securityos/node_modules/regl/dist/regl.unchecked.js

9168 lines
236 KiB
JavaScript

(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.createREGL = factory());
}(this, (function () { 'use strict';
var extend = function (base, opts) {
var keys = Object.keys(opts)
for (var i = 0; i < keys.length; ++i) {
base[keys[i]] = opts[keys[i]]
}
return base
}
var VARIABLE_COUNTER = 0
var DYN_FUNC = 0
var DYN_CONSTANT = 5
var DYN_ARRAY = 6
function DynamicVariable (type, data) {
this.id = (VARIABLE_COUNTER++)
this.type = type
this.data = data
}
function escapeStr (str) {
return str.replace(/\\/g, '\\\\').replace(/"/g, '\\"')
}
function splitParts (str) {
if (str.length === 0) {
return []
}
var firstChar = str.charAt(0)
var lastChar = str.charAt(str.length - 1)
if (str.length > 1 &&
firstChar === lastChar &&
(firstChar === '"' || firstChar === "'")) {
return ['"' + escapeStr(str.substr(1, str.length - 2)) + '"']
}
var parts = /\[(false|true|null|\d+|'[^']*'|"[^"]*")\]/.exec(str)
if (parts) {
return (
splitParts(str.substr(0, parts.index))
.concat(splitParts(parts[1]))
.concat(splitParts(str.substr(parts.index + parts[0].length)))
)
}
var subparts = str.split('.')
if (subparts.length === 1) {
return ['"' + escapeStr(str) + '"']
}
var result = []
for (var i = 0; i < subparts.length; ++i) {
result = result.concat(splitParts(subparts[i]))
}
return result
}
function toAccessorString (str) {
return '[' + splitParts(str).join('][') + ']'
}
function defineDynamic (type, data) {
return new DynamicVariable(type, toAccessorString(data + ''))
}
function isDynamic (x) {
return (typeof x === 'function' && !x._reglType) || (x instanceof DynamicVariable)
}
function unbox (x, path) {
if (typeof x === 'function') {
return new DynamicVariable(DYN_FUNC, x)
} else if (typeof x === 'number' || typeof x === 'boolean') {
return new DynamicVariable(DYN_CONSTANT, x)
} else if (Array.isArray(x)) {
return new DynamicVariable(DYN_ARRAY, x.map(function (y, i) { return unbox(y, path + '[' + i + ']') }))
} else if (x instanceof DynamicVariable) {
return x
}
}
var dynamic = {
DynamicVariable: DynamicVariable,
define: defineDynamic,
isDynamic: isDynamic,
unbox: unbox,
accessor: toAccessorString
};
/* globals requestAnimationFrame, cancelAnimationFrame */
var raf = {
next: typeof requestAnimationFrame === 'function'
? function (cb) { return requestAnimationFrame(cb) }
: function (cb) { return setTimeout(cb, 16) },
cancel: typeof cancelAnimationFrame === 'function'
? function (raf) { return cancelAnimationFrame(raf) }
: clearTimeout
};
/* globals performance */
var clock = (typeof performance !== 'undefined' && performance.now)
? function () { return performance.now() }
: function () { return +(new Date()) };
function createStringStore () {
var stringIds = { '': 0 }
var stringValues = ['']
return {
id: function (str) {
var result = stringIds[str]
if (result) {
return result
}
result = stringIds[str] = stringValues.length
stringValues.push(str)
return result
},
str: function (id) {
return stringValues[id]
}
}
}
// Context and canvas creation helper functions
function createCanvas (element, onDone, pixelRatio) {
var canvas = document.createElement('canvas')
extend(canvas.style, {
border: 0,
margin: 0,
padding: 0,
top: 0,
left: 0,
width: '100%',
height: '100%'
})
element.appendChild(canvas)
if (element === document.body) {
canvas.style.position = 'absolute'
extend(element.style, {
margin: 0,
padding: 0
})
}
function resize () {
var w = window.innerWidth
var h = window.innerHeight
if (element !== document.body) {
var bounds = canvas.getBoundingClientRect()
w = bounds.right - bounds.left
h = bounds.bottom - bounds.top
}
canvas.width = pixelRatio * w
canvas.height = pixelRatio * h
}
var resizeObserver
if (element !== document.body && typeof ResizeObserver === 'function') {
// ignore 'ResizeObserver' is not defined
// eslint-disable-next-line
resizeObserver = new ResizeObserver(function () {
// setTimeout to avoid flicker
setTimeout(resize)
})
resizeObserver.observe(element)
} else {
window.addEventListener('resize', resize, false)
}
function onDestroy () {
if (resizeObserver) {
resizeObserver.disconnect()
} else {
window.removeEventListener('resize', resize)
}
element.removeChild(canvas)
}
resize()
return {
canvas: canvas,
onDestroy: onDestroy
}
}
function createContext (canvas, contextAttributes) {
function get (name) {
try {
return canvas.getContext(name, contextAttributes)
} catch (e) {
return null
}
}
return (
get('webgl') ||
get('experimental-webgl') ||
get('webgl-experimental')
)
}
function isHTMLElement (obj) {
return (
typeof obj.nodeName === 'string' &&
typeof obj.appendChild === 'function' &&
typeof obj.getBoundingClientRect === 'function'
)
}
function isWebGLContext (obj) {
return (
typeof obj.drawArrays === 'function' ||
typeof obj.drawElements === 'function'
)
}
function parseExtensions (input) {
if (typeof input === 'string') {
return input.split()
}
return input
}
function getElement (desc) {
if (typeof desc === 'string') {
return document.querySelector(desc)
}
return desc
}
function parseArgs (args_) {
var args = args_ || {}
var element, container, canvas, gl
var contextAttributes = {}
var extensions = []
var optionalExtensions = []
var pixelRatio = (typeof window === 'undefined' ? 1 : window.devicePixelRatio)
var profile = false
var onDone = function (err) {
if (err) {
}
}
var onDestroy = function () {}
if (typeof args === 'string') {
element = document.querySelector(args)
} else if (typeof args === 'object') {
if (isHTMLElement(args)) {
element = args
} else if (isWebGLContext(args)) {
gl = args
canvas = gl.canvas
} else {
if ('gl' in args) {
gl = args.gl
} else if ('canvas' in args) {
canvas = getElement(args.canvas)
} else if ('container' in args) {
container = getElement(args.container)
}
if ('attributes' in args) {
contextAttributes = args.attributes
}
if ('extensions' in args) {
extensions = parseExtensions(args.extensions)
}
if ('optionalExtensions' in args) {
optionalExtensions = parseExtensions(args.optionalExtensions)
}
if ('onDone' in args) {
onDone = args.onDone
}
if ('profile' in args) {
profile = !!args.profile
}
if ('pixelRatio' in args) {
pixelRatio = +args.pixelRatio
}
}
} else {
}
if (element) {
if (element.nodeName.toLowerCase() === 'canvas') {
canvas = element
} else {
container = element
}
}
if (!gl) {
if (!canvas) {
