securityos/node_modules/regl/lib/util/to-half-float.js

45 lines
1.1 KiB
JavaScript

var pool = require('./pool')
var FLOAT = new Float32Array(1)
var INT = new Uint32Array(FLOAT.buffer)
var GL_UNSIGNED_SHORT = 5123
module.exports = function convertToHalfFloat (array) {
var ushorts = pool.allocType(GL_UNSIGNED_SHORT, array.length)
for (var i = 0; i < array.length; ++i) {
if (isNaN(array[i])) {
ushorts[i] = 0xffff
} else if (array[i] === Infinity) {
ushorts[i] = 0x7c00
} else if (array[i] === -Infinity) {
ushorts[i] = 0xfc00
} else {
FLOAT[0] = array[i]
var x = INT[0]
var sgn = (x >>> 31) << 15
var exp = ((x << 1) >>> 24) - 127
var frac = (x >> 13) & ((1 << 10) - 1)
if (exp < -24) {
// round non-representable denormals to 0
ushorts[i] = sgn
} else if (exp < -14) {
// handle denormals
var s = -14 - exp
ushorts[i] = sgn + ((frac + (1 << 10)) >> s)
} else if (exp > 15) {
// round overflow to +/- Infinity
ushorts[i] = sgn + 0x7c00
} else {
// otherwise convert directly
ushorts[i] = sgn + ((exp + 15) << 10) + frac
}
}
}
return ushorts
}