 tmpvar_11;\\n tmpvar_11 = sin(((uv1_6 + xlat_mutabledz) + tmpvar_10));\\n vec2 tmpvar_12;\\n tmpvar_12 = sin(((uv1_6 + \\n (xlat_mutabledz * 1.4)\\n ) + tmpvar_10));\\n vec2 tmpvar_13;\\n tmpvar_13 = sin(((uv1_6 + \\n (xlat_mutabledz * 1.8)\\n ) + tmpvar_10));\\n vec3 tmpvar_14;\\n tmpvar_14.x = inversesqrt(dot (tmpvar_11, tmpvar_11));\\n tmpvar_14.y = inversesqrt(dot (tmpvar_12, tmpvar_12));\\n tmpvar_14.z = inversesqrt(dot (tmpvar_13, tmpvar_13));\\n ret_7 = (((\\n (tmpvar_14 * ((vec3(0.01, 0.01, 0.01) * (1.0 + \\n (rand_preset.xyz / 2.0)\\n )) * (0.5 + rand_preset.y)))\\n * \\n ((((rand_preset.x - 0.5) * 4.0) * xlat_mutableret1) + (8.0 * (1.0 + rand_preset)).xyz)\\n ) - (xlat_mutableret1.x * 0.5)) + ((xlat_mutableret1.y + xlat_mutableret1.z) / 3.0));\\n ret_7 = (ret_7 - ((slow_roam_sin.wzy * roam_cos.zxy) * 0.4));\\n ret_7 = (ret_7 * (1.0 + ret_7));\\n vec4 tmpvar_15;\\n tmpvar_15.w = 1.0;\\n tmpvar_15.xyz = ret_7;\\n ret = tmpvar_15.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/An AdamFX n Martin Infusion 2 flexi - Why The Sky Looks Diffrent Today - AdamFx n Martin Infusion - Tack Tile Disfunction B.json":
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/*!************************************************************************************************************************************************************!*\
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!*** ./presets/converted/An AdamFX n Martin Infusion 2 flexi - Why The Sky Looks Diffrent Today - AdamFx n Martin Infusion - Tack Tile Disfunction B.json ***!
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\************************************************************************************************************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_alpha\":0.5,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_a\":0.009,\"wave_scale\":2.713,\"wave_smoothing\":0,\"modwavealphastart\":1.2,\"modwavealphaend\":1.2,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.44,\"wave_g\":0.4,\"ob_size\":0.015,\"ob_b\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":3,\"additive\":1,\"num_inst\":175,\"rad\":0.20065,\"ang\":0.75398,\"tex_ang\":3.14159,\"tex_zoom\":0.99979,\"r\":0,\"g2\":0,\"border_r\":0.01,\"border_g\":0,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//lorenz-attractor calc\\nxx1 = if(equal(instance,0),q11,xx1);\\nyy1 = if(equal(instance,0),q12,yy1);\\nzz1 = if(equal(instance,0),q13,zz1);\\n\\ndx1 = q14*(yy1-xx1);\\ndy1 = xx1*(q15-zz1)-yy1;\\ndz1 = xx1*yy1-q16*zz1;\\ndd = sqrt(dx1*dx1+dy1*dy1+dz1*dz1);\\nxx1 = xx1 + q17*dx1/dd;\\nyy1 = yy1 + q17*dy1/dd;\\nzz1 = zz1 + q17*dz1/dd;\\n\\n\\n// 3D object model coordinates\\nmy_x = xx1*0.1;\\nmy_y = yy1*0.1;\\nmy_z = zz1*0.1 - 3;\\n\\n\\nd = 4.75; // camera distance\\nzoom = .55+0.25*sin(.5*q32);\\n\\n// solid angles\\nw1 = q3;\\nw2 = q4;\\nw3 = q5;\\n\\n// 3D rotation\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\nl = sqrt(x3*x3 + y3*y3);\\nw = atan2(x3,y3);\\np = tan(asin(1) + atan2(d+z3,l));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nmy_x = zoom*sin(w)*p;\\nmy_y = zoom*cos(w)*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nrad = rad/d;\\nang = ang-instance/num_inst*asin(1)*8;\"},{\"baseVals\":{\"sides\":12,\"additive\":1,\"num_inst\":512,\"y\":0.55,\"rad\":0.0986,\"tex_zoom\":0.7874,\"r\":0.2,\"g\":0.03,\"b\":0.55,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"started = 0;\\nt1 = 0.412; //seeds for pseudo random generator\\nt2 = 0.4563;\\nt3 = 0.6452;\\nt4 = 0.2565;\",\"frame_eqs_eel\":\"rnd1 = if(equal(instance,0),t1,rnd1);\\nrnd2 = if(equal(instance,0),t2,rnd2);\\nrnd3 = if(equal(instance,0),t3,rnd3);\\nrnd4 = if(equal(instance,0),t4,rnd4);\\nrnd1 = 4*rnd1*(1-rnd1);\\nrnd2 = 4*rnd2*(1-rnd2);\\nrnd3 = 4*rnd3*(1-rnd3);\\nrnd4 = 4*rnd4*(1-rnd4);\\nt = .6;\\nt = (rnd1+time*t) - int(rnd1+time*t);\\nt = t + rnd2*0.1;\\nwh = rnd4*asin(1)*4;\\nwv = 0.25 + rnd3*0.1;\\n\\nd = 6; // makes the perspective impact\\nzoom = 1;\\nl = 1;\\n\\n// Kardan angles\\n\\nw1 = q3; // first rotation: clockwise in the desktop pane\\nw2 = q4; // rotation around vertical axis\\nw3 = q5; // rotation around horizontal axis\\n\\n\\n// definition of the 3D shape\\n\\ni = instance;\\n\\nmy_x = t *(cos(wh)*sin(wv)*l)*2;\\nmy_z = -(-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*2;\\nmy_y = t*(sin(wh)*sin(wv)*l)*2;\\n\\n\\n\\n// 3D rotations\\n\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\np = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nrad = rad/d;\\nmy_x = zoom*sin(atan2(x3,y3))*p;\\nmy_y = zoom*cos(atan2(x3,y3))*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\"},{\"baseVals\":{\"sides\":12,\"additive\":1,\"num_inst\":512,\"y\":0.55,\"rad\":0.2667,\"tex_zoom\":0.7874,\"r\":0,\"g\":0.1,\"b\":0.55,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"started = 0;\\nt1 = 0.412; //seeds for pseudo random generator\\nt2 = 0.4563;\\nt3 = 0.6452;\\nt4 = 0.2565;\",\"frame_eqs_eel\":\"rnd1 = if(equal(instance,0),t1,rnd1);\\nrnd2 = if(equal(instance,0),t2,rnd2);\\nrnd3 = if(equal(instance,0),t3,rnd3);\\nrnd4 = if(equal(instance,0),t4,rnd4);\\nrnd1 = 4*rnd1*(1-rnd1);\\nrnd2 = 4*rnd2*(1-rnd2);\\nrnd3 = 4*rnd3*(1-rnd3);\\nrnd4 = 4*rnd4*(1-rnd4);\\nt = .6;\\nt = (rnd1+time*t) - int(rnd1+time*t);\\nt = t + rnd2*0.1;\\nwh = rnd4*asin(1)*4;\\nwv = 0.25 + rnd3*0.1;\\n\\nd = 6; // makes the perspective impact\\nzoom = 1;\\nl = 1;\\n\\n// Kardan angles\\n\\nw1 = q3; // first rotation: clockwise in the desktop pane\\nw2 = q4; // rotation around vertical axis\\nw3 = q5; // rotation around horizontal axis\\n\\n\\n// definition of the 3D shape\\n\\ni = instance;\\n\\nmy_x = t *(cos(wh)*sin(wv)*l)*4;\\nmy_z = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*4;\\nmy_y = t*(sin(wh)*sin(wv)*l)*4;\\n\\n\\n// 3D rotations\\n\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\np = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nrad = rad/d;\\nmy_x = zoom*sin(atan2(x3,y3))*p;\\nmy_y = zoom*cos(atan2(x3,y3))*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\"},{\"baseVals\":{\"sides\":12,\"additive\":1,\"num_inst\":512,\"y\":0.55,\"rad\":0.05012,\"tex_zoom\":0.7874,\"r\":0,\"g\":0.02,\"b\":0.11,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"started = 0;\\nt1 = 0.412; //seeds for pseudo random generator\\nt2 = 0.4563;\\nt3 = 0.6452;\\nt4 = 0.2565;\",\"frame_eqs_eel\":\"rnd1 = if(equal(instance,0),t1,rnd1);\\nrnd2 = if(equal(instance,0),t2,rnd2);\\nrnd3 = if(equal(instance,0),t3,rnd3);\\nrnd4 = if(equal(instance,0),t4,rnd4);\\nrnd1 = 4*rnd1*(1-rnd1);\\nrnd2 = 4*rnd2*(1-rnd2);\\nrnd3 = 4*rnd3*(1-rnd3);\\nrnd4 = 4*rnd4*(1-rnd4);\\nt = .6;\\nt = (rnd1+time*t) - int(rnd1+time*t);\\nt = t + rnd2*0.1;\\nwh = rnd4*asin(1)*4;\\nwv = 0.25 + rnd3*0.1;\\n\\nd = 1.4; // makes the perspective impact\\nzoom = 1;\\nl = 1;\\n\\n// Kardan angles\\n\\nw1 = q3; // first rotation: clockwise in the desktop pane\\nw2 = q4; // rotation around vertical axis\\nw3 = q5; // rotation around horizontal axis\\n\\n\\n// definition of the 3D shape\\n\\ni = instance;\\n\\nmy_x = t *(cos(wh)*sin(wv)*l);\\nmy_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;\\nmy_z = t*(sin(wh)*sin(wv)*l);\\n\\n\\n// 3D rotations\\n\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\np = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nrad = rad/d;\\nmy_x = zoom*sin(atan2(x3,y3))*p;\\nmy_y = zoom*cos(atan2(x3,y3))*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\"}],\"waves\":[{\"baseVals\":{\"samples\":495,\"sep\":4,\"spectrum\":1,\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":1,\"a\":0.21,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\nab = 1;\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"// lorenz-attractor calc\\nxx1 = if(equal(sample,0),q11,xx1);\\nyy1 = if(equal(sample,0),q12,yy1);\\nzz1 = if(equal(sample,0),q13,zz1);\\ndx1 = q14*(yy1-xx1);\\ndy1 = xx1*(q15-zz1)-yy1;\\ndz1 = xx1*yy1-q16*zz1;\\nxx1 = xx1 + q17*dx1;\\nyy1 = yy1 + q17*dy1;\\nzz1 = zz1 + q17*dz1;\\n\\n// 3D model coordinates\\nmy_x = xx1*0.1;\\nmy_y = yy1*0.1;\\nmy_z = zz1*0.1 - 3;\\n\\n\\nd = 5; // distance of the camera (on the z-axis) to the origin\\nzoom = 0.4;\\n\\n// solid angles\\nw1 = q2;\\nw2 = q3;\\nw3 = q4;\\n\\n// rotations\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\nl = sqrt(x3*x3 + y3*y3);\\nw = atan2(x3,y3);\\np = tan(asin(1) + atan2(d+z3,l));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nmy_x = zoom*sin(w)*p;\\nmy_y = zoom*cos(w)*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"xx1 = if(equal(sample,0),q11,xx1);\\nyy1 = if(equal(sample,0),q12,yy1);\\nzz1 = if(equal(sample,0),q13,zz1);\\n\\ndx1 = q14*(yy1-xx1);\\ndy1 = xx1*(q15-zz1)-yy1;\\ndz1 = xx1*yy1-q16*zz1;\\nxx1 = xx1 + q17*dx1;\\nyy1 = yy1 + q17*dy1;\\nzz1 = zz1 + q17*dz1;\\n\\nmy_x = xx1*0.02;\\nmy_y = yy1*0.02;\\nmy_z = zz1*0.02;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"step = 0;\",\"frame_eqs_eel\":\"dec_med = pow (0.9, 30/fps);\\ndec_slow = pow (0.96, 30/fps);\\ndec_fast = pow (0.6, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, 0+avg+peak) * above (time, t0+.1);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %16;\\nindex2 = (index2 + is_beat*bnot(index))%8;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq24 = is_beat;\\nvol = bass_att + mid_att + treb_att;\\nvol_ = dec_med * vol_ + (1-dec_med)* vol;\\nvol__ = dec_med * vol__ + (1-dec_med)* vol_;\\nq27 = index + 1;\\nq28 = index2 + 1;\\nq23 = q22 -0.1/q22;\\nq23 = max(q23,1);\\n\\nk1 = is_beat*equal(index%8,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_fast * p2+ (1-dec_fast)*p1;\\nrott = p2 * 3.1416/4;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\ntrig = q24 * bnot(index%2);\\nvx = vx*bnot(trig) + trig* (int(rand(100))/100-.5);\\nvy = vy*bnot(trig) + trig* (int(rand(100))/100-.5);\\nq10 = 0.2+vy*vy*2;\\nq11 = sin(time/9)/2+.4;\\nmovz = movz-1/fps*(.3+vx);\\nq9 = movz;\\n\\nq12 = min(q22,6)*2;\\nq13 = min(2,1+abs(8*vy*vx));\\n//dir_ = dec_med*dir_ + (1-dec_med)*(index2%2-.5);\\ndir_ = bass-1;\\n\\ntrig = bnot(index%4) * q24;\\ndir = bnot(trig)*dir + trig*(int(rand(10))-5);\\n\\ntrel = trel + .1/fps*dir;\\ntrel_ = dec_med*trel_ + (1-dec_med)*trel;\\n\\nq5 = cos(trel_);\\nq6 = sin(trel_+0*q27*(q28%2));\\nq7 = -q6;\\nq8 = q5;\\n\\nzoom = 1.02;\\nrot = .5*sin(bnot(q28%2)*q28) ;\\nrot = .0*sin(time/3);\\ndx = .0;\\n\\nmonitor = q11;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = ((uv * texsize.xy) * 0.08);\\n vec3 tmpvar_2;\\n tmpvar_2 = (texture (sampler_main, (uv - (\\n ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\\n * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \\n ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\\n ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ((mix (tmpvar_2, \\n (1.0 - tmpvar_2.zyx)\\n , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\\n (1.0 - rad)\\n , 18.0)));\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\"vec3 xlat_mutableneu;\\nvec2 xlat_mutablers0;\\nvec2 xlat_mutablerss;\\nvec2 xlat_mutableuv2;\\n shader_body { \\n vec2 uv_1;\\n vec2 ofs_2;\\n vec3 ret1_3;\\n uv_1 = ((uv - 0.5) * aspect.xy);\\n vec2 tmpvar_4;\\n tmpvar_4.x = q5;\\n tmpvar_4.y = q6;\\n uv_1 = (uv_1 + (tmpvar_4 / 4.0));\\n mat2 tmpvar_5;\\n tmpvar_5[uint(0)] = _qb.xy;\\n tmpvar_5[1u] = _qb.zw;\\n uv_1 = (uv_1 * tmpvar_5);\\n float tmpvar_6;\\n float tmpvar_7;\\n tmpvar_7 = (min (abs(\\n (uv_1.y / uv_1.x)\\n ), 1.0) / max (abs(\\n (uv_1.y / uv_1.x)\\n ), 1.0));\\n float tmpvar_8;\\n tmpvar_8 = (tmpvar_7 * tmpvar_7);\\n tmpvar_8 = (((\\n ((((\\n ((((-0.01213232 * tmpvar_8) + 0.05368138) * tmpvar_8) - 0.1173503)\\n * tmpvar_8) + 0.1938925) * tmpvar_8) - 0.3326756)\\n * tmpvar_8) + 0.9999793) * tmpvar_7);\\n tmpvar_8 = (tmpvar_8 + (float(\\n (abs((uv_1.y / uv_1.x)) > 1.0)\\n ) * (\\n (tmpvar_8 * -2.0)\\n + 1.570796)));\\n tmpvar_6 = (tmpvar_8 * sign((uv_1.y / uv_1.x)));\\n if ((abs(uv_1.x) > (1e-08 * abs(uv_1.y)))) {\\n if ((uv_1.x < 0.0)) {\\n if ((uv_1.y >= 0.0)) {\\n tmpvar_6 += 3.141593;\\n } else {\\n tmpvar_6 = (tmpvar_6 - 3.141593);\\n };\\n };\\n } else {\\n tmpvar_6 = (sign(uv_1.y) * 1.570796);\\n };\\n xlat_mutablers0.x = (((tmpvar_6 / 3.1416) * 6.0) * q28);\\n xlat_mutablers0.y = inversesqrt(dot (uv_1, uv_1));\\n vec2 tmpvar_9;\\n tmpvar_9.x = (xlat_mutablers0.x + (q9 * 8.0));\\n tmpvar_9.y = (xlat_mutablers0.y + ((q9 * q28) * 4.0));\\n xlat_mutablerss = (tmpvar_9 / 12.0);\\n vec2 tmpvar_10;\\n tmpvar_10.x = q5;\\n tmpvar_10.y = q6;\\n ofs_2 = (0.1 * tmpvar_10.yx);\\n float tmpvar_11;\\n float tmpvar_12;\\n tmpvar_12 = -(q9);\\n tmpvar_11 = fract(tmpvar_12);\\n mat2 tmpvar_13;\\n tmpvar_13[uint(0)].x = 1.0;\\n tmpvar_13[uint(0)].y = -0.0;\\n tmpvar_13[1u].x = 0.0;\\n tmpvar_13[1u].y = 1.0;\\n xlat_mutableuv2 = ((uv_1 * (\\n (q13 * tmpvar_11)\\n * tmpvar_13)) * aspect.yx);\\n vec2 tmpvar_14;\\n tmpvar_14 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\\n xlat_mutableneu = (texture (sampler_main, tmpvar_14).xyz + ((texture (sampler_blur1, tmpvar_14).xyz * scale1) + bias1));\\n ret1_3 = max (vec3(0.0, 0.0, 0.0), ((xlat_mutableneu * \\n (1.0 - (tmpvar_11 * tmpvar_11))\\n ) * 2.0));\\n float tmpvar_15;\\n tmpvar_15 = fract((tmpvar_12 + 0.3333333));\\n mat2 tmpvar_16;\\n tmpvar_16[uint(0)].x = -0.4990803;\\n tmpvar_16[uint(0)].y = -0.8665558;\\n tmpvar_16[1u].x = 0.8665558;\\n tmpvar_16[1u].y = -0.4990803;\\n xlat_mutableuv2 = ((uv_1 * (\\n (q13 * tmpvar_15)\\n * tmpvar_16)) * aspect.yx);\\n vec2 tmpvar_17;\\n tmpvar_17 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\\n xlat_mutableneu = (texture (sampler_main, tmpvar_17).xyz + ((texture (sampler_blur1, tmpvar_17).xyz * scale1) + bias1));\\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \\n (1.0 - (tmpvar_15 * tmpvar_15))\\n ) * 2.0));\\n float tmpvar_18;\\n tmpvar_18 = fract((tmpvar_12 + 0.6666667));\\n mat2 tmpvar_19;\\n tmpvar_19[uint(0)].x = -0.5018377;\\n tmpvar_19[uint(0)].y = 0.8649619;\\n tmpvar_19[1u].x = -0.8649619;\\n tmpvar_19[1u].y = -0.5018377;\\n xlat_mutableuv2 = ((uv_1 * (\\n (q13 * tmpvar_18)\\n * tmpvar_19)) * aspect.yx);\\n vec2 tmpvar_20;\\n tmpvar_20 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\\n xlat_mutableneu = (texture (sampler_main, tmpvar_20).xyz + ((texture (sampler_blur1, tmpvar_20).xyz * scale1) + bias1));\\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \\n (1.0 - (tmpvar_18 * tmpvar_18))\\n ) * 2.0));\\n float tmpvar_21;\\n tmpvar_21 = fract((tmpvar_12 + 1.0));\\n mat2 tmpvar_22;\\n tmpvar_22[uint(0)].x = 0.9999949;\\n tmpvar_22[uint(0)].y = 0.003185092;\\n tmpvar_22[1u].x = -0.003185092;\\n tmpvar_22[1u].y = 0.9999949;\\n xlat_mutableuv2 = ((uv_1 * (\\n (q13 * tmpvar_21)\\n * tmpvar_22)) * aspect.yx);\\n vec2 tmpvar_23;\\n tmpvar_23 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\\n xlat_mutableneu = (texture (sampler_main, tmpvar_23).xyz + ((texture (sampler_blur1, tmpvar_23).xyz * scale1) + bias1));\\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \\n (1.0 - (tmpvar_21 * tmpvar_21))\\n ) * 2.0));\\n vec2 tmpvar_24;\\n tmpvar_24.x = (ret1_3.x + ret1_3.z);\\n tmpvar_24.y = (ret1_3.x - ret1_3.y);\\n vec4 tmpvar_25;\\n tmpvar_25.w = 1.0;\\n tmpvar_25.xyz = ((ret1_3 + (\\n ((bass_att * 0.004) / sqrt(dot (uv_1, uv_1)))\\n * roam_sin).xyz) + ((2.0 * \\n (bass_att * ((texture (sampler_blur1, fract(\\n (xlat_mutablerss + (tmpvar_24 / 2.0))\\n )).xyz * scale1) + bias1).zxy)\\n ) * clamp (\\n (1.0 - (ret1_3 * 4.0))\\n , 0.0, 1.0)));\\n ret = tmpvar_25.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/Flexi - alien fish pond.json":
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/*!********************************************************!*\
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!*** ./presets/converted/Flexi - alien fish pond.json ***!
