186 lines
11 KiB
JavaScript
186 lines
11 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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var WebglUtils_1 = require("./WebglUtils");
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var TypedArrayUtils_1 = require("common/TypedArrayUtils");
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var Constants_1 = require("browser/renderer/atlas/Constants");
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var CharAtlasUtils_1 = require("./atlas/CharAtlasUtils");
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var Constants_2 = require("common/buffer/Constants");
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var vertexShaderSource = "#version 300 es\nlayout (location = " + 0 + ") in vec2 a_position;\nlayout (location = " + 1 + ") in vec2 a_size;\nlayout (location = " + 2 + ") in vec3 a_color;\nlayout (location = " + 3 + ") in vec2 a_unitquad;\n\nuniform mat4 u_projection;\nuniform vec2 u_resolution;\n\nout vec3 v_color;\n\nvoid main() {\n vec2 zeroToOne = (a_position + (a_unitquad * a_size)) / u_resolution;\n gl_Position = u_projection * vec4(zeroToOne, 0.0, 1.0);\n v_color = a_color;\n}";
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var fragmentShaderSource = "#version 300 es\nprecision lowp float;\n\nin vec3 v_color;\n\nout vec4 outColor;\n\nvoid main() {\n outColor = vec4(v_color, 1);\n}";
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var INDICES_PER_RECTANGLE = 8;
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var BYTES_PER_RECTANGLE = INDICES_PER_RECTANGLE * Float32Array.BYTES_PER_ELEMENT;
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var INITIAL_BUFFER_RECTANGLE_CAPACITY = 20 * INDICES_PER_RECTANGLE;
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var RectangleRenderer = (function () {
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function RectangleRenderer(_terminal, _colors, _gl, _dimensions) {
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this._terminal = _terminal;
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this._colors = _colors;
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this._gl = _gl;
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this._dimensions = _dimensions;
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this._vertices = {
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count: 0,
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attributes: new Float32Array(INITIAL_BUFFER_RECTANGLE_CAPACITY),
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selection: new Float32Array(3 * INDICES_PER_RECTANGLE)
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};
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var gl = this._gl;
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this._program = WebglUtils_1.throwIfFalsy(WebglUtils_1.createProgram(gl, vertexShaderSource, fragmentShaderSource));
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this._resolutionLocation = WebglUtils_1.throwIfFalsy(gl.getUniformLocation(this._program, 'u_resolution'));
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this._projectionLocation = WebglUtils_1.throwIfFalsy(gl.getUniformLocation(this._program, 'u_projection'));
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this._vertexArrayObject = gl.createVertexArray();
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gl.bindVertexArray(this._vertexArrayObject);
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var unitQuadVertices = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]);
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var unitQuadVerticesBuffer = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, unitQuadVerticesBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, unitQuadVertices, gl.STATIC_DRAW);
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gl.enableVertexAttribArray(3);
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gl.vertexAttribPointer(3, 2, this._gl.FLOAT, false, 0, 0);
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var unitQuadElementIndices = new Uint8Array([0, 1, 3, 0, 2, 3]);
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var elementIndicesBuffer = gl.createBuffer();
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementIndicesBuffer);
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, unitQuadElementIndices, gl.STATIC_DRAW);
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this._attributesBuffer = WebglUtils_1.throwIfFalsy(gl.createBuffer());
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gl.bindBuffer(gl.ARRAY_BUFFER, this._attributesBuffer);
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gl.enableVertexAttribArray(0);
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gl.vertexAttribPointer(0, 2, gl.FLOAT, false, BYTES_PER_RECTANGLE, 0);
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gl.vertexAttribDivisor(0, 1);
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gl.enableVertexAttribArray(1);
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gl.vertexAttribPointer(1, 2, gl.FLOAT, false, BYTES_PER_RECTANGLE, 2 * Float32Array.BYTES_PER_ELEMENT);
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gl.vertexAttribDivisor(1, 1);
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gl.enableVertexAttribArray(2);
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gl.vertexAttribPointer(2, 4, gl.FLOAT, false, BYTES_PER_RECTANGLE, 4 * Float32Array.BYTES_PER_ELEMENT);
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gl.vertexAttribDivisor(2, 1);
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this._updateCachedColors();
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}
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RectangleRenderer.prototype.render = function () {
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var gl = this._gl;
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gl.useProgram(this._program);
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gl.bindVertexArray(this._vertexArrayObject);
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gl.uniformMatrix4fv(this._projectionLocation, false, WebglUtils_1.PROJECTION_MATRIX);
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gl.uniform2f(this._resolutionLocation, gl.canvas.width, gl.canvas.height);
