167 lines
5.0 KiB
TypeScript
167 lines
5.0 KiB
TypeScript
import type { Core } from "components/apps/Emulator/config";
|
|
import { emulatorCores } from "components/apps/Emulator/config";
|
|
import type { Emulator } from "components/apps/Emulator/types";
|
|
import useTitle from "components/system/Window/useTitle";
|
|
import { useFileSystem } from "contexts/fileSystem";
|
|
import { useProcesses } from "contexts/process";
|
|
import { basename, dirname, extname, join } from "path";
|
|
import { useCallback, useEffect, useRef } from "react";
|
|
import { ICON_CACHE, ICON_CACHE_EXTENSION, SAVE_PATH } from "utils/constants";
|
|
import { bufferToUrl, loadFiles } from "utils/functions";
|
|
import { zipAsync } from "utils/zipFunctions";
|
|
|
|
const getCore = (extension: string): [string, Core] => {
|
|
const lcExt = extension.toLowerCase();
|
|
|
|
return (Object.entries(emulatorCores).find(([, { ext }]) =>
|
|
ext.includes(lcExt)
|
|
) || []) as [string, Core];
|
|
};
|
|
|
|
const useEmulator = (
|
|
id: string,
|
|
url: string,
|
|
containerRef: React.MutableRefObject<HTMLDivElement | null>,
|
|
setLoading: React.Dispatch<React.SetStateAction<boolean>>,
|
|
loading: boolean
|
|
): void => {
|
|
const { exists, mkdirRecursive, readFile, updateFolder, writeFile } =
|
|
useFileSystem();
|
|
const { linkElement, processes: { [id]: { closing = false } = {} } = {} } =
|
|
useProcesses();
|
|
const { prependFileToTitle } = useTitle(id);
|
|
const emulatorRef = useRef<Emulator>();
|
|
const loadedUrlRef = useRef<string>("");
|
|
const loadRom = useCallback(async () => {
|
|
if (!url) return;
|
|
|
|
containerRef.current?.classList.remove("drop");
|
|
|
|
if (loadedUrlRef.current) {
|
|
if (loadedUrlRef.current !== url) {
|
|
loadedUrlRef.current = "";
|
|
window.EJS_terminate?.();
|
|
if (containerRef.current) {
|
|
const div = document.createElement("div");
|
|
|
|
div.id = "emulator";
|
|
[...containerRef.current.children].forEach((child) => child.remove());
|
|
containerRef.current.append(div);
|
|
loadRom();
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
loadedUrlRef.current = url;
|
|
|
|
const ext = extname(url);
|
|
|
|
window.EJS_gameName = basename(url, ext);
|
|
|
|
const [console, { core = "", zip = false } = {}] = getCore(ext);
|
|
const rom = await readFile(url);
|
|
|
|
window.EJS_gameUrl = bufferToUrl(
|
|
zip ? Buffer.from(await zipAsync({ [basename(url)]: rom })) : rom
|
|
);
|
|
window.EJS_core = core;
|
|
|
|
const saveName = `${basename(url)}.sav`;
|
|
const savePath = join(SAVE_PATH, saveName);
|
|
|
|
window.EJS_onGameStart = ({ detail: { emulator: currentEmulator } }) => {
|
|
const loadState = async (): Promise<void> => {
|
|
if (await exists(savePath)) {
|
|
currentEmulator.loadState?.(await readFile(savePath));
|
|
}
|
|
|
|
setLoading(false);
|
|
emulatorRef.current = currentEmulator;
|
|
};
|
|
|
|
loadState();
|
|
};
|
|
window.EJS_onSaveState = ({ screenshot, state }) => {
|
|
window.EJS_terminate?.();
|
|
|
|
const saveState = async (): Promise<void> => {
|
|
if (!(await exists(SAVE_PATH))) await mkdirRecursive(SAVE_PATH);
|
|
if (await writeFile(savePath, Buffer.from(state), true)) {
|
|
const iconCacheRootPath = join(ICON_CACHE, SAVE_PATH);
|
|
const iconCachePath = join(
|
|
ICON_CACHE,
|
|
`${savePath}${ICON_CACHE_EXTENSION}`
|
|
);
|
|
|
|
if (!(await exists(iconCacheRootPath))) {
|
|
await mkdirRecursive(iconCacheRootPath);
|
|
updateFolder(dirname(SAVE_PATH));
|
|
}
|
|
|
|
await writeFile(iconCachePath, Buffer.from(screenshot), true);
|
|
updateFolder(SAVE_PATH, saveName);
|
|
}
|
|
};
|
|
|
|
if (state) saveState();
|
|
};
|
|
|
|
window.EJS_player = "#emulator";
|
|
window.EJS_biosUrl = "";
|
|
window.EJS_pathtodata = "Program Files/EmulatorJs/";
|
|
window.EJS_startOnLoaded = true;
|
|
window.EJS_RESET_VARS = true;
|
|
window.EJS_Buttons = {
|
|
cacheManage: false,
|
|
loadState: false,
|
|
quickLoad: false,
|
|
quickSave: false,
|
|
saveState: false,
|
|
screenRecord: false,
|
|
screenshot: false,
|
|
};
|
|
|
|
await loadFiles(["Program Files/EmulatorJs/loader.js"], undefined, true);
|
|
|
|
prependFileToTitle(`${window.EJS_gameName} (${console})`);
|
|
}, [
|
|
containerRef,
|
|
exists,
|
|
mkdirRecursive,
|
|
prependFileToTitle,
|
|
readFile,
|
|
setLoading,
|
|
updateFolder,
|
|
url,
|
|
writeFile,
|
|
]);
|
|
|
|
useEffect(() => {
|
|
if (url) loadRom();
|
|
else {
|
|
setLoading(false);
|
|
containerRef.current?.classList.add("drop");
|
|
}
|
|
}, [containerRef, loadRom, setLoading, url]);
|
|
|
|
useEffect(() => {
|
|
if (!loading) {
|
|
const canvas = containerRef.current?.querySelector("canvas");
|
|
|
|
if (canvas instanceof HTMLCanvasElement) {
|
|
linkElement(id, "peekElement", canvas);
|
|
}
|
|
}
|
|
|
|
return () => {
|
|
if (!loading && closing) {
|
|
emulatorRef.current?.elements.buttons.saveState?.click();
|
|
}
|
|
};
|
|
}, [closing, containerRef, id, linkElement, loading]);
|
|
};
|
|
|
|
export default useEmulator;
|