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\********************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1,\"wave_thick\":1,\"wrap\":0,\"wave_a\":0.004,\"wave_scale\":9.731,\"wave_smoothing\":0,\"wave_mystery\":1,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":0.442,\"warpscale\":7.315,\"zoomexp\":1.50374,\"warp\":0.08563,\"wave_y\":0.04,\"ob_size\":0,\"ob_g\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":1,\"ib_g\":0,\"ib_b\":0.75,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":41,\"additive\":1,\"num_inst\":50,\"rad\":0.01,\"ang\":3.20442,\"tex_zoom\":6.23873,\"g\":1,\"b\":1,\"a\":0,\"r2\":1,\"b2\":1,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"index = instance*q32;\\n\\nx = gmegabuf(index);\\ny = gmegabuf(index+1);\\n\\nang = gmegabuf(index+9);\\nrad = gmegabuf(index+4)*2;\\n\\nr = gmegabuf(index+5);\\ng = gmegabuf(index+6);\\nb = gmegabuf(index+7);\\n\\nr2 = r; g2 = g; b2 = b;\\n\\n\\nx = 0.5 + (x-0.5)/q2;\"},{\"baseVals\":{\"sides\":23,\"additive\":1,\"num_inst\":50,\"x\":0.74,\"y\":0.27,\"rad\":0.01,\"tex_zoom\":0.81948,\"g\":1,\"b\":1,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"vx = 0\",\"frame_eqs_eel\":\"sample = instance/(num_inst-1);\\n\\nx1 = 0.5;\\ny1 = 0.5 + (q3-0.5)*0.01;\\ny2 = 0.5;\\nx = x1 + (sample-0.5)*0.2;\\ny = y2*sample + y1*(1-sample);\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"rad\":0.0999,\"tex_zoom\":0.73458,\"r\":0,\"g\":1,\"a\":0,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"vx = 0\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":3,\"additive\":1,\"num_inst\":400,\"rad\":0.16283,\"tex_zoom\":0.73458,\"g\":1,\"b\":1,\"a\":0.5,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"i3 = 0;\\ni4 = 0;\",\"frame_eqs_eel\":\"i3 = if(equal(instance,0),0,i3);\\ni4 = if(equal(instance,0),0,i4);\\nppo = 8;\\nindex = i4*q32;\\nsample = i3 % ppo;\\n\\nsize = gmegabuf(index+4)*40;\\n\\nx = gmegabuf(index);\\ny = gmegabuf(index+1);\\n\\nang = gmegabuf(index+9);\\nrad = size*0.05;\\n\\nr = gmegabuf(index+5);\\ng = gmegabuf(index+6);\\nb = gmegabuf(index+7);\\n\\n\\nsample = sample/ppo;\\nbending = gmegabuf(index + 12)*5 + gmegabuf(index + 10)*5;\\ndir = -ang + (sample-0.4)*bending;\\n\\n ang = asin(1)*1.5 - dir + bending*0.05;\\n\\nx = x + ((sample-0.3)*0.06*cos(dir)*size + sin(dir)*size*bending*0.01);\\ny = y + ((sample-0.3)*0.06*sin(dir)*size - cos(dir)*size*bending*0.01);\\n\\nx = 0.5 + (x-0.5)/q2;\\n\\nrad = rad*1.5 - sample*0.05*size;\\n\\ni3 = i3 + 1;\\ni4 = if( equal(i3%ppo,0), i4 +1, i4);\"}],\"waves\":[{\"baseVals\":{\"samples\":452,\"additive\":1,\"scaling\":2.44415,\"smoothing\":0,\"a\":0.15,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t1 = 0;\\nt2 = 0;\",\"point_eqs_eel\":\"ppo = 9;\\nindex = t2*q32;\\nsample = t1 % ppo;\\n\\nnindex = gmegabuf(index + q30); // the next neighbor's index\\nnnindex = gmegabuf(index + q30+1); // the next neighbor's index\\nnnnindex = gmegabuf(index + q30+2); // the next neighbor's index\\n\\nx = gmegabuf(index);\\ny = gmegabuf(index+1);\\nr = 0.5 + gmegabuf(index+5)*0.5;\\ng = 0.5 + gmegabuf(index+6)*0.5;\\nb = 0.5 + gmegabuf(index+7)*0.5;\\n\\nnx = gmegabuf(nindex);\\nny = gmegabuf(nindex+1);\\nnnx = gmegabuf(nnindex);\\nnny = gmegabuf(nnindex+1);\\nnnnx = gmegabuf(nnnindex);\\nnnny = gmegabuf(nnnindex+1);\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q2;\\nnx = 0.5 + (nx-0.5)/q2;\\nny = 0.5 + (ny-0.5)/q2;\\nnnx = 0.5 + (nnx-0.5)/q2;\\nnny = 0.5 + (nny-0.5)/q2;\\nnnnx = 0.5 + (nnnx-0.5)/q2;\\nnnny = 0.5 + (nnny-0.5)/q2;\\n\\nx = if( equal(sample,2), nx, x);\\ny = if( equal(sample,2), ny, y);\\nx = if( equal(sample,4), nnx, x);\\ny = if( equal(sample,4), nny, y);\\nx = if( equal(sample,6), nnnx, x);\\ny = if( equal(sample,6), nnny, y);\\n\\na = above(sample,1)*below(sample,ppo-1)*a;\\n\\nt1 = t1 + 1;\\nt2 = if( equal(t1%ppo,0), t2 +1, t2);\"},{\"baseVals\":{\"enabled\":1,\"samples\":65,\"spectrum\":1,\"usedots\":1,\"thick\":1,\"additive\":1,\"scaling\":0.33408,\"smoothing\":0,\"a\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\\n\\nt1 = 0.5;\\nt2 = 0.9;\",\"point_eqs_eel\":\"d = 0;//d*0.85 + (value1)*1;\\n\\ny = 0.2 + value1+value2;\\nx = 0.9 - sample*0.8;\\n\\ngmegabuf((sample*64-1)*q32 + 14) = value1 + value2;\"},{\"baseVals\":{\"samples\":280,\"additive\":1,\"scaling\":5.92556,\"smoothing\":0,\"a\":0.5,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = 0;\\nt2 = 0;\\n\\n\",\"point_eqs_eel\":\"// q32 number of attributes\\n// q31 number of objects\\n\\nppo = 7; // number of points used for each object\\nindex = t2*q32; // object's index\\n\\nx = 0.5 +(gmegabuf(index)-0.5)/q2;\\ny = 0.5 + (gmegabuf(index+1)-0.5)/q2;\\n\\n// collecting pairs of index and distance to the current object in a local buffer\\ni = 0;\\nj = 0;\\nloop(q31,\\n d = sqrt( sqr(gmegabuf(index)-gmegabuf(i)) + sqr(gmegabuf(index+1)-gmegabuf(i+1)));\\n d = if( equal(d,0), 1, d);\\n megabuf(j) = i; // store index/distance pairs\\n megabuf(j+1) = d;\\n j = j+2;\\n i = i+q32;\\n );\\n\\n// sort that buffer, but only 5 cycles for the 5 nearest objects\\ni = 0;\\nloop( 5,\\n j = i;\\n smallestfind = 100;\\n findindex = 0;\\n loop( q31-j,\\n distance =megabuf(j*2+1);\\n smaller = above( smallestfind, distance);\\n smallestfind = if(smaller, distance, smallestfind);\\n findindex = if( smaller, j*2, findindex);\\n j = j + 1;\\n );\\n\\n // now that the nearest object was found, swap it to the buffer's top\\n\\n j = megabuf(i);\\n d = megabuf(i+1);\\n\\n megabuf(i) = megabuf(findindex);\\n megabuf(i+1) = megabuf(findindex+1);\\n megabuf(findindex) = j;\\n megabuf(findindex+1) = d;\\n\\n i = i+1;\\n );\\n\\n\\nindex2 = (t1)%ppo;\\ni = megabuf(index2-2);\\nxx = 0.5 + (gmegabuf(i)-0.5)/q2;\\nyy = 0.5 + (gmegabuf(i+1)-0.5)/q2;\\nw = asin(1)*index2/4;\\n//xx = x + sin(w)*0.1;\\n//yy = y + cos(w)*0.1;\\nx = if( equal(index2%2,0), x, xx);\\ny = if( equal(index2%2,0), y, yy);\\n\\n\\na = below(index2,ppo-1)*above(index2,1)*a;\\nr = 0.5 + gmegabuf(index + 5)*0.5;\\ng = 0.5 + gmegabuf(index + 6)*0.5;\\nb = 0.5 + gmegabuf(index + 7)*0.5;\\n\\n\\nt2 = t2 + equal(t1%ppo,ppo-1);\\nt1 = t1 + 1;\\n\\n//a = above(t1,128);\"},{\"baseVals\":{\"samples\":15,\"thick\":1,\"additive\":1,\"scaling\":5.92556,\"smoothing\":0,\"a\":0.4,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0\",\"frame_eqs_eel\":\"t1 = 0;\\nt2 = 0;\\nt3 = 0;\\nt4 = 0.5;\",\"point_eqs_eel\":\"ppo = 5;\\n\\nindex = t2*q32;\\nneighbor = 1;\\nneighbor = gmegabuf(index+10+neighbor);\\nx = 0.5 + (gmegabuf(index)-0.5)/q2;\\ny = 0.5 + (gmegabuf(index+1)-0.5)/q2;\\nxx = 0.5 + ( gmegabuf(neighbor) - 0.5)/q2;\\nyy = 0.5 + ( gmegabuf(neighbor+1) - 0.5)/q2;\\n\\nx = if( equal(t1 % 2, 0), x, xx);\\ny = if( equal(t1 % 2, 0), y, yx);\\n\\n\\nt2 = t2 + equal(t1,ppo);\\nt1 = if(above(t1,ppo),t1-ppo,t1) + 1;\\n\"}],\"init_eqs_eel\":\"// clear buffer\\ni = 0; loop(1024*1024, gmegabuf(i) = 0; i = i+1;);\\n\\ncount = 50;\\nattributes = 32;\\nnListStart = 24; // starting index of neighbor list\\n\\nminradius = 0.004;\\nmaxradius = 0.04;\\nv = 0.0;\\n\\n// randomize initial coordinates\\nindex = 0;\\nloop(count,\\n gmegabuf(index*attributes) = rand(1000)/1000;\\n gmegabuf(index*attributes+1) = rand(1000)/1000;\\n gmegabuf(index*attributes+2) = v*(rand(1000)/1000-0.5);\\n gmegabuf(index*attributes+3) = v*(rand(1000)/1000-0.5);\\n gmegabuf(index*attributes+4) = minradius + (maxradius-minradius)*(index+1)/count;\\n gmegabuf(index*attributes+5) = 0;\\n gmegabuf(index*attributes+6) = 1;\\n gmegabuf(index*attributes+7) = 1;\\n gmegabuf(index*attributes+8) = pow(gmegabuf(index*attributes+4),3) ;\\n gmegabuf(index*attributes+9) = 4*asin(1)*rand(1000)/1000;\\n gmegabuf(index*attributes+10) = 0;\\n gmegabuf(index*attributes+13) = index/(count-1);\\n gmegabuf(index*attributes+14) = 0;\\n index = index+1;\\n );\\n\\nq30 = nListStart;\\nq31 = count;\\nq32 = attributes;\\n\\n// 0, x\\n// 1, y\\n// 2, vx\\n// 3, vy\\n// 4, radius\\n// 5, red\\n// 6, green\\n// 7, blue\\n// 8, mass\\n// 9, angle\\n// 10, rotation\\n// 11, bend force\\n// 12, bending\\n// 13, sample\\n// 14, spectrum\",\"frame_eqs_eel\":\"dt = 1/fps;\\n\\nwarp = 0;\\nzoom = 1;\\nwave_a = 0;\\n\\ngravity = 0.0015*dt*0;\\ndampening = 0;\\nfriction = 2048*dt;\\nshock = 0.002;\\npi2 = asin(1);\\n\\nnn = 3; // number of nearest neighbors to search, reduce if not needed\\n // provide enough attributes, otherwise the next object's coordinate will be overwritten\\n // collision detection is based on nearest neighbors, so keep it at least at 1.\\n\\ncheck = 2; // how many neighbors will be checked for a possible collision. may not be above nn.\\n // raise to avoid odd behavior in clusters of touching objects.\\n\\nbouncefactor = 0.1;\\nrotatefactor = 0; // relation between angular and translative momentum, when object hits a border. this is an empirical value for a convincing impression\\n\\n\\n\\nh = (aspecty-1)*0.5; w = (aspectx-1)*0.5;\\nindex = 0; index2 = 0;\\nloop(count,\\n\\n random = rand(1000)/1000;\\n sample = gmegabuf(index+13);\\n\\n // bend force\\n gmegabuf(index + 11) = gmegabuf(index + 11)*0.92 - 4*gmegabuf(index+12)*dt + 2*(random-0.5)*dt*gmegabuf(index+14);\\n\\n // bend\\n gmegabuf(index + 12) += 60*gmegabuf(index + 11)*dt;\\n\\n v = sqrt( sqr( gmegabuf(index + 2) ) + sqr( gmegabuf(index + 3) ) );\\n\\n // apply friction\\n fric = max(0,1 - sqr(v*friction) - v*2);\\n gmegabuf(index + 2) *= fric;\\n gmegabuf(index + 3) *= fric;\\n\\n // apply direction change\\n gmegabuf(index + 10) = gmegabuf(index + 10)*fric + v*gmegabuf(index +12)*0;\\n\\n // apply acceleration force\\n acceleration = random*0.000 + abs(gmegabuf(index+11))*0.003;\\n direction = gmegabuf(index + 9) - pi2;\\n gmegabuf(index + 2) += sin(direction)*acceleration;\\n gmegabuf(index + 3) += cos(direction)*acceleration;\\n\\n // adding velocity vectors\\n gmegabuf(index) = gmegabuf(index) + gmegabuf(index+2)*60*dt;\\n gmegabuf(index+1) = gmegabuf(index+1) + gmegabuf(index+3)*60*dt;\\n gmegabuf(index+9) = gmegabuf(index+9) + gmegabuf(index+10)*0.5;\\n\\n // applying gravity\\n gmegabuf(index+3) = gmegabuf(index+3) - gravity;\\n\\n vr = sin(gmegabuf(index+10))*gmegabuf(index+4); // rotation speed at the surface\\n\\n // bounce off ceiling\\n bounce = above( gmegabuf(index+1), 1 - gmegabuf(index+4) + w);\\n gmegabuf(index+2) = if( bounce, gmegabuf(index+2) + (vr+gmegabuf(index+2))*rotatefactor, gmegabuf(index+2));\\n gmegabuf(index+3) = if( bounce, -abs(gmegabuf(index+3))*dampening - shock, gmegabuf(index+3));\\n vr = if( bounce, vr - (gmegabuf(index+2) + vr)*(1-rotatefactor), vr);\\n\\n // bounce off floor\\n bounce = below( gmegabuf(index+1), gmegabuf(index+4) - w);\\n gmegabuf(index+2) = if( bounce, gmegabuf(index+2) + (vr-gmegabuf(index+2))*rotatefactor, gmegabuf(index+2));\\n gmegabuf(index+3) = if( bounce, abs(gmegabuf(index+3))*dampening + shock, gmegabuf(index+3));\\n vr = if( bounce, vr + (gmegabuf(index+2) - vr)*(1-rotatefactor), vr);\\n\\n // bounce off right border\\n bounce = above( gmegabuf(index), 1 - gmegabuf(index+4) + h);\\n gmegabuf(index+2) = if( bounce, -abs(gmegabuf(index+2))*dampening - shock, gmegabuf(index+2));\\n gmegabuf(index+3) = if( bounce, gmegabuf(index+3) + (vr-gmegabuf(index+3))*rotatefactor, gmegabuf(index+3));\\n vr = if( bounce, vr + (gmegabuf(index+3) - vr)*(1-rotatefactor), vr);\\n\\n // bounce off left border\\n bounce = below( gmegabuf(index), gmegabuf(index+4) - h);\\n gmegabuf(index+2) = if( bounce, abs(gmegabuf(index+2))*dampening + shock, gmegabuf(index+2));\\n gmegabuf(index+3) = if( bounce, gmegabuf(index+3) - (vr+gmegabuf(index+3))*rotatefactor, gmegabuf(index+3));\\n vr = if( bounce, vr - (gmegabuf(index+3) + vr)*(1-rotatefactor), vr);\\n\\n gmegabuf(index+10) = asin(vr/gmegabuf(index+4));\\n\\n i = 0; j = 0; // collecting pairs of index and distance to the current object in a local buffer\\n loop( count,\\n d = sqrt( sqr(gmegabuf(index)-gmegabuf(i)) + sqr(gmegabuf(index+1)-gmegabuf(i+1)));\\n d = if( equal(d,0), 10, d); // leave out comparison with itself (where d == 0, set d to a high value)\\n d = d - (gmegabuf(index+4)+gmegabuf(i+4))*0.5; // subtract radius (surface to surface distance)\\n megabuf(j) = i; // store index/distance pairs\\n megabuf(j+1) = d;\\n j = j+2;\\n i = i+attributes; );\\n i = 0; // sort that buffer, but only as many cycles as needed for the _nn_ nearest neighbors\\n loop( nn,\\n j = i; smallestfind = 10; findindex = -1;\\n loop( count-j,\\n distance =megabuf(j*2+1);\\n smaller = above( smallestfind, distance);\\n smallestfind = if(smaller, distance, smallestfind);\\n findindex = if( smaller, j*2, findindex);\\n j = j + 1; );\\n j = megabuf(i*2); d = megabuf(i*2+1);\\n megabuf(i*2) = megabuf(findindex);\\n megabuf(i*2+1) = megabuf(findindex+1);\\n megabuf(findindex) = j;\\n megabuf(findindex+1) = d;\\n i = i+1;\\n );\\n i = 0; // storing the indexes of the nearest neighbors in the list\\n loop( nn,\\n gmegabuf(index + nListStart + i) = megabuf(i*2);\\n i = i +1;\\n );\\n i = 0; // collision detection and impulse transmission below\\n loop( check,\\n index2 = megabuf(i);\\n hit = below( sqrt( sqr( gmegabuf(index) - gmegabuf(index2)) +\\n sqr( gmegabuf(index+1) - gmegabuf(index2+1))),\\n gmegabuf(index + 4) + gmegabuf(index2 + 4)\\n )\\n *\\n above( sqrt( sqr( gmegabuf(index) - gmegabuf(index2))+\\n sqr( gmegabuf(index+1) - gmegabuf(index2+1))),\\n sqrt( sqr( gmegabuf(index+0) - gmegabuf(index2+0)+\\n gmegabuf(index+2) - gmegabuf(index2+2))+\\n sqr( gmegabuf(index+1) - gmegabuf(index2+1)+\\n gmegabuf(index+3) - gmegabuf(index2+3)) ) );\\n ref_ang = atan2( gmegabuf(index2)-gmegabuf(index), // calculating the angle of the common tangent\\n gmegabuf(index2 + 1)-gmegabuf(index + 1)) + pi2;\\n v1 = sqrt(sqr( gmegabuf(index + 2)) + sqr( gmegabuf(index + 3))); // velocity of object1\\n v2 = sqrt(sqr( gmegabuf(index2 + 2)) + sqr( gmegabuf(index2 + 3))); // velocity of object2\\n w1 = atan2( gmegabuf(index + 2), gmegabuf(index + 3)); // object1 motion angle\\n w2 = atan2( gmegabuf(index2 + 2), gmegabuf(index2 + 3)); // object2 motion angle\\n vr2 = sin(gmegabuf(index2 + 10))*gmegabuf(index2+4); // the other object's surface velocity\\n m1 = gmegabuf(index + 8); m2 = gmegabuf(index2 + 8);\\n vv1 = ((m1-m2)*v1 + 2*m2*v2)/(m1+m2); vv2 = ((m2-m1)*v2 + 2*m1*v1)/(m1+m2);\\n vrr = ((m1-m2)*vr + 2*m2*vr2)/(m1+m2); vrr2 = ((m2-m1)*vr2 + 2*m1*vr)/(m1+m2);\\n\\n gmegabuf( index + 2) = if( hit, sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-vr2)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1\\n + cos(ref_ang)*vv1*sin(w2-ref_ang),\\n gmegabuf( index + 2) );\\n\\n gmegabuf( index + 3) = if( hit, cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-vr2)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1\\n - sin(ref_ang)*vv1*sin(w2-ref_ang),\\n gmegabuf( index + 3) );\\n\\n gmegabuf( index2 + 2) = if( hit, sin(ref_ang)*v2*cos(w2-ref_ang) + ((vr2-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1\\n + cos(ref_ang)*vv2*sin(w1-ref_ang),\\n gmegabuf( index2 + 2) );\\n\\n gmegabuf( index2 + 3) = if( hit, cos(ref_ang)*v2*cos(w2-ref_ang) + ((vr2-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1\\n - sin(ref_ang)*vv2*sin(w1-ref_ang),\\n gmegabuf( index2 + 3) );\\n\\n vr = if( hit, vr + (cos(w1-ref_ang)*(v1-v2)-vr) , vr);\\n gmegabuf( index + 10) = asin( vr / gmegabuf(index+4) );\\n\\n vr2 = if( hit, vr2 + (cos(w2-ref_ang)*(v2-v1)-vr2) , vr2);\\n gmegabuf( index2 + 10) = asin( vr2 / gmegabuf(index2+4) );\\n\\n i=i+2;\\n );\\n index = index+attributes;\\n );\\n\\n\\nq1 = aspectx;\\nq2 = aspecty;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n ret_1.z = (texture (sampler_main, uv).z * 0.5);\\n vec2 tmpvar_2;\\n tmpvar_2 = ((uv_orig * texsize.xy) * texsize_noise_lq.zw);\\n vec2 tmpvar_3;\\n tmpvar_3 = (texsize.zw * 4.0);\\n vec2 tmpvar_4;\\n tmpvar_4.x = (((2.0 * \\n ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\\n )).y * 0.5);\\n tmpvar_4.y = (((2.0 * \\n ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\\n )).y * 0.5);\\n ret_1.y = texture (sampler_fw_main, clamp ((uv_orig + (\\n (tmpvar_4 * texsize.zw)\\n * 4.0)), 0.0, 1.0)).y;\\n ret_1.y = (ret_1.y + ((\\n (ret_1 - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1))\\n .y * 0.025) + -0.014));\\n ret_1.y = (ret_1.y + ((texture (sampler_noise_lq, tmpvar_2).y - 0.5) * 0.02));\\n vec2 tmpvar_5;\\n tmpvar_5.x = (((2.0 * \\n ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\\n )).x * 0.5);\\n tmpvar_5.y = (((2.0 * \\n ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\\n )).x * 0.5);\\n ret_1.x = ((texture (sampler_main, (uv - \\n ((tmpvar_5 * texsize.zw) * 4.0)\\n )).x - (ret_1.y * 0.01)) + 0.004);\\n ret_1.x = (ret_1.x + ((\\n (texture (sampler_noise_lq, tmpvar_2).x - 0.5)\\n * 0.01) + (ret_1.z * 0.14)));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret_1;\\n ret = tmpvar_6.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 4.0);\\n vec2 tmpvar_3;\\n tmpvar_3.x = (((2.0 * \\n ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1) + bias1)\\n )) * 0.5).y;\\n tmpvar_3.y = (((2.0 * \\n ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1) + bias1)\\n )) * 0.5).y;\\n vec2 tmpvar_4;\\n tmpvar_4 = (uv - ((tmpvar_3 * texsize.zw) * 128.0));\\n vec4 tmpvar_5;\\n tmpvar_5 = texture (sampler_main, uv);\\n ret_1 = (((\\n ((texture (sampler_blur2, tmpvar_4).xyz * scale2) + bias2)\\n .x * \\n clamp ((1.0 - tmpvar_5.y), 0.0, 1.0)\\n ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\\n ret_1 = (mix (mix (ret_1, \\n (pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0)) * 1.4)\\n , vec3(\\n ((texture (sampler_main, tmpvar_4).x * 0.8) + ((texture (sampler_blur1, tmpvar_4).xyz * scale1) + bias1).x)\\n )), vec3(1.0, 1.0, 1.0), (\\n (pow (hue_shader, vec3(8.0, 8.0, 8.0)) * texture (sampler_main, clamp (uv, 0.0, 1.0)).y)\\n * 1.2)) * clamp ((1.0 - tmpvar_5.z), 0.0, 1.0));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret_1;\\n ret = tmpvar_6.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/Flexi - mindblob [shiny mix].json":
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/*!*************************************************************!*\
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!*** ./presets/converted/Flexi - mindblob [shiny mix].json ***!
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\*************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_alpha\":0.5,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wave_a\":2.789,\"wave_scale\":0.292,\"wave_smoothing\":0,\"wave_mystery\":0.12,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":0.01,\"warpscale\":100,\"zoomexp\":0.92178,\"zoom\":0.9901,\"warp\":0.01,\"wave_g\":0,\"ob_size\":0,\"ob_r\":0.2,\"ob_a\":0.1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":100,\"additive\":1,\"thickoutline\":1,\"rad\":0.71426,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"a\":0,\"g2\":0,\"border_r\":0.1,\"border_g\":0,\"border_b\":0,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"thickoutline\":1,\"x\":0.43,\"y\":0.42,\"rad\":0.15799,\"ang\":0.1885,\"tex_zoom\":0.87865,\"r\":0,\"g\":1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = q4;\\ny = q8;\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":3.0054,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"r\":0,\"g\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":0.39872,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"usedots\":1,\"scaling\":2.44415,\"smoothing\":0,\"a\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t1 = 0;\\nv = 0.01;\\nj = j + (bass)*0.01;\\nj2 = j2 + (mid_att)*0.01;\\nj3 = j3 + (treb_att)*0.01;\\nt2 = j;\\nt3 = j2;\\nt4 = j3;\\n//t5 = 0;\\nk = k*0.99 + 10*mid/fps;\\nt5 = -k;\\n\\ncl1 = cl1 + 0.002;\\ncl1 = if(above(cl1,1),0,cl1);\\ncl1 = if(below(cl1,0),1,cl1);\\nt8 = cl1;\\n\\ncl2 = cl2 -1*q1;\\ncl2 = if(above(cl2,1),0,cl2);\\ncl2 = if(below(cl2,0),1,cl2);\\nt7 = cl2;\\n\\ncl3 = cl3 +0.001;\\ncl3 = if(above(cl3,1),0,cl3);\\ncl3 = if(below(cl3,0),1,cl3);\\nt6 = cl3;\",\"point_eqs_eel\":\"xx = ((sample*0983624912364)%10000000+100)/10000000;\\nyy = ((xx*1896575575)%10000000+100)/10000000;\\nzz = ((yy*58652340875)%10000000+100)/10000000;\\n\\n\\nd = sqrt(sqr(xx)+sqr(yy)+sqr(zz));\\n\\nzz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;\\nxx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;\\nyy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;\\n\\nv = 0.001;\\n\\nw = 1;// (sample*sin(time*0.3)*0.01-1);\\nbb = d*d*0.5;\\nn= 0.3;\\ns1 = sin(sin(t2*w+bb)*n);\\ns2 = sin(sin(t3*w+bb)*n);\\ns3 = sin(sin(t4*w+bb)*n);\\nc1 = cos(sin(t2*w+bb)*n);\\nc2 = cos(sin(t3*w+bb)*n);\\nc3 = cos(sin(t4*w+bb)*n);\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\nzoom = .5*(1/(z+0.5));\\nx = 0.5 + zoom*x1 + sin(time*0.1)*0;;\\ny = 0.5 + zoom*y1 + cos(time*0.16801)*0;\\n\\npi3 = 3.1415*2*0.3333;\\nt = z*2+t2*1;\\nc=3;\\n//r = sin(t)*c;\\n\\n//g = sin(t+pi3)*c;\\n\\n//b = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\\na = 0.4;\"},{\"baseVals\":{\"scaling\":2.44415,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = sample;\\nx = 0.5 + t8*0.005;\\n\\npi3 = 3.1415*2*0.3333;\\nt = time + sample*2;\\nc=2;\\n\\nr = sin(t)*c;\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":0.6,\"r\":0,\"g\":0.4,\"a\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"sample = 1-sample;\\nxxx = xx;\\nyyy = yy;\\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\\nx = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;\\ny = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;\"},{\"baseVals\":{\"usedots\":1,\"scaling\":2.44415,\"smoothing\":0,\"r\":0,\"g\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = (1+t8)*0.01;\\nx = sample;\"}],\"init_eqs_eel\":\"x1 = 0.9;\\ny1 = 0.5;\\n\\nx2 = 0.5; y2 = 0.5;\\nx3 = 0.5; y3 = 0.5;\\nx4 = 0.5; y4 = 0.5;\",\"frame_eqs_eel\":\"decay = 1;\\nxx1 = xx1*0.9 + (bass)*0.01;\\nxx2 = xx2*0.9 + (treb)*0.01;\\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\\n\\nx1 = 0.5 + xx1-xx2;\\ny1 = 0.5 + yy1;\\n\\n//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0;\\n\\nspring = 18;\\ngrav = 1;\\nresist = 0.2;\\nbounce = 0.9;\\ndt = 0.0003;\\n\\nvx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);\\nvy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);\\nvx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);\\nvy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);\\nvx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);\\nvy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);\\n\\nx2 = x2 + vx2;\\ny2 = y2 + vy2;\\nx3 = x3 + vx3;\\ny3 = y3 + vy3;\\nx4 = x4 + vx4;\\ny4 = y4 + vy4;\\n\\nvx2 = if(above(x2,0),vx2,abs(vx2)*bounce);\\nvx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);\\nvx3 = if(above(x3,0),vx3,abs(vx3)*bounce);\\nvx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);\\nvx4 = if(above(x4,0),vx4,abs(vx4)*bounce);\\nvx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);\\n\\nvy2 = if(above(y2,0),vy2,abs(vy2)*bounce);\\nvy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);\\nvy3 = if(above(y3,0),vy3,abs(vy3)*bounce);\\nvy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);\\nvy4 = if(above(y4,0),vy4,abs(vy4)*bounce);\\nvy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);\\n\\n\\nq1 = x1;\\nq2 = x2;\\nq3 = x3;\\nq4 = x4;\\n\\nq5 = y1;\\nq6 = y2;\\nq7 = y3;\\nq8 = y4;\\n\\n\\nzoom = 1.004;\\n\\nq6 = atan2(vx4,vy4);\\nq5 = sqrt(vx4*vx4 + vy4*vy4);\",\"pixel_eqs_eel\":\"dir = -q6*1 + asin(1)*1;\\n\\nb1 = 0.08; // distance\\nm1 = q5*45;//-0.6 + q5*200; // size\\nt1 = 0.5; // velocity\\n\\nxx = 0.5 + (q4-0.5)/aspectx;\\nyy = 1-(0.5 + (q8-0.5)/aspecty);\\n\\n\\nx1 = xx +cos(dir+1.5708)*b1;\\ny1 = yy -sin(dir+1.5708)*b1;\\n\\nx2 = xx -cos(dir+1.5708)*b1;\\ny2 = yy +sin(dir+1.5708)*b1;\\n\\nd1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;\\nsi1 = 1- 1/(1+pow(2,-d1*100));\\n\\nd2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;\\nsi2 = 1- 1/(1+pow(2,-d2*100));\\n\\nsi3 = -pow(q5,3)*00;\\n\\ndx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*2/aspectx;\\ndy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*2/aspecty;\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 8.0);\\n vec2 tmpvar_3;\\n tmpvar_3.x = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1)).x;\\n tmpvar_3.y = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1)).x;\\n vec2 tmpvar_4;\\n tmpvar_4 = (uv - ((tmpvar_3 * texsize.zw) * 0.5));\\n ret_1.x = texture (sampler_fw_main, tmpvar_4).x;\\n ret_1.x = (ret_1.x + ((\\n (ret_1.x - ((texture (sampler_blur3, tmpvar_4).xyz * scale3) + bias3).x)\\n * 0.2) - 0.004));\\n ret_1.y = ((texture (sampler_fw_main, uv_orig).y * 0.98) - 0.004);\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = ret_1;\\n ret = tmpvar_5.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = (texsize.zw * 4.0);\\n vec2 tmpvar_2;\\n tmpvar_2.x = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_1))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_1))\\n ).xyz * scale1) + bias1)).x;\\n tmpvar_2.y = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_1))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_1))\\n ).xyz * scale1) + bias1)).x;\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = mix ((vec3(0.0, 0.0, 1.0) * texture (sampler_main, uv).x), vec3(1.0, 0.0, 0.0), texture (sampler_main, (uv - tmpvar_2)).yyy);\\n ret = tmpvar_3.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/Flexi, fishbrain, Geiss + Martin - tokamak witchery.json":
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/*!************************************************************************************!*\
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!*** ./presets/converted/Flexi, fishbrain, Geiss + Martin - tokamak witchery.json ***!
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\************************************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.56,\"decay\":1,\"echo_zoom\":0.362,\"echo_orient\":1,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":1.286,\"wave_smoothing\":0.63,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":1.331,\"fshader\":1,\"zoom\":1.004,\"warp\":0.19788,\"sx\":0.99967,\"sy\":0.9999,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0,\"ob_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":5,\"additive\":1,\"num_inst\":2,\"x\":0.49,\"rad\":0.11589,\"tex_zoom\":4.36077,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = rand(1000)/1000;\\ny = rand(1000)/1000;\\nang = rand(150)/100;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1,\"r\":0,\"g\":0.3,\"b\":0.75},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"r\":0,\"b\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"g\":0.5,\"b\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"r\":0.4,\"g\":0,\"b\":0.6},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.2*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );\\nwave_g = wave_g + 0.2*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );\\nwave_b = wave_b + 0.2*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );\\nq1 = (cx*2-1) + 0.6*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\nq2 = (cy*2-1) + 0.6*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\nwarp = 0;\\nzoom = 1;\\nbb = bb*0.99 + bass*0.02;\\nmm = mm*0.99 + mid*0.02;\\ntt = tt*0.99 + treb*0.02;\\n\\nmx = max(max(bb,mm),tt);\\nmn = min(min(bb,mm),tt);\\n\\nob_r = (bb-mn)/(mx-mn);\\nob_b = (mm-mn)/(mx-mn);\\nob_g = (tt-mn)/(mx-mn);\",\"pixel_eqs_eel\":\"du = (x*2-1) - q1;\\ndv = (y*2-1) - q2;\\ndist = sqrt(du*du+dv*dv);\\nang2 = atan2(du,dv) + time*0.15;\\nmult = 0.05*sin(dist*0.05);\\ndx = mult*sin(ang2*2-1.5);\\ndy = mult*cos(ang2*2-1.5);\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv);\\n tmpvar_1.xyz = ((texture (sampler_main, clamp (\\n (uv - (((vec2(0.0, 64.0) * texsize.zw) * dot (\\n (tmpvar_2.xyz - 0.35)\\n , vec3(0.32, 0.49, 0.29))) * (dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\\n , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \\n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\\n ) - 0.5) * 0.0038).xyz);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv1_1;\\n vec2 tmpvar_2;\\n tmpvar_2.y = 0.0;\\n tmpvar_2.x = texsize.z;\\n vec2 tmpvar_3;\\n tmpvar_3.x = 0.0;\\n tmpvar_3.y = texsize.w;\\n vec2 tmpvar_4;\\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\\n uv1_1 = ((0.3 * cos(\\n ((uv - 0.5) * 2.0)\\n )) - tmpvar_4);\\n float tmpvar_5;\\n tmpvar_5 = clamp ((0.04 / sqrt(\\n dot (uv1_1, uv1_1)\\n )), 0.0, 1.0);\\n uv1_1 = ((0.3 * cos(\\n (uv1_1 * 12.0)\\n )) - (9.0 * tmpvar_4));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\\n , 0.0, 1.0))));\\n ret = tmpvar_6.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/Flexi, martin + geiss - dedicated to the sherwin maxawow.json":
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/*!*****************************************************************************************!*\
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!*** ./presets/converted/Flexi, martin + geiss - dedicated to the sherwin maxawow.json ***!
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\*****************************************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"gammaadj\":1.56,\"decay\":1,\"echo_zoom\":0.362,\"echo_orient\":1,\"wave_thick\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":1.599,\"wave_smoothing\":0,\"wave_mystery\":-0.5,\"modwavealphastart\":2,\"modwavealphaend\":2,\"warpscale\":0.107,\"zoomexp\":0.1584,\"fshader\":1,\"warp\":0.01,\"wave_r\":0.51,\"wave_g\":0.5,\"ob_size\":0,\"ob_a\":1,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.5,\"mv_r\":0,\"mv_g\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"rad\":0.50126,\"tex_zoom\":0.99996,\"g\":1,\"b\":1,\"r2\":1,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5+sin(time*0.618)*0.2;\\ny = 0.5+cos(time*1.618)*0.2;\\nrad = bass*0.05;\\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\\nborder_g = 1-(sin(time)*0.3+0.3);\\nborder_b = 1-(sin(time/3)*0.5+0.5);\"},{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"rad\":0.50126,\"g\":1,\"b\":1,\"g2\":0,\"b2\":1,\"border_g\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5+sin(time*2.618)*0.3;\\ny = 0.5+cos(time*3.14)*0.3;\\nrad = bass*0.05;\\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\\nborder_g = 1-(sin(time)*0.3+0.3);\\nborder_b = 1-(sin(time/3)*0.5+0.5);\\n\"},{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"rad\":0.50126,\"tex_zoom\":0.9998,\"g\":1,\"b\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5+sin(-time*2.618)*0.4;\\ny = 0.5+cos(-time*1.14)*0.4;\\nrad = bass*0.05;\\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\\nborder_g = 1-(sin(time)*0.3+0.3);\\nborder_b = 1-(sin(time/3)*0.5+0.5);\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"scaling\":0.16188,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"scaling\":25.12601,\"smoothing\":1,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//zoom = 0.99;\\nib_r = sin(time*1.25*4)*0.3+0.7;\\nib_g = sin(time*4)*0.3+0.3;\\nib_b = sin(time/3*4)*0.5+0.5;\\nwave_r = 1- ib_r;\\nwave_g = 1- ib_g;\\nwave_b = 1- ib_b;\\n//wave_mystery = -1+bass/2;\\nwave_x = 0.5+sin(time*3)*0.3;\\nwave_y = 0.5+cos(time*2.187)*0.3;\",\"pixel_eqs_eel\":\"r = bass/4;\\ncx1 = 0.5+sin(time*0.618)*0.2;\\ncy1 = 0.5+cos(time*1.618)*0.2;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\ndir = (bass)*(r*r-d*d)*0.3;\\nx1 = if( above(d,r),0, sin(y-cy1)*dir);\\ny1 = if( above(d,r),0, -sin(x-cx1)*dir);\\n\\n\\ncx1 = 0.5+sin(time*2.618)*0.3;\\ncy1 = 0.5+cos(time*3.14)*0.3;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\ndir = -(mid)*(r*r-d*d)*0.3;\\nx2 = if( above(d,r),0, sin(y-cy1)*dir);\\ny2 = if( above(d,r),0, -sin(x-cx1)*dir);\\n\\ncx1 = 0.5+sin(-time*2.618)*0.4;\\ncy1 = 0.5+cos(-time*1.14)*0.4;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\ndir = -(treb)*(r*r-d*d)*0.3;\\nx3 = if( above(d,r),0, sin(y-cy1)*dir);\\ny3 = if( above(d,r),0, -sin(x-cx1)*dir);\\n\\n\\ndx = x1+x2+x3;\\ndy = y1+y2+y3;\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 2.0)) + rand_frame.xy);\\n uv_1 = (uv + ((texture (sampler_noise_lq, tmpvar_2).xy - 0.5) * texsize.zw));\\n vec2 tmpvar_3;\\n tmpvar_3.x = bass;\\n tmpvar_3.y = treb;\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = (texture (sampler_main, (uv_1 + (\\n (texture (sampler_main, (mix (uv_1, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.4)\\n * \\n (-0.004 + (0.04 * clamp ((tmpvar_3 - 1.0), 0.0, 1.0)))\\n ))).xyz - (0.0008 + (\\n (texture (sampler_noise_lq, tmpvar_2) - 0.5)\\n * 0.02)).xyz);\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv1_1;\\n vec2 tmpvar_2;\\n tmpvar_2.y = 0.0;\\n tmpvar_2.x = texsize.z;\\n vec2 tmpvar_3;\\n tmpvar_3.x = 0.0;\\n tmpvar_3.y = texsize.w;\\n vec2 tmpvar_4;\\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\\n uv1_1 = ((0.3 * cos(\\n ((uv - 0.5) * 2.0)\\n )) - tmpvar_4);\\n float tmpvar_5;\\n tmpvar_5 = clamp ((0.04 / sqrt(\\n dot (uv1_1, uv1_1)\\n )), 0.0, 1.0);\\n uv1_1 = ((0.3 * cos(\\n (uv1_1 * 12.0)\\n )) - (9.0 * tmpvar_4));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\\n , 0.0, 1.0))));\\n ret = tmpvar_6.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/Geiss - Cauldron - painterly 2 (saturation remix).json":
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/*!**********************************************************************************!*\
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!*** ./presets/converted/Geiss - Cauldron - painterly 2 (saturation remix).json ***!