var result = createCanvas(container || document.body, onDone, pixelRatio)
if (!result) {
return null
}
canvas = result.canvas
onDestroy = result.onDestroy
}
// workaround for chromium bug, premultiplied alpha value is platform dependent
if (contextAttributes.premultipliedAlpha === undefined) contextAttributes.premultipliedAlpha = true
gl = createContext(canvas, contextAttributes)
}
if (!gl) {
onDestroy()
onDone('webgl not supported, try upgrading your browser or graphics drivers http://get.webgl.org')
return null
}
return {
gl: gl,
canvas: canvas,
container: container,
extensions: extensions,
optionalExtensions: optionalExtensions,
pixelRatio: pixelRatio,
profile: profile,
onDone: onDone,
onDestroy: onDestroy
}
}
function createExtensionCache (gl, config) {
var extensions = {}
function tryLoadExtension (name_) {
var name = name_.toLowerCase()
var ext
try {
ext = extensions[name] = gl.getExtension(name)
} catch (e) {}
return !!ext
}
for (var i = 0; i < config.extensions.length; ++i) {
var name = config.extensions[i]
if (!tryLoadExtension(name)) {
config.onDestroy()
config.onDone('"' + name + '" extension is not supported by the current WebGL context, try upgrading your system or a different browser')
return null
}
}
config.optionalExtensions.forEach(tryLoadExtension)
return {
extensions: extensions,
restore: function () {
Object.keys(extensions).forEach(function (name) {
if (extensions[name] && !tryLoadExtension(name)) {
throw new Error('(regl): error restoring extension ' + name)
}
})
}
}
}
function loop (n, f) {
var result = Array(n)
for (var i = 0; i < n; ++i) {
result[i] = f(i)
}
return result
}
var GL_BYTE = 5120
var GL_UNSIGNED_BYTE$1 = 5121
var GL_SHORT = 5122
var GL_UNSIGNED_SHORT = 5123
var GL_INT = 5124
var GL_UNSIGNED_INT = 5125
var GL_FLOAT$1 = 5126
function nextPow16 (v) {
for (var i = 16; i <= (1 << 28); i *= 16) {
if (v <= i) {
return i
}
}
return 0
}
function log2 (v) {
var r, shift
r = (v > 0xFFFF) << 4
v >>>= r
shift = (v > 0xFF) << 3
v >>>= shift; r |= shift
shift = (v > 0xF) << 2
v >>>= shift; r |= shift
shift = (v > 0x3) << 1
v >>>= shift; r |= shift
return r | (v >> 1)
}
function createPool () {
var bufferPool = loop(8, function () {
return []
})
function alloc (n) {
var sz = nextPow16(n)
var bin = bufferPool[log2(sz) >> 2]
if (bin.length > 0) {
return bin.pop()
}
return new ArrayBuffer(sz)
}
function free (buf) {
bufferPool[log2(buf.byteLength) >> 2].push(buf)
}
function allocType (type, n) {
var result = null
switch (type) {
case GL_BYTE:
result = new Int8Array(alloc(n), 0, n)
break
case GL_UNSIGNED_BYTE$1:
result = new Uint8Array(alloc(n), 0, n)
break
case GL_SHORT:
result = new Int16Array(alloc(2 * n), 0, n)
break
case GL_UNSIGNED_SHORT:
result = new Uint16Array(alloc(2 * n), 0, n)
break
case GL_INT:
result = new Int32Array(alloc(4 * n), 0, n)
break
case GL_UNSIGNED_INT:
result = new Uint32Array(alloc(4 * n), 0, n)
break
case GL_FLOAT$1:
result = new Float32Array(alloc(4 * n), 0, n)
break
default:
return null
}
if (result.length !== n) {
return result.subarray(0, n)
}
return result
}
function freeType (array) {
free(array.buffer)
}
return {
alloc: alloc,
free: free,
allocType: allocType,
freeType: freeType
}
}
var pool = createPool()
// zero pool for initial zero data
pool.zero = createPool()
var GL_SUBPIXEL_BITS = 0x0D50
var GL_RED_BITS = 0x0D52
var GL_GREEN_BITS = 0x0D53
var GL_BLUE_BITS = 0x0D54
var GL_ALPHA_BITS = 0x0D55
var GL_DEPTH_BITS = 0x0D56
var GL_STENCIL_BITS = 0x0D57
var GL_ALIASED_POINT_SIZE_RANGE = 0x846D
var GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
var GL_MAX_TEXTURE_SIZE = 0x0D33
var GL_MAX_VIEWPORT_DIMS = 0x0D3A
var GL_MAX_VERTEX_ATTRIBS = 0x8869
var GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
var GL_MAX_VARYING_VECTORS = 0x8DFC
var GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
var GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
var GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
var GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
var GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
var GL_MAX_RENDERBUFFER_SIZE = 0x84E8
var GL_VENDOR = 0x1F00
var GL_RENDERER = 0x1F01
var GL_VERSION = 0x1F02
var GL_SHADING_LANGUAGE_VERSION = 0x8B8C
var GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
var GL_MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF
var GL_MAX_DRAW_BUFFERS_WEBGL = 0x8824
var GL_TEXTURE_2D = 0x0DE1
var GL_TEXTURE_CUBE_MAP = 0x8513
var GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
var GL_TEXTURE0 = 0x84C0
var GL_RGBA = 0x1908
var GL_FLOAT = 0x1406
var GL_UNSIGNED_BYTE = 0x1401
var GL_FRAMEBUFFER = 0x8D40
var GL_FRAMEBUFFER_COMPLETE = 0x8CD5
var GL_COLOR_ATTACHMENT0 = 0x8CE0
var GL_COLOR_BUFFER_BIT$1 = 0x4000
var wrapLimits = function (gl, extensions) {
var maxAnisotropic = 1
if (extensions.ext_texture_filter_anisotropic) {
maxAnisotropic = gl.getParameter(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
}
var maxDrawbuffers = 1
var maxColorAttachments = 1
if (extensions.webgl_draw_buffers) {
maxDrawbuffers = gl.getParameter(GL_MAX_DRAW_BUFFERS_WEBGL)
maxColorAttachments = gl.getParameter(GL_MAX_COLOR_ATTACHMENTS_WEBGL)
}
// detect if reading float textures is available (Safari doesn't support)
var readFloat = !!extensions.oes_texture_float
if (readFloat) {
var readFloatTexture = gl.createTexture()
gl.bindTexture(GL_TEXTURE_2D, readFloatTexture)
gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_FLOAT, null)
var fbo = gl.createFramebuffer()
gl.bindFramebuffer(GL_FRAMEBUFFER, fbo)
gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, readFloatTexture, 0)
gl.bindTexture(GL_TEXTURE_2D, null)
if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) !== GL_FRAMEBUFFER_COMPLETE) readFloat = false
else {
gl.viewport(0, 0, 1, 1)
gl.clearColor(1.0, 0.0, 0.0, 1.0)
gl.clear(GL_COLOR_BUFFER_BIT$1)
var pixels = pool.allocType(GL_FLOAT, 4)
gl.readPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, pixels)
if (gl.getError()) readFloat = false
else {
gl.deleteFramebuffer(fbo)
gl.deleteTexture(readFloatTexture)
readFloat = pixels[0] === 1.0
}
pool.freeType(pixels)
}
}
// detect non power of two cube textures support (IE doesn't support)
var isIE = typeof navigator !== 'undefined' && (/MSIE/.test(navigator.userAgent) || /Trident\//.test(navigator.appVersion) || /Edge/.test(navigator.userAgent))
var npotTextureCube = true
if (!isIE) {