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gl.bindBuffer(gl.ARRAY_BUFFER, this._attributesBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, this._vertices.attributes, gl.DYNAMIC_DRAW);
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gl.drawElementsInstanced(this._gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0, this._vertices.count);
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gl.bindBuffer(gl.ARRAY_BUFFER, this._attributesBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, this._vertices.selection, gl.DYNAMIC_DRAW);
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gl.drawElementsInstanced(this._gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0, 3);
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};
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RectangleRenderer.prototype.onResize = function () {
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this._updateViewportRectangle();
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};
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RectangleRenderer.prototype.setColors = function () {
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this._updateCachedColors();
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this._updateViewportRectangle();
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};
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RectangleRenderer.prototype._updateCachedColors = function () {
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this._bgFloat = this._colorToFloat32Array(this._colors.background);
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this._selectionFloat = this._colorToFloat32Array(this._colors.selection);
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};
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RectangleRenderer.prototype._updateViewportRectangle = function () {
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this._addRectangleFloat(this._vertices.attributes, 0, 0, 0, this._terminal.cols * this._dimensions.scaledCellWidth, this._terminal.rows * this._dimensions.scaledCellHeight, this._bgFloat);
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};
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RectangleRenderer.prototype.updateSelection = function (model, columnSelectMode) {
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var terminal = this._terminal;
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if (!model.hasSelection) {
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TypedArrayUtils_1.fill(this._vertices.selection, 0, 0);
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return;
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}
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if (columnSelectMode) {
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var startCol = model.startCol;
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var width = model.endCol - startCol;
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var height = model.viewportCappedEndRow - model.viewportCappedStartRow + 1;
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this._addRectangleFloat(this._vertices.selection, 0, startCol * this._dimensions.scaledCellWidth, model.viewportCappedStartRow * this._dimensions.scaledCellHeight, width * this._dimensions.scaledCellWidth, height * this._dimensions.scaledCellHeight, this._selectionFloat);
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TypedArrayUtils_1.fill(this._vertices.selection, 0, INDICES_PER_RECTANGLE);
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}
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else {
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var startCol = model.viewportStartRow === model.viewportCappedStartRow ? model.startCol : 0;
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var startRowEndCol = model.viewportCappedStartRow === model.viewportCappedEndRow ? model.endCol : terminal.cols;
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this._addRectangleFloat(this._vertices.selection, 0, startCol * this._dimensions.scaledCellWidth, model.viewportCappedStartRow * this._dimensions.scaledCellHeight, (startRowEndCol - startCol) * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, this._selectionFloat);
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var middleRowsCount = Math.max(model.viewportCappedEndRow - model.viewportCappedStartRow - 1, 0);
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this._addRectangleFloat(this._vertices.selection, INDICES_PER_RECTANGLE, 0, (model.viewportCappedStartRow + 1) * this._dimensions.scaledCellHeight, terminal.cols * this._dimensions.scaledCellWidth, middleRowsCount * this._dimensions.scaledCellHeight, this._selectionFloat);
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if (model.viewportCappedStartRow !== model.viewportCappedEndRow) {
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var endCol = model.viewportEndRow === model.viewportCappedEndRow ? model.endCol : terminal.cols;
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this._addRectangleFloat(this._vertices.selection, INDICES_PER_RECTANGLE * 2, 0, model.viewportCappedEndRow * this._dimensions.scaledCellHeight, endCol * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, this._selectionFloat);
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}
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else {
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TypedArrayUtils_1.fill(this._vertices.selection, 0, INDICES_PER_RECTANGLE * 2);
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}
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}
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};
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RectangleRenderer.prototype.updateBackgrounds = function (model) {
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var terminal = this._terminal;
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var vertices = this._vertices;
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var rectangleCount = 1;
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for (var y = 0; y < terminal.rows; y++) {
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var currentStartX = -1;
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var currentBg = Constants_2.DEFAULT_COLOR;