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\**********************************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":2,\"gammaadj\":2.7,\"wave_mode\":1,\"modwavealphabyvolume\":1,\"wave_a\":2.707,\"wave_scale\":1.025,\"wave_smoothing\":0.1,\"modwavealphastart\":0.77,\"modwavealphaend\":1.01,\"warpscale\":1.331,\"zoom\":1.014,\"warp\":0.21786,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.350*( 0.60*sin(3.980*time) + 0.40*sin(11.047*time) );\\nwave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );\\nwave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );\\ncx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\ncy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\ndx = dx + 0.005*( 0.60*sin(0.173*time) + 0.40*sin(0.223*time) );\\ndecay = decay - 0.01*equal(frame%20,0);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = (texture (sampler_main, (uv + (\\n (texture (sampler_main, (mix (uv, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.37)\\n * 0.01))).xyz - 0.004);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1 = texture (sampler_main, uv);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = mix (vec3(dot (tmpvar_1.xyz, vec3(0.3333, 0.3333, 0.3333))), tmpvar_1.xyz, vec3(3.0, 3.0, 3.0));\\n ret = tmpvar_2.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/Geiss - Reaction Diffusion 2.json":
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/*!*************************************************************!*\
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!*** ./presets/converted/Geiss - Reaction Diffusion 2.json ***!
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\*************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1.9,\"echo_zoom\":1.16936,\"wave_mode\":7,\"modwavealphabyvolume\":1,\"wave_a\":0,\"wave_scale\":1.015009,\"wave_smoothing\":0.522,\"modwavealphastart\":0.83,\"modwavealphaend\":1.31,\"warpscale\":3.138,\"zoom\":1.009006,\"warp\":0.000536,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = 0.85 + 0.25*sin(0.437*time+1);\\nwave_g = 0.85 + 0.25*sin(0.544*time+2);\\nwave_b = 0.85 + 0.25*sin(0.751*time+3);\\nrot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\\ncx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\ncy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\ndx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\\ndy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );\\ndecay = decay - 0.01*equal(frame%6,0);\\ndx = dx + dx_residual;\\ndy = dy + dy_residual;\\nbass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);\\ndx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;\\ndy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;\\nwave_x = wave_x - dx_residual*7;\\nwave_y = wave_y - dy_residual*7;\\nwave_mystery = time*0.03;\\n\\nzoom = zoom + 0.005*( 0.60*sin(0.1934*time+3) + 0.40*sin(0.307*time+9) );\\nzoom = zoom + max(0,bass_att-1.1)*0.4;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = texture (sampler_main, uv).xyz;\\n ret_1 = (ret_1 + ((ret_1 - \\n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\\n ) * 0.3));\\n ret_1 = (ret_1 * 0.9);\\n ret_1 = (ret_1 + ((\\n ((texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * \\n (texsize_noise_lq.zw * 0.4)\\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\\n * 122.0) * clamp (\\n (treb_att - 1.0)\\n , 0.0, 1.0)));\\n ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ret_1;\\n ret = tmpvar_2.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = (texture (sampler_main, uv).xyz + ((\\n (texture (sampler_blur1, uv).xyz * scale1)\\n + bias1) * 0.4));\\n vec3 tmpvar_2;\\n tmpvar_2 = pow (ret_1, vec3(0.5, 0.8, 1.7));\\n ret_1 = tmpvar_2;\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = tmpvar_2;\\n ret = tmpvar_3.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/Geiss - Thumb Drum.json":
|
|
/*!***************************************************!*\
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!*** ./presets/converted/Geiss - Thumb Drum.json ***!
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\***************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.9,\"echo_zoom\":1.16936,\"wave_mode\":5,\"additivewave\":1,\"wave_a\":0,\"wave_scale\":0.899719,\"wave_smoothing\":0.63,\"wave_mystery\":1,\"modwavealphastart\":2,\"modwavealphaend\":2,\"warpscale\":2.593743,\"zoom\":1.00496,\"warp\":0.278033,\"sx\":0.999666,\"sy\":0.9999,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"mv_x\":0,\"mv_y\":48,\"mv_dx\":-0.941273,\"mv_dy\":0.426319,\"mv_l\":5,\"mv_r\":0.315997,\"mv_g\":0.078173,\"mv_b\":0.941976,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"rg = 0;\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );\\nwave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );\\nwave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );\\nq1 = (cx*2-1) + 0.52*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\nq2 = (cy*2-1) + 0.52*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\nq3 = (cx*2-1) + 0.52*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );\\nq4 = (cy*2-1) + 0.52*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );\\ndecay = decay - 0.01*equal(frame%5,0);\\n\\n// this is a great way to respond to beats:\\n// once you get one, let it decay at a constant rate!!\\nrg = max(rg*0.95, 0.3 + 0.5*min(2,max(0,mid_att-1)*1.3));\\nq9 = rg;\",\"pixel_eqs_eel\":\"du = x*2-1 - q1;\\ndv = y*2-1 - q2;\\ndist = sqrt(du*du+dv*dv);\\nang2 = atan2(du,dv);\\nmult = 0.008/(dist+0.4);\\ndx = mult*sin(ang2-1.5);\\ndy = mult*cos(ang2-1.5);\\ndu = x*2-1 - q3;\\ndv = y*2-1 - q4;\\ndist = sqrt(du*du+dv*dv);\\nang2 = atan2(du,dv);\\nmult = 0.008/(dist+0.4);\\ndx = dx + mult*sin(ang2+1.5);\\ndy = dy + mult*cos(ang2+1.5);\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = mix (uv_orig, uv, vec2(q9));\\n ret_1 = texture (sampler_main, tmpvar_2).xyz;\\n ret_1 = (ret_1 + ((ret_1 - \\n ((texture (sampler_blur1, tmpvar_2).xyz * scale1) + bias1)\\n ) * 0.3));\\n ret_1 = (ret_1 * 0.9);\\n ret_1 = (ret_1 + ((\\n ((texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * \\n (texsize_noise_lq.zw * 0.4)\\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\\n * 122.0) * clamp (\\n (treb_att - 1.0)\\n , 0.0, 1.0)));\\n ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ret_1;\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = (0.3 + (0.4 * vec3(dot (texture (sampler_main, uv).xyz, vec3(0.32, 0.49, 0.29)))));\\n ret = tmpvar_1.xyz;\\n }\"}");
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|
/***/ }),
|
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/***/ "./presets/converted/Halfbreak - Funny Madness.json":
|
|
/*!**********************************************************!*\
|
|
!*** ./presets/converted/Halfbreak - Funny Madness.json ***!
|
|
\**********************************************************/
|
|
/***/ ((module) => {
|
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|
|
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1,\"decay\":0.99,\"echo_zoom\":1,\"echo_alpha\":0.5,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"darken_center\":1,\"darken\":1,\"invert\":1,\"wave_a\":0.001,\"wave_scale\":1.286,\"wave_smoothing\":0.63,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":2.853,\"zoomexp\":3.6,\"zoom\":1.02109,\"rot\":-0.16,\"warp\":0.309,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":39,\"additive\":1,\"num_inst\":126,\"rad\":0.06989,\"tex_ang\":0.62832,\"a\":0,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"sides\":41,\"additive\":1,\"num_inst\":239,\"rad\":0.06989,\"tex_ang\":0.62832,\"r\":0,\"g\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"sides\":43,\"additive\":1,\"num_inst\":32,\"rad\":0.06989,\"tex_ang\":0.62832,\"r\":0,\"b\":1,\"g2\":0,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"enabled\":1,\"sides\":14,\"rad\":0.15964,\"tex_ang\":0.62832,\"a\":0,\"r2\":1,\"b2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );\\nwave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );\\nwave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );\\nq8 = oldq8+if(above(bass+bass_att,1.8),q8+0.0005*pow((bass+bass_att-1),9),0);\\noldq8 = q8;\\nmonitor = q8;\\nzoom = zoom + 0.023*( 0.60*sin(0.339*q8) + 0.40*sin(0.276*q8) );\\nrot = rot + 0.030*( 0.60*sin(0.381*q8) + 0.40*sin(0.579*q8) );\\n//decay = decay - 0.02*equal(frame%40,0);\\nmv_r = wave_r;\\nmv_b = wave_b;\\nmv_g = wave_g;\\nmv_x = 1.25;\\nmv_y = 1.25;\\nmv_dx = 0.1*sin(1.1*time);\\nmv_dy = 0.1*cos(1.112*time);\",\"pixel_eqs_eel\":\"rot=rot+1/(10*(rad+0.2+0.1*sin(q8)));\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\\n float tmpvar_4;\\n vec2 tmpvar_5;\\n tmpvar_5 = (uv + vec2(0.005, 0.0));\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv - vec2(0.005, 0.0));\\n tmpvar_4 = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n float tmpvar_7;\\n vec2 tmpvar_8;\\n tmpvar_8 = (uv + vec2(0.0, 0.005));\\n vec2 tmpvar_9;\\n tmpvar_9 = (uv - vec2(0.0, 0.005));\\n tmpvar_7 = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_4;\\n tmpvar_10.y = tmpvar_7;\\n vec2 tmpvar_11;\\n tmpvar_11.x = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n tmpvar_11.y = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\\n vec4 tmpvar_12;\\n tmpvar_12 = texture (sampler_blur3, uv);\\n ret_2.x = (ret_2.x + ((ret_2.x - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .x) * 0.1));\\n ret_2.x = (ret_2.x + 0.004);\\n vec2 tmpvar_13;\\n tmpvar_13.x = tmpvar_7;\\n tmpvar_13.y = -(tmpvar_4);\\n my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .y)));\\n ret_2.z = texture (sampler_fw_main, my_uv_1).z;\\n vec2 x_14;\\n x_14 = (my_uv_1 - uv);\\n ret_2.z = (ret_2.z + ((\\n ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\\n * 180.0) / sqrt(\\n dot (tmpvar_3, tmpvar_3)\\n )));\\n ret_2.z = (ret_2.z * 0.8);\\n ret_2.z = (ret_2.z + 0.004);\\n vec2 tmpvar_15;\\n tmpvar_15.x = -(tmpvar_7);\\n tmpvar_15.y = tmpvar_4;\\n my_uv_1 = (tmpvar_15 * 0.045);\\n vec2 tmpvar_16;\\n tmpvar_16.x = (((\\n (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\\n + bias2)).y * tmpvar_3.x);\\n tmpvar_16.y = (((\\n (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\\n + bias2)).y * tmpvar_3.y);\\n my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\\n ret_2.y = texture (sampler_fw_main, my_uv_1).y;\\n ret_2.y = (ret_2.y + ((\\n (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\\n * 0.1) + 0.01));\\n vec4 tmpvar_17;\\n tmpvar_17.w = 1.0;\\n tmpvar_17.xyz = ret_2;\\n ret = tmpvar_17.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv2_1;\\n float blur_2;\\n float crisp_3;\\n vec3 ret_4;\\n vec4 tmpvar_5;\\n tmpvar_5 = texture (sampler_main, uv);\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_blur1, uv);\\n ret_4 = (tmpvar_5.xyz + ((\\n (tmpvar_6.xyz * scale1)\\n + bias1) * 3.0));\\n uv2_1 = (((uv - 0.5) * 0.8) + 0.5);\\n crisp_3 = texture (sampler_main, uv2_1).y;\\n blur_2 = ((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1).y;\\n ret_4 = (ret_4 * (1.0 - (blur_2 * 1.15)));\\n vec3 tmpvar_7;\\n tmpvar_7 = max (ret_4, vec3(crisp_3));\\n uv2_1 = uv;\\n crisp_3 = tmpvar_5.x;\\n blur_2 = ((tmpvar_6.xyz * scale1) + bias1).x;\\n ret_4 = (tmpvar_7 * (1.0 - (blur_2 * 1.15)));\\n vec3 tmpvar_8;\\n tmpvar_8 = max (ret_4, tmpvar_5.xxx);\\n ret_4 = tmpvar_8;\\n vec4 tmpvar_9;\\n tmpvar_9.w = 1.0;\\n tmpvar_9.xyz = tmpvar_8;\\n ret = tmpvar_9.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/Martin - acid wiring.json":
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/*!*****************************************************!*\
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!*** ./presets/converted/Martin - acid wiring.json ***!
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\*****************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1.980001,\"decay\":0.5,\"echo_zoom\":0.999998,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":4,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken_center\":1,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.527429,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":0.442,\"warpscale\":0.498,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.8,\"wave_g\":0.49,\"ob_size\":0,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ob_a\":0.05,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.4999,\"mv_g\":0.4999,\"mv_b\":0.4999,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"rad\":0.048958,\"tex_ang\":1.00531,\"tex_zoom\":1.531168,\"r\":0.5,\"g\":1,\"b\":0.9,\"r2\":0.83,\"g2\":0.93,\"b2\":0.8,\"a2\":1,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\ntrel = time/3;\\n\\nx = .5+sin(trel*2);\\ny = .5+cos(trel*1.3);\\n\\n\\n\\ncent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));\\n\\nrad = .1*cent;\\na = .8;\"},{\"baseVals\":{\"enabled\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.26,\"y\":0.2,\"rad\":0.393173,\"tex_zoom\":1.392831,\"r\":0,\"g\":0.55,\"b\":0.5,\"a\":0.9,\"g2\":0.4,\"b2\":0.4,\"border_r\":0.3,\"border_g\":0.7,\"border_b\":0.8,\"border_a\":0.2},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"trig = q24;\\n\\ntextured = 1;\\n\\nx0 = x0*bnot(trig) + trig*(.2+ rand(100)/200); \\ny0 = y0*bnot(trig) + trig*(.2+ rand(100)/200); \\n\\n\\nx0 = x0 + .03*q1*(3+q26)/fps;\\ny0 = y0 + .03*q2*(3+q26)/fps;\\n\\nx0 = x0 - int(x0);\\ny0 = y0 - int(y0);\\n\\ntex_ang = time;\\n//tex_zoom = q1;\\nang = time*q2;\\nx = x0; y = y0;\\nrad0 = rad0*bnot(trig) + trig*rand(100)/200;\\nrad = rad0;\\n\\n\\nr0 = r0*bnot(trig) + trig * rand(10)/10;\\nb0 = b0*bnot(trig) + trig * rand(10)/10;\\ng0 = g0*bnot(trig) + trig * rand(10)/10;\\n\\nborder_r = r0; border_g = g0; border_b = b0;\\n\\nr = r0; b = b0; g = g0;\"},{\"baseVals\":{\"additive\":1,\"x\":0.503,\"rad\":0.038857,\"tex_zoom\":0.609857,\"g\":0.1,\"a\":0.9,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = rand(50)/50;\\ny = .5 - 0*rand(15)/200;\\n\\nr = .4;\\ng = .6;\\nb = 1;\\nr2 = r;\\ng2 = g;\\nb2 = b;\\n\\na = min(q21/2 ,.9);\\nrad = a * (.1+abs(x-.5))/2 ;\"},{\"baseVals\":{\"thickoutline\":1,\"textured\":1,\"x\":0.26,\"y\":0.76,\"rad\":0.39478,\"tex_zoom\":0.499805,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":0.8,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tex_zoom = q27/2;\"}],\"waves\":[{\"baseVals\":{\"samples\":282,\"sep\":20,\"thick\":1,\"additive\":1,\"scaling\":3.915805,\"smoothing\":0.1,\"r\":0.2,\"g\":0.3,\"a\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t2 = t2 + bass_att;\",\"point_eqs_eel\":\"\\nx = sample;\\ny = value1 * rand(50)/100 * abs(sample-.5)+ .49;\\n\\na = q26/4 * (.2 + abs(sample-.5)); \"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"xi = rand(100)/100;\\nyi = rand(100)/100;\\n\\nx = xi; y = yi;\\n\\na = q21/15; \"},{\"baseVals\":{\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"dirx = 1;\",\"frame_eqs_eel\":\"dec_med = pow (0.6, 30/fps);\\ndec_slow = pow (0.9, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .2+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %8;\\nindex2 = (index2 + is_beat*bnot(index))%4;\\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\\n\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass + mid + treb;\\nava = ava*dec_slow + q26*(1-dec_slow);\\n\\n\\n//k1 = is_beat*bnot(index)*bnot(index2);\\n\\nk1 = is_beat*equal(index%2,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.1416/2;\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\nq27 = 8-index;\\nq28 = .5 + sin(time/7)/10;\\n\\nrm = min(q26-1.5*ava,2);\\nmov = is_beat*rm + (1-is_beat)*mov;\\n\\nmovez = movez + .4/fps*mov;\\nq30 = movez;\\n//**************************\\n\\nampl = q26/8;\\n\\nmovex = movex + .2/fps*sin(rott);\\nmovey = movey + .2/fps*cos(rott);\\n\\nq18 = movex; q19 = movey;\\ntrel = trel + 1/fps + q24;\\nq17 = 2*sin(trel/4);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec2 uv6_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = ((uv - 0.5) * aspect.xy);\\n float tmpvar_4;\\n tmpvar_4 = (((q28 * 2.0) * sqrt(\\n dot (tmpvar_3, tmpvar_3)\\n )) + (rand_frame * 64.0)).x;\\n uv_1 = (uv + (clamp (\\n ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\\n , vec2(-16.0, -16.0), vec2(16.0, 16.0)) / 20.0));\\n uv6_2 = (0.4 * sin((tmpvar_3 * 12.0)));\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = (((q24 * \\n (((texture (sampler_main, uv_1).xyz - (\\n ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\\n * 0.04)) + (0.15 * (vec3(\\n (0.1 / sqrt(dot (uv6_2, uv6_2)))\\n ) * roam_cos.xyz))) - 0.04)\\n ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\\n ret = tmpvar_5.xyz;\\n }\",\"comp\":\"vec3 xlat_mutableneu;\\nvec3 xlat_mutableret1;\\nvec2 xlat_mutablers2;\\n shader_body { \\n vec2 uv_1;\\n float inten_3;\\n float dist_4;\\n float ang2_5;\\n vec2 uv2_6;\\n uv_1 = (uv - 0.5);\\n uv_1 = (uv_1 * aspect.xy);\\n dist_4 = 1.0;\\n inten_3 = 1.0;\\n xlat_mutableret1 = vec3(0.0, 0.0, 0.0);\\n for (float n_2 = 0.0; n_2 <= 4.0; n_2 += 1.0) {\\n vec2 uv3_7;\\n ang2_5 = ((6.28 * n_2) / 4.0);\\n float tmpvar_8;\\n tmpvar_8 = cos(ang2_5);\\n float tmpvar_9;\\n tmpvar_9 = sin(ang2_5);\\n uv2_6.x = ((uv_1.x * tmpvar_8) - (uv_1.y * tmpvar_9));\\n uv2_6.y = ((uv_1.x * tmpvar_9) + (uv_1.y * tmpvar_8));\\n uv2_6 = (uv2_6 * aspect.yx);\\n dist_4 = (1.0 - fract((\\n (0.25 * n_2)\\n + q30)));\\n inten_3 = ((sqrt(dist_4) * (1.0 - dist_4)) * 4.0);\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_8;\\n tmpvar_10.y = tmpvar_9;\\n uv3_7 = (fract((\\n ((3.0 * uv2_6) * dist_4)\\n + \\n (0.3 * q27)\\n )) + (q17 * tmpvar_10));\\n xlat_mutableneu = (texture (sampler_main, uv3_7).xyz - ((texture (sampler_blur2, \\n ((uv3_7 * 1.02) * q1)\\n ).xyz * scale2) + bias2));\\n xlat_mutableneu = (xlat_mutableneu * vec3(greaterThanEqual (xlat_mutableneu, vec3(0.0, 0.0, 0.0))));\\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_3));\\n };\\n xlat_mutablers2 = ((0.4 * cos(\\n ((uv_1 * 13.0) + time)\\n )) - dot (xlat_mutableret1, vec3(0.32, 0.49, 0.29)));\\n vec4 tmpvar_11;\\n tmpvar_11.w = 1.0;\\n tmpvar_11.xyz = (xlat_mutableret1 + ((\\n ((0.05 / sqrt(dot (xlat_mutablers2, xlat_mutablers2))) * q26)\\n / 4.0) * hue_shader));\\n ret = tmpvar_11.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/Milk Artist At our Best - FED - SlowFast Ft AdamFX n Martin - HD CosmoFX.json":
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/*!*********************************************************************************************************!*\
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!*** ./presets/converted/Milk Artist At our Best - FED - SlowFast Ft AdamFX n Martin - HD CosmoFX.json ***!
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\*********************************************************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"wave_mode\":4,\"additivewave\":1,\"wave_dots\":1,\"modwavealphabyvolume\":1,\"wave_a\":0.331,\"wave_scale\":0.898,\"wave_smoothing\":0.108,\"wave_mystery\":0.1,\"modwavealphastart\":0.72,\"modwavealphaend\":1.28,\"zoom\":1.3345,\"wave_r\":0,\"wave_g\":0.5,\"wave_b\":0.5,\"wave_y\":0.54,\"mv_x\":24.8,\"mv_dy\":0.16,\"mv_l\":1.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":3,\"rad\":0.31275,\"tex_zoom\":0.17914,\"r\":0.82,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"xy=0.5+rand_frame;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"samples\":352,\"usedots\":1,\"additive\":1,\"scaling\":0.03856,\"smoothing\":0.2,\"g\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"q1=bass_att;\",\"point_eqs_eel\":\"r = abs (sin (frame /38));\\ng = 0.5*abs (cos (frame /45));\\nb = 0.5*abs (sin (frame / 133));\\na = 0.3;\\nt02 = t02 + q1/10;\\nratio = sin (frame/49);\\n\\nampl = 0.01+0.4*sqr(sin ((frame ) / 18)* cos (frame / 123));\\n\\nx1 = (r-0.5)/15 +0.5 + ampl* sin (sample*6.28);\\ny1 = (b-0.5)/15+0.5 + ampl* cos (sample*6.28);\\n\\nx = x1+1*0.2*(ampl+ratio )*sin ( sample*6.28 * ratio*7.3);\\ny = y1+1*0.2*(ampl+ratio )*cos ( sample*6.28*6);\\n\"},{\"baseVals\":{\"samples\":15,\"scaling\":2.06378,\"smoothing\":0.8,\"r\":0.8,\"g\":0,\"b\":0.6,\"a\":0.9,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"samples\":112,\"additive\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"dx=0;\\noldshift=shift;\\nnormalframez=normalframez+1;\\nshift=above(bass_att,1)*above(treb_att,0.9);\\ncrash=abs(oldshift-shift);\\nnex=equal(rshift,0)*1+equal(rshift,1)*2;\\nrshift=if(crash,nex,rshift);\\nmonitor=rshift;\\nwave_r=int(rand(200))/200;\\nwave_g=int(rand(200))/200;\\nwave_b=int(rand(200))/200;\\nwarp=0;\\nq1=above(bass_att,1.3);\\nzoom1=zoom+0.15-0.3*(normalframez%2);\\nzoom=if(shift,zoom1,1);\\nrot=rot-0.1+rshift*0.1;\",\"pixel_eqs_eel\":\"dy=-below(y,0.4)*0.007+above(y,0.6)*0.007;\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = ((texture (sampler_main, (uv_orig + \\n ((uv - uv_orig) * dot (texture (sampler_main, uv).xyz, vec3(0.32, 0.49, 0.29)))\\n )).xyz * 0.99) - 0.002);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = (texture (sampler_main, uv).xyz * 2.0);\\n ret_1 = (ret_1 * (1.0 - ret_1));\\n ret_1 = (((1.0 - \\n pow (clamp (ret_1, 0.0, 1.0), vec3(0.5, 0.5, 0.5))\\n ) * 1.5) - 0.75);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ret_1;\\n ret = tmpvar_2.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/MilkDrop2077.R002.json":
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/*!**************************************************!*\
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!*** ./presets/converted/MilkDrop2077.R002.json ***!
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\**************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"decay\":0.975,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":2,\"wave_dots\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wave_a\":100,\"wave_scale\":27.455,\"wave_smoothing\":0.5,\"wave_mystery\":-1,\"modwavealphastart\":0.4,\"modwavealphaend\":1,\"warpscale\":1.772,\"zoomexp\":1.001,\"zoom\":1.007,\"warp\":0,\"mv_y\":8.64,\"mv_l\":1.455,\"mv_r\":0,\"mv_g\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"x\":0.455,\"rad\":0.43233,\"r\":0.5,\"g\":0.5,\"r2\":0.57,\"g2\":0,\"border_b\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"sounds=(bass+treb+mid)/3;\\n\\nrad=rad*sounds*0.6;\\n\\nr=r+sin(bass)*g;\\ng=g+sin(mid)*g;\\n\\n\\nx=x+0.207*cos(time*bass*0.1);\\ny=y+0.2029*sin(time*bass*0.09);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"rad\":0.13465,\"tex_zoom\":0.91,\"r2\":1,\"a2\":0.318,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\ng2=g2+0.09*sin((treb+mid)*1.23);\\ng=g+0.09*cos((bass+mid)*1.37);\\n\\nsounds=(bass+mid+treb)/3;\\n\\nrad=rad*(treb+mid)/3;\\n\\nx=x+0.300*sin(time*bass);\\ny=y+0.317*cos(time*bass);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"rad\":0.20047,\"g\":1,\"b\":1,\"r2\":0.5,\"g2\":0.445,\"b2\":0.94,\"border_b\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"sounds=(bass+treb+mid)/3;\\natt=(bass_att+treb_att+mid_att)/3;\\natt=(bass_att+treb_att+mid_att)/3;\\nr2=r2+(0.25*sin(time*6.28))-bass;\\ng2=g2+(0.25*sin(time*6.28))-bass;\\n\\nrad=rad;\\nx=x+0.243*cos(time*2.3)+sounds*0.09;\\ny=y+0.217*sin((time*3.5)+(sounds*0.3));\"},{\"baseVals\":{\"x\":0.475,\"border_g\":0.9,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"sep\":256,\"scaling\":20.35074,\"smoothing\":0.435,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"r=r+0.5*sin(treb*1.13);\\ng=g+0.5*sin(bass*1.33);\\nb=b+0.5*sin(mid*1.23);\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"sep\":256,\"usedots\":1,\"scaling\":100,\"smoothing\":0.51,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"scaling\":0.91,\"smoothing\":0.45,\"b\":0.91,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"scaling\":1.08,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_x = wave_x + 0.2*( 0.60*sin(2.121*time) + 0.5*sin(1.621*time) );\\nwave_y = wave_y + 0.2*( 0.60*sin(1.742*time) + 0.5*sin(2.322*time) );\\nwave_r = wave_r + 0.200*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );\\nwave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );\\nwave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );\",\"pixel_eqs_eel\":\"zoom = zoom + 0.01 * ( sin(2*cos(3*(sqrt(2)-rad)*ang)) + 1 );\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec2 d_2;\\n vec3 ret_3;\\n vec2 tmpvar_4;\\n tmpvar_4 = (texsize.zw * 4.0);\\n vec3 tmpvar_5;\\n tmpvar_5 = (((texture (sampler_blur1, \\n fract((uv + (vec2(1.0, 0.0) * tmpvar_4)))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n fract((uv - (vec2(1.0, 0.0) * tmpvar_4)))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_6;\\n tmpvar_6 = (((texture (sampler_blur1, \\n fract((uv + (vec2(0.0, 1.0) * tmpvar_4)))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n fract((uv - (vec2(0.0, 1.0) * tmpvar_4)))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_7;\\n tmpvar_7 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1);\\n d_2 = -(tmpvar_4);\\n float tmpvar_8;\\n tmpvar_8 = (d_2 * 4.0).x;\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_5.y;\\n tmpvar_9.y = tmpvar_6.y;\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_5.x;\\n tmpvar_10.y = tmpvar_6.x;\\n vec2 tmpvar_11;\\n tmpvar_11 = ((uv - (tmpvar_9 * d_2)) - (tmpvar_10 * tmpvar_8));\\n ret_3.y = texture (sampler_fc_main, (tmpvar_11 - floor(tmpvar_11))).y;\\n ret_3.y = (ret_3.y + ((\\n (ret_3.y - tmpvar_7.y)\\n * 0.042) + -0.0075));\\n vec2 tmpvar_12;\\n tmpvar_12.x = tmpvar_5.x;\\n tmpvar_12.y = tmpvar_6.x;\\n vec2 tmpvar_13;\\n tmpvar_13.x = tmpvar_5.z;\\n tmpvar_13.y = tmpvar_6.z;\\n my_uv_1 = ((uv - (tmpvar_12 * d_2)) - (tmpvar_13 * tmpvar_8));\\n ret_3.x = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).x;\\n ret_3.x = (ret_3.x + ((\\n (ret_3.x - tmpvar_7.x)\\n * 0.042) + -0.0075));\\n vec2 tmpvar_14;\\n tmpvar_14.x = tmpvar_5.z;\\n tmpvar_14.y = tmpvar_6.z;\\n vec2 tmpvar_15;\\n tmpvar_15.x = tmpvar_5.y;\\n tmpvar_15.y = tmpvar_6.y;\\n my_uv_1 = ((uv - (tmpvar_14 * d_2)) - (tmpvar_15 * tmpvar_8));\\n ret_3.z = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).z;\\n ret_3.z = (ret_3.z + ((\\n (ret_3.z - tmpvar_7.z)\\n * 0.042) + -0.0075));\\n vec4 tmpvar_16;\\n tmpvar_16 = texture (sampler_noisevol_hq, (((vec3(0.04, 0.02, 0.02) * my_uv_1.xyy) * (\\n (q27 * texsize.xyy)\\n * texsize_noisevol_hq.zww)) + ((time * vec3(2.3, 2.3, 1.8)) * q29)));\\n if (((ret_3.x > (q21 * q13)) && (ret_3.x <= (q24 * q11)))) {\\n ret_3.y = (ret_3.y - (tmpvar_16.x * 0.5));\\n };\\n if (((ret_3.y > (q22 * q11)) && (ret_3.y <= (q25 * q12)))) {\\n ret_3.z = (ret_3.z - (tmpvar_16.y * 0.5));\\n };\\n if (((ret_3.z > (q23 * q12)) && (ret_3.z <= (q26 * q13)))) {\\n ret_3.x = (ret_3.x - (tmpvar_16.z * 0.5));\\n };\\n vec4 tmpvar_17;\\n tmpvar_17.w = 1.0;\\n tmpvar_17.xyz = ret_3;\\n ret = tmpvar_17.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv);\\n ret_1 = (((vec3(2.8, 2.8, 1.2) * tmpvar_2.x) + (vec3(2.0, 0.4, 2.0) * tmpvar_2.y)) + (vec3(0.1, 1.3, 1.2) * tmpvar_2.z));\\n ret_1 = (ret_1 * 0.37);\\n ret_1 = ((ret_1 * ret_1) * (1.0 + (\\n clamp (((cos(\\n (((dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) * 17.0) + 3.0) + (uv.x * 30.0))\\n ) * 3.0) - 2.7), 0.0, 1.0)\\n * 4.0)));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ret_1;\\n ret = tmpvar_3.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/ShadowHarlequin - LovelyShinySquares [ liquid starburst rmx ] - unchained + rovaster - luckless - martin - starfield sector.json":
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/*!************************************************************************************************************************************************************!*\
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!*** ./presets/converted/ShadowHarlequin - LovelyShinySquares [ liquid starburst rmx ] - unchained + rovaster - luckless - martin - starfield sector.json ***!