var cubeTexture = gl.createTexture()
var data = pool.allocType(GL_UNSIGNED_BYTE, 36)
gl.activeTexture(GL_TEXTURE0)
gl.bindTexture(GL_TEXTURE_CUBE_MAP, cubeTexture)
gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, data)
pool.freeType(data)
gl.bindTexture(GL_TEXTURE_CUBE_MAP, null)
gl.deleteTexture(cubeTexture)
npotTextureCube = !gl.getError()
}
return {
// drawing buffer bit depth
colorBits: [
gl.getParameter(GL_RED_BITS),
gl.getParameter(GL_GREEN_BITS),
gl.getParameter(GL_BLUE_BITS),
gl.getParameter(GL_ALPHA_BITS)
],
depthBits: gl.getParameter(GL_DEPTH_BITS),
stencilBits: gl.getParameter(GL_STENCIL_BITS),
subpixelBits: gl.getParameter(GL_SUBPIXEL_BITS),
// supported extensions
extensions: Object.keys(extensions).filter(function (ext) {
return !!extensions[ext]
}),
// max aniso samples
maxAnisotropic: maxAnisotropic,
// max draw buffers
maxDrawbuffers: maxDrawbuffers,
maxColorAttachments: maxColorAttachments,
// point and line size ranges
pointSizeDims: gl.getParameter(GL_ALIASED_POINT_SIZE_RANGE),
lineWidthDims: gl.getParameter(GL_ALIASED_LINE_WIDTH_RANGE),
maxViewportDims: gl.getParameter(GL_MAX_VIEWPORT_DIMS),
maxCombinedTextureUnits: gl.getParameter(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS),
maxCubeMapSize: gl.getParameter(GL_MAX_CUBE_MAP_TEXTURE_SIZE),
maxRenderbufferSize: gl.getParameter(GL_MAX_RENDERBUFFER_SIZE),
maxTextureUnits: gl.getParameter(GL_MAX_TEXTURE_IMAGE_UNITS),
maxTextureSize: gl.getParameter(GL_MAX_TEXTURE_SIZE),
maxAttributes: gl.getParameter(GL_MAX_VERTEX_ATTRIBS),
maxVertexUniforms: gl.getParameter(GL_MAX_VERTEX_UNIFORM_VECTORS),
maxVertexTextureUnits: gl.getParameter(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS),
maxVaryingVectors: gl.getParameter(GL_MAX_VARYING_VECTORS),
maxFragmentUniforms: gl.getParameter(GL_MAX_FRAGMENT_UNIFORM_VECTORS),
// vendor info
glsl: gl.getParameter(GL_SHADING_LANGUAGE_VERSION),
renderer: gl.getParameter(GL_RENDERER),
vendor: gl.getParameter(GL_VENDOR),
version: gl.getParameter(GL_VERSION),
// quirks
readFloat: readFloat,
npotTextureCube: npotTextureCube
}
}
var isTypedArray = function (x) {
return (
x instanceof Uint8Array ||
x instanceof Uint16Array ||
x instanceof Uint32Array ||
x instanceof Int8Array ||
x instanceof Int16Array ||
x instanceof Int32Array ||
x instanceof Float32Array ||
x instanceof Float64Array ||
x instanceof Uint8ClampedArray
)
}
function isNDArrayLike (obj) {
return (
!!obj &&
typeof obj === 'object' &&
Array.isArray(obj.shape) &&
Array.isArray(obj.stride) &&
typeof obj.offset === 'number' &&
obj.shape.length === obj.stride.length &&
(Array.isArray(obj.data) ||
isTypedArray(obj.data)))
}
var values = function (obj) {
return Object.keys(obj).map(function (key) { return obj[key] })
}
var flattenUtils = {
shape: arrayShape$1,
flatten: flattenArray
};
function flatten1D (array, nx, out) {
for (var i = 0; i < nx; ++i) {
out[i] = array[i]
}
}
function flatten2D (array, nx, ny, out) {
var ptr = 0
for (var i = 0; i < nx; ++i) {
var row = array[i]
for (var j = 0; j < ny; ++j) {
out[ptr++] = row[j]
}
}
}
function flatten3D (array, nx, ny, nz, out, ptr_) {
var ptr = ptr_
for (var i = 0; i < nx; ++i) {
var row = array[i]
for (var j = 0; j < ny; ++j) {
var col = row[j]
for (var k = 0; k < nz; ++k) {
out[ptr++] = col[k]
}
}
}
}
function flattenRec (array, shape, level, out, ptr) {
var stride = 1
for (var i = level + 1; i < shape.length; ++i) {
stride *= shape[i]
}
var n = shape[level]
if (shape.length - level === 4) {
var nx = shape[level + 1]
var ny = shape[level + 2]
var nz = shape[level + 3]
for (i = 0; i < n; ++i) {
flatten3D(array[i], nx, ny, nz, out, ptr)
ptr += stride
}
} else {
for (i = 0; i < n; ++i) {
flattenRec(array[i], shape, level + 1, out, ptr)
ptr += stride
}
}
}
function flattenArray (array, shape, type, out_) {
var sz = 1
if (shape.length) {
for (var i = 0; i < shape.length; ++i) {
sz *= shape[i]
}
} else {
sz = 0
}
var out = out_ || pool.allocType(type, sz)
switch (shape.length) {
case 0:
break
case 1:
flatten1D(array, shape[0], out)
break
case 2:
flatten2D(array, shape[0], shape[1], out)
break
case 3:
flatten3D(array, shape[0], shape[1], shape[2], out, 0)
break
default:
flattenRec(array, shape, 0, out, 0)
}
return out
}
function arrayShape$1 (array_) {
var shape = []
for (var array = array_; array.length; array = array[0]) {
shape.push(array.length)
}
return shape
}
var arrayTypes = {
"[object Int8Array]": 5120,
"[object Int16Array]": 5122,
"[object Int32Array]": 5124,
"[object Uint8Array]": 5121,
"[object Uint8ClampedArray]": 5121,
"[object Uint16Array]": 5123,
"[object Uint32Array]": 5125,
"[object Float32Array]": 5126,
"[object Float64Array]": 5121,
"[object ArrayBuffer]": 5121
};
var int8 = 5120;
var int16 = 5122;
var int32 = 5124;
var uint8 = 5121;
var uint16 = 5123;
var uint32 = 5125;
var float = 5126;
var float32 = 5126;
var glTypes = {
int8: int8,
int16: int16,
int32: int32,
uint8: uint8,
uint16: uint16,
uint32: uint32,
float: float,
float32: float32
};
var dynamic$1 = 35048;
var stream = 35040;
var usageTypes = {
dynamic: dynamic$1,
stream: stream,
"static": 35044
};
var arrayFlatten = flattenUtils.flatten
var arrayShape = flattenUtils.shape
var GL_STATIC_DRAW = 0x88E4
var GL_STREAM_DRAW = 0x88E0
var GL_UNSIGNED_BYTE$2 = 5121
var GL_FLOAT$2 = 5126
var DTYPES_SIZES = []
DTYPES_SIZES[5120] = 1 // int8
DTYPES_SIZES[5122] = 2 // int16
DTYPES_SIZES[5124] = 4 // int32
DTYPES_SIZES[5121] = 1 // uint8
DTYPES_SIZES[5123] = 2 // uint16
DTYPES_SIZES[5125] = 4 // uint32
DTYPES_SIZES[5126] = 4 // float32
function typedArrayCode (data) {
return arrayTypes[Object.prototype.toString.call(data)] | 0
}
function copyArray (out, inp) {
for (var i = 0; i < inp.length; ++i) {
out[i] = inp[i]
}
}
function transpose (
result, data, shapeX, shapeY, strideX, strideY, offset) {
var ptr = 0
for (var i = 0; i < shapeX; ++i) {
for (var j = 0; j < shapeY; ++j) {
result[ptr++] = data[strideX * i + strideY * j + offset]
}
}
}
function wrapBufferState (gl, stats, config, destroyBuffer) {
var bufferCount = 0
var bufferSet = {}
function REGLBuffer (type) {
this.id = bufferCount++
this.buffer = gl.createBuffer()
this.type = type
this.usage = GL_STATIC_DRAW
this.byteLength = 0
this.dimension = 1
this.dtype = GL_UNSIGNED_BYTE$2
this.persistentData = null
if (config.profile) {
this.stats = { size: 0 }
}
}
REGLBuffer.prototype.bind = function () {