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for (var x = 0; x < terminal.cols; x++) {
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var modelIndex = ((y * terminal.cols) + x) * 4;
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var bg = model.cells[modelIndex + 2];
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if (bg !== currentBg) {
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if (currentBg !== Constants_2.DEFAULT_COLOR) {
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var offset = rectangleCount++ * INDICES_PER_RECTANGLE;
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this._updateRectangle(vertices, offset, currentBg, currentStartX, x, y);
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}
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currentStartX = x;
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currentBg = bg;
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}
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}
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if (currentBg !== Constants_2.DEFAULT_COLOR) {
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var offset = rectangleCount++ * INDICES_PER_RECTANGLE;
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this._updateRectangle(vertices, offset, currentBg, currentStartX, terminal.cols, y);
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}
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}
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vertices.count = rectangleCount;
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};
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RectangleRenderer.prototype._updateRectangle = function (vertices, offset, bg, startX, endX, y) {
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var color = null;
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if (bg === Constants_1.INVERTED_DEFAULT_COLOR) {
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color = this._colors.foreground;
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}
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else if (CharAtlasUtils_1.is256Color(bg)) {
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color = this._colors.ansi[bg];
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}
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else {
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color = this._colors.foreground;
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}
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if (vertices.attributes.length < offset + 4) {
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vertices.attributes = WebglUtils_1.expandFloat32Array(vertices.attributes, this._terminal.rows * this._terminal.cols * INDICES_PER_RECTANGLE);
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}
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var x1 = startX * this._dimensions.scaledCellWidth;
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var y1 = y * this._dimensions.scaledCellHeight;
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var r = ((color.rgba >> 24) & 0xFF) / 255;
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var g = ((color.rgba >> 16) & 0xFF) / 255;
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var b = ((color.rgba >> 8) & 0xFF) / 255;
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this._addRectangle(vertices.attributes, offset, x1, y1, (endX - startX) * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, r, g, b, 1);
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};
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RectangleRenderer.prototype._addRectangle = function (array, offset, x1, y1, width, height, r, g, b, a) {
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array[offset] = x1;
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array[offset + 1] = y1;
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array[offset + 2] = width;
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array[offset + 3] = height;
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array[offset + 4] = r;
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array[offset + 5] = g;
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array[offset + 6] = b;
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array[offset + 7] = a;
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};
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RectangleRenderer.prototype._addRectangleFloat = function (array, offset, x1, y1, width, height, color) {
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array[offset] = x1;
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array[offset + 1] = y1;
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array[offset + 2] = width;
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array[offset + 3] = height;
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array[offset + 4] = color[0];
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array[offset + 5] = color[1];
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array[offset + 6] = color[2];
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array[offset + 7] = color[3];
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};
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RectangleRenderer.prototype._colorToFloat32Array = function (color) {
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return new Float32Array([
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((color.rgba >> 24) & 0xFF) / 255,
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((color.rgba >> 16) & 0xFF) / 255,
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((color.rgba >> 8) & 0xFF) / 255,
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((color.rgba) & 0xFF) / 255
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]);
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};
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return RectangleRenderer;
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}());
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exports.RectangleRenderer = RectangleRenderer;
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//# sourceMappingURL=RectangleRenderer.js.map
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