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\************************************************************************************************************************************************************/
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/***/ ((module) => {
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|
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"gammaadj\":2.7,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":4,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wrap\":0,\"darken\":1,\"wave_a\":0.865,\"wave_scale\":3.75,\"wave_smoothing\":0,\"modwavealphastart\":0.4,\"modwavealphaend\":1.3,\"warpanimspeed\":0.01,\"warpscale\":100,\"zoomexp\":0.32545,\"warp\":0.01,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0.005,\"ob_a\":1,\"ib_size\":0,\"ib_r\":1,\"ib_g\":1,\"ib_b\":1,\"ib_a\":1,\"mv_x\":64,\"mv_y\":9.6,\"mv_l\":5,\"mv_r\":0,\"mv_g\":0,\"mv_b\":0,\"mv_a\":0.3},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"textured\":1,\"x\":0.37,\"rad\":100,\"ang\":3.64425,\"r\":0,\"a\":0.1,\"g2\":0,\"a2\":0.13,\"border_a\":1},\"init_eqs_eel\":\"t1 = rand(100)*0.01;\\nt2 = rand(100)*0.01;\",\"frame_eqs_eel\":\"tex_ang = time*(0.3 + 0.1*t1);\\nrad = rad * (0.9 + 0.2*t2);\\nr = min(1,max(0,r + 0.2*sin(time*0.417 + 1)));\\ng = min(1,max(0,g + 0.2*sin(time*0.391 + 2)));\\nb = min(1,max(0,b + 0.2*sin(time*0.432 + 4)));\\nr2 = min(1,max(0,r2 + 0.2*sin(time*0.657 + 3)));\\ng2 = min(1,max(0,g2 + 0.2*sin(time*0.737 + 5)));\\nb2 = min(1,max(0,b2 + 0.2*sin(time*0.884 + 6)));\\n//a1 = (bass_att);\\na1 = 0.3 + 0.1 * sin(treb_att * .55);\\nmv_l = 3 + 1 * (treb_att * .25);\\n\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"textured\":1,\"x\":0.37,\"rad\":0.89796,\"ang\":3.64425,\"r\":0,\"a\":0.1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"t1 = rand(100)*0.01;\\nt2 = rand(100)*0.01;\",\"frame_eqs_eel\":\"x = x + 0.05*sin(mid_att*0.15+3);\\ny = y + 0.03*sin(mid_att*0.19+1);\\ntex_ang = bass_att*(0.1 + 0.1*treb_att);\\nrad = rad * (0.9 + 0.6*treb_att);\\n\\n\\n\\nx = x + sin(treb_att * .005);\\ny = y + sin(mid_att * .013);\\na = 0 + (treb * .1);\"},{\"baseVals\":{\"enabled\":1,\"sides\":13,\"additive\":1,\"textured\":1,\"x\":0.77,\"y\":0.43,\"rad\":0.51386,\"ang\":4.20974,\"g\":1,\"b\":1,\"g2\":0,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"t1 = rand(100)*0.01;\\nt2 = rand(100)*0.01;\",\"frame_eqs_eel\":\"x = x + 0.05*(bass_att*0.07);\\ny = y + 0.03*(bass_att*0.03);\\ntex_ang = mid_att*(0.8 + 0.1*t1);\\nrad = rad * (0.9 + 0.2*mid_att);\\nr = min(1,max(0,r + 0.1*(bass_att*0.417 + 1)));\\ng = min(1,max(0,g + 0.1*(mid_att*0.391 + 2)));\\nb = min(1,max(0,b + 0.1*(treb_att*0.432 + 4)));\\nr2 = min(1,max(0,r2 + 0.1*sin(bass_att*0.457 + 3)));\\ng2 = min(1,max(0,g2 + 0.1*sin(mid_att*0.437 + 5)));\\nb2 = min(1,max(0,b2 + 0.1*sin(treb_att*0.484 + 6)));\\nsides = treb_att;\\n\\nx = x + sin(mid_att * .019);\\ny = y + sin(treb_att * .015);\\nnum_inst = sin(mid_att * .25);\\n\\nr = 0.5 + 0.5*sin(frame*2.5);\\nb = 0.5 + 0.5*sin(frame*0.5 + 2.094);\\ng = 0.5 + 0.5*sin(frame*0.5 + 1.188);\"},{\"baseVals\":{\"enabled\":1,\"sides\":3,\"additive\":1,\"textured\":1,\"y\":0.7,\"rad\":1.33692,\"r\":0,\"g\":0.8,\"b\":1,\"a\":0.1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = x + 0.2*sin(treb_att*0.25);\\ny = y + 0.1*sin(treb_att*0.5+2);\\nrot = mid_att * .45;\\n\\nr = min(1,max(0,r + 0.1*(bass_att*0.417 + 1)));\\ng = min(1,max(0,g + 0.1*(mid_att*0.391 + 2)));\\nb = min(1,max(0,b + 0.1*(treb_att*0.432 + 4)));\\nr2 = min(1,max(0,r2 + 0.1*sin(bass_att*0.457 + 3)));\\ng2 = min(1,max(0,g2 + 0.1*sin(mid_att*0.437 + 5)));\\nb2 = min(1,max(0,b2 + 0.1*sin(treb_att*0.484 + 6)));\\nang = sin(treb_att);\\n\\nx = x + sin(mid_att * .016);\\ny = x + sin(treb_att * .015);\\nnum_inst = sin(treb_att * .35);\\n\\nr = 0.5 + 0.5*sin(frame*2.5);\\nb = 0.5 + 0.5*sin(frame*0.5 + 2.094);\\ng = 0.5 + 0.5*sin(frame*0.5 + 1.188);\\n\\n\\nrad = rad + (treb * .001);\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"spectrum\":1,\"thick\":1,\"additive\":1,\"scaling\":9.86086},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass_att,1)*3.1415*.01*bass_att);\\nma=ma-(above(treb_att,1)*3.1415*.01*treb_att);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\n//a=(above(bass+mid+treb,.8));\\n//a = bass_att * .35;\\n\\nr = sin(treb+att * .45);\\nb = sin(treb+att * .65);\\ng = sin(treb+att * .25);\\n\\n\"},{\"baseVals\":{\"enabled\":1,\"spectrum\":1,\"thick\":1,\"additive\":1,\"scaling\":27.42973},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//r = min(1,max(0,r + 0.1*(bass_att*0.217 + 1)));\\n//g = min(1,max(0,g + 0.1*(treb_att*0.191 + 2)));\\n//b = min(1,max(0,b + 0.1*sin(mid_att*0.232 + 4)));\\n//r2 = min(1,max(0,r2 + 0.1*sin(bass_att*0.257 + 3)));\\n//g2 = min(1,max(0,g2 + 0.1*sin(treb_att*0.237 + 5)));\\n//b2 = min(1,max(0,b2 + 0.1*sin(mid_att*0.284 + 6)));\\n\\n\\na1 = treb_att * .25;\\na2 = mid_att * .15;\\na3 = treb_att * .25;\\n\\n\\nr = sin(treb_att);\\nb = sin(treb_att);\\ng = sin(treb_att);\",\"point_eqs_eel\":\"ma=ma+(above(bass_att,1)*3.1415*.01*bass_att);\\nma=ma-(above(treb_att,1)*3.1415*.01*treb_att);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\n//a=(above(bass+mid+treb,.8));\\n//a = bass_att * .35;\\n\\nr = sin(treb+att * .45);\\nb = sin(treb+att * .65);\\ng = sin(treb+att * .25);\\n\\n\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"scaling\":6.62306,\"r\":0.5,\"g\":0.5,\"b\":0.5},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//r = min(1,max(0,r + 0.1*(bass_att*0.217 + 1)));\\n//g = min(1,max(0,g + 0.1*(treb_att*0.191 + 2)));\\n//b = min(1,max(0,b + 0.1*(mid_att*0.232 + 4)));\\nr2 = min(1,max(0,r2 + 0.1*sin(bass_att*0.257 + 3)));\\ng2 = min(1,max(0,g2 + 0.1*sin(treb_att*0.237 + 5)));\\nb2 = min(1,max(0,b2 + 0.1*sin(mid_att*0.284 + 6)));\\na1 = treb_att * .25;\\na2 = mid_att * .15;\\na3 = treb_att * .25;\\n\",\"point_eqs_eel\":\"ma=ma+(above(bass_att,1)*3.1415*.01*bass_att);\\nma=ma-(above(treb_att,1)*3.1415*.01*treb_att);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\n//a=(above(bass+mid+treb,.8));\\n//a = bass_att * .35;\\n\\nr = sin(treb+att * .45);\\nb = sin(treb+att * .65);\\ng = sin(treb+att * .25);\\n\\n\"},{\"baseVals\":{\"enabled\":1,\"samples\":142,\"thick\":1,\"scaling\":8.9269,\"r\":0.6,\"g\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//r = min(1,max(0,r + 0.1*(bass_att*0.217 + 1)));\\n//g = min(1,max(0,g + 0.1*(treb_att*0.191 + 2)));\\n//b = min(1,max(0,b + 0.1*(mid_att*0.232 + 4)));\\nr2 = min(1,max(0,r2 + 0.1*sin(bass_att*0.257 + 3)));\\ng2 = min(1,max(0,g2 + 0.1*sin(treb_att*0.237 + 5)));\\nb2 = min(1,max(0,b2 + 0.1*sin(mid_att*0.284 + 6)));\\n\\n\\nr = 255;\\nb = 255;\\ng = 255;\",\"point_eqs_eel\":\"ma=ma+(above(bass_att,1)*3.1415*.01*bass_att);\\nma=ma-(above(treb_att,1)*3.1415*.01*treb_att);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\n//a=(above(bass+mid+treb,.8));\\n//a = bass_att * .35;\\n\\nr = sin(treb+att * .45);\\nb = sin(treb+att * .65);\\ng = sin(treb+att * .25);\\n\\n\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//Variables controling the glitch effect////////////////////////////////////////\\ndecayrate = 0.09; //How fast the glitch effect decays back to original image\\ntrebresp = 2.8; //Level of treb needed for effect to take place\\n////////////////////////////////////////////////////////////////////////////////\\n\\n\\ncdecay = pow(decayrate, 30/fps);\\ncount = above(treb, trebresp)*1 + (1-above(treb, 3))*count;\\ncount = count - above(count, cdecay)*cdecay;\\nq29=count;\\nmonitor = q29;\\n\\n\\n\\ndecay = 0;\\n\\ndt = 0.02;\\n\\nh = h + v*dt;\\n\\nv = v*0.986 + a*dt;\\na = -(h - 0.5)*0.4 + sqrt(- min(0,(w1v+w2v)*0.1)) - .175;\\n\\nmonitor = w2;\\n\\n\\nw1 = w1 + w1v*dt;\\nw1v = w1v*0.98 + w1a*dt;\\nw1a = -(w1)*20 - w2a*0.1 + av*30;\\n\\nw2 = w2 + w2v*dt;\\nw2v = w2v*0.98 + w2a*dt;\\nw2a = -(w2-w1)*20;\\n\\nbb = bb*0.99 + bass*0.02;\\nmm = mm*0.99 + mid*0.02;\\ntt = tt*0.99 + treb*0.02;\\n\\nmi = min(min(bb,mm),tt);\\nma = max(max(bb,mm),tt);\\nav = (bb+mm+tt-mi-ma);\\nq5 = av;\\navn = (av-mi)/(ma-mi);\\nav = abs(avo-avn);\\navo = avn;\\n\\nq1 = h*0.8 + 0.12;\\nq2 = (w1);\\nq3 = (w2 + w1);\\nq4 = 0.1+ avo*0.1;\\n\\n\\n\\nwave_r = 0.5 + 0.5*sin(frame*2.5);\\nwave_b = 0.5 + 0.5*sin(frame*0.5 + 1.094);\\nwave_g = 0.5 + 0.5*sin(frame*0.5 + 1.188);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = ((uv * texsize.xy) * 0.08);\\n uv_1 = (uv - ((\\n (sin(tmpvar_3) / cos(tmpvar_3))\\n * texsize.zw) * (treb * 3.0)));\\n vec3 tmpvar_4;\\n tmpvar_4 = (texture (sampler_main, uv_1).xyz + (vec3(dot (texture (sampler_noise_lq, \\n ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\\n ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\\n ret_2 = ((mix (tmpvar_4, \\n (1.0 - tmpvar_4.zyx)\\n , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\\n (1.0 - rad)\\n , \\n (treb * 90.0)\\n )));\\n ret_2 = (ret_2 + (ret_2 * (vol * 0.001)));\\n ret_2 = (ret_2 + (ret_2 * (treb * 0.025)));\\n ret_2 = (ret_2 + 0.001);\\n uv_1 = (uv_1 + ((treb_att * 0.001) * texture (sampler_main, uv_1)).xy);\\n ret_2 = (ret_2 + ((\\n (texture (sampler_blur3, uv_1).xyz * scale3)\\n + bias3) * 0.05));\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = ret_2;\\n ret = tmpvar_5.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec3 crisp_2;\\n vec2 uv3_3;\\n vec2 uv2_4;\\n vec3 ret_5;\\n vec2 tmpvar_6;\\n vec2 tmpvar_7;\\n tmpvar_7 = (uv - 0.5);\\n tmpvar_6 = (tmpvar_7 * aspect.xy);\\n float tmpvar_8;\\n tmpvar_8 = (0.1 / (sqrt(\\n dot (tmpvar_6, tmpvar_6)\\n ) + 0.05));\\n vec2 tmpvar_9;\\n float tmpvar_10;\\n tmpvar_10 = (ang / 3.14);\\n tmpvar_9.x = tmpvar_10;\\n tmpvar_9.y = (tmpvar_8 * 1.5);\\n uv2_4.y = (tmpvar_9.y + (0.1 * time));\\n uv2_4.x = (tmpvar_10 + (0.02 * time));\\n uv3_3.y = (tmpvar_8 + q30);\\n uv3_3.x = (tmpvar_10 + (time / 32.0));\\n crisp_2 = ((texture (sampler_main, fract(uv2_4)).xyz + (2.0 * texture (sampler_main, \\n fract(uv3_3)\\n ).xyz)) + ((2.0 * \\n ((texture (sampler_blur2, fract(uv2_4)).xyz * scale2) + bias2)\\n ) + (2.0 * \\n ((texture (sampler_blur2, fract(uv3_3)).xyz * scale2) + bias2)\\n )));\\n crisp_2 = ((3.0 * crisp_2) * rad);\\n float tmpvar_11;\\n tmpvar_11 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\\n ret_5 = ((crisp_2 + (\\n ((vec3(1.0, 0.0, 1.0) * uv.y) * pow ((1.0 - rad), 8.0))\\n * tmpvar_11)) + (tmpvar_11 * texture (sampler_main, fract(uv)).xyz));\\n uv_1 = ((tmpvar_7 * aspect.xy) + 0.5);\\n vec2 tmpvar_12;\\n tmpvar_12 = (1.0 - uv_1);\\n vec3 tmpvar_13;\\n tmpvar_13 = (texture (sampler_main, uv_1).xyz + (2.0 * (\\n (texture (sampler_blur2, uv_1).xyz * scale2)\\n + bias2)));\\n vec3 tmpvar_14;\\n tmpvar_14 = (texture (sampler_main, tmpvar_12).xyz + (2.0 * (\\n (texture (sampler_blur2, tmpvar_12).xyz * scale2)\\n + bias2)));\\n vec3 tmpvar_15;\\n tmpvar_15 = mix (ret_5, mix ((tmpvar_13 * tmpvar_14), (tmpvar_13 + tmpvar_14), vec3((q29 * 0.16))), vec3((q29 * 0.5)));\\n vec3 tmpvar_16;\\n tmpvar_16 = mix (tmpvar_15, (1.0 - tmpvar_15), ((q29 * tmpvar_15) * (rad * \\n (2.0 - q29)\\n )));\\n ret_5 = (tmpvar_16 * (tmpvar_16 + (treb * 0.001)));\\n vec4 tmpvar_17;\\n tmpvar_17.w = 1.0;\\n tmpvar_17.xyz = ret_5;\\n ret = tmpvar_17.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/Unchained - Rewop.json":
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/*!**************************************************!*\
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!*** ./presets/converted/Unchained - Rewop.json ***!
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\**************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":1,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":0.94,\"echo_zoom\":0.9998,\"echo_alpha\":0.4999,\"echo_orient\":3,\"wave_mode\":1,\"additivewave\":1,\"wave_dots\":1,\"wave_brighten\":0,\"wave_a\":1.254574,\"wave_scale\":0.45029,\"wave_smoothing\":0,\"zoomexp\":1.008151,\"zoom\":0.659411,\"warp\":0.01,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"ob_size\":0.005,\"ob_r\":1,\"ob_a\":1,\"ib_size\":0.005,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":0.9,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_r\":0,\"mv_g\":0.7,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"warp=0;\\nle=1+.5+2*sin(bass_att);\\nbpulse=band(above(le,bth),above(le-bth,bblock));\\nbblock=le-bth;\\nbth=if(above(le,bth),le+114/(le+10)-7.407,\\nbth+bth*.07/(bth-12)+below(bth,2.7)*.1*(2.7-bth));\\nbth=if(above(bth,6),6,bth);\\nbres=bpulse*sin(pulse+le*.5) + bnot(bpulse)*bres;\\n\\nle=1+.5+2*sin(treb_att);\\ntpulse=band(above(le,tth),above(le-tth,tblock));\\ntblock=le-tth;\\ntth=if(above(le,tth),le+114/(le+10)-7.407,\\ntth+tth*.07/(tth-12)+below(tth,2.7)*.1*(2.7-tth));\\ntth=if(above(tth,6),6,tth);\\ntres=tpulse*sin(pulse+le*.5) + bnot(tpulse)*tres;\\n\\nle=1+.5+2*sin(mid_att);\\nmpulse=band(above(le,mth),above(le-mth,mblock));\\nmblock=le-mth;\\nmth=if(above(le,mth),le+114/(le+10)-7.407,\\nmth+mth*.07/(mth-12)+below(mth,2.7)*.1*(2.7-mth));\\nmth=if(above(mth,6),6,mth);\\nmres=mpulse*sin(pulse+le*.5) + bnot(mpulse)*mres;\\n\\n\\n\\npulse=if(above(abs(pulse),3.14),-3.14,pulse+(bth+mth+tth)*.003);\\nq1=bres;\\nq2=tres;\\nq3=mres;\\nq4=sin(pulse);\\n\\nmod_state=(above(q1,0)+above(q2,0)+above(q3,0))*(1+above(q4,0));\\nccl=ccl+tpulse+mpulse-bpulse;\\nq5=cos(pulse*(.5+.1*mod_state));\\nq6=sin(pulse*(.5+pow(.25,mod_state)));\\nq7=mod_state;\\nq8=ccl;\\nob_r=.5+.5*cos(q1+q7);\\nob_g=.5+.5*cos(q2*3.14+q7);\\nob_b=.5+.5*cos(q3*2+sin(time*.0816));\\nib_size=.025+.02*q2;\\nob_size=.03+.02*q3-.002*q7;\\nwave_r=.5+.5*sin(q1*q7+time*2.183);\\nwave_g=.5+.5*sin(q2*3+time*1.211);\\nwave_b=.5+.5*sin(q3+time*1.541);\\n\\nob_a=.8+.2*q2;\\nzoom=zoom+.01*q4;\",\"pixel_eqs_eel\":\"grid=pow(sin(rad*q6*q2+x*y*q6*q3)*2,1+q7%5)%2;\\nrot=bnot(grid)+grid*q4;\\nsx=sx+sin((q2+.5)*x)*.003;\\nsy=sy+sin((q1+3.4)*y)*.003;\\nzoom=zoom+.11*cos(rad*3.14)*q4;\",\"warp\":\"\",\"comp\":\"\"}");
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/***/ }),
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/***/ "./presets/converted/Zylot - Paint Spill (Music Reactive Paint Mix).json":
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/*!*******************************************************************************!*\
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!*** ./presets/converted/Zylot - Paint Spill (Music Reactive Paint Mix).json ***!
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\*******************************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"wave_mode\":2,\"wrap\":0,\"wave_a\":0.001,\"wave_scale\":5.819,\"wave_mystery\":-0.38,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":100,\"rad\":0.16446,\"g\":1,\"b\":1,\"a\":0,\"r2\":1,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a = if(above(bass,2.5),1,0);\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"y = sample;\\nx = (value1+value2)*.003;\\na = (value1+value2)*.1;\\nr = .5+.3*sin(sample*10+time);\\ng = .5+.3*cos(sample*10-time*1.334);\\nb = .5+.3*sin(sample*10+time*.998);\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"warp = 0;\\nwave_r = wave_r + .4*sin(time*.333)+bass_att*.2;\\nwave_g = wave_g + .4*sin(time*.555)+treb_att*.2;\\nwave_b = wave_b + .4*sin(time*.444)+mid_att*.2;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 muv_1;\\n vec3 ret_2;\\n float tmpvar_3;\\n tmpvar_3 = (2.0 * bass_att);\\n muv_1.x = (uv.x - ((\\n ((0.01 * cos((\\n (uv.x * (5.0 + tmpvar_3))\\n + time))) + (0.01 * cos((\\n (uv.y * (5.0 + tmpvar_3))\\n + time))))\\n * 0.5) * treb_att));\\n float tmpvar_4;\\n tmpvar_4 = (2.0 * mid_att);\\n muv_1.y = (uv.y + ((\\n ((0.01 * sin((\\n (uv.x * (5.0 + tmpvar_4))\\n + time))) - (0.01 * cos((\\n (uv.y * (5.0 + tmpvar_4))\\n + time))))\\n * 0.5) * bass_att));\\n vec3 tmpvar_5;\\n tmpvar_5 = ((texture (sampler_blur2, muv_1).xyz * scale2) + bias2);\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_pw_main, muv_1);\\n ret_2.x = (tmpvar_6.x + (tmpvar_5.x * (bass_att * 0.05)));\\n ret_2.y = (tmpvar_6.y + (tmpvar_5.y * (treb_att * 0.05)));\\n ret_2.z = (tmpvar_6.z + (tmpvar_5.z * (mid_att * 0.05)));\\n if ((ret_2.x > 0.9)) {\\n ret_2.x = 0.0;\\n };\\n if ((ret_2.y > 0.9)) {\\n ret_2.y = 0.0;\\n };\\n if ((ret_2.z > 0.9)) {\\n ret_2.z = 0.0;\\n };\\n vec4 tmpvar_7;\\n tmpvar_7.w = 1.0;\\n tmpvar_7.xyz = ret_2;\\n ret = tmpvar_7.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret1_1;\\n vec2 uv1_2;\\n vec3 ret_3;\\n vec4 tmpvar_4;\\n tmpvar_4 = texture (sampler_main, uv);\\n ret_3 = (tmpvar_4.xyz * (0.6 + (0.3 * \\n sin(((uv.x * 10.0) + time))\\n )));\\n vec2 tmpvar_5;\\n tmpvar_5.x = (texture (sampler_main, (uv - vec2(0.001, 0.0))).xyz - texture (sampler_main, (uv + vec2(0.001, 0.0))).xyz).x;\\n tmpvar_5.y = (texture (sampler_main, (uv - vec2(0.0, 0.001))).xyz - texture (sampler_main, (uv + vec2(0.0, 0.001))).xyz).x;\\n uv1_2 = ((0.5 * cos(\\n (((uv - 0.5) * 1.5) + 1.6)\\n )) - (3.0 * tmpvar_5));\\n ret1_1 = ((0.3 * dot (tmpvar_4.xyz, vec3(0.32, 0.49, 0.29))) + ((\\n clamp ((0.01 / sqrt(dot (uv1_2, uv1_2))), 0.0, 1.0)\\n * \\n mix (vec3(dot (((texture (sampler_blur2, uv).xyz * scale2) + bias2), vec3(0.32, 0.49, 0.29))), ret_3, pow (ret_3, vec3((0.05 + (mid_att * 0.03)))))\\n ) * (\\n (4.0 + bass)\\n + \\n (mid + treb_att)\\n )));\\n ret_3 = ret1_1;\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret1_1;\\n ret = tmpvar_6.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/_Aderrasi - Wanderer in Curved Space - mash0000 - faclempt kibitzing meshuggana schmaltz (Geiss color mix).json":
|
|
/*!*******************************************************************************************************************************************!*\
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!*** ./presets/converted/_Aderrasi - Wanderer in Curved Space - mash0000 - faclempt kibitzing meshuggana schmaltz (Geiss color mix).json ***!
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\*******************************************************************************************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":0.995,\"echo_zoom\":1,\"echo_orient\":1,\"wave_mode\":5,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":100,\"wave_scale\":0.721,\"wave_smoothing\":0.5,\"modwavealphastart\":0.5,\"modwavealphaend\":1,\"fshader\":1,\"dx\":0.00001,\"dy\":0.00001,\"warp\":0.01,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"ob_size\":0,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_x\":0,\"mv_y\":0,\"mv_l\":1,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = 0.5 + 0.5*sin(6*time);\\nwave_g = 0.5 + 0.5*sin(4.1*time);\\nwave_b = -1 + (1-wave_r + 1-wave_g);\\nwarp = 0;\",\"pixel_eqs_eel\":\"thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);\\ndx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;\\ndy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;\\n\\n\\nxs = above(sin(12*dx_r*bass),0)*(dy_r*sin(2*rad)) + \\nbelow(sin(12*dx_r*bass),0)*(cos(time)*dx_r*sin(0.6*rad));\\n\\nzoom = zoom + abs(12*xs);\\nrot = rot + 5*xs*cos(1-xs*rad*12*dx_r);\\ndx = dx + dx_r;\\ndy = dy + dy_r;\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\\n float tmpvar_4;\\n vec2 tmpvar_5;\\n tmpvar_5 = (uv + vec2(0.005, 0.0));\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv - vec2(0.005, 0.0));\\n tmpvar_4 = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n float tmpvar_7;\\n vec2 tmpvar_8;\\n tmpvar_8 = (uv + vec2(0.0, 0.005));\\n vec2 tmpvar_9;\\n tmpvar_9 = (uv - vec2(0.0, 0.005));\\n tmpvar_7 = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_4;\\n tmpvar_10.y = tmpvar_7;\\n vec2 tmpvar_11;\\n tmpvar_11.x = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n tmpvar_11.y = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\\n vec4 tmpvar_12;\\n tmpvar_12 = texture (sampler_blur3, uv);\\n ret_2.x = (ret_2.x + ((ret_2.x - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .x) * 0.1));\\n ret_2.x = (ret_2.x + 0.004);\\n vec2 tmpvar_13;\\n tmpvar_13.x = tmpvar_7;\\n tmpvar_13.y = -(tmpvar_4);\\n my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .y)));\\n ret_2.z = texture (sampler_fw_main, my_uv_1).z;\\n vec2 x_14;\\n x_14 = (my_uv_1 - uv);\\n ret_2.z = (ret_2.z + ((\\n ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\\n * 180.0) / sqrt(\\n dot (tmpvar_3, tmpvar_3)\\n )));\\n ret_2.z = (ret_2.z * 0.8);\\n ret_2.z = (ret_2.z + 0.004);\\n vec2 tmpvar_15;\\n tmpvar_15.x = -(tmpvar_7);\\n tmpvar_15.y = tmpvar_4;\\n my_uv_1 = (tmpvar_15 * 0.045);\\n vec2 tmpvar_16;\\n tmpvar_16.x = (((\\n (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\\n + bias2)).y * tmpvar_3.x);\\n tmpvar_16.y = (((\\n (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\\n + bias2)).y * tmpvar_3.y);\\n my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\\n ret_2.y = texture (sampler_fw_main, my_uv_1).y;\\n ret_2.y = (ret_2.y + ((\\n (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\\n * 0.1) + 0.01));\\n vec4 tmpvar_17;\\n tmpvar_17.w = 1.0;\\n tmpvar_17.xyz = ret_2;\\n ret = tmpvar_17.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = texture (sampler_main, uv).xyz;\\n ret_1 = (ret_1 * hue_shader);\\n vec3 tmpvar_2;\\n tmpvar_2 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.5, 1.0, 0.1));\\n ret_1 = tmpvar_2;\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = tmpvar_2;\\n ret = tmpvar_3.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/_Mig_085.json":
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/*!*****************************************!*\
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!*** ./presets/converted/_Mig_085.json ***!