gl.bindBuffer(this.type, this.buffer)
}
REGLBuffer.prototype.destroy = function () {
destroy(this)
}
var streamPool = []
function createStream (type, data) {
var buffer = streamPool.pop()
if (!buffer) {
buffer = new REGLBuffer(type)
}
buffer.bind()
initBufferFromData(buffer, data, GL_STREAM_DRAW, 0, 1, false)
return buffer
}
function destroyStream (stream$$1) {
streamPool.push(stream$$1)
}
function initBufferFromTypedArray (buffer, data, usage) {
buffer.byteLength = data.byteLength
gl.bufferData(buffer.type, data, usage)
}
function initBufferFromData (buffer, data, usage, dtype, dimension, persist) {
var shape
buffer.usage = usage
if (Array.isArray(data)) {
buffer.dtype = dtype || GL_FLOAT$2
if (data.length > 0) {
var flatData
if (Array.isArray(data[0])) {
shape = arrayShape(data)
var dim = 1
for (var i = 1; i < shape.length; ++i) {
dim *= shape[i]
}
buffer.dimension = dim
flatData = arrayFlatten(data, shape, buffer.dtype)
initBufferFromTypedArray(buffer, flatData, usage)
if (persist) {
buffer.persistentData = flatData
} else {
pool.freeType(flatData)
}
} else if (typeof data[0] === 'number') {
buffer.dimension = dimension
var typedData = pool.allocType(buffer.dtype, data.length)
copyArray(typedData, data)
initBufferFromTypedArray(buffer, typedData, usage)
if (persist) {
buffer.persistentData = typedData
} else {
pool.freeType(typedData)
}
} else if (isTypedArray(data[0])) {
buffer.dimension = data[0].length
buffer.dtype = dtype || typedArrayCode(data[0]) || GL_FLOAT$2
flatData = arrayFlatten(
data,
[data.length, data[0].length],
buffer.dtype)
initBufferFromTypedArray(buffer, flatData, usage)
if (persist) {
buffer.persistentData = flatData
} else {
pool.freeType(flatData)
}
} else {
}
}
} else if (isTypedArray(data)) {
buffer.dtype = dtype || typedArrayCode(data)
buffer.dimension = dimension
initBufferFromTypedArray(buffer, data, usage)
if (persist) {
buffer.persistentData = new Uint8Array(new Uint8Array(data.buffer))
}
} else if (isNDArrayLike(data)) {
shape = data.shape
var stride = data.stride
var offset = data.offset
var shapeX = 0
var shapeY = 0
var strideX = 0
var strideY = 0
if (shape.length === 1) {
shapeX = shape[0]
shapeY = 1
strideX = stride[0]
strideY = 0
} else if (shape.length === 2) {
shapeX = shape[0]
shapeY = shape[1]
strideX = stride[0]
strideY = stride[1]
} else {
}
buffer.dtype = dtype || typedArrayCode(data.data) || GL_FLOAT$2
buffer.dimension = shapeY
var transposeData = pool.allocType(buffer.dtype, shapeX * shapeY)
transpose(transposeData,
data.data,
shapeX, shapeY,
strideX, strideY,
offset)
initBufferFromTypedArray(buffer, transposeData, usage)
if (persist) {
buffer.persistentData = transposeData
} else {
pool.freeType(transposeData)
}
} else if (data instanceof ArrayBuffer) {
buffer.dtype = GL_UNSIGNED_BYTE$2
buffer.dimension = dimension
initBufferFromTypedArray(buffer, data, usage)
if (persist) {
buffer.persistentData = new Uint8Array(new Uint8Array(data))
}
} else {
}
}
function destroy (buffer) {
stats.bufferCount--
// remove attribute link
destroyBuffer(buffer)
var handle = buffer.buffer
gl.deleteBuffer(handle)
buffer.buffer = null
delete bufferSet[buffer.id]
}
function createBuffer (options, type, deferInit, persistent) {
stats.bufferCount++
var buffer = new REGLBuffer(type)
bufferSet[buffer.id] = buffer
function reglBuffer (options) {
var usage = GL_STATIC_DRAW
var data = null
var byteLength = 0
var dtype = 0
var dimension = 1
if (Array.isArray(options) ||
isTypedArray(options) ||
isNDArrayLike(options) ||
options instanceof ArrayBuffer) {
data = options
} else if (typeof options === 'number') {
byteLength = options | 0
} else if (options) {
if ('data' in options) {
data = options.data
}
if ('usage' in options) {
usage = usageTypes[options.usage]
}
if ('type' in options) {
dtype = glTypes[options.type]
}
if ('dimension' in options) {
dimension = options.dimension | 0
}
if ('length' in options) {
byteLength = options.length | 0
}
}
buffer.bind()
if (!data) {
// #475
if (byteLength) gl.bufferData(buffer.type, byteLength, usage)
buffer.dtype = dtype || GL_UNSIGNED_BYTE$2
buffer.usage = usage
buffer.dimension = dimension
buffer.byteLength = byteLength
} else {
initBufferFromData(buffer, data, usage, dtype, dimension, persistent)
}
if (config.profile) {
buffer.stats.size = buffer.byteLength * DTYPES_SIZES[buffer.dtype]
}
return reglBuffer
}
function setSubData (data, offset) {
gl.bufferSubData(buffer.type, offset, data)
}
function subdata (data, offset_) {
var offset = (offset_ || 0) | 0
var shape
buffer.bind()
if (isTypedArray(data) || data instanceof ArrayBuffer) {
setSubData(data, offset)
} else if (Array.isArray(data)) {
if (data.length > 0) {
if (typeof data[0] === 'number') {
var converted = pool.allocType(buffer.dtype, data.length)
copyArray(converted, data)
setSubData(converted, offset)
pool.freeType(converted)
} else if (Array.isArray(data[0]) || isTypedArray(data[0])) {
shape = arrayShape(data)
var flatData = arrayFlatten(data, shape, buffer.dtype)
setSubData(flatData, offset)
pool.freeType(flatData)
} else {
}
}
} else if (isNDArrayLike(data)) {
shape = data.shape
var stride = data.stride
var shapeX = 0
var shapeY = 0
var strideX = 0
var strideY = 0
if (shape.length === 1) {
shapeX = shape[0]
shapeY = 1
strideX = stride[0]
strideY = 0
} else if (shape.length === 2) {
shapeX = shape[0]
shapeY = shape[1]
strideX = stride[0]
strideY = stride[1]
} else {
}
var dtype = Array.isArray(data.data)
? buffer.dtype
: typedArrayCode(data.data)
var transposeData = pool.allocType(dtype, shapeX * shapeY)
transpose(transposeData,
data.data,
shapeX, shapeY,
strideX, strideY,
data.offset)
setSubData(transposeData, offset)
pool.freeType(transposeData)
} else {
}
return reglBuffer
}
if (!deferInit) {
reglBuffer(options)
}
reglBuffer._reglType = 'buffer'
reglBuffer._buffer = buffer
reglBuffer.subdata = subdata
if (config.profile) {
reglBuffer.stats = buffer.stats
}
reglBuffer.destroy = function () { destroy(buffer) }
return reglBuffer
}
function restoreBuffers () {
values(bufferSet).forEach(function (buffer) {
buffer.buffer = gl.createBuffer()
gl.bindBuffer(buffer.type, buffer.buffer)
gl.bufferData(
buffer.type, buffer.persistentData || buffer.byteLength, buffer.usage)
})
}
if (config.profile) {
stats.getTotalBufferSize = function () {
var total = 0
// TODO: Right now, the streams are not part of the total count.