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\*****************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.7,\"echo_zoom\":1.16936,\"wave_mode\":2,\"wave_dots\":1,\"wave_brighten\":0,\"wave_a\":0.001,\"wave_scale\":0.011726,\"wave_smoothing\":0.9,\"zoom\":0.999902,\"warp\":0.01,\"wave_r\":0.5,\"wave_g\":0.4,\"wave_b\":0.3,\"ob_size\":0.0065,\"ib_size\":0.26,\"mv_x\":0,\"mv_y\":43.199997,\"mv_l\":1,\"mv_g\":0.91,\"mv_b\":0.71,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":5,\"textured\":1,\"rad\":1.06779,\"ang\":0.753982,\"tex_zoom\":0.779769,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang=sin(q1*0.15);\\nx=sin(q1*0.5) * 0.05 + 0.5;\\ny=cos(q1*0.63)* 0.05 + 0.5\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":5,\"additive\":1,\"rad\":0.038091,\"g\":1,\"b\":1,\"g2\":0.6,\"b2\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tm=q1;\\n\\nxp=0;\\nyp=0.1;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2 )*0.5 +0.5;\\n\\nxq=xp;\\nsinang=sin(ang);cosang=cos(ang);\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\n\\n\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"r\":0.1,\"b\":0.7},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=sin(time)*0.5+0.5;\\nt2=sin(time+2.1)*0.5+0.5;\\nt3=sin(time+4.2)*0.5+0.5;\\n\\nt4=sin(time+1.1)*0.5+0.5;\\nt5=sin(time+3.1)*0.5+0.5;\\nt6=sin(time+5.2)*0.5+0.5;\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2 )*0.5 +0.5;\\n\\nxq=xp;\\nsinang=sin(ang);cosang=cos(ang);\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\na=if( equal(q8,1) , (1-sample) , sample);\\na=a*a;\\n\\nb=b+pow(1-sample,2)*0.3;\\n\\n\\n\\nr1=t1;\\ng1=t2;\\nb1=t3;\\nr2=t4;\\ng2=t5;\\nb2=t6;\\n\\nr=r1*flip + r2*(1-flip);\\ng=g1*flip + g2*(1-flip);\\nb=b1*flip + b2*(1-flip);\"},{\"baseVals\":{\"enabled\":1,\"r\":0.2,\"b\":0.6},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=sin(time)*0.5+0.5;\\nt2=sin(time+2.1)*0.5+0.5;\\nt3=sin(time+4.2)*0.5+0.5;\\n\\nt4=sin(time+1.1)*0.5+0.5;\\nt5=sin(time+3.1)*0.5+0.5;\\nt6=sin(time+5.2)*0.5+0.5;\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;\\nyp=-yp;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2)*0.5 +0.5;\\n\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\na=if( equal(q8,1) , (1-sample) , sample);\\na=a*a;\\n\\n\\nb=b+pow(1-sample,2)*0.3;\\n\\nr1=t1;\\ng1=t2;\\nb1=t3;\\nr2=t4;\\ng2=t5;\\nb2=t6;\\n\\nr=r1*flip + r2*(1-flip);\\ng=g1*flip + g2*(1-flip);\\nb=b1*flip + b2*(1-flip);\"},{\"baseVals\":{\"r\":0.1,\"b\":0.7,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=sin(time)*0.5+0.5;\\nt2=sin(time+2.1)*0.5+0.5;\\nt3=sin(time+4.2)*0.5+0.5;\\n\\nt4=sin(time+1.1)*0.5+0.5;\\nt5=sin(time+3.1)*0.5+0.5;\\nt6=sin(time+5.2)*0.5+0.5;\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2 )*0.5 +0.5;\\n\\nxq=xp;\\nsinang=sin(ang);cosang=cos(ang);\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=-xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\na=if( equal(q8,1) , (1-sample) , sample);\\na=a*a;\\n\\nb=b+pow(1-sample,2)*0.3;\\n\\n\\n\\nr1=t1;\\ng1=t2;\\nb1=t3;\\nr2=t4;\\ng2=t5;\\nb2=t6;\\n\\nr=r1*flip + r2*(1-flip);\\ng=g1*flip + g2*(1-flip);\\nb=b1*flip + b2*(1-flip);\"},{\"baseVals\":{\"r\":0.2,\"b\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=sin(time)*0.5+0.5;\\nt2=sin(time+2.1)*0.5+0.5;\\nt3=sin(time+4.2)*0.5+0.5;\\n\\nt4=sin(time+1.1)*0.5+0.5;\\nt5=sin(time+3.1)*0.5+0.5;\\nt6=sin(time+5.2)*0.5+0.5;\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;\\nyp=-yp;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2)*0.5 +0.5;\\n\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=-xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\na=if( equal(q8,1) , (1-sample) , sample);\\na=a*a;\\n\\n\\nb=b+pow(1-sample,2)*0.3;\\n\\nr1=t1;\\ng1=t2;\\nb1=t3;\\nr2=t4;\\ng2=t5;\\nb2=t6;\\n\\nr=r1*flip + r2*(1-flip);\\ng=g1*flip + g2*(1-flip);\\nb=b1*flip + b2*(1-flip);\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"movement = movement + 0.01*(bass+bass_att) + 0.001*pow(bass+1,3);\\nq1 = movement;\\nmonitor =q1;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = texture (sampler_main, uv).xyz;\\n vec2 tmpvar_2;\\n tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 0.0;\\n tmpvar_3.xyz = ret_1;\\n vec4 tmpvar_4;\\n tmpvar_4.w = 0.0;\\n tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv - tmpvar_2)) * 0.9)).xyz;\\n vec4 tmpvar_5;\\n tmpvar_5.w = 0.0;\\n tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\\n vec4 tmpvar_6;\\n tmpvar_6.w = 0.0;\\n tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \\n (tmpvar_2 * 2.0)\\n )) * 0.97)).xyz;\\n ret_1 = (max (tmpvar_6, (texture (sampler_main, \\n (uv + (tmpvar_2 * 3.0))\\n ) * 0.9)).xyz * 0.92);\\n vec4 tmpvar_7;\\n tmpvar_7.w = 1.0;\\n tmpvar_7.xyz = ret_1;\\n ret = tmpvar_7.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret_2;\\n uv_1 = (0.05 + (0.9 * uv));\\n ret_2 = (abs((\\n ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\\n - texture (sampler_main, uv_1).xyz)) * 6.0);\\n ret_2 = (ret_2 * 1.333);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ret_2;\\n ret = tmpvar_3.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/flexi - bouncing balls [double mindblob neon mix].json":
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/*!**********************************************************************************!*\
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!*** ./presets/converted/flexi - bouncing balls [double mindblob neon mix].json ***!
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\**********************************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":0.995,\"echo_zoom\":1.007,\"echo_orient\":3,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":1.413,\"wave_scale\":0.418,\"wave_smoothing\":0,\"wave_mystery\":-0.66,\"modwavealphastart\":2,\"modwavealphaend\":2,\"warpanimspeed\":0.626,\"warpscale\":8.642,\"zoomexp\":7.10084,\"zoom\":0.99951,\"warp\":0.09014,\"wave_r\":0,\"wave_g\":0,\"wave_x\":0.24,\"wave_y\":0.44,\"ob_size\":0,\"ob_a\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":48,\"additive\":1,\"rad\":0.0277,\"ang\":6.03186,\"tex_ang\":6.03186,\"tex_zoom\":0.6839,\"r\":0,\"g\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = q3;\\ny = q4;\\nrad = q5;\\n\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\\n\"},{\"baseVals\":{\"enabled\":1,\"sides\":48,\"additive\":1,\"rad\":0.0277,\"ang\":6.03186,\"tex_ang\":6.03186,\"tex_zoom\":0.6839,\"r\":0,\"b\":1,\"g2\":0,\"b2\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = q6;\\ny = q7;\\nrad = q8;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\\n\"},{\"baseVals\":{\"sides\":48,\"rad\":0.0277,\"ang\":6.03186,\"tex_ang\":6.03186,\"tex_zoom\":0.6839,\"r\":0,\"g\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = q9;\\ny = q10;\\nrad = q11;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\\n\"},{\"baseVals\":{\"sides\":48,\"additive\":1,\"thickoutline\":1,\"rad\":0.0277,\"ang\":6.03186,\"tex_ang\":6.03186,\"tex_zoom\":0.6839,\"r\":0,\"g\":1,\"a\":0,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = q12;\\ny = q13;\\nrad = q14;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\\n\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"scaling\":2.0231,\"smoothing\":0,\"g\":0,\"b\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"vol = bass*8 + mid*5 + treb*3;\\nm = m*0.97 + vol*0.08;\\nmonitor = vol;\\nbeat = above(vol,res)*above(vol,m)*above(vol,16);\\ndiff = (1-beat)*diff + beat*(vol-res);\\nres = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);\\nres = max(0,res);\\n\\na = beat;\",\"point_eqs_eel\":\"tt3 = tt3*0.6 + (value1)*1;\\ntt2 = tt2*0.7 + tt3*0.2;\\ntt1 = tt1*0.8 + tt2*0.1;\\nd = d*0.9 + tt1*0.2;\\n\\ny = 0.5 + d*sample*(1-sample)*2;\\nx = -0.05 + sample*1.1;\"},{\"baseVals\":{\"spectrum\":1,\"g\":0,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"chance = 0;\",\"frame_eqs_eel\":\"x = if(q9,q15,x);\\ny = if(q9,q16,y);\\nv = if(q9,q19,v);\\nw = if(q9,q20,w);\\n\\nref_w = if(q9, q10, ref_w);\\n\\nt1 = x;\\nt2 = y;\\nt3 = v;\\nt4 = w;\\nt5 = ref_w;\\n\\nt8 = 1;\",\"point_eqs_eel\":\"x = t1 + sample*sin(t4)*t3*20;\\ny = t2 + sample*cos(t4)*t3*20;\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2;\"},{\"baseVals\":{\"spectrum\":1,\"g\":0,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"chance = 0;\",\"frame_eqs_eel\":\"x = if(q9,q15,x);\\ny = if(q9,q16,y);\\nv = if(q9,q19,v);\\nw = if(q9,q20,w);\\n\\nref_w = if(q9, q10, ref_w);\\n\\nt1 = x;\\nt2 = y;\\nt3 = v;\\nt4 = w;\\nt5 = ref_w;\\n\\nt8 = 1;\",\"point_eqs_eel\":\"x = t1 + sample*sin(t5)*t3*20*cos(t4-t5);\\ny = t2 + sample*cos(t5)*t3*20*cos(t4-t5);\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2;\"},{\"baseVals\":{\"spectrum\":1,\"g\":0,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"chance = 0;\",\"frame_eqs_eel\":\"x = if(q9,q15,x);\\ny = if(q9,q16,y);\\nv = if(q9,q19,v);\\nw = if(q9,q20,w);\\n\\nref_w = if(q9, q10 + asin(1), ref_w);\\n\\nt1 = x;\\nt2 = y;\\nt3 = v;\\nt4 = w;\\nt5 = ref_w;\\n\\nt8 = 1;\",\"point_eqs_eel\":\"x = t1 + sample*sin(t5)*t3*20*cos(t4-t5);\\ny = t2 + sample*cos(t5)*t3*20*cos(t4-t5);\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2;\"}],\"init_eqs_eel\":\"x1 = 0.5;\\nx2 = 0.51;\\n\\ny2 = 0.9;\\ny1 = 0.7;\\n\\nx3 = 0.8;\\ny3 = 0.5;\\n\\nx4 = 0.2;\\ny4 = 0.5;\\n\\n\\nax1 = 0;\\nay1 = 0;\\nax2 = 0;\\nay2 = 0;\\nax3 = 0;\\nay3 = 0;\\n\\nvx1 = 0.000;\\nvx2 = 0.000;\",\"frame_eqs_eel\":\"zoom = 1.002;\\nwarp = 0.2;\\nwave_a = 0;\\n//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo\\nr = 0.04+ max(bass_att,treb_att)*0.008;\\nbounce = below(y1,r);y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.94 + (r-y1)*0.1, vy1-0.0003*60/fps);\\nbounce = below(x1,r);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.94 + (r-x1)*0.1, vx1);\\nbounce = above(x1,1-r);vx1 = if(bounce, - abs(vx1)*0.94 + (1-r-x1)*0.04, vx1);\\nbounce = below(y2,r);y2 = y2 + vy2;vy2 = if(bounce,abs(vy2)*0.94+(r-y2)*.1, vy2-0.0003*60/fps);\\nbounce = below(x2,r);x2 = x2+ vx2;vx2 = if(bounce, abs(vx2)*0.94 + (r-x2)*0.1, vx2);\\nbounce = above(x2,1-r);vx2 = if(bounce, - abs(vx2)*0.94 + (1-r-x2)*0.1, vx2);\\nbounce = below(y3,r);y3 = y3 + vy3;vy3 = if(bounce,abs(vy3)*0.94+(r-y3)*.1, vy3-0.0003*60/fps);\\nbounce = below(x3,r);x3 = x3+ vx3;vx3 = if(bounce, abs(vx3)*0.94 + (r-x3)*0.1, vx3);\\nbounce = above(x3,1-r);vx3 = if(bounce, - abs(vx3)*0.94 + (1-r-x3)*0.1, vx3);\\nbounce = below(y4,r);y4 = y4 + vy4;vy4 = if(bounce,abs(vy4)*0.94+(r-y4)*.1, vy4-0.0003*60/fps);\\nbounce = below(x4,r);x4 = x4+ vx4;vx4 = if(bounce, abs(vx4)*0.94 + (r-x4)*0.1, vx4);\\nbounce = above(x4,1-r);vx4 = if(bounce, - abs(vx4)*0.94 + (1-r-x4)*0.1, vx4);\\nbounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r);\\nref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent\\nv1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2);\\nvx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);\\nvy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);\\nvx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);\\nvy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);\\nbounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r);\\nref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent\\nv1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3);\\nvx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);\\nvy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);\\nvx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);\\nvy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);\\nbounce = below( sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)), 2*r);\\nref_ang = atan2(x3-x2,y3-y2)+asin(1); // common tangent\\nv1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx2,vy2);w2 = atan2(vx3,vy3);\\nvx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);\\nvy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);\\nvx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);\\nvy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);\\nbounce = below( sqrt( sqr(x1+vx1-x4-vx4) + sqr(y1+vy1-y4-vy4)), 2*r);\\nref_ang = atan2(x4-x1,y4-y1)+asin(1); // common tangent\\nv1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx1,vy1);w2 = atan2(vx4,vy4);\\nvx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);\\nvy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);\\nvx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);\\nvy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);\\nbounce = below( sqrt( sqr(x2+vx2-x4-vx4) + sqr(y2+vy2-y4-vy4)), 2*r);\\nref_ang = atan2(x4-x2,y4-y2)+asin(1); // common tangent\\nv1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx2,vy2);w2 = atan2(vx4,vy4);\\nvx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);\\nvy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);\\nvx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);\\nvy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);\\nbounce = below( sqrt( sqr(x3+vx3-x4-vx4) + sqr(y3+vy3-y4-vy4)), 2*r);\\nref_ang = atan2(x4-x3,y4-y3)+asin(1); // common tangent\\nv1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx3,vy3);w2 = atan2(vx4,vy4);\\nvx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3);\\nvy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3);\\nvx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);\\nvy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);\\n//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo\\nq1 = aspectx;\\nq2 = aspecty;\\nq3 = x1;\\nq4 = y1;\\nq5 = r*2;\\nq6 = x2;\\nq7 = y2;\\nq8 = r*2;\\nq9 = x3;\\nq10 = y3;\\nq11 = r*2;\\nq12 = x4;\\nq13 = y4;\\nq14 = r*2;\\nq15 = atan2(vx4,vy4);\\nq16 = sqrt(vx4*vx4+vy4*vy4);\\nq17 = atan2(vx3,vy3);\\nq18 = sqrt(vx3*vx3+vy3*vy3);\",\"pixel_eqs_eel\":\"x = 0.5 + (x-0.5)*q2;\\ny = 0.5 + (y-0.5)*q1;\\n\\n\\ndir = -q15 + asin(1);\\nb1 = 0.075;\\nm1 = q16*25;\\nxx = q12;\\nyy = 1-q13;\\nx1 = xx -sin(dir)*b1;\\ny1 = yy -cos(dir)*b1;\\nx2 = xx +sin(dir)*b1;\\ny2 = yy +cos(dir)*b1;\\nd1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;\\nd2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;\\nsi1 = sigmoid(-d1,1000);\\nsi2 = sigmoid(-d2,1000);\\ndx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2)*3*q1;\\ndy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2)*3*q2;\\n\\ndir = -q17 + asin(1);\\nm1 = q18*25;\\nxx = q9;\\nyy = 1-q10;\\nx1 = xx -sin(dir)*b1;\\ny1 = yy -cos(dir)*b1;\\nx2 = xx +sin(dir)*b1;\\ny2 = yy +cos(dir)*b1;\\nd1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;\\nd2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;\\nsi1 = sigmoid(-d1,1000);\\nsi2 = sigmoid(-d2,1000);\\ndx = dx + (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2)*3*q1;\\ndy = dy + (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2)*3*q2;\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 8.0);\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_3.z;\\n tmpvar_5.y = tmpvar_4.z;\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv + ((tmpvar_5 * texsize.zw) * 4.0));\\n ret_1.z = (((texture (sampler_main, tmpvar_6).z - \\n ((texture (sampler_main, tmpvar_6).z - ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3).z) * 0.02)\\n ) - 0.008) + ((texture (sampler_noise_lq, \\n (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\\n ).xyz - 0.5) * 0.1)).x;\\n vec2 tmpvar_7;\\n tmpvar_7.x = tmpvar_3.x;\\n tmpvar_7.y = tmpvar_4.x;\\n vec2 tmpvar_8;\\n tmpvar_8 = ((0.5 + (uv - 0.5)) - (tmpvar_7 * texsize.zw));\\n ret_1.x = texture (sampler_main, tmpvar_8).x;\\n ret_1.x = (ret_1.x + ((\\n (ret_1.x - ((texture (sampler_blur3, tmpvar_8).xyz * scale3) + bias3))\\n .x * 0.4) + 0.006));\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_3.x;\\n tmpvar_9.y = tmpvar_4.x;\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_3.y;\\n tmpvar_10.y = tmpvar_4.y;\\n vec2 tmpvar_11;\\n tmpvar_11.x = tmpvar_3.z;\\n tmpvar_11.y = tmpvar_4.z;\\n ret_1.y = texture (sampler_fc_main, (((uv - \\n ((tmpvar_9 * texsize.zw) * 8.0)\\n ) + (\\n (tmpvar_10 * texsize.zw)\\n * 4.0)) + ((tmpvar_11 * texsize.zw) * 8.0))).y;\\n ret_1.y = (ret_1.y * (1.0 + (ret_1.x * 0.1)));\\n ret_1.y = (ret_1.y - (0.004 + (\\n clamp (ret_1.z, 0.0, 1.0)\\n * 0.04)));\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = ret_1;\\n ret = tmpvar_12.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 4.0);\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_3.z;\\n tmpvar_5.y = tmpvar_4.z;\\n vec2 tmpvar_6;\\n tmpvar_6.x = tmpvar_3.y;\\n tmpvar_6.y = tmpvar_4.y;\\n vec2 tmpvar_7;\\n tmpvar_7 = ((uv - (tmpvar_5 * 0.1)) + (tmpvar_6 * 0.06));\\n vec4 tmpvar_8;\\n tmpvar_8 = texture (sampler_main, uv);\\n ret_1 = (((\\n ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2)\\n .x * \\n clamp ((1.0 - tmpvar_8.z), 0.0, 1.0)\\n ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\\n ret_1 = (mix (ret_1, (\\n pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\\n * 1.4), vec3((\\n (texture (sampler_main, tmpvar_7).x * 0.8)\\n + \\n ((texture (sampler_blur1, tmpvar_7).xyz * scale1) + bias1)\\n .x))) * clamp ((1.0 - \\n (((texture (sampler_blur1, uv).xyz * scale1) + bias1).y * 4.0)\\n ), 0.0, 1.0));\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_3.y;\\n tmpvar_9.y = tmpvar_4.y;\\n vec3 tmpvar_10;\\n vec3 tmpvar_11;\\n tmpvar_11 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\\n tmpvar_10 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\\n (tmpvar_11 * texture (sampler_main, clamp ((uv - (tmpvar_9 * 2.0)), 0.0, 1.0)).z)\\n * 1.2)), (tmpvar_11.zxy * 1.8), tmpvar_8.yyy);\\n ret_1 = tmpvar_10;\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = tmpvar_10;\\n ret = tmpvar_12.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/martin - chain breaker.json":
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/*!*******************************************************!*\
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!*** ./presets/converted/martin - chain breaker.json ***!
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\*******************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"additivewave\":1,\"wave_dots\":1,\"wave_thick\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.527,\"wave_smoothing\":0,\"wave_mystery\":0.6,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_g\":0.49,\"ob_a\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b2x\":0.6,\"b3x\":0.4,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":8,\"additive\":1,\"num_inst\":256,\"rad\":0.03632,\"tex_ang\":1.00531,\"tex_zoom\":1.53117,\"g\":1,\"b\":1,\"a\":0,\"g2\":0,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":5,\"additive\":1,\"num_inst\":256,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":0.9355,\"g2\":0,\"a2\":0.2,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"n = (instance);\\nFLen = reg00;\\nSLen = reg00/2;\\n\\nz0 = 10;\\ny0 = gmegabuf(2000+n+FLen)/z0;\\nx0 = gmegabuf(2000+n)/z0;\\n\\na0 = (gmegabuf(n+10000));\\n\\nk1 = instance/num_inst-.5;\\nx = .5 + x0 + sin(k1*8*sin(q12*.07)) * sin(q11*.13)*q3*.7; \\ny = .5 + q32*(y0 + sin(k1*8*sin(q14*.1)) * sin(q13*.2)*q3*.7); \\n\\narg = q2/8;\\nhigh = exp(-500*pow(arg+.5-instance/num_inst,2));\\nhigh += exp(-500*pow(-arg+.5-instance/num_inst,2));\\n\\nexc = sqrt((pow(x-.5,2)+pow(y-.5,2)));\\nrad0 = above(z0,0)*min (.1, a0/60)+.005;\\nrad0 = rad0 * (1+2*exc) * (1+high);\\n\\np1 = .5 + sin(q12)/2;\\np2 = .5 + sin(q13*1.4)/2;\\n//p1 = rand(1)-.5;\\n//p2 = rand(1)-.5;\\nexc = ((pow(x-p1,2)+pow(y-p2,2)));\\nrad = min(rad0 * (1 + .004*q3/abs(exc)),1) ;\\n\\na = min(a0*8+.4,1);\\n\\nk1 = instance/num_inst*5 + high;\\nw = 1-exp(-treb_att/2-.5);\\ng = w + (1-w)*sin(k1);\\nr = w + (1-w)*sin(k1-6.28/3);\\nb = w + (1-w)*sin(k1-6.28*2/3);\\n\\na2 = a/4;\\ng2 = g*0; b2 = b*0; r2 = r*0;\"},{\"baseVals\":{\"sides\":13,\"additive\":1,\"num_inst\":5,\"x\":0.65,\"y\":0.38,\"rad\":0.57049,\"tex_zoom\":0.73678,\"a\":0.7,\"g2\":0,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"k1 = instance/num_inst;\\nx = .5 + .3*sin(instance*k1*413);\\ny = .5 + .3 * sin(instance*k1*113);\\n\\nrad = .1 + .4*sin(k1*333);\\n\\nr = .5*sin(k1*234);\\nb = .5*sin(k1*534);\\ng = .5*sin(k1*34);\"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.6,\"y\":0.55,\"rad\":0.97237,\"ang\":1.25664,\"tex_zoom\":0.34933,\"g\":0.6,\"g2\":0,\"b2\":1,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"sep\":120,\"spectrum\":1,\"additive\":1,\"scaling\":7.52386,\"smoothing\":0,\"r\":0,\"a\":0.7},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"FLen = reg00;\\n\\nn = int(sample*FLen);\\nvol = (value1+value2) * (1+ .1 / (sample+.03));\\n\\nchg = min(max(vol- gmegabuf(n),-1),1);\\ndec = if (chg>0, 1-chg*0.3, 1+chg*0.2);\\n\\nchg = q1 -q2;\\ndec = .94 - abs(chg) * if (chg> 0, .2,.1);\\n\\ndec = min(max(dec,0),1);\\ngmegabuf(n) = gmegabuf(n)*dec + vol*(1-dec);\\n\\ndec = q2/4;\\n//dec = .90;\\ndec = max(min(dec,1),.1);\\n\\ngmegabuf(n) = gmegabuf(n)*dec + gmegabuf(n+(q2<.8))*(1-dec);\\ngmegabuf(n+10000) = gmegabuf(n+10000)*.2 + .8* vol/3;\\na = .0;\\nx = sample;\\ny = .2 + gmegabuf(n+0)*.23;\"},{\"baseVals\":{\"samples\":256,\"usedots\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.9,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"samples\":32,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"n = 0;\\nloop (50000,\\ngmegabuf(n) = 0;\\nmegabuf(n) = 0;\\nn = n+1;\\n);\\n\\nsw1 = rand(8);\\nsw2 = rand(8);\\nsw3 = rand(8);\\nsw4 = rand(8);\",\"frame_eqs_eel\":\"flen = 512; //Wave Punkte\\nreg00 = FLen;\\nSLen = FLen/2;\\ndec_m = pow(.94, 30/fps);\\n\\n//Volume\\nn = 0; vol = 0;\\nloop (SLen,\\n vol = vol + pow(gmegabuf(n),2)/FLen; \\n n = n+1;\\n);\\nvol = sqrt(vol)/2;\\nvol_ = vol_*dec_m + (1-dec_m)* (vol);\\n\\n//switches\\nlev1 = lev1 * dec_m + (1-dec_m) * gmegabuf(1);\\nlev2 = lev2 * dec_m + (1-dec_m) * gmegabuf(20);\\nlev3 = lev3 * dec_m + (1-dec_m) * gmegabuf(50);\\nlev4 = lev4 * dec_m + (1-dec_m) * gmegabuf(100);\\nsw1 = sw1 + (lev1-gmegabuf(1)>0)/fps;\\nsw2 = sw2 + (lev2-gmegabuf(20)>0)/fps;\\nsw3 = sw3 + (lev3-gmegabuf(50)>0)/fps;\\nsw4 = sw4 + (lev4-gmegabuf(100)>0)/fps;\\n\\ndif = (1+sin(sw3/4))*16+2;\\nofs = sin(sw2/3)*8;\\nn = 0; k1 = frame*0; \\nloop (SLen,\\n m1 = (n)%SLen;\\n m2 = (n+ofs)%SLen;\\n\\n k = (m1+dif)%SLen;\\n i = (SLen+m2-dif)%SLen;\\n\\n in1 = (gmegabuf(m1)-gmegabuf(k))/pow(vol_+.03,.8)*1.2;\\n in2 = (gmegabuf(m2)-gmegabuf(i))/pow(vol_+.03,.8)*1.2;\\n\\n dec = if (pow(gmegabuf(2000+n),2) + pow(gmegabuf(2000+FLen+n),2)> in1*in1+in2*in2,.8,.94) ;\\n dec = pow (dec, 30/fps); \\n\\n gmegabuf(2000+n) = gmegabuf(2000+n)*dec +(1-dec)* in1;\\n gmegabuf(2000+FLen+n) = gmegabuf(2000+FLen+n)*dec +(1-dec)* in2;\\n n=n+1;\\n);\\n\\nq1 = (bass+treb+mid)/3;\\nq2 = (bass_att+treb_att+mid_att)/3;\\nq3 = vol_;\\nq11 = sw1;\\nq12 = sw2;\\nq13 = sw3;\\nq14 = sw4;\\n\\nrot = 0; zoom = .98; warp = .3; rot = 0;\\n\\nq32 = aspecty;\\nmonitor = dif;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = ((texture (sampler_main, uv).xyz * clamp (\\n (q1 - 0.8)\\n , 0.0, 1.0)) * 0.92);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = (texture (sampler_main, uv).xyz + ((texture (sampler_blur2, uv).xyz * scale2) + bias2));\\n ret_1 = (ret_1 + ((0.8 * \\n (hue_shader - 0.8)\\n ) * (1.0 - uv.y)));\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ret_1;\\n ret = tmpvar_2.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/martin - extreme heat.json":
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/*!******************************************************!*\
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!*** ./presets/converted/martin - extreme heat.json ***!
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\******************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":0.952,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":5,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.474,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.8,\"wave_g\":0.49,\"ob_size\":0,\"ob_a\":0.3,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1x\":0.8,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":7,\"additive\":1,\"num_inst\":1024,\"rad\":0.04896,\"tex_ang\":1.00531,\"tex_zoom\":1.53117,\"r\":0,\"g\":1,\"b\":1,\"a\":0,\"g2\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"max_age = reg00;\\nn = instance*12;\\n\\nx0 = gmegabuf (n);\\ny0 = gmegabuf (n+1);\\nz0 = gmegabuf (n+2); \\nif (z0 < -100, rad = 0; gmegabuf(n+8) = max_age,\\n rad0 = pow(1-gmegabuf(n+8)/max_age,0.2)/z0* gmegabuf(n+7) + 0.01;\\n rad = abs(rad0)*0.032 ;\\n\\n x = 0.5 + x0/z0;\\n y = 0.5 + y0/z0;\\n);\\n\\na = 1; a2 = 0.2;\\n\\ng = .8; g2 = .0;\\n//b = (gmegabuf(n+7)>0)*0.04/abs(rad0); b2 = 0;\\nb = (rand(10)>3)*0.2 + 0.2*(z0<0); b2 =0;\\n\\n\"},{\"baseVals\":{\"sides\":12,\"thickoutline\":1,\"x\":0.9,\"y\":0.7,\"rad\":0.02958,\"tex_zoom\":0.9355,\"g\":0.5,\"b\":1,\"g2\":0,\"b2\":0.4,\"border_r\":0.3,\"border_g\":0.7,\"border_b\":0.8,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a = 1;\"},{\"baseVals\":{\"sides\":44,\"textured\":1,\"rad\":1.397,\"tex_zoom\":0.44799,\"a\":0.5,\"r2\":1,\"g2\":0,\"border_r\":0.5,\"border_g\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":34,\"thickoutline\":1,\"x\":0.65,\"y\":0.8,\"rad\":0.14595,\"tex_zoom\":0.3357,\"g2\":0,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a = q22;\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"samples\":160,\"sep\":20,\"usedots\":1,\"additive\":1,\"scaling\":7.858,\"smoothing\":0.1,\"r\":0.2,\"g\":0.3,\"a\":0.6},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"x = rand(100)/100;\\ny = 0.5 - (1-0.7)/q32- 0.15*(rand(100)/100-0.5);\\na = 0.15;\\n\\nr= 0; b=1; g = 0;\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"max_age = 4.5; // Sekunden\\nreg00 = max_age;\\n\\nn = 0;\\nloop (12*1024, gmegabuf(n) = max_age-1 + rand(2); n+=1);\\n\\n\\nq9 = (rand(25)-10)*2;\\nq3 = rand (100)/100;\\nq4 = rand (100)/100;\\n\\n//q2 = q3 = q4 = 0;\\n//record\\n// 0 : xpos\\n// 1 : ypos\\n// 2 : zpos\\n// 3 :vx\\n// 4 :vy\\n// 5 :vz\\n\\n\\n// 8 : age\",\"frame_eqs_eel\":\"dec_fast = 1 - 0.22*40/fps;\\ndec_med = 1 - 0.15*40/fps;\\ndec_slow = 1 - 0.04* 40/fps;\\n\\nvol = (bass+med+treb)/3;\\nvol_ = vol_*dec_slow + (1-dec_slow)*vol;\\nbeat = vol;\\nis_beat = above(beat, 1+peak*4) * above (time, t0+.2);\\nt0 = if (is_beat,time,t0);\\npeak = if (is_beat, beat, peak*dec_med);\\n\\nindex = (index + is_beat) %1024;\\nind1 = ind1*dec_med + (1-dec_fast)*index;\\nind2 = ind2*dec_med + (1-dec_fast)*ind1;\\nq27 = ind2;\\nq24 = is_beat;\\n\\n//Partikel\\nran1 = if (is_beat, rand(100)/100-0.5, ran1);\\nran2 = if (is_beat, rand(100)/50+1, ran2);\\nran1_ = dec_med * ran1_ + (1-dec_med)*ran1;\\nhigh = ran2 > 2.9;\\nq5 = ran1_;\\n\\nn = 0;\\npush = max(0,vol-vol_alt)*vol_; air = 0.1*dt; \\ndt = 1/fps;\\nv00 = pow(push,0.25)+0.4; Free = 512; New = 0;\\n\\ny0 = -0.68; yobf = y0+0.1;\\nloop (512,\\n megabuf (n) = gmegabuf (n);\\n megabuf (n+1) = gmegabuf (n+1);\\n megabuf (n+2) = gmegabuf (n+2);\\n if (gmegabuf(n+8) > max_age,\\n if (band(push >= dt*10 * !high,New < 200), \\n Free -= 1; New +=1;\\n // Init Neues Partikel\\n Tht = rand (100) / 500 * (1+high*1.5);\\n Phi = rand (12);\\n v0 = v00 * (1 + rand(10)/40);\\n gmegabuf (n) = ran1*1.7;\\n gmegabuf (n+1) = y0 + 2.2 * high;\\n gmegabuf (n+2) = 2;\\n gmegabuf (n+3) = v0*sin(Tht) * cos(Phi);\\n gmegabuf (n+4) = v0*cos(4*Tht) * (1-high*1.5);\\n gmegabuf (n+5) = v0*sin(Tht)*sin(Phi)*1.5*vol;\\n gmegabuf (n+7) = 0;\\n gmegabuf (n+8) = rand(100)/100;,0)\\n ,\\n //Integration\\n Free -= 1;\\n gmegabuf (n) += gmegabuf(n+3)*dt;\\n gmegabuf (n+1) += gmegabuf(n+4)*dt;\\n gmegabuf (n+2) += gmegabuf(n+5)*dt;\\n\\n gmegabuf (n+3) *= (1-air);\\n gmegabuf (n+4) *= (1-air);\\n gmegabuf (n+4) -= 0.8*dt;\\n gmegabuf (n+5) *= (1-air);\\n gmegabuf (n+7) = (gmegabuf(n+1)>yobf) * min(1,18*(gmegabuf(n+1)-yobf));\\n if (band(gmegabuf(n+1)<yobf,gmegabuf(n+4)<0),gmegabuf(8) = max_age,0);\\n// gmegabuf(n+7)=1;\\n gmegabuf (n+8) += dt;);\\nn += 12);\\n \\n//Kopien\\nn = 0;\\nloop (512,\\n m = 511*12+n;\\n gmegabuf (m) = (gmegabuf(n) + megabuf(n))/2; \\n gmegabuf (m+1) = (gmegabuf(n+1) + megabuf(n+1))/2; \\n gmegabuf (m+2) = (gmegabuf(n+2) + megabuf(n+2))/2; \\n gmegabuf (m+7) = gmegabuf(n+7); \\n gmegabuf (m+8) = gmegabuf(n+8); \\nn += 12);\\n\\n\\n\\ndec = if (bass>bass1,0.5,0.9);\\nbass1 = bass1*dec + bass*(1-dec);\\nq1 = min(1,max(0,bass1-1.5) * abs(q3-0.5)*3);\\n\\nq10 = max (vol_-0.1,0.1);\\nvol_alt = vol;\\n\\n\\nq32 = aspecty;\\n\\n\\nnew1 = if (new>0,new,new1);\\n\\nmonitor = New1;\",\"pixel_eqs_eel\":\"dy = -.007*y;\\nwarp =.0;\\nrot = .025*sin(q27+x*7+y*0)*0.2/(abs(y-0.7)+0.1) * q10;// * (1-2*(y>0.7));\\nzoom = 1.003 + 0.2*max(0,y-0.7);\",\"warp\":\"vec2 ver;\\nfloat xlat_mutablecloud;\\nvec2 xlat_mutabledz;\\nvec2 xlat_mutableuv1;\\nvec2 xlat_mutableuv2;\\nfloat xlat_mutablez;\\n shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1.y = 0.0;\\n tmpvar_1.x = texsize.z;\\n vec2 tmpvar_2;\\n tmpvar_2.x = 0.0;\\n tmpvar_2.y = texsize.w;\\n ver = (tmpvar_2 * 2.0);\\n vec3 ret_3;\\n xlat_mutabledz.x = (2.0 * dot (vec3((texture (sampler_main, \\n (uv + tmpvar_1)\\n ).z - texture (sampler_main, \\n (uv - tmpvar_1)\\n ).z)), vec3(0.32, 0.49, 0.29)));\\n xlat_mutabledz.y = (2.0 * dot (vec3((texture (sampler_main, \\n (uv + ver)\\n ).z - texture (sampler_main, \\n (uv - ver)\\n ).z)), vec3(0.32, 0.49, 0.29)));\\n vec2 tmpvar_4;\\n tmpvar_4.x = q3;\\n tmpvar_4.y = (0.4 + (q4 * 0.4));\\n xlat_mutableuv1 = (uv_orig - tmpvar_4);\\n vec4 tmpvar_5;\\n tmpvar_5 = texture (sampler_main, uv_orig);\\n xlat_mutablez = ((0.8 * (xlat_mutableuv1.y - 0.4)) - (mix (tmpvar_5.x, \\n ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1)\\n .x, 0.5) * 0.03));\\n vec2 tmpvar_6;\\n tmpvar_6.x = (xlat_mutableuv1.x * xlat_mutablez);\\n tmpvar_6.y = xlat_mutablez;\\n vec2 tmpvar_7;\\n tmpvar_7.x = 0.0;\\n tmpvar_7.y = (-(time) * 0.014);\\n xlat_mutableuv2 = (tmpvar_6 + tmpvar_7);\\n vec2 tmpvar_8;\\n tmpvar_8.x = 0.0;\\n tmpvar_8.y = (time * 0.004);\\n vec2 uvi_9;\\n uvi_9 = ((xlat_mutableuv2 * 1.5) + tmpvar_8);\\n float zv_10;\\n zv_10 = (0.002 * time);\\n xlat_mutablecloud = (1.0 - (1.5 * abs(\\n (texture (sampler_noise_hq, ((xlat_mutableuv2 + (0.07 * \\n abs((((\\n (dot (texture (sampler_noise_hq, uvi_9), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, (\\n (uvi_9 * 2.0)\\n + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0))\\n + \\n (dot (texture (sampler_noise_hq, ((uvi_9 * 4.0) + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0)\\n ) + (\\n dot (texture (sampler_noise_hq, ((uvi_9 * 8.0) + zv_10)), vec4(0.32, 0.49, 0.29, 0.0))\\n / -8.0)) - 1.0))\\n )) / 2.0)) - 0.5)\\n ))).x;\\n xlat_mutablecloud = (xlat_mutablecloud * clamp ((\\n (texture (sampler_noise_hq, (xlat_mutableuv2 * vec2(2.0, 0.5))).x + 0.5)\\n - \\n (3.0 * abs(xlat_mutableuv2.x))\\n ), 0.0, 1.0));\\n vec2 tmpvar_11;\\n tmpvar_11.x = 0.0;\\n tmpvar_11.y = ((-0.01 * time) * (0.125 * float(\\n int((8.0 * pow (xlat_mutablecloud, 4.0)))\\n )));\\n float tmpvar_12;\\n tmpvar_12 = (texture (sampler_noise_hq, (18.0 * (\\n (xlat_mutableuv2 + (0.05 * xlat_mutablecloud))\\n + tmpvar_11))) - 0.75).x;\\n xlat_mutablecloud = (xlat_mutablecloud * (1.0 + (\\n (0.2 * tmpvar_12)\\n * \\n (xlat_mutablecloud * xlat_mutablecloud)\\n )));\\n ret_3.x = ((0.3 * xlat_mutablecloud) + (0.7 * tmpvar_5.xyz)).x;\\n xlat_mutableuv1 = (uv - vec2(0.0, 0.71));\\n vec4 tmpvar_13;\\n tmpvar_13 = texture (sampler_blur1, uv);\\n float tmpvar_14;\\n tmpvar_14 = clamp (((12.0 * \\n (((10.0 * xlat_mutableuv1.y) + ((\\n (tmpvar_13.xyz * scale1)\\n + bias1).x / 2.0)) - 1.0)\\n ) + tmpvar_12), 0.0, 1.0);\\n xlat_mutableuv1 = (uv - 0.7);\\n ret_3.z = (((\\n ((((4.0 * tmpvar_14) * (1.0 - tmpvar_14)) * clamp ((tmpvar_5.x - 0.2), 0.0, 1.0)) + texture (sampler_main, (uv + (xlat_mutabledz * 0.003))).z)\\n - \\n (0.03 * sqrt(dot (xlat_mutabledz, xlat_mutabledz)))\\n ) - (\\n pow (((tmpvar_13.xyz * scale1) + bias1).z, 8.0)\\n * 0.2)) - 0.01);\\n ret_3.y = (texture (sampler_main, mix (uv, uv_orig, vec2(0.5, 0.5))).y * (0.85 - (0.2 * \\n ((tmpvar_13.xyz * scale1) + bias1)\\n .y)));\\n ret_3.x = (ret_3.x + ((texture (sampler_noise_lq, \\n (2.0 * xlat_mutableuv2)\\n ) * 0.08) * clamp (\\n (1.0 - (3.0 * ret_3.x))\\n , 0.0, 1.0)).x);\\n vec4 tmpvar_15;\\n tmpvar_15.w = 1.0;\\n tmpvar_15.xyz = ret_3;\\n ret = tmpvar_15.xyz;\\n }\",\"comp\":\"float dunk;\\nfloat xlat_mutablenoise;\\nvec2 xlat_mutablers;\\nvec2 xlat_mutablers0;\\nfloat xlat_mutablesmask;\\nfloat xlat_mutablesmoke;\\nvec2 xlat_mutableuv1;\\nfloat xlat_mutablez;\\n shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1.y = 0.0;\\n tmpvar_1.x = texsize.z;\\n dunk = ((rand_preset.x * 0.3) + 0.1);\\n vec2 uv_2;\\n vec3 ret_3;\\n uv_2 = (uv + (texsize.zw / 2.0));\\n xlat_mutableuv1 = (uv_2 - vec2(0.0, 0.7));\\n xlat_mutablesmask = (((10.0 * xlat_mutableuv1.y) + (\\n ((texture (sampler_blur1, uv_2).xyz * scale1) + bias1)\\n .x / 2.0)) - 1.0);\\n float tmpvar_4;\\n tmpvar_4 = clamp (((2.0 * xlat_mutablesmask) + 0.3), 0.0, 1.0);\\n xlat_mutablenoise = ((3.0 * (1.0 - tmpvar_4)) * texture (sampler_noise_lq, ((xlat_mutableuv1 * 1.5) + (rand_frame * 0.2).xy)).x);\\n float tmpvar_5;\\n tmpvar_5 = clamp (((12.0 * xlat_mutablesmask) + (xlat_mutablenoise / 2.0)), 0.0, 1.0);\\n xlat_mutablez = ((0.35 / xlat_mutableuv1.y) + (xlat_mutablenoise / 2.0));\\n xlat_mutablers0.x = (xlat_mutableuv1.x * xlat_mutablez);\\n xlat_mutablers0.y = xlat_mutablez;\\n vec2 tmpvar_6;\\n tmpvar_6.x = (xlat_mutablers0.x + (time / 4.0));\\n tmpvar_6.y = (xlat_mutablez + (time * 0.21));\\n xlat_mutablers = (tmpvar_6 * tmpvar_5);\\n float t_7;\\n t_7 = ((texture (sampler_main, uv_2).x - dunk) * (1.0 - (tmpvar_5 * \\n pow (uv_2.y, 4.0)\\n )));\\n float tmpvar_8;\\n tmpvar_8 = clamp (((1.2 * t_7) - 0.2), 0.0, 1.0);\\n t_7 = tmpvar_8;\\n vec3 tmpvar_9;\\n tmpvar_9.x = tmpvar_8;\\n tmpvar_9.y = (tmpvar_8 * tmpvar_8);\\n tmpvar_9.z = pow (tmpvar_8, 8.0);\\n vec3 tmpvar_10;\\n tmpvar_10 = clamp ((tmpvar_9 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\\n float t_11;\\n t_11 = ((texture (sampler_blur2, (uv_2 + 0.03)).xyz * scale2) + bias2).x;\\n float tmpvar_12;\\n tmpvar_12 = clamp (((1.2 * t_11) - 0.2), 0.0, 1.0);\\n t_11 = tmpvar_12;\\n vec3 tmpvar_13;\\n tmpvar_13.x = tmpvar_12;\\n tmpvar_13.y = (tmpvar_12 * tmpvar_12);\\n tmpvar_13.z = pow (tmpvar_12, 8.0);\\n vec3 tmpvar_14;\\n tmpvar_14 = clamp ((tmpvar_13 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\\n ret_3 = ((tmpvar_10 * (tmpvar_10 * \\n (3.0 - (2.0 * tmpvar_10))\\n )) + ((\\n (((1.0 - texture (sampler_main, uv_2).x) * (1.0 - tmpvar_5)) * abs((texture (sampler_main, (uv_2 - tmpvar_1)).x - texture (sampler_main, (uv_2 + tmpvar_1)).x)))\\n * \\n (tmpvar_14 * (tmpvar_14 * (3.0 - (2.0 * tmpvar_14))))\\n ) * q9));\\n xlat_mutablesmoke = ((texture (sampler_blur1, uv_2).xyz * scale1) + bias1).z;\\n vec2 tmpvar_15;\\n tmpvar_15.x = uv_2.x;\\n tmpvar_15.y = ((0.85 - xlat_mutableuv1.y) + ((\\n ((texture (sampler_noise_hq, xlat_mutablers) + texture (sampler_noise_hq, ((xlat_mutablers / 4.0) - (time / 8.0)))) - 1.0)\\n .x * 0.2) * q10));\\n float t_16;\\n t_16 = ((texture (sampler_main, tmpvar_15).x + texture (sampler_main, tmpvar_15).y) - dunk);\\n float tmpvar_17;\\n tmpvar_17 = clamp (((1.2 * t_16) - 0.2), 0.0, 1.0);\\n t_16 = tmpvar_17;\\n vec3 tmpvar_18;\\n tmpvar_18.x = tmpvar_17;\\n tmpvar_18.y = (tmpvar_17 * tmpvar_17);\\n tmpvar_18.z = pow (tmpvar_17, 8.0);\\n vec3 tmpvar_19;\\n tmpvar_19 = clamp ((tmpvar_18 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\\n ret_3 = (ret_3 + ((\\n (tmpvar_19 * (tmpvar_19 * (3.0 - (2.0 * tmpvar_19))))\\n * tmpvar_5) * 0.85));\\n float tmpvar_20;\\n tmpvar_20 = ((3.6 * tmpvar_4) * (1.0 - tmpvar_4));\\n ret_3 = (ret_3 * (clamp (\\n (1.0 - (xlat_mutablesmoke * (1.0 - tmpvar_20)))\\n , 0.0, 1.0) * clamp (\\n (1.0 - (tmpvar_20 * float((rand_preset.x > 0.5))))\\n , 0.0, 1.0)));\\n vec3 tmpvar_21;\\n tmpvar_21.z = 0.0;\\n tmpvar_21.xy = (((texture (sampler_blur3, uv_2).xyz * scale3) + bias3).xy * vec2(3.0, 5.0));\\n ret_3 = (ret_3 + ((xlat_mutablesmoke * \\n dot (tmpvar_21, vec3(0.32, 0.49, 0.29))\\n ) * vec3(1.0, 0.84, 0.62)));\\n float tmpvar_22;\\n tmpvar_22 = clamp (((1.2 * \\n clamp (texture (sampler_main, uv_2).y, 0.0, 1.0)\\n ) - 0.2), 0.0, 1.0);\\n vec3 tmpvar_23;\\n tmpvar_23.x = tmpvar_22;\\n tmpvar_23.y = (tmpvar_22 * tmpvar_22);\\n tmpvar_23.z = pow (tmpvar_22, 8.0);\\n vec3 tmpvar_24;\\n tmpvar_24 = clamp ((tmpvar_23 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\\n ret_3 = (ret_3 + (tmpvar_24 * (tmpvar_24 * \\n (3.0 - (2.0 * tmpvar_24))\\n )));\\n float tmpvar_25;\\n tmpvar_25 = clamp (0.52, 0.0, 1.0);\\n vec3 tmpvar_26;\\n tmpvar_26.x = tmpvar_25;\\n tmpvar_26.y = (tmpvar_25 * tmpvar_25);\\n tmpvar_26.z = pow (tmpvar_25, 8.0);\\n vec3 tmpvar_27;\\n tmpvar_27 = clamp ((tmpvar_26 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\\n vec3 tmpvar_28;\\n tmpvar_28 = mix (clamp (ret_3, 0.0, 1.0), (tmpvar_27 * (tmpvar_27 * \\n (3.0 - (2.0 * tmpvar_27))\\n )), vec3((pow (\\n ((1.0 - uv_2.y) - ((uv_2.x - 0.5) * (q3 - 0.5)))\\n , 4.0) * q1)));\\n ret_3 = tmpvar_28;\\n vec4 tmpvar_29;\\n tmpvar_29.w = 1.0;\\n tmpvar_29.xyz = tmpvar_28;\\n ret = tmpvar_29.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/martin - mandelbox explorer - high speed demo version.json":
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/*!**************************************************************************************!*\
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!*** ./presets/converted/martin - mandelbox explorer - high speed demo version.json ***!
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\**************************************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":7,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.958,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0.05,\"ob_g\":0.1,\"ob_b\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_x\":25.6,\"mv_y\":9.6,\"mv_l\":0,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"textured\":1,\"x\":0.09,\"y\":0.9,\"rad\":0.22437,\"tex_zoom\":1.76002,\"r2\":1,\"g2\":0,\"a2\":0.6,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":6.19589,\"r\":0,\"g\":0.55,\"b\":0.5,\"g2\":0.4,\"b2\":0.4,\"a2\":0.07,\"border_r\":0.3,\"border_g\":0.7,\"border_b\":0.8,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":44,\"additive\":1,\"x\":0.503,\"rad\":0.03886,\"tex_zoom\":0.60986,\"g\":0.1,\"a\":0.9,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"rad\":0.01,\"tex_zoom\":0.49981,\"r\":0,\"g2\":0,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"samples\":282,\"sep\":20,\"usedots\":1,\"thick\":1,\"additive\":1,\"scaling\":3.91581,\"smoothing\":0.1,\"r\":0.2,\"g\":0.3,\"a\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"//******** INITIALIZATION *********\\n//---------- some global vars, do not change -------------\\navg = 0.01;\\nq7 = .25; //MyZoom\\nq8 = rand(2.0)-1.0; //fractal modifier\\n//q8 = 1; //#\\nq16 = 1 + rand(2); //Tele ; rather fish eye\\n//q16 = 1; //#\\nq18 = rand(0.8)+.1; //brightness balance back/front\\nq30 = 1; //logarithmic Z-Dist storage; unused\\nq31 =128;\\nstart = 1; travel = 0; RotZ = 0; look = 0; slow = 0; t0 = time+3; lampx = .5; lampy = .5;\\ncran0 = rand(1);\\nn = 0; loop (10000, gmegabuf(n)=0; n=n+1; );\\nn = 0; loop (10000, megabuf(n)=0; n=n+1; );\\ntrelx = 0; trely = 0; trelz = 0;\\nreg20 = 1; reg21 = 0; reg22 = 0; reg23 = 0; reg24 = 1; reg25 = 0; reg26 = 0; reg27 = 0; reg28 = 1;\\n\\n//Find random starting point\\nwhile (exec2(\\n ran1 = rand(800)/100; ran2 = rand(800)/100; ran3 = rand(800)/100;\\n PosX = rand(5)-2; PosY = rand(5)-2; PosZ = rand(5)-2;\\n\\n// PosX = 3.3; PosY = 2; PosZ = -2; ran1 = 0; ran2 = 0; ran3 = 0; //#\\n\\n c1 = cos(ran1); c2 = cos(ran2); c3 = cos(ran3);\\n s1 = sin(ran1); s2 = sin(ran2); s3 = sin(ran3);\\n\\n reg20 = c2*c1; reg21 = c2*s1; reg22 = -s2;\\n reg23 = s3*s2*c1 - c3*s1; reg24 = s3*s2*s1 + c3*c1; reg25 = s3*c2;\\n reg26 = c3*s2*c1 + s3*s1; reg27 = c3*s2*s1 - s3*c1; reg28 = c3*c2;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.001;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *2.6 + uvx0;\\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *2.6 + uvy0;\\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *2.6 + uvz0;\\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.05;\\n ,(dist < 0.6)*(len > 30)));\\n,(dist < .06))); //end while\",\"frame_eqs_eel\":\"fps_ = .0 * fps_ + 1*if(fps<=25,fps,25+.5*(fps-25));\\ndec_s = 1-.06*30/fps_;\\nbeat = (time > t0+3); t0 = if(beat, time, t0);\\n\\nspeed = min(0.2,dist_-.02) * (1+2*avg) *(1-slow*.0)*.7/q7; //#\\nds = ds * dec_s + (1-dec_s)*speed*.25/fps_;\\nRotZ = if (RotZ==0,beat*(rand(100)<20*travel)*(rand(10)/10-.3),\\n bnot(beat*(rand(100)<30))*RotZ);\\nslow = if (bnot(slow), beat*(rand(1000*avg)<6), bnot(beat*(rand(100)<50)));\\nlook = if (bnot(look), beat*(rand(1000*speed)<12), bnot(beat*(rand(100)<50)));\\n\\n//Lamp View\\nlx = if (beat,rand(150)/200+.15,lx);\\nly = if (beat,rand(150)/200+.15,ly);\\nlampx = lampx * dec_s + (1-dec_s)*if (look,lx,0.5);\\nlampy = lampy * dec_s + (1-dec_s)*if (look,ly,0.5);\\nq1 = lampx; q2 = lampy;\\n\\n//Position\\nDirX= reg26; DirY= reg27; DirZ = reg28;\\nPosX = PosX + ds*DirX ; PosY = PosY + ds*DirY; PosZ = PosZ + ds*DirZ;\\nq4 = PosX; q5 = PosY; q6 = PosZ;\\n\\nangchg = (.2-dist_)*(dist_ < .2)*2;\\ntravel = if (angchg > 0,0,travel+ds);\\nv1 = v1 * dec_s + (1-dec_s)* RotZ * ds;\\nv2 = v2 *dec_s + (1-dec_s)*angchg *xslope/fps_;\\nv3 = v3 *dec_s + (1-dec_s)*(angchg *yslope/fps_ + 2*v1*sin(time*.1));\\n//v2 = .008;\\n//push old RotMat\\nreg30 =reg20; reg31 =reg21; reg32 =reg22;\\nreg33 =reg23; reg34 =reg24; reg35 =reg25;\\nreg36 =reg26; reg37 =reg27; reg38 =reg28;\\n\\nn = 0; avg = 0;\\nloop (5,\\n n = n+1;\\n //new Rot. Mat for infinitesimal angles\\n ran1 = rand(100)/100;\\n ran2 = rand(100)/200-.25;\\n tx = cos(n*1.57+ran2) * (n <= 4)*ran1; ty = sin(n*1.57+ran2) * (n <= 4)*ran1;\\n c1 = cos(v1); c2 = cos(v2+ty); c3 = cos(v3+tx);\\n s1 = sin(v1); s2 = sin(v2+ty); s3 = sin(v3+tx);\\n reg10 = c2*c1; reg11 = c2*s1; reg12 = -s2;\\n reg13 = s3*s2*c1 - c3*s1; reg14 = s3*s2*s1 + c3*c1; reg15 = s3*c2;\\n reg16 = c3*s2*c1 + s3*s1; reg17 = c3*s2*s1 - s3*c1; reg18 = c3*c2;\\n\\n //pop old RotMat\\n reg20 =reg30; reg21 =reg31; reg22 =reg32;\\n reg23 =reg33; reg24 =reg34; reg25 =reg35;\\n reg26 =reg36; reg27 =reg37; reg28 =reg38;\\n\\n //Multiply new RotMat by old one\\n q20 = reg10*reg20 + reg11*reg23 + reg12*reg26;\\n q21 = reg10*reg21 + reg11*reg24 + reg12*reg27;\\n q22 = reg10*reg22 + reg11*reg25 + reg12*reg28;\\n q23 = reg13*reg20 + reg14*reg23 + reg15*reg26;\\n q24 = reg13*reg21 + reg14*reg24 + reg15*reg27;\\n q25 = reg13*reg22 + reg14*reg25 + reg15*reg28;\\n q26 = reg16*reg20 + reg17*reg23 + reg18*reg26;\\n q27 = reg16*reg21 + reg17*reg24 + reg18*reg27;\\n q28 = reg16*reg22 + reg17*reg25 + reg18*reg28;\\n\\n reg20 =q20; reg21 =q21; reg22 =q22;\\n reg23 =q23; reg24 =q24; reg25 =q25;\\n reg26 =q26; reg27 =q27; reg28 =q28;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.002;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *2.6 + uvx0;\\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *2.6 + uvy0;\\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *2.6 + uvz0;\\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.1;\\n ,(dist < 0.6)*(len > 30)));\\n megabuf(n) = megabuf(n)*dec_s + (1-dec_s)*dist; //stores the 4 trial points\\n avg = avg+abs(megabuf(n)/5);\\n); //end loop 5\\n\\nn = 0; avg = 0; loop (5, n=n+1; avg = avg+abs(megabuf(n)/5));\\n\\nxslope = min(max(2/avg*(megabuf(1)-megabuf(3)),-3),3);\\nyslope = min(max(2/avg*(megabuf(4)-megabuf(2)),-3),3);\\nmonitor = avg;\\ndist_ = dist_*dec_s + (1-dec_s)*dist;\\n\\nq10 = ds*q7; //compensation of lin. movement in GetDist and zoom uv\\nq14 = 1*abs(ds) + 2*(abs(v1) + abs(v2) + abs(v3)) + 1.0/255 + start*.05;\\nq19 = .6 + .4*sin(time*.02+cran0*6); //brightness backgd\\nstart = start * .9;\\nq11 = v1; q12 = v2; q13 = v3;\\n//forward comp. of Rotation\\nmonitor = q16;\",\"pixel_eqs_eel\":\"warp = 0.0; zoom = 1; dx = -q12/q16*(1+0*pow(x-.5,2)); dy = q13/q16*(1+0*pow(y-.5,2)); rot =q11;\",\"warp\":\"float sustain;\\nfloat xlat_mutabledist;\\nfloat xlat_mutablestruc;\\nvec2 xlat_mutableuv1;\\nvec3 xlat_mutableuv2;\\n shader_body { \\n mat3 tmpvar_1;\\n tmpvar_1[uint(0)].x = q20;\\n tmpvar_1[uint(0)].y = q23;\\n tmpvar_1[uint(0)].z = q26;\\n tmpvar_1[1u].x = q21;\\n tmpvar_1[1u].y = q24;\\n tmpvar_1[1u].z = q27;\\n tmpvar_1[2u].x = q22;\\n tmpvar_1[2u].y = q25;\\n tmpvar_1[2u].z = q28;\\n vec3 tmpvar_2;\\n tmpvar_2.x = q4;\\n tmpvar_2.y = q5;\\n tmpvar_2.z = q6;\\n sustain = (0.98 - q14);\\n vec2 uv_3;\\n vec3 ret_4;\\n vec2 tmpvar_5;\\n tmpvar_5 = (uv - 0.5);\\n xlat_mutableuv1 = ((tmpvar_5 * aspect.xy) * q16);\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_pc_main, uv);\\n uv_3 = ((tmpvar_5 * (1.0 - \\n (q10 / (1.0 - ((tmpvar_6.z + \\n (0.003921569 * tmpvar_6.y)\\n ) + (q10 * 0.7))))\\n )) + 0.5);\\n vec4 tmpvar_7;\\n tmpvar_7 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\\n xlat_mutabledist = tmpvar_7.x;\\n if ((tmpvar_7.y > 0.2)) {\\n vec3 tmpvar_8;\\n tmpvar_8 = (tmpvar_7.xyz - vec3(0.4, 0.5, 0.5));\\n vec2 uvi_9;\\n uvi_9 = ((tmpvar_8.zy * 0.003) + uv_3);\\n vec2 pix_10;\\n vec4 nb2_11;\\n vec4 nb_12;\\n vec2 x_13;\\n x_13 = (uvi_9 - 0.5);\\n pix_10 = (texsize.zw * (1.0 + (\\n sqrt(dot (x_13, x_13))\\n * 8.0)));\\n float tmpvar_14;\\n tmpvar_14 = (q10 * 0.7);\\n vec4 tmpvar_15;\\n tmpvar_15 = texture (sampler_pc_main, (uvi_9 - pix_10));\\n nb_12.x = (1.0 - ((tmpvar_15.z + \\n (0.003921569 * tmpvar_15.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_16;\\n tmpvar_16 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, -1.0))));\\n nb_12.y = (1.0 - ((tmpvar_16.z + \\n (0.003921569 * tmpvar_16.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_17;\\n tmpvar_17 = texture (sampler_pc_main, (uvi_9 + pix_10));\\n nb_12.z = (1.0 - ((tmpvar_17.z + \\n (0.003921569 * tmpvar_17.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_18;\\n tmpvar_18 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 1.0))));\\n nb_12.w = (1.0 - ((tmpvar_18.z + \\n (0.003921569 * tmpvar_18.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_19;\\n tmpvar_19 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, -1.0))));\\n nb2_11.x = (1.0 - ((tmpvar_19.z + \\n (0.003921569 * tmpvar_19.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_20;\\n tmpvar_20 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, 0.0))));\\n nb2_11.y = (1.0 - ((tmpvar_20.z + \\n (0.003921569 * tmpvar_20.