Object.keys(bufferSet).forEach(function (key) {
total += bufferSet[key].stats.size
})
return total
}
}
return {
create: createBuffer,
createStream: createStream,
destroyStream: destroyStream,
clear: function () {
values(bufferSet).forEach(destroy)
streamPool.forEach(destroy)
},
getBuffer: function (wrapper) {
if (wrapper && wrapper._buffer instanceof REGLBuffer) {
return wrapper._buffer
}
return null
},
restore: restoreBuffers,
_initBuffer: initBufferFromData
}
}
var points = 0;
var point = 0;
var lines = 1;
var line = 1;
var triangles = 4;
var triangle = 4;
var primTypes = {
points: points,
point: point,
lines: lines,
line: line,
triangles: triangles,
triangle: triangle,
"line loop": 2,
"line strip": 3,
"triangle strip": 5,
"triangle fan": 6
};
var GL_POINTS = 0
var GL_LINES = 1
var GL_TRIANGLES = 4
var GL_BYTE$1 = 5120
var GL_UNSIGNED_BYTE$3 = 5121
var GL_SHORT$1 = 5122
var GL_UNSIGNED_SHORT$1 = 5123
var GL_INT$1 = 5124
var GL_UNSIGNED_INT$1 = 5125
var GL_ELEMENT_ARRAY_BUFFER = 34963
var GL_STREAM_DRAW$1 = 0x88E0
var GL_STATIC_DRAW$1 = 0x88E4
function wrapElementsState (gl, extensions, bufferState, stats) {
var elementSet = {}
var elementCount = 0
var elementTypes = {
'uint8': GL_UNSIGNED_BYTE$3,
'uint16': GL_UNSIGNED_SHORT$1
}
if (extensions.oes_element_index_uint) {
elementTypes.uint32 = GL_UNSIGNED_INT$1
}
function REGLElementBuffer (buffer) {
this.id = elementCount++
elementSet[this.id] = this
this.buffer = buffer
this.primType = GL_TRIANGLES
this.vertCount = 0
this.type = 0
}
REGLElementBuffer.prototype.bind = function () {
this.buffer.bind()
}
var bufferPool = []
function createElementStream (data) {
var result = bufferPool.pop()
if (!result) {
result = new REGLElementBuffer(bufferState.create(
null,
GL_ELEMENT_ARRAY_BUFFER,
true,
false)._buffer)
}
initElements(result, data, GL_STREAM_DRAW$1, -1, -1, 0, 0)
return result
}
function destroyElementStream (elements) {
bufferPool.push(elements)
}
function initElements (
elements,
data,
usage,
prim,
count,
byteLength,
type) {
elements.buffer.bind()
var dtype
if (data) {
var predictedType = type
if (!type && (
!isTypedArray(data) ||
(isNDArrayLike(data) && !isTypedArray(data.data)))) {
predictedType = extensions.oes_element_index_uint
? GL_UNSIGNED_INT$1
: GL_UNSIGNED_SHORT$1
}
bufferState._initBuffer(
elements.buffer,
data,
usage,
predictedType,
3)
} else {
gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, byteLength, usage)
elements.buffer.dtype = dtype || GL_UNSIGNED_BYTE$3
elements.buffer.usage = usage
elements.buffer.dimension = 3
elements.buffer.byteLength = byteLength
}
dtype = type
if (!type) {
switch (elements.buffer.dtype) {
case GL_UNSIGNED_BYTE$3:
case GL_BYTE$1:
dtype = GL_UNSIGNED_BYTE$3
break
case GL_UNSIGNED_SHORT$1:
case GL_SHORT$1:
dtype = GL_UNSIGNED_SHORT$1
break
case GL_UNSIGNED_INT$1:
case GL_INT$1:
dtype = GL_UNSIGNED_INT$1
break
default:
}
elements.buffer.dtype = dtype
}
elements.type = dtype
// Check oes_element_index_uint extension
// try to guess default primitive type and arguments
var vertCount = count
if (vertCount < 0) {
vertCount = elements.buffer.byteLength
if (dtype === GL_UNSIGNED_SHORT$1) {
vertCount >>= 1
} else if (dtype === GL_UNSIGNED_INT$1) {
vertCount >>= 2
}
}
elements.vertCount = vertCount
// try to guess primitive type from cell dimension
var primType = prim
if (prim < 0) {
primType = GL_TRIANGLES
var dimension = elements.buffer.dimension
if (dimension === 1) primType = GL_POINTS
if (dimension === 2) primType = GL_LINES
if (dimension === 3) primType = GL_TRIANGLES
}
elements.primType = primType
}
function destroyElements (elements) {
stats.elementsCount--
delete elementSet[elements.id]
elements.buffer.destroy()
elements.buffer = null
}
function createElements (options, persistent) {
var buffer = bufferState.create(null, GL_ELEMENT_ARRAY_BUFFER, true)
var elements = new REGLElementBuffer(buffer._buffer)
stats.elementsCount++
function reglElements (options) {
if (!options) {
buffer()
elements.primType = GL_TRIANGLES
elements.vertCount = 0
elements.type = GL_UNSIGNED_BYTE$3
} else if (typeof options === 'number') {
buffer(options)
elements.primType = GL_TRIANGLES
elements.vertCount = options | 0
elements.type = GL_UNSIGNED_BYTE$3
} else {
var data = null
var usage = GL_STATIC_DRAW$1
var primType = -1
var vertCount = -1
var byteLength = 0
var dtype = 0
if (Array.isArray(options) ||
isTypedArray(options) ||
isNDArrayLike(options)) {
data = options
} else {
if ('data' in options) {
data = options.data
}
if ('usage' in options) {
usage = usageTypes[options.usage]
}
if ('primitive' in options) {
primType = primTypes[options.primitive]
}
if ('count' in options) {
vertCount = options.count | 0
}
if ('type' in options) {
dtype = elementTypes[options.type]
}
if ('length' in options) {
byteLength = options.length | 0
} else {
byteLength = vertCount
if (dtype === GL_UNSIGNED_SHORT$1 || dtype === GL_SHORT$1) {
byteLength *= 2
} else if (dtype === GL_UNSIGNED_INT$1 || dtype === GL_INT$1) {
byteLength *= 4
}
}
}
initElements(
elements,
data,
usage,
primType,
vertCount,
byteLength,
dtype)
}