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_21;\\n tmpvar_21 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, 1.0))));\\n nb2_11.z = (1.0 - ((tmpvar_21.z + \\n (0.003921569 * tmpvar_21.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_22;\\n tmpvar_22 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 0.0))));\\n nb2_11.w = (1.0 - ((tmpvar_22.z + \\n (0.003921569 * tmpvar_22.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_23;\\n tmpvar_23 = min (nb_12, nb2_11);\\n nb_12.zw = tmpvar_23.zw;\\n nb_12.xy = min (tmpvar_23.xy, tmpvar_23.zw);\\n xlat_mutabledist = (min (nb_12.x, nb_12.y) + ((0.008 * tmpvar_8.x) * abs(tmpvar_8.y)));\\n };\\n vec4 tmpvar_24;\\n tmpvar_24 = texture (sampler_pc_main, uv_3);\\n float tmpvar_25;\\n tmpvar_25 = min (xlat_mutabledist, (1.0 - (\\n (tmpvar_24.z + (0.003921569 * tmpvar_24.y))\\n + \\n (q10 * 0.7)\\n )));\\n xlat_mutabledist = tmpvar_25;\\n float tmpvar_26;\\n tmpvar_26 = (tmpvar_25 + pow (tmpvar_25, 3.0));\\n vec3 tmpvar_27;\\n tmpvar_27.xy = (xlat_mutableuv1 * tmpvar_26);\\n tmpvar_27.z = tmpvar_26;\\n xlat_mutableuv2 = (((tmpvar_27 / q7) * tmpvar_1) + tmpvar_2);\\n xlat_mutableuv2 = ((fract(\\n ((xlat_mutableuv2 / 8.0) + 0.5)\\n ) - 0.5) * 8.0);\\n float li_28;\\n vec3 zz0_29;\\n vec3 zz_30;\\n zz0_29 = (xlat_mutableuv2 + q8);\\n li_28 = 0.0;\\n zz_30 = ((2.0 * clamp (xlat_mutableuv2, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - xlat_mutableuv2);\\n float tmpvar_31;\\n tmpvar_31 = dot (zz_30, zz_30);\\n if ((tmpvar_31 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_31 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_31);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_32;\\n tmpvar_32 = dot (zz_30, zz_30);\\n if ((tmpvar_32 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_32 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_32);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_33;\\n tmpvar_33 = dot (zz_30, zz_30);\\n if ((tmpvar_33 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_33 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_33);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_34;\\n tmpvar_34 = dot (zz_30, zz_30);\\n if ((tmpvar_34 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_34 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_34);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_35;\\n tmpvar_35 = dot (zz_30, zz_30);\\n if ((tmpvar_35 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_35 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_35);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_36;\\n tmpvar_36 = dot (zz_30, zz_30);\\n if ((tmpvar_36 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_36 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_36);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_37;\\n tmpvar_37 = dot (zz_30, zz_30);\\n if ((tmpvar_37 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_37 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_37);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_38;\\n tmpvar_38 = dot (zz_30, zz_30);\\n if ((tmpvar_38 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_38 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_38);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n vec4 tmpvar_39;\\n tmpvar_39.xyz = zz_30;\\n tmpvar_39.w = li_28;\\n float tmpvar_40;\\n tmpvar_40 = sqrt(dot (zz_30, zz_30));\\n xlat_mutablestruc = (sqrt(dot (tmpvar_39.xyw, tmpvar_39.xyw)) / 24.0);\\n vec4 tmpvar_41;\\n tmpvar_41 = texture (sampler_pc_main, uv_3);\\n float tmpvar_42;\\n float tmpvar_43;\\n tmpvar_43 = (q10 * 0.7);\\n tmpvar_42 = ((log(\\n (1.0 + (tmpvar_40 / 24.0))\\n ) * 0.02) * (1.0 - (1.0 - \\n ((tmpvar_41.z + (0.003921569 * tmpvar_41.y)) + tmpvar_43)\\n )));\\n float tmpvar_44;\\n vec4 tmpvar_45;\\n tmpvar_45 = texture (sampler_pc_main, uv_3);\\n tmpvar_44 = (1.0 - ((tmpvar_45.z + \\n (0.003921569 * tmpvar_45.y)\\n ) + tmpvar_43));\\n if ((((tmpvar_25 <= tmpvar_44) && (tmpvar_40 < 24.0)) && (tmpvar_25 > 0.005))) {\\n ret_4.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \\n ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\\n , vec3(\\n (q14 * 4.0)\\n )).x));\\n float x_46;\\n x_46 = ((1.0 - tmpvar_25) * 255.0);\\n float ip_47;\\n ip_47 = float(int(x_46));\\n vec2 tmpvar_48;\\n tmpvar_48.x = (x_46 - ip_47);\\n tmpvar_48.y = (ip_47 / 255.0);\\n ret_4.yz = tmpvar_48;\\n } else {\\n vec3 tmpvar_49;\\n tmpvar_49.y = 0.0;\\n tmpvar_49.x = sustain;\\n tmpvar_49.z = (1.0 - tmpvar_42);\\n vec3 tmpvar_50;\\n tmpvar_50.xy = vec2(0.003921569, 0.0);\\n tmpvar_50.z = (q14 / 6.0);\\n ret_4 = ((texture (sampler_fc_main, uv_3).xyz * tmpvar_49) - tmpvar_50);\\n };\\n vec4 tmpvar_51;\\n tmpvar_51.w = 1.0;\\n tmpvar_51.xyz = ret_4;\\n ret = tmpvar_51.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 tmpvar_1;\\n tmpvar_1.x = q4;\\n tmpvar_1.y = q5;\\n tmpvar_1.z = q6;\\n mat3 tmpvar_2;\\n tmpvar_2[uint(0)].x = q20;\\n tmpvar_2[uint(0)].y = q23;\\n tmpvar_2[uint(0)].z = q26;\\n tmpvar_2[1u].x = q21;\\n tmpvar_2[1u].y = q24;\\n tmpvar_2[1u].z = q27;\\n tmpvar_2[2u].x = q22;\\n tmpvar_2[2u].y = q25;\\n tmpvar_2[2u].z = q28;\\n vec2 tmpvar_3;\\n tmpvar_3.x = q1;\\n tmpvar_3.y = q2;\\n vec2 uv_4;\\n vec3 ret_5;\\n uv_4 = (((uv - 0.5) * 0.9) + 0.5);\\n vec3 tmpvar_6;\\n tmpvar_6.xy = ((uv_4 - 0.5) * min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \\n ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\\n .z)));\\n tmpvar_6.z = min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - (\\n (texture (sampler_blur2, uv_4).xyz * scale2)\\n + bias2).z));\\n float tmpvar_7;\\n tmpvar_7 = clamp ((abs(\\n ((1.0 - ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2).z) - clamp ((1.0 - (\\n (texture (sampler_blur2, tmpvar_3).xyz * scale2)\\n + bias2).z), 0.1, 0.4))\\n ) + 0.2), 0.0, 1.0);\\n float tmpvar_8;\\n tmpvar_8 = clamp (((1.0 - \\n exp(-(((texture (sampler_blur1, uv_4).xyz * scale1) + bias1).x))\\n ) - 0.2), 0.0, 1.0);\\n ret_5 = ((mix (texture (sampler_main, uv_4).xyz, \\n ((texture (sampler_blur1, uv_4).xyz * scale1) + bias1)\\n , vec3(tmpvar_7)).x * (0.2 + \\n ((1.0 - tmpvar_7) * (1.0 - min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \\n ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\\n .z))))\\n )) * (1.0 + (0.5 * \\n sin((((tmpvar_6 / q7) * tmpvar_2) + tmpvar_1))\\n )));\\n vec3 tmpvar_9;\\n tmpvar_9.xy = vec2(0.0, 1.0);\\n tmpvar_9.z = (tmpvar_8 * 3.0);\\n ret_5 = (mix (ret_5, tmpvar_9, vec3(tmpvar_8)) + ((\\n pow ((1.0 - mix (texture (sampler_main, uv_4).xyz, (\\n (texture (sampler_blur1, uv_4).xyz * scale1)\\n + bias1), vec3(0.8, 0.8, 0.8)).z), 3.0)\\n * \\n (0.5 + (0.5 * slow_roam_cos))\\n ) * q19).xyz);\\n ret_5 = (1.0 - exp((-2.0 * ret_5)));\\n vec4 tmpvar_10;\\n tmpvar_10.w = 1.0;\\n tmpvar_10.xyz = ret_5;\\n ret = tmpvar_10.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/martin - reflections on black tiles.json":
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/*!********************************************************************!*\
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!*** ./presets/converted/martin - reflections on black tiles.json ***!
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\********************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.980001,\"decay\":0.5,\"echo_zoom\":0.999998,\"echo_alpha\":0.5,\"echo_orient\":3,\"modwavealphabyvolume\":1,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":10.437056,\"wave_smoothing\":0.45,\"wave_mystery\":0.08,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.4595,\"warpscale\":2.0067,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_g\":0.99,\"ob_size\":0,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ib_size\":0,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.4999,\"mv_g\":0.4999,\"mv_b\":0.4999,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"rad\":0.048958,\"tex_ang\":1.00531,\"tex_zoom\":1.531168,\"r\":0.5,\"g\":1,\"b\":0.9,\"r2\":0.83,\"g2\":0.93,\"b2\":0.8,\"a2\":1,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\ntrel = time/2+q20;\\n\\nx = .5+sin(trel*2);\\ny = .5+cos(trel*1.3 +q28/3);\\n\\na = q26/4+.2; \\n//a = 1;\"},{\"baseVals\":{\"thickoutline\":1,\"x\":0.4,\"rad\":2.366958,\"tex_ang\":3.455753,\"tex_zoom\":0.993053,\"r\":0.5,\"b\":1,\"a\":0.2,\"r2\":0.7,\"g2\":0.4,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a2 =0;a = 0;\\na = q24/2;\"},{\"baseVals\":{\"enabled\":1,\"x\":0.503,\"rad\":0.038857,\"tex_zoom\":0.609857,\"g\":0.1,\"a\":0.9,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = rand(10)/10;\\ny = rand(10)/10;\\n\\nr = rand(4)/3;\\ng = rand(4)/3;\\nb = rand(4)/3;\\n\\n\\nis_beat = above(time, t0+.03);\\nt0 = is_beat*time + (1-is_beat)*t0;\\n\\n \\na = min(q21/2 ,.9) * is_beat;\\nrad = a*a/3 ;\"},{\"baseVals\":{\"sides\":63,\"textured\":1,\"y\":1,\"rad\":0.548217,\"tex_zoom\":0.499805,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"sep\":120,\"additive\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"a\":0.6},\"init_eqs_eel\":\"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\n\",\"frame_eqs_eel\":\"t2 = t2 + bass_att;\",\"point_eqs_eel\":\"k1 = (sample*100)%8;\\nk2 = bnot (k1);\\nxi = value1*k2 + xi*(1-k2);\\nyi = value2*(1-k2) + yi*k2;\\n\\ndx = dx*.99 + xi;\\ndy = dy*.99 + yi;\\n\\nx = .5 + xi/2;\\ny = .5 + yi/2;\\n\\na = q22/8; \\na = min(a,.2);\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\n\",\"frame_eqs_eel\":\"tm = time*.1;\\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\\n\\ntic = min(time - tin,1);\\ntin = time;\\n\\ntva = (tic*q1*.5);\\ntvb = (tic*q2*.5);\\ntvc = (tic*q3*.5);\\n\\nq1 = tva;\\nq2 = tvb;\\nq3 = tvc;\\n\\nsz = .5;\\nlen = q4;\\nt4 = len;\",\"point_eqs_eel\":\"xi = rand(100)/100;\\nyi = rand(100)/100;\\n\\nx = xi; y = yi;\\n\\na = q21/15;\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\n\",\"frame_eqs_eel\":\"tm = time*.1;\\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\\n\\ntic = min(time - tin,1);\\ntin = time;\\n\\ntva = (tic*q1*.5);\\ntvb = (tic*q2*.5);\\ntvc = (tic*q3*.5);\\n\\nq1 = tva;\\nq2 = tvb;\\nq3 = tvc;\\n\\nsz = .5;\\nlen = 1;\\nt4 = len;\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"fade = .5;\",\"frame_eqs_eel\":\"dec_med = pow (0.9, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %8;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass + mid + treb;\\n\\nk1 = is_beat*equal(index,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.14159265358/2;\\nq27 = index + 1;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\nzoom = 1.0;\\nrot = -0.00 * index;\\n\\nfade = fade*dec_med + pow(0.996, 30/fps) * (1-dec_med);\\nq32 = fade;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 zz_1;\\n mat2 tmpvar_2;\\n tmpvar_2[uint(0)] = _qa.xy;\\n tmpvar_2[1u] = _qa.zw;\\n zz_1 = (((\\n (uv - vec2(0.5, 0.5))\\n * texsize.xy) * (0.015 * q27)) * tmpvar_2);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = (((q32 * texture (sampler_main, \\n (uv + ((clamp (\\n (sin(zz_1) / cos(zz_1))\\n , vec2(-20.0, -20.0), vec2(20.0, 20.0)) * texsize.zw) * 8.0))\\n ).xyz) + (\\n (0.03 * texture (sampler_noise_lq, ((uv * 0.3) + (0.01 * rand_frame).xy)))\\n .xyz * \\n (1.0 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\\n )) - 0.02);\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1 = texture (sampler_main, uv);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ((tmpvar_1.xyz + clamp (\\n (3.0 * (((texture (sampler_blur1, \\n (uv - (0.01 * tmpvar_1.xyz).xy)\\n ).xyz * scale1) + bias1) - vec3(0.1, 0.1, 0.2)))\\n , 0.0, 1.0)) * 1.3);\\n ret = tmpvar_2.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/martin - witchcraft reloaded.json":
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/*!*************************************************************!*\
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!*** ./presets/converted/martin - witchcraft reloaded.json ***!
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|
\*************************************************************/
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/***/ ((module) => {
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|
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":6,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.527,\"wave_smoothing\":0.09,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.8,\"wave_g\":0.49,\"ob_a\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b2x\":0.7,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":12,\"num_inst\":1024,\"rad\":0.03632,\"tex_ang\":1.00531,\"tex_zoom\":1.53117,\"b\":1,\"a\":0,\"g2\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"fov = reg03;\\nn = instance*reg00;\\n\\n\\nx0 = gmegabuf(n);\\ny0 = gmegabuf(n+1);\\nz0 = gmegabuf(n+2)+reg02;\\n\\nx = x0/z0*fov + 0.5;\\ny = y0/z0*q32*fov + 0.5;\\n\\n\\n//k1 = reg01+t1;\\nr = gmegabuf(n+3);\\ng = gmegabuf(n+4);\\nb = gmegabuf(n+5);\\nr2 = r/2; g2 = g/2; b2 = b2/2;\\n\\na = instance/1024; a2 = a*.5;\\nrad = min(0.02/z0,.5) * (z0 > 0)*2.5*sqrt(a);\\nrad *= gmegabuf(n+6);\\n\\nt1 -= 1;\\n\"},{\"baseVals\":{\"num_inst\":128,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":0.9355,\"g\":1,\"b\":0.6,\"g2\":0,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":13,\"additive\":1,\"num_inst\":5,\"x\":0.65,\"y\":0.38,\"rad\":0.57049,\"tex_zoom\":0.73678,\"a\":0.7,\"g2\":0,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.6,\"y\":0.55,\"rad\":0.97237,\"ang\":1.25664,\"tex_zoom\":0.34933,\"g\":0.6,\"g2\":0,\"b2\":1,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"scaling\":2.15542,\"smoothing\":0.2,\"r\":0,\"a\":0.7},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = 1023;\\nt2 = 0;\",\"point_eqs_eel\":\"fov = reg03;\\nn = t1 * reg00;\\n\\n\\nx0 = gmegabuf(n);\\ny0 = gmegabuf(n+1);\\nz0 = gmegabuf(n+2)+reg02;\\n\\nx = x0/z0*fov + 0.5;\\ny = y0/z0*fov + 0.5;\\n\\n\\na= max(0,t1/1024);\\n\\nk1 = reg01+t1;\\nr = gmegabuf(n+3);\\ng = gmegabuf(n+4);\\nb = gmegabuf(n+5);\\n\\n\\na = t1/1024 * (z0 >= 0.5)/2;\\n\\nt1 -= 1;\\ngmegabuf (10000 +t2) = abs(value1+value2);\\nt2 += 1;\"},{\"baseVals\":{\"enabled\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"a\":0.1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = 512;\",\"point_eqs_eel\":\"fov = reg03;\\nn = t1 * reg00;\\n\\n\\nx0 = gmegabuf(n);\\ny0 = gmegabuf(n+1);\\nz0 = gmegabuf(n+2)+reg02;\\n\\nx = x0/z0*fov + 0.5;\\ny = y0/z0*fov + 0.5;\\n\\nr = gmegabuf(n+3);\\ng = gmegabuf(n+4);\\nb = gmegabuf(n+5);\\n\\na= t1/1024* (z0 >= 0.5)/2;\\nt1 -= 1;\\n\"},{\"baseVals\":{\"samples\":32,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"index = 0;\\nloop (100000,\\n megabuf(index) = 0;\\n gmegabuf(index) = 0;\\n index = index + 1;\\n);\\n\\nrecsize = 8;\\nreg00 = recsize;\\n\\npoints = 512*2;\\n\\nreg01 = 0; //benoetigt fuer \\\"new\\\"\\nzofs = 1 + rand(100)/100*2; reg02 = zofs;\\n\\nfov = .3; reg03 = fov;\",\"frame_eqs_eel\":\"dec_f = pow (0.3, 30/fps);\\ndec_m = pow (0.85, 30/fps);\\ndec_s = pow (0.95, 30/fps);\\nbeat = (bass + mid+ treb)-(bass_att + mid_att+ treb_att) + (bass+mid+treb);\\nbeat /= 3;\\n\\npeak = peak*dec_m + (1-dec_m)*pow(beat-1,1)*(beat>1)*4;\\nis_beat = above(beat, 1) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\nindex = (index + is_beat) %8;\\nindex2 = (index2 + is_beat*bnot(index)) %8;\\n\\nif (is_beat,\\n ran1 = rand(100)/50-1;\\n ran2 = rand(100)/50-1;\\n ran3 = rand(100)/50-1;\\n,0);\\nran1_ = dec_m * ran1_ + (1-dec_m) * ran1;\\nran2_ = dec_m * ran2_ + (1-dec_m) * ran2;\\nran3_ = dec_m * ran3_ + (1-dec_m) * ran3;\\nrsum = sqrt(ran1_*ran1_ + ran2_*ran2_ + ran3_*ran3_);\\n\\nif (is_beat * (index==2),\\n ran4 = (rand(100)/50-1);\\n ran5 = (rand(100)/50-1);\\n ran6 = (rand(100)/50-1);\\n,0;);\\nran4_ = dec_m * ran4_ + (1-dec_m) * ran4;\\nran5_ = dec_m * ran5_ + (1-dec_m) * ran5;\\nran6_ = dec_m * ran6_ + (1-dec_m) * ran6;\\n\\nif (is_beat * (index==6),\\n ran7 = (rand(100)/50-1) ;\\n ran8 = (rand(100)/50-1) ;\\n ran9 = (rand(100)/50-1) ;\\n,0;);\\nran7_ = dec_m * ran7_ + (1-dec_m) * ran7;\\nran8_ = dec_m * ran8_ + (1-dec_m) * ran8;\\nran9_ = dec_m * ran9_ + (1-dec_m) * ran9;\\n\\n\\n//Neue Punkte #####################\\npk = sqrt(peak+.1);\\nNew = int(12*(ran4-ran5)*pk-12*(ran3-ran1)/pk); //##spielen\\nnew = max(min (new,20),2);\\nreg01 += new;\\n\\ndec = dec_m;\\n\\n//Neue Punkte oberhalb des Arrays\\nn = recsize*points; m = 0;\\ndt1 = (if (ran1>0,4*pk,4/pk))/fps*new/6;\\nvol = max(ran1+ran2,.2)*pk*2;\\nloop (new,\\n trel1 = trel1 + dt1;\\n x0 = x0 * dec + (1-dec)* (sin(trel1+ran3*6)*vol +ran1);\\n y0 = y0 * dec + (1-dec)* (sin(trel1+ran2*6)*vol +ran2);\\n z0 = z0 * dec + (1-dec)* (sin(trel1+ran1*6)*vol +ran3);\\n\\n gmegabuf(n) = x0;\\n gmegabuf(n+1) = y0;\\n gmegabuf(n+2) = z0;\\n//Farben\\n gmegabuf(n+3) = ran1_/rsum/3+.5;\\n gmegabuf(n+4) = ran2_/rsum/3+.5;\\n gmegabuf(n+5) = ran3_/rsum/3+.5;\\n//Groesse\\n gmegabuf(n+6) = gmegabuf(10000+m)*0+1;;\\n n += recsize; m+=1;);\\n\\n//Nach unten um \\\"new\\\" points umkopieren\\nn = 0;\\nloop (recsize*points,\\n gmegabuf (n) = gmegabuf(n+new*recsize) ;\\n n += 1;);\\n\\nxang = ran4_/fps;\\nyang = ran5_/fps;\\nzang = ran6_/fps;\\nddx = min(max(ddx+yang/fps,-1),1);\\nddy = min(max(ddy+xang/fps,-1),1);\\nq1 = ddx*2;\\nq2 = ddy*2;\\n//Rotieren\\nn = 0;\\nloop (points,\\n ox = gmegabuf (n);\\n oy = gmegabuf (n+1);\\n oz = gmegabuf (n+2);\\n mx = ox*cos(zang) - oy*sin(zang);\\n my = ox*sin(zang) + oy*cos(zang);\\n ox = mx; oy = my;\\n mx = ox*cos(yang) + oz*sin(yang);\\n mz = -ox*sin(yang) + oz*cos(yang);\\n ox = mx; oz = mz;\\n my = oy*cos(xang) - oz*sin(xang);\\n mz = oy*sin(xang) + oz*cos(xang);\\n oy = my; oz = mz;\\n gmegabuf (n) = ox;\\n gmegabuf (n+1) = oy;\\n gmegabuf (n+2) = oz;\\nn += recsize;);\\n\\n\\n//SPIEL\\nk1 = ran7_/fps/2;\\nk2 = ran8_/fps/2;\\nk3 = abs(ran9_)/fps;\\n\\ndec = .4 + .6*ran5_; dec2 = (1-dec);\\nr1 = .5+.3*ran4_;\\nn = 0;\\nloop (points-1,\\n m = n*recsize;\\n left = ((n-1+points)%points) * recsize;\\n right = ((n+1+points)%points) * recsize;\\n gmegabuf (m) = dec*gmegabuf(m) + dec2*(gmegabuf(left)*r1 +gmegabuf(right)*(1-r1) + k1) ;\\n gmegabuf (m+1) = dec*gmegabuf(m+1) + dec2*(gmegabuf(left+1)*r1 +gmegabuf(right+1)*(1-r1) + k2) ;\\n// gmegabuf (m+2) = dec*gmegabuf(m+2) + dec2*(gmegabuf(left+2)*r1 +gmegabuf(right+2)*(1-r1) + k3) ;\\n n += 1;\\n);\\n\\n\\nm = (frame%points);\\nm = max(0,int(1024 + (t0-time)*200));\\nn = m * recsize;\\nq5 = gmegabuf(n)/(gmegabuf(n+2)+zofs)*fov;\\nq6 = -gmegabuf(n+1)/(gmegabuf(n+2)+zofs)*fov;\\n\\nq10= sqrt(gmegabuf (n+3));\\nq11= sqrt(gmegabuf(n+4));\\nq12= sqrt(gmegabuf (n+5));\\n\\n\\nmonitor = m;\\n\\nq32 = aspecty;\",\"pixel_eqs_eel\":\"rot = 0; zoom = 1; warp = 0; dy = .00; dx = -.00;\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = vec3(0.0, 0.0, 0.0);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\"float xlat_mutablesmask;\\nvec2 xlat_mutableuv1;\\nvec2 xlat_mutableuv2;\\nvec2 xlat_mutableuv3;\\nvec2 xlat_mutableuv4;\\n shader_body { \\n float flash_1;\\n float dist_2;\\n float stars_3;\\n vec3 ret_4;\\n xlat_mutableuv1 = ((uv - 0.5) * aspect.xy);\\n float tmpvar_5;\\n tmpvar_5 = (0.1 * time);\\n float tmpvar_6;\\n tmpvar_6 = (0.2 * rad);\\n dist_2 = ((1.0 - fract(\\n (0.3333333 + tmpvar_5)\\n )) * (1.0 - tmpvar_6));\\n vec2 tmpvar_7;\\n tmpvar_7.x = q1;\\n tmpvar_7.y = q2;\\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_7);\\n xlat_mutableuv4 = ((32.0 * dist_2) * xlat_mutableuv3);\\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.9);\\n vec2 tmpvar_8;\\n tmpvar_8 = abs((fract(xlat_mutableuv4) - 0.5));\\n stars_3 = max (0.0, clamp ((\\n (1.0 - dist_2)\\n * \\n ((0.1 / sqrt(dot (tmpvar_8, tmpvar_8))) * xlat_mutablesmask)\\n ), 0.0, 1.0));\\n dist_2 = ((1.0 - fract(\\n (0.6666667 + tmpvar_5)\\n )) * (1.0 - tmpvar_6));\\n vec2 tmpvar_9;\\n tmpvar_9.x = q1;\\n tmpvar_9.y = q2;\\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_9);\\n xlat_mutableuv4 = ((32.0 * dist_2) * xlat_mutableuv3);\\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.9);\\n vec2 tmpvar_10;\\n tmpvar_10 = abs((fract(xlat_mutableuv4) - 0.5));\\n stars_3 = (stars_3 + max (stars_3, clamp (\\n ((1.0 - dist_2) * ((0.1 / sqrt(\\n dot (tmpvar_10, tmpvar_10)\\n )) * xlat_mutablesmask))\\n , 0.0, 1.0)));\\n dist_2 = ((1.0 - fract(\\n (1.0 + tmpvar_5)\\n )) * (1.0 - tmpvar_6));\\n vec2 tmpvar_11;\\n tmpvar_11.x = q1;\\n tmpvar_11.y = q2;\\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_11);\\n xlat_mutableuv4 = ((32.0 * dist_2) * xlat_mutableuv3);\\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.9);\\n vec2 tmpvar_12;\\n tmpvar_12 = abs((fract(xlat_mutableuv4) - 0.5));\\n stars_3 = (stars_3 + max (stars_3, clamp (\\n ((1.0 - dist_2) * ((0.1 / sqrt(\\n dot (tmpvar_12, tmpvar_12)\\n )) * xlat_mutablesmask))\\n , 0.0, 1.0)));\\n vec2 tmpvar_13;\\n tmpvar_13.x = q5;\\n tmpvar_13.y = q6;\\n xlat_mutableuv2 = (xlat_mutableuv1 - tmpvar_13);\\n float tmpvar_14;\\n tmpvar_14 = ((0.01 / sqrt(\\n dot (xlat_mutableuv2, xlat_mutableuv2)\\n )) * min (3.0, (\\n ((mid - 0.5) * float((mid > 0.5)))\\n * 2.0)));\\n flash_1 = tmpvar_14;\\n float angle_15;\\n float tmpvar_16;\\n tmpvar_16 = abs(xlat_mutableuv2.x);\\n if ((xlat_mutableuv2.y >= 0.0)) {\\n angle_15 = (1.0 - ((xlat_mutableuv2.y - tmpvar_16) / (xlat_mutableuv2.y + tmpvar_16)));\\n } else {\\n angle_15 = (3.0 - ((xlat_mutableuv2.y + tmpvar_16) / (tmpvar_16 - xlat_mutableuv2.y)));\\n };\\n angle_15 = (angle_15 * 0.25);\\n float tmpvar_17;\\n if ((xlat_mutableuv2.x < 0.0)) {\\n tmpvar_17 = -(angle_15);\\n } else {\\n tmpvar_17 = angle_15;\\n };\\n flash_1 = (tmpvar_14 * (tmpvar_14 / (\\n abs((fract((\\n (3.0 * tmpvar_17)\\n + \\n (time * 2.0)\\n )) - 0.5))\\n + 0.18)));\\n vec3 tmpvar_18;\\n tmpvar_18 = max ((texture (sampler_main, uv).xyz * 2.0), ((\\n (texture (sampler_blur2, uv).xyz * scale2)\\n + bias2) * 2.0));\\n vec2 tmpvar_19;\\n tmpvar_19 = sin(xlat_mutableuv3);\\n ret_4 = (clamp ((0.025 / \\n sqrt(dot (tmpvar_19, tmpvar_19))\\n ), 0.0, 1.0) * vec3(0.4, 0.1, 1.0));\\n ret_4 = (ret_4 + clamp ((stars_3 * stars_3), 0.0, 1.0));\\n ret_4 = (ret_4 * clamp ((1.0 - \\n (2.0 * dot (tmpvar_18, vec3(0.32, 0.49, 0.29)))\\n ), 0.0, 1.0));\\n ret_4 = (ret_4 + tmpvar_18);\\n vec3 tmpvar_20;\\n tmpvar_20.x = q10;\\n tmpvar_20.y = q11;\\n tmpvar_20.z = q12;\\n ret_4 = (ret_4 + ((2.0 * \\n clamp (flash_1, 0.0, 1.0)\\n ) * tmpvar_20));\\n vec4 tmpvar_21;\\n tmpvar_21.w = 1.0;\\n tmpvar_21.xyz = ret_4;\\n ret = tmpvar_21.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/martin [shadow harlequins shape code] - fata morgana.json":
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/*!*************************************************************************************!*\
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!*** ./presets/converted/martin [shadow harlequins shape code] - fata morgana.json ***!