return reglElements
}
reglElements(options)
reglElements._reglType = 'elements'
reglElements._elements = elements
reglElements.subdata = function (data, offset) {
buffer.subdata(data, offset)
return reglElements
}
reglElements.destroy = function () {
destroyElements(elements)
}
return reglElements
}
return {
create: createElements,
createStream: createElementStream,
destroyStream: destroyElementStream,
getElements: function (elements) {
if (typeof elements === 'function' &&
elements._elements instanceof REGLElementBuffer) {
return elements._elements
}
return null
},
clear: function () {
values(elementSet).forEach(destroyElements)
}
}
}
var FLOAT = new Float32Array(1)
var INT = new Uint32Array(FLOAT.buffer)
var GL_UNSIGNED_SHORT$3 = 5123
function convertToHalfFloat (array) {
var ushorts = pool.allocType(GL_UNSIGNED_SHORT$3, array.length)
for (var i = 0; i < array.length; ++i) {
if (isNaN(array[i])) {
ushorts[i] = 0xffff
} else if (array[i] === Infinity) {
ushorts[i] = 0x7c00
} else if (array[i] === -Infinity) {
ushorts[i] = 0xfc00
} else {
FLOAT[0] = array[i]
var x = INT[0]
var sgn = (x >>> 31) << 15
var exp = ((x << 1) >>> 24) - 127
var frac = (x >> 13) & ((1 << 10) - 1)
if (exp < -24) {
// round non-representable denormals to 0
ushorts[i] = sgn
} else if (exp < -14) {
// handle denormals
var s = -14 - exp
ushorts[i] = sgn + ((frac + (1 << 10)) >> s)
} else if (exp > 15) {
// round overflow to +/- Infinity
ushorts[i] = sgn + 0x7c00
} else {
// otherwise convert directly
ushorts[i] = sgn + ((exp + 15) << 10) + frac
}
}
}
return ushorts
}
function isArrayLike (s) {
return Array.isArray(s) || isTypedArray(s)
}
var GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
var GL_TEXTURE_2D$1 = 0x0DE1
var GL_TEXTURE_CUBE_MAP$1 = 0x8513
var GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 = 0x8515
var GL_RGBA$1 = 0x1908
var GL_ALPHA = 0x1906
var GL_RGB = 0x1907
var GL_LUMINANCE = 0x1909
var GL_LUMINANCE_ALPHA = 0x190A
var GL_RGBA4 = 0x8056
var GL_RGB5_A1 = 0x8057
var GL_RGB565 = 0x8D62
var GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
var GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
var GL_UNSIGNED_SHORT_5_6_5 = 0x8363
var GL_UNSIGNED_INT_24_8_WEBGL = 0x84FA
var GL_DEPTH_COMPONENT = 0x1902
var GL_DEPTH_STENCIL = 0x84F9
var GL_SRGB_EXT = 0x8C40
var GL_SRGB_ALPHA_EXT = 0x8C42
var GL_HALF_FLOAT_OES = 0x8D61
var GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
var GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
var GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
var GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
var GL_COMPRESSED_RGB_ATC_WEBGL = 0x8C92
var GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93
var GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE
var GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
var GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
var GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
var GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
var GL_COMPRESSED_RGB_ETC1_WEBGL = 0x8D64
var GL_UNSIGNED_BYTE$4 = 0x1401
var GL_UNSIGNED_SHORT$2 = 0x1403
var GL_UNSIGNED_INT$2 = 0x1405
var GL_FLOAT$3 = 0x1406
var GL_TEXTURE_WRAP_S = 0x2802
var GL_TEXTURE_WRAP_T = 0x2803
var GL_REPEAT = 0x2901
var GL_CLAMP_TO_EDGE = 0x812F
var GL_MIRRORED_REPEAT = 0x8370
var GL_TEXTURE_MAG_FILTER = 0x2800
var GL_TEXTURE_MIN_FILTER = 0x2801
var GL_NEAREST = 0x2600
var GL_LINEAR = 0x2601
var GL_NEAREST_MIPMAP_NEAREST = 0x2700
var GL_LINEAR_MIPMAP_NEAREST = 0x2701
var GL_NEAREST_MIPMAP_LINEAR = 0x2702
var GL_LINEAR_MIPMAP_LINEAR = 0x2703
var GL_GENERATE_MIPMAP_HINT = 0x8192
var GL_DONT_CARE = 0x1100
var GL_FASTEST = 0x1101
var GL_NICEST = 0x1102
var GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
var GL_UNPACK_ALIGNMENT = 0x0CF5
var GL_UNPACK_FLIP_Y_WEBGL = 0x9240
var GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241
var GL_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243
var GL_BROWSER_DEFAULT_WEBGL = 0x9244
var GL_TEXTURE0$1 = 0x84C0
var MIPMAP_FILTERS = [
GL_NEAREST_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_LINEAR
]
var CHANNELS_FORMAT = [
0,
GL_LUMINANCE,
GL_LUMINANCE_ALPHA,
GL_RGB,
GL_RGBA$1
]
var FORMAT_CHANNELS = {}
FORMAT_CHANNELS[GL_LUMINANCE] =
FORMAT_CHANNELS[GL_ALPHA] =
FORMAT_CHANNELS[GL_DEPTH_COMPONENT] = 1
FORMAT_CHANNELS[GL_DEPTH_STENCIL] =
FORMAT_CHANNELS[GL_LUMINANCE_ALPHA] = 2
FORMAT_CHANNELS[GL_RGB] =
FORMAT_CHANNELS[GL_SRGB_EXT] = 3
FORMAT_CHANNELS[GL_RGBA$1] =
FORMAT_CHANNELS[GL_SRGB_ALPHA_EXT] = 4
function objectName (str) {
return '[object ' + str + ']'
}
var CANVAS_CLASS = objectName('HTMLCanvasElement')
var OFFSCREENCANVAS_CLASS = objectName('OffscreenCanvas')
var CONTEXT2D_CLASS = objectName('CanvasRenderingContext2D')
var BITMAP_CLASS = objectName('ImageBitmap')
var IMAGE_CLASS = objectName('HTMLImageElement')
var VIDEO_CLASS = objectName('HTMLVideoElement')
var PIXEL_CLASSES = Object.keys(arrayTypes).concat([
CANVAS_CLASS,
OFFSCREENCANVAS_CLASS,
CONTEXT2D_CLASS,
BITMAP_CLASS,
IMAGE_CLASS,
VIDEO_CLASS
])
// for every texture type, store
// the size in bytes.
var TYPE_SIZES = []
TYPE_SIZES[GL_UNSIGNED_BYTE$4] = 1
TYPE_SIZES[GL_FLOAT$3] = 4
TYPE_SIZES[GL_HALF_FLOAT_OES] = 2
TYPE_SIZES[GL_UNSIGNED_SHORT$2] = 2
TYPE_SIZES[GL_UNSIGNED_INT$2] = 4
var FORMAT_SIZES_SPECIAL = []
FORMAT_SIZES_SPECIAL[GL_RGBA4] = 2
FORMAT_SIZES_SPECIAL[GL_RGB5_A1] = 2
FORMAT_SIZES_SPECIAL[GL_RGB565] = 2
FORMAT_SIZES_SPECIAL[GL_DEPTH_STENCIL] = 4
FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_S3TC_DXT1_EXT] = 0.5
FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT1_EXT] = 0.5
FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT3_EXT] = 1
FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT5_EXT] = 1
FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_ATC_WEBGL] = 0.5
FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL] = 1
FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL] = 1
FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG] = 0.5
FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG] = 0.25
FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG] = 0.5
FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG] = 0.25
FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_ETC1_WEBGL] = 0.5
function isNumericArray (arr) {
return (
Array.isArray(arr) &&
(arr.length === 0 ||
typeof arr[0] === 'number'))
}
function isRectArray (arr) {
if (!Array.isArray(arr)) {
return false
}
var width = arr.length
if (width === 0 || !isArrayLike(arr[0])) {
return false
}
return true
}
function classString (x) {
return Object.prototype.toString.call(x)
}
function isCanvasElement (object) {
return classString(object) === CANVAS_CLASS
}
function isOffscreenCanvas (object) {
return classString(object) === OFFSCREENCANVAS_CLASS
}
function isContext2D (object) {
return classString(object) === CONTEXT2D_CLASS
}
function isBitmap (object) {
return classString(object) === BITMAP_CLASS
}
function isImageElement (object) {
return classString(object) === IMAGE_CLASS
}
function isVideoElement (object) {
return classString(object) === VIDEO_CLASS
}
function isPixelData (object) {
if (!object) {
return false
}
var className = classString(object)
if (PIXEL_CLASSES.indexOf(className) >= 0) {
return true
}
return (
isNumericArray(object) ||
isRectArray(object) ||
isNDArrayLike(object))
}
function typedArrayCode$1 (data) {
return arrayTypes[Object.prototype.toString.call(data)] | 0
}
function convertData (result, data) {
var n = data.length
switch (result.type) {
case GL_UNSIGNED_BYTE$4:
case GL_UNSIGNED_SHORT$2:
case GL_UNSIGNED_INT$2:
case GL_FLOAT$3:
var converted = pool.allocType(result.type, n)
converted.set(data)
result.data = converted
break
case GL_HALF_FLOAT_OES:
result.data = convertToHalfFloat(data)
break
default:
}
}
function preConvert (image, n) {
return pool.allocType(
image.type === GL_HALF_FLOAT_OES
? GL_FLOAT$3
: image.type, n)
}
function postConvert (image, data) {
if (image.type === GL_HALF_FLOAT_OES) {
image.data = convertToHalfFloat(data)
pool.freeType(data)
} else {
image.data = data
}
}
function transposeData (image, array, strideX, strideY, strideC, offset) {
var w = image.width
var h = image.height
var c = image.channels
var n = w * h * c
var data = preConvert(image, n)
var p = 0
for (var i = 0; i < h; ++i) {
for (var j = 0; j < w; ++j) {
for (var k = 0; k < c; ++k) {
data[p++] = array[strideX * j + strideY * i + strideC * k + offset]
}
}
}
postConvert(image, data)
}
function getTextureSize (format, type, width, height, isMipmap, isCube) {
var s
if (typeof FORMAT_SIZES_SPECIAL[format] !== 'undefined') {
// we have a special array for dealing with weird color formats such as RGB5A1
s = FORMAT_SIZES_SPECIAL[format]
} else {
s = FORMAT_CHANNELS[format] * TYPE_SIZES[type]
}
if (isCube) {
s *= 6
}
if (isMipmap) {
// compute the total size of all the mipmaps.
var total = 0
var w = width
while (w >= 1) {
// we can only use mipmaps on a square image,
// so we can simply use the width and ignore the height:
total += s * w * w
w /= 2
}
return total
} else {
return s * width * height
}
}
function createTextureSet (
gl, extensions, limits, reglPoll, contextState, stats, config) {
// -------------------------------------------------------
// Initialize constants and parameter tables here
// -------------------------------------------------------
var mipmapHint = {
"don't care": GL_DONT_CARE,
'dont care': GL_DONT_CARE,
'nice': GL_NICEST,
'fast': GL_FASTEST
}
var wrapModes = {
'repeat': GL_REPEAT,
'clamp': GL_CLAMP_TO_EDGE,
'mirror': GL_MIRRORED_REPEAT
}
var magFilters = {
'nearest': GL_NEAREST,
'linear': GL_LINEAR
}
var minFilters = extend({
'mipmap': GL_LINEAR_MIPMAP_LINEAR,
'nearest mipmap nearest': GL_NEAREST_MIPMAP_NEAREST,
'linear mipmap nearest': GL_LINEAR_MIPMAP_NEAREST,
'nearest mipmap linear': GL_NEAREST_MIPMAP_LINEAR,
'linear mipmap linear': GL_LINEAR_MIPMAP_LINEAR
}, magFilters)
var colorSpace = {
'none': 0,
'browser': GL_BROWSER_DEFAULT_WEBGL
}
var textureTypes = {
'uint8': GL_UNSIGNED_BYTE$4,
'rgba4': GL_UNSIGNED_SHORT_4_4_4_4,
'rgb565': GL_UNSIGNED_SHORT_5_6_5,
'rgb5 a1': GL_UNSIGNED_SHORT_5_5_5_1
}
var textureFormats = {
'alpha': GL_ALPHA,
'luminance': GL_LUMINANCE,
'luminance alpha': GL_LUMINANCE_ALPHA,
'rgb': GL_RGB,
'rgba': GL_RGBA$1,
'rgba4': GL_RGBA4,
'rgb5 a1': GL_RGB5_A1,
'rgb565': GL_RGB565
}
var compressedTextureFormats = {}
if (extensions.ext_srgb) {
textureFormats.srgb = GL_SRGB_EXT
textureFormats.srgba = GL_SRGB_ALPHA_EXT
}
if (extensions.oes_texture_float) {
textureTypes.float32 = textureTypes.float = GL_FLOAT$3
}
if (extensions.oes_texture_half_float) {
textureTypes['float16'] = textureTypes['half float'] = GL_HALF_FLOAT_OES
}
if (extensions.webgl_depth_texture) {
extend(textureFormats, {
'depth': GL_DEPTH_COMPONENT,
'depth stencil': GL_DEPTH_STENCIL
})
extend(textureTypes, {
'uint16': GL_UNSIGNED_SHORT$2,
'uint32': GL_UNSIGNED_INT$2,
'depth stencil': GL_UNSIGNED_INT_24_8_WEBGL
})
}
if (extensions.webgl_compressed_texture_s3tc) {
extend(compressedTextureFormats, {
'rgb s3tc dxt1': GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
'rgba s3tc dxt1': GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
'rgba s3tc dxt3': GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
'rgba s3tc dxt5': GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
})
}
if (extensions.webgl_compressed_texture_atc) {
extend(compressedTextureFormats, {
'rgb atc': GL_COMPRESSED_RGB_ATC_WEBGL,
'rgba atc explicit alpha': GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL,
'rgba atc interpolated alpha': GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
})
}
if (extensions.webgl_compressed_texture_pvrtc) {
extend(compressedTextureFormats, {
'rgb pvrtc 4bppv1': GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG,
'rgb pvrtc 2bppv1': GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG,
'rgba pvrtc 4bppv1': GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,
'rgba pvrtc 2bppv1': GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
})
}
if (extensions.webgl_compressed_texture_etc1) {
compressedTextureFormats['rgb etc1'] = GL_COMPRESSED_RGB_ETC1_WEBGL
}
// Copy over all texture formats
var supportedCompressedFormats = Array.prototype.slice.call(
gl.getParameter(GL_COMPRESSED_TEXTURE_FORMATS))
Object.keys(compressedTextureFormats).forEach(function (name) {
var format = compressedTextureFormats[name]
if (supportedCompressedFormats.indexOf(format) >= 0) {
textureFormats[name] = format
}
})
var supportedFormats = Object.keys(textureFormats)
limits.textureFormats = supportedFormats
// associate with every format string its
// corresponding GL-value.