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\*************************************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.133,\"wave_smoothing\":0,\"wave_mystery\":-1,\"modwavealphastart\":1,\"modwavealphaend\":1.3,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"ob_size\":0.015,\"ob_b\":1,\"ib_size\":0.26,\"mv_a\":0,\"b2x\":0.3,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":40,\"thickoutline\":1,\"rad\":0.06623,\"tex_zoom\":1.79845,\"r\":0,\"a\":0.1,\"g2\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"bob = 1.5;\\nro = 0;\\nred = rand(20);\",\"frame_eqs_eel\":\"vol = 1 + 0.2*((bass_att+treb_att+mid_att)/3);\\nbob = bob*above(bob,0.01) - 0.01 + 1*(1 - above(bob,0.01));\\nbob = 0.4 + 0.4*sin(time*0.8);\\nbob = bob*vol;\\n//rad = bob;\\nborder_1 = 0.4;\\nsides = 30;\\nro = ro + 0.02;\\nang = ro;\\n//rad = 0.6;\\n\\nsp = red*0.025;\\nspi = 0.5 - sp;\\ntm = time*0.1;\\nborder_r = 0.5 + sp*sin(tm*0.6) + spi*cos(tm*1.46);\\nborder_g = 0.5 + sp*sin(tm*1.294) + spi*cos(tm*0.87);\\nborder_b = 0.5 + sp*sin(tm*1.418) + spi*cos(tm*0.76);\\n\"},{\"baseVals\":{\"enabled\":1,\"sides\":40,\"additive\":1,\"num_inst\":4,\"g\":1,\"b\":1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5 + 0.225*sin(time /instance*0.7);\\ny = 0.5 + 0.3*cos(time /instance*0.7);\\nx = x- 0.4*x*sin(time);\\ny = y- 0.4*y*cos(time);\\n\\n\\n\\nrad = rad*mid_att;\\nr = 0.5 + 0.5*sin(frame*0.5);\\nb = 0.5 + 0.5*sin(frame*0.5 + 2.094);\\ng = 0.5 + 0.5*sin(frame*0.5 + 4.188);\\n\"},{\"baseVals\":{\"enabled\":1,\"sides\":40,\"additive\":1,\"g\":1,\"b\":1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5 + 0.5*(sin(time*1.1)*0.3 + 0.7*sin(time*0.5));\\nx = 0.5 + 0.225*sin(time + 2.09);\\ny = 0.5 + 0.3*cos(time + 2.09);\\n\\nrad = rad*bass_att;\\nr = 0.5 + 0.5*sin(frame*0.5);\\nb = 0.5 + 0.5*sin(frame*0.5 + 2.094);\\ng = 0.5 + 0.5*sin(frame*0.5 + 4.188);\\n\"},{\"baseVals\":{\"enabled\":1,\"sides\":40,\"additive\":1,\"num_inst\":5,\"rad\":0.07419,\"g\":1,\"b\":1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//x = 0.5 + 0.5*(sin(time*1.1)*0.3 + 0.7*sin(time*0.5));\\nx = 0.5 + 0.225*sin(time /instance);\\ny = 0.5 + 0.3*cos(time /instance);\\nx = x+ 0.4*x*sin(time);\\ny = y+ 0.4*y*cos(time);\\n\\n\\n//x = x+(0.1*q3)*sin((instance*2.4));\\n//y = y+(0.1*q4)*cos((instance*2.4));\\n\\n\\nrad = rad*treb_att;\\nr = 0.5 + 0.5*sin(frame*0.5);\\nb = 0.5 + 0.5*sin(frame*0.5 + 2.094);\\ng = 0.5 + 0.5*sin(frame*0.5 + 4.188);\\n\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"dec_med = pow (0.7, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .2+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %8;\\nindex2 = (index2 + is_beat*bnot(index))%2;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\n\\nps = .9*ps + .1*q22;\\nq23 = ps;\\nq24 = is_beat;\\nq26 = bass_att + mid_att + treb_att;\\nq27 = index +1;\\nq28 = index2;\\n\\n\\nk1 = is_\\nbeat*equal(index%2,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.1416/4;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\",\"pixel_eqs_eel\":\"zoom = 1.05;\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (uv - vec2(0.5, 0.5));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 0.0;\\n vec4 tmpvar_4;\\n tmpvar_4 = texture (sampler_blur1, uv);\\n tmpvar_3.xyz = ((tmpvar_4.xyz * scale1) + bias1);\\n float tmpvar_5;\\n tmpvar_5 = (dot (tmpvar_3, roam_sin) * 16.0);\\n mat2 tmpvar_6;\\n tmpvar_6[uint(0)].x = cos(tmpvar_5);\\n tmpvar_6[uint(0)].y = -(sin(tmpvar_5));\\n tmpvar_6[1u].x = sin(tmpvar_5);\\n tmpvar_6[1u].y = cos(tmpvar_5);\\n uv_1 = ((tmpvar_2 + (\\n (0.2 * dot (((tmpvar_4.xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)))\\n * \\n (tmpvar_2 * tmpvar_6)\\n )) - 0.5);\\n vec2 tmpvar_7;\\n tmpvar_7 = ((uv_1 * texsize.xy) * 0.02);\\n vec2 tmpvar_8;\\n tmpvar_8.x = (cos((tmpvar_7.y * q1)) * sin(-(tmpvar_7.y)));\\n tmpvar_8.y = (sin(tmpvar_7.x) * cos((tmpvar_7.y * q2)));\\n uv_1 = (uv_1 - ((tmpvar_8 * texsize.zw) * 12.0));\\n vec4 tmpvar_9;\\n tmpvar_9.w = 1.0;\\n tmpvar_9.xyz = ((texture (sampler_main, uv_1).xyz * 0.98) - 0.02);\\n ret = tmpvar_9.xyz;\\n }\",\"comp\":\"vec3 xlat_mutableret1;\\nvec2 xlat_mutablers;\\nvec2 xlat_mutableuv1;\\nfloat xlat_mutablez;\\n shader_body { \\n xlat_mutableuv1 = (uv - 0.5);\\n xlat_mutablez = (0.2 / abs(xlat_mutableuv1.y));\\n xlat_mutablers.x = (xlat_mutableuv1.x * xlat_mutablez);\\n xlat_mutablers.y = ((xlat_mutablez / 2.0) + (time * 4.0));\\n vec4 tmpvar_1;\\n tmpvar_1 = texture (sampler_noise_hq, xlat_mutablers);\\n xlat_mutableret1 = ((tmpvar_1.xyz * vec3(\\n greaterThanEqual (tmpvar_1.xyz, vec3(0.0, 0.0, 0.0))\\n )) - 0.6);\\n float tmpvar_2;\\n tmpvar_2 = clamp ((128.0 * xlat_mutableuv1.y), 0.0, 1.0);\\n vec2 tmpvar_3;\\n tmpvar_3 = fract(((\\n (xlat_mutableuv1 * (1.0 - abs(xlat_mutableuv1.x)))\\n - 0.5) - (\\n (xlat_mutableret1 * 0.05)\\n * tmpvar_2).xy));\\n float x_4;\\n x_4 = (tmpvar_3.y - 0.52);\\n vec3 tmpvar_5;\\n tmpvar_5 = (texture (sampler_main, tmpvar_3) + ((0.02 / \\n (0.02 + sqrt((x_4 * x_4)))\\n ) * slow_roam_sin)).xyz;\\n xlat_mutableret1 = tmpvar_5;\\n vec2 tmpvar_6;\\n tmpvar_6 = (32.0 * ((\\n (uv * mat2(0.6, -0.8, 0.8, 0.6))\\n + \\n (tmpvar_5 * 0.1)\\n .xy) + (time / 64.0)));\\n vec2 tmpvar_7;\\n tmpvar_7 = abs((fract(tmpvar_6) - 0.5));\\n vec3 tmpvar_8;\\n tmpvar_8 = clamp (((0.25 / \\n sqrt(dot (tmpvar_7, tmpvar_7))\\n ) * vec3((texture (sampler_pw_noise_lq, \\n (tmpvar_6 / 256.0)\\n ).y - 0.9))), 0.0, 1.0);\\n vec4 tmpvar_9;\\n tmpvar_9.w = 1.0;\\n tmpvar_9.xyz = (tmpvar_5 + ((\\n (tmpvar_8.x * tmpvar_8.x)\\n + \\n ((rand_preset * (0.5 - uv.y)).xyz * vec3(0.0, 0.0, 1.0))\\n ) * (1.0 - tmpvar_2)));\\n ret = tmpvar_9.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/shifter - liquid circuitry - conjugoth.json":
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/*!***********************************************************************!*\
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!*** ./presets/converted/shifter - liquid circuitry - conjugoth.json ***!
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\***********************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":2,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_alpha\":0.5,\"wave_mode\":2,\"wave_brighten\":0,\"wave_a\":1,\"wave_scale\":0,\"wave_smoothing\":0.9,\"wave_mystery\":0.173,\"warpscale\":0.107,\"zoomexp\":4.10046,\"warp\":0.01,\"wave_g\":0,\"wave_b\":0,\"wave_x\":0.448,\"wave_y\":0.122,\"ob_size\":0.005,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ib_size\":0,\"ib_r\":1,\"ib_g\":1,\"ib_b\":1,\"mv_x\":1,\"mv_y\":1,\"mv_dx\":0.087,\"mv_dy\":0.343,\"mv_l\":1.663,\"mv_r\":0.89,\"mv_g\":0.03,\"mv_b\":0.881,\"mv_a\":0.199,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"thickoutline\":1,\"textured\":1,\"rad\":1.32775,\"tex_zoom\":0.57959,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"border_r = border_r + 1.5*sin(q2*1.13);\\nborder_b = border_b + 0.5*sin(q2*1.23);\\nborder_g = border_g + 0.5*sin(q2*1.33);\\n//ang = 0.503 + (bass_att * 0.04);\\nmy_ang = my_ang + (0.005 + (0.001 * bass));\\nang = my_ang;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//begin beat code\\nvolume = 0.3*(bass+mid);\\nbeatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);\\nlastbeat = lastbeat + equal(lastbeat,0)*time;\\nmeanbass_att = 0.05*(meanbass_att*19 + bass_att);\\npeakbass_att = max(bass_att,peakbass_att);\\nbeat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));\\nbeatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);\\n//Adjust responsiveness: To increase responsiveness, set the \\\"0.96 and \\\"0.996\\\" on the next line to slightly lower values. Higher values decrease responsiveness.\\npeakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.96 + (1-above(time - lastbeat, 2*beatrate))*0.996);\\nlastbeat = beat*time + (1-beat)*lastbeat;\\npeakbass_att = max(peakbass_att,1.1*meanbass_att);\\n//end beat code\\n\\nzoom = 1;\\ndecay = 1;\\nwarp = 0;\\nwave_a = 0;\\n\\ntic = min(time-tin,.1);\\ntin = time;\\n\\nq2 = 1;\\n\\nq1=1;\\nvol = vol + ((alt + bass + mid)/3-vol)*tic*1;\\nq5 = vol*vol*vol*2;\\n\\n\\nq8 = sin(time)*.5;\\nq9 = sin(time*.75)*.5;\\n\\nsw = abs(sw - beat);\\nan = an + tic*.5*(1-2*sw);\\n\\n\\nq7 = 1+(pow(q8,2) + pow(q9,2))*1;\\nq10 = sin(an);\\nq11 = cos(an);\\n\\nsp = sp + tic*vol*vol*.5;\\n\\nq12 = sp;\\n\\nmonitor = q12;\\nvol2=bass+treb+mid;\\nmtime=mtime+vol2;\\nq1=3-sin(mtime*.01)*.1;\",\"pixel_eqs_eel\":\"//zoom = pow(rad,2)+.01;\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec3 tmpvar_2;\\n tmpvar_2 = (texture (sampler_noise_lq, ((\\n ((texsize.xy * texsize_noise_lq.zw).x * uv)\\n / 2.0) + q23)) + 1.0).xyz;\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) - 0.3);\\n vec2 tmpvar_4;\\n tmpvar_4.x = (0.3 * tmpvar_3.x);\\n tmpvar_4.y = tmpvar_3.y;\\n ret_1 = ((-0.4 * (\\n ((texture (sampler_blur1, ((uv / 4.0) + (0.4 * tmpvar_4))).xyz * scale1) + bias1)\\n - \\n (tmpvar_2 * 0.1)\\n )) + (texture (sampler_main, (uv + \\n (tmpvar_3 * 0.01)\\n .xy)).xyz + (tmpvar_2 * 0.1)));\\n float tmpvar_5;\\n tmpvar_5 = (1.0 - ((0.01 * q28) * (q28 * rad)));\\n ret_1 = (ret_1 * (0.98 * (tmpvar_5 * tmpvar_5)));\\n ret_1 = (ret_1 - 0.04);\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret_1;\\n ret = tmpvar_6.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv3_1;\\n vec2 uvm_2;\\n vec3 ret_3;\\n uvm_2 = (((\\n ((uv - 0.5) * q7)\\n * \\n (1.0/((((1.0 - \\n (rad * 0.1)\\n ) + (q9 * \\n (uv.x - 0.5)\\n )) + (q8 * (uv.y - 0.5)))))\\n ) + 0.5) - 0.5);\\n uvm_2 = (((\\n (q10 * uvm_2)\\n + \\n ((vec2(1.0, -1.0) * q11) * uvm_2.yx)\\n ) * aspect.yw) + 0.5);\\n uvm_2 = (abs((\\n fract(((uvm_2 + q12) * 0.5))\\n - 0.5)) * 2.0);\\n uv3_1 = (((texture (sampler_main, uvm_2).zx - 0.37) * 0.13) + uvm_2);\\n vec3 tmpvar_4;\\n tmpvar_4.x = (roam_cos.x * 0.3);\\n tmpvar_4.y = (roam_cos.z * 0.2);\\n tmpvar_4.z = (roam_sin.y * 0.4);\\n ret_3 = (texture (sampler_pw_main, uvm_2).yzx + tmpvar_4);\\n ret_3 = (pow (mix (vec3(\\n ((((texture (sampler_blur1, uv3_1).xyz * scale1) + bias1).x + ((texture (sampler_blur3, uv3_1).xyz * scale3) + bias3).z) + (0.1 * roam_cos.y))\\n ), ret_3, ret_3), vec3(0.3, 2.0, 1.0)) - 0.25);\\n ret_3 = (ret_3 * ((texture (sampler_blur3, uv3_1).xyz * scale3) + bias3).y);\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = ret_3;\\n ret = tmpvar_5.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/suksma - uninitialized variabowl (hydroponic chronic).json":
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/*!**************************************************************************************!*\
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!*** ./presets/converted/suksma - uninitialized variabowl (hydroponic chronic).json ***!
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\**************************************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_orient\":1,\"wave_thick\":1,\"wave_brighten\":0,\"wrap\":0,\"brighten\":1,\"wave_a\":0.401,\"wave_scale\":3.177,\"wave_smoothing\":0,\"wave_mystery\":-0.4,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":2.289,\"warpscale\":5.472,\"zoomexp\":0.01,\"zoom\":0.9901,\"warp\":1.8566,\"ob_size\":0.005,\"ob_a\":1,\"ib_size\":0,\"ib_r\":1,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":12,\"additive\":1,\"num_inst\":512,\"y\":0.55,\"rad\":0.034,\"tex_zoom\":0.7874,\"g\":0.45,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"started = 0;\\nt1 = 0.412; //seeds for pseudo random generator\\nt2 = 0.4563;\\nt3 = 0.6452;\\nt4 = 0.2565;\",\"frame_eqs_eel\":\"\\nrnd1 = if(equal(instance,0),t1,rnd1);\\nrnd2 = if(equal(instance,0),t2,rnd2);\\nrnd3 = if(equal(instance,0),t3,rnd3);\\nrnd4 = if(equal(instance,0),t4,rnd4);\\nrnd1 = 4*rnd1*(1-rnd1);\\nrnd2 = 4*rnd2*(1-rnd2);\\nrnd3 = 4*rnd3*(1-rnd3);\\nrnd4 = 4*rnd4*(1-rnd4);\\nt = .6;\\nt = (rnd1+time*t) - int(rnd1+time*t);\\nt = t + rnd2*0.1;\\nwh = rnd4*asin(1)*4;\\nwv = 0.25 + rnd3*0.1;\\n\\nd = 1.4; // makes the perspective impact\\nzoom = 1;\\nl = 1;\\n\\n// Kardan angles\\n\\nw1 = q3; // first rotation: clockwise in the desktop pane\\nw2 = q4; // rotation around vertical axis\\nw3 = q5; // rotation around horizontal axis\\n\\n\\n// definition of the 3D shape\\n\\ni = instance;\\n\\nmy_x = t *(cos(wh)*sin(wv)*l);\\nmy_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;\\nmy_z = t*(sin(wh)*sin(wv)*l);\\n\\n\\n// 3D rotations\\n\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\nl = sqrt(x3*x3 + y3*y3);\\nw = atan2(x3,y3);\\np = tan(asin(1) + atan2(d+z3,l));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nrad = rad/d;\\nmy_x = zoom*sin(w)*p;\\nmy_y = zoom*cos(w)*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.52,\"y\":0.41,\"rad\":0.5216,\"ang\":0.1885,\"tex_zoom\":0.73458,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":0.75,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"vx = 0\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.48,\"y\":0.41,\"rad\":0.61162,\"ang\":5.96903,\"tex_zoom\":0.73458,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":0.75,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"vx = 0\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"thickoutline\":1,\"y\":0.75,\"rad\":0.07059,\"tex_zoom\":0.73458,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"vx = 0\",\"frame_eqs_eel\":\"x = q1;\\ny = q5;\"}],\"waves\":[{\"baseVals\":{\"additive\":1,\"r\":0.2,\"g\":0,\"b\":0,\"a\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=time*0.4 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2)*0.5 +0.5;\\n\\nxq=xp;\\nyq=yp*sin(ang) + zp*cos(ang);\\nzq=yp*cos(ang) - zp*sin(ang);\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nxp=xq*sin(ang) + yq*cos(ang);\\nyp=xq*cos(ang) - yq*sin(ang);\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nxq=xp;\\nyq=yp*sin(ang) + zp*cos(ang);\\nzq=yp*cos(ang) - zp*sin(ang);\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3 + 0.5);\\nxp=xq*sin(ang) + yq*cos(ang);\\nyp=xq*cos(ang) - yq*sin(ang);\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2)*0.75 - 1.05;\\nxq=xp*sin(ang) + zp*cos(ang);\\nyq=yp;\\nzq=xp*cos(ang) - zp*sin(ang);\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nxp=xq;\\nyp=yq*cos(ang) - zq*sin(ang);\\nzp=yq*sin(ang) + zq*cos(ang);\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\n//a=(1-sample)*flip;\\n\\n//b=b+pow(1-sample,2)*0.3;\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2 + 0.1;\"},{\"baseVals\":{\"additive\":1,\"r\":0.2,\"g\":0,\"b\":0,\"a\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=time*0.4 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\\nyp=-yp;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2)*0.5 +0.5;\\n\\nxq=xp;\\nyq=yp*sin(ang) + zp*cos(ang);\\nzq=yp*cos(ang) - zp*sin(ang);\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nxp=xq*sin(ang) + yq*cos(ang);\\nyp=xq*cos(ang) - yq*sin(ang);\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nxq=xp;\\nyq=yp*sin(ang) + zp*cos(ang);\\nzq=yp*cos(ang) - zp*sin(ang);\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3 + 0.5);\\nxp=xq*sin(ang) + yq*cos(ang);\\nyp=xq*cos(ang) - yq*sin(ang);\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2)*0.75 - 1.05;\\nxq=xp*sin(ang) + zp*cos(ang);\\nyq=yp;\\nzq=xp*cos(ang) - zp*sin(ang);\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nxp=xq;\\nyp=yq*cos(ang) - zq*sin(ang);\\nzp=yq*sin(ang) + zq*cos(ang);\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\n//a=(1-sample)*flip;\\n\\n\\n//b=b+pow(1-sample,2)*0.3;\\n\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2 + 0.1;\\n\"},{\"baseVals\":{\"samples\":61,\"thick\":1,\"scaling\":2.44415,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"x = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\ny = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\"},{\"baseVals\":{\"samples\":61,\"scaling\":2.44415,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"x = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\ny = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_a = 0;\\nq1 =aspectx;\\nq2 = aspecty;\\n\\n\\nb = b + bass*bass*0.85;\\nm = m + mid*mid*0.85;\\nt = t + treb*treb*0.85;\\n\\nq3 = b*0.012;\\nq4 = m*0.012;\\nq5 = t*0.012;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\\n float tmpvar_4;\\n vec2 tmpvar_5;\\n tmpvar_5 = (uv + vec2(0.005, 0.0));\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv - vec2(0.005, 0.0));\\n tmpvar_4 = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n float tmpvar_7;\\n vec2 tmpvar_8;\\n tmpvar_8 = (uv + vec2(0.0, 0.005));\\n vec2 tmpvar_9;\\n tmpvar_9 = (uv - vec2(0.0, 0.005));\\n tmpvar_7 = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_4;\\n tmpvar_10.y = tmpvar_7;\\n vec2 tmpvar_11;\\n tmpvar_11.x = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n tmpvar_11.y = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\\n vec4 tmpvar_12;\\n tmpvar_12 = texture (sampler_blur3, uv);\\n ret_2.x = (ret_2.x + ((ret_2.x - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .x) * 0.1));\\n ret_2.x = (ret_2.x + 0.004);\\n vec2 tmpvar_13;\\n tmpvar_13.x = tmpvar_7;\\n tmpvar_13.y = -(tmpvar_4);\\n my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .y)));\\n ret_2.z = texture (sampler_fw_main, my_uv_1).z;\\n vec2 x_14;\\n x_14 = (my_uv_1 - uv);\\n ret_2.z = (ret_2.z + ((\\n ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\\n * 180.0) / sqrt(\\n dot (tmpvar_3, tmpvar_3)\\n )));\\n ret_2.z = (ret_2.z * 0.8);\\n ret_2.z = (ret_2.z + 0.004);\\n vec2 tmpvar_15;\\n tmpvar_15.x = -(tmpvar_7);\\n tmpvar_15.y = tmpvar_4;\\n my_uv_1 = (tmpvar_15 * 0.045);\\n vec2 tmpvar_16;\\n tmpvar_16.x = (((\\n (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\\n + bias2)).y * tmpvar_3.x);\\n tmpvar_16.y = (((\\n (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\\n + bias2)).y * tmpvar_3.y);\\n my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\\n ret_2.y = texture (sampler_fw_main, my_uv_1).y;\\n ret_2.y = (ret_2.y + ((\\n (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\\n * 0.1) + 0.01));\\n vec4 tmpvar_17;\\n tmpvar_17.w = 1.0;\\n tmpvar_17.xyz = ret_2;\\n ret = tmpvar_17.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv1_1;\\n vec3 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv).xyz;\\n vec2 tmpvar_3;\\n tmpvar_3.y = 0.0;\\n tmpvar_3.x = texsize.z;\\n vec2 tmpvar_4;\\n tmpvar_4.x = 0.0;\\n tmpvar_4.y = texsize.w;\\n vec2 tmpvar_5;\\n tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\\n tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\\n uv1_1 = ((0.3 * cos(\\n (((uv - 0.5) * 2.0) + 1.7)\\n )) - (2.0 * tmpvar_5));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ((-(tmpvar_2) / 4.0) + ((6.0 * vec3(\\n clamp ((0.03 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\\n )) * (-0.08 + tmpvar_2)));\\n ret = tmpvar_6.xyz;\\n }\"}");
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/***/ }),
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/***/ "./presets/converted/yin - 191 - Temporal singularities.json":
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/*!*******************************************************************!*\
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!*** ./presets/converted/yin - 191 - Temporal singularities.json ***!
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\*******************************************************************/
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/***/ ((module) => {
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module.exports = JSON.parse("{\"version\":1,\"baseVals\":{\"rating\":5,\"gammaadj\":4.990001,\"decay\":1,\"echo_zoom\":10.784553,\"wave_mode\":7,\"additivewave\":1,\"wave_dots\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":0.997938,\"wave_scale\":1.990516,\"wave_smoothing\":0,\"wave_mystery\":-1,\"modwavealphastart\":0.5,\"modwavealphaend\":1,\"warpscale\":0.999998,\"zoomexp\":0.999985,\"fshader\":1,\"zoom\":0.9999,\"dy\":0.00001,\"warp\":0.01,\"wave_r\":0.400001,\"wave_g\":0.4,\"wave_y\":1,\"ob_size\":0,\"ob_r\":0.300001,\"ob_g\":1,\"ob_b\":0.3,\"ob_a\":0.100001,\"ib_size\":0.005,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":0.5,\"mv_x\":8.960042,\"mv_y\":12.960033,\"mv_dx\":-0.26,\"mv_dy\":0.44,\"mv_l\":5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"flip=-1;\",\"frame_eqs_eel\":\"warp=0;decay=1;\\nvol = (.75*(bass_att+mid_att+treb_att)/3+.25*prevVol);\\nprevAvgBass=avgBass;\\navgBass=avgBass + (bass-AvgBass)*0.01;\\nq4=max(avgBass*1.001-.999*prevAvgBass,0);\\nq4=min(q4,.006);\\n// -------------------------------- Beat Detective 007 ----------------------------------\\nsure=if(equal(sure,0),.6,sure);\\ninterval=if(equal(interval,0),40,interval);\\nlastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);\\ndbass=(bass-pbass)/FPS;\\nbeat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);\\nsure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),\\nmin(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);\\nsure=max(.5,sure);\\ncheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);\\nbeat=if(cheat,1,beat);\\nsure=if(cheat,.95*sure,sure);\\nmaxdbass=max(maxdbass*.999,dbass);\\nmaxdbass=max(.012,maxdbass);\\nmaxdbass=min(.02,maxdbass);\\ninterval=if(beat, frame-lastbeat,interval);\\nlastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);\\ncheat=0;\\npbass=bass;\\n// ----------------------------------------------------------------------------------------------\\nlastFlip=if( above(bass/avgBass,2)*above(frame-lastFlip,100)*beat, frame,lastFlip );\\nflip = if(equal(frame,lastFlip),abs(flip)-1, flip);\\nwave_mystery=flip;\\nob_size = below(frame-lastBeat,FPS/8)*.08*(frame-lastBeat)/FPS;\\nf=abs(cos(time/8+.54+sin(time/3+1.075)));\\nob_r=1*f + 1*(1-f);\\nob_g=.3*f + 1*(1-f);\\nob_b=.3*f + .3*(1-f);\\nf=(frame-lastbeat)/interval;\\nf=above(f,.8)*below(f,1)*f; f=max(0,f); f=min(f,1);\\n\\nwave_g=.4+.6*(f);\\nwave_b=.4+.6*(1-f);\\n\\nq1= 3.1416*(wave_mystery+1)/2;\\nq2=.25*cos(time+abs(2*sin(time*2+2.311)*( vol-amt))*sin(time*7.45+.876));\\nq3=-q2;\\n\\namt=amt+ .05*(vol-amt);\\nprevVol=vol;\\nBPM = BPM + .01*(60*FPS/interval - BPM);\\nmonitor = 0*pctg+1*BPM;\",\"pixel_eqs_eel\":\"x=x-.5;\\ny=-(y-.5);\\nttan1 = tan(q1+1.5708)*(x-q3)-y+q2;\\nttan2 = tan(q1+1.5708);\\nIsLeftYtonosY = above(ttan1*(sign(3.1416-q1)),0);\\n\\ndist = abs(ttan1)/sqrt(ttan2*ttan2 + 1);\\ntotX=.5*cos(q1)*sign(IsLeftYtonosY-.5)*sqr(dist)/(.5-q2);\\ntotY=-.5*sin(q1)*sign(IsLeftYtonosY-.5)*sqr(dist)/(.5-q2);\\n\\ndx=dx+totX;\\ndy=dy+totY;\\nprevRot=q1;\\nzoom = 1-25*q4*sqrt(pow(.5-dist,3))/abs(.5-q2);\",\"warp\":\"\",\"comp\":\"\"}");
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/***/ })
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/******/ });
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/******/ __webpack_modules__[moduleId](module, module.exports, __webpack_require__);
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/******/ /* webpack/runtime/hasOwnProperty shorthand */
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