var textureFormatsInvert = []
Object.keys(textureFormats).forEach(function (key) {
var val = textureFormats[key]
textureFormatsInvert[val] = key
})
// associate with every type string its
// corresponding GL-value.
var textureTypesInvert = []
Object.keys(textureTypes).forEach(function (key) {
var val = textureTypes[key]
textureTypesInvert[val] = key
})
var magFiltersInvert = []
Object.keys(magFilters).forEach(function (key) {
var val = magFilters[key]
magFiltersInvert[val] = key
})
var minFiltersInvert = []
Object.keys(minFilters).forEach(function (key) {
var val = minFilters[key]
minFiltersInvert[val] = key
})
var wrapModesInvert = []
Object.keys(wrapModes).forEach(function (key) {
var val = wrapModes[key]
wrapModesInvert[val] = key
})
// colorFormats[] gives the format (channels) associated to an
// internalformat
var colorFormats = supportedFormats.reduce(function (color, key) {
var glenum = textureFormats[key]
if (glenum === GL_LUMINANCE ||
glenum === GL_ALPHA ||
glenum === GL_LUMINANCE ||
glenum === GL_LUMINANCE_ALPHA ||
glenum === GL_DEPTH_COMPONENT ||
glenum === GL_DEPTH_STENCIL ||
(extensions.ext_srgb &&
(glenum === GL_SRGB_EXT ||
glenum === GL_SRGB_ALPHA_EXT))) {
color[glenum] = glenum
} else if (glenum === GL_RGB5_A1 || key.indexOf('rgba') >= 0) {
color[glenum] = GL_RGBA$1
} else {
color[glenum] = GL_RGB
}
return color
}, {})
function TexFlags () {
// format info
this.internalformat = GL_RGBA$1
this.format = GL_RGBA$1
this.type = GL_UNSIGNED_BYTE$4
this.compressed = false
// pixel storage
this.premultiplyAlpha = false
this.flipY = false
this.unpackAlignment = 1
this.colorSpace = GL_BROWSER_DEFAULT_WEBGL
// shape info
this.width = 0
this.height = 0
this.channels = 0
}
function copyFlags (result, other) {
result.internalformat = other.internalformat
result.format = other.format
result.type = other.type
result.compressed = other.compressed
result.premultiplyAlpha = other.premultiplyAlpha
result.flipY = other.flipY
result.unpackAlignment = other.unpackAlignment
result.colorSpace = other.colorSpace
result.width = other.width
result.height = other.height
result.channels = other.channels
}
function parseFlags (flags, options) {
if (typeof options !== 'object' || !options) {
return
}
if ('premultiplyAlpha' in options) {
flags.premultiplyAlpha = options.premultiplyAlpha
}
if ('flipY' in options) {
flags.flipY = options.flipY
}
if ('alignment' in options) {
flags.unpackAlignment = options.alignment
}
if ('colorSpace' in options) {
flags.colorSpace = colorSpace[options.colorSpace]
}
if ('type' in options) {
var type = options.type
flags.type = textureTypes[type]
}
var w = flags.width
var h = flags.height
var c = flags.channels
var hasChannels = false
if ('shape' in options) {
w = options.shape[0]
h = options.shape[1]
if (options.shape.length === 3) {
c = options.shape[2]
hasChannels = true
}
} else {
if ('radius' in options) {
w = h = options.radius
}
if ('width' in options) {
w = options.width
}
if ('height' in options) {
h = options.height
}
if ('channels' in options) {
c = options.channels
hasChannels = true
}
}
flags.width = w | 0
flags.height = h | 0
flags.channels = c | 0
var hasFormat = false
if ('format' in options) {
var formatStr = options.format
var internalformat = flags.internalformat = textureFormats[formatStr]
flags.format = colorFormats[internalformat]
if (formatStr in textureTypes) {
if (!('type' in options)) {
flags.type = textureTypes[formatStr]
}
}
if (formatStr in compressedTextureFormats) {
flags.compressed = true
}
hasFormat = true
}
// Reconcile channels and format
if (!hasChannels && hasFormat) {
flags.channels = FORMAT_CHANNELS[flags.format]
} else if (hasChannels && !hasFormat) {
if (flags.channels !== CHANNELS_FORMAT[flags.format]) {
flags.format = flags.internalformat = CHANNELS_FORMAT[flags.channels]
}
} else if (hasFormat && hasChannels) {
}
}
function setFlags (flags) {
gl.pixelStorei(GL_UNPACK_FLIP_Y_WEBGL, flags.flipY)
gl.pixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, flags.premultiplyAlpha)
gl.pixelStorei(GL_UNPACK_COLORSPACE_CONVERSION_WEBGL, flags.colorSpace)
gl.pixelStorei(GL_UNPACK_ALIGNMENT, flags.unpackAlignment)
}
// -------------------------------------------------------
// Tex image data
// -------------------------------------------------------
function TexImage () {
TexFlags.call(this)
this.xOffset = 0
this.yOffset = 0
// data
this.data = null
this.needsFree = false
// html element
this.element = null
// copyTexImage info
this.needsCopy = false
}
function parseImage (image, options) {
var data = null
if (isPixelData(options)) {
data = options
} else if (options) {
parseFlags(image, options)
if ('x' in options) {
image.xOffset = options.x | 0
}
if ('y' in options) {
image.yOffset = options.y | 0
}
if (isPixelData(options.data)) {
data = options.data
}
}
if (options.copy) {
var viewW = contextState.viewportWidth
var viewH = contextState.viewportHeight
image.width = image.width || (viewW - image.xOffset)
image.height = image.height || (viewH - image.yOffset)
image.needsCopy = true
} else if (!data) {
image.width = image.width || 1
image.height = image.height || 1
image.channels = image.channels || 4
} else if (isTypedArray(data)) {
image.channels = image.channels || 4
image.data = data
if (!('type' in options) && image.type === GL_UNSIGNED_BYTE$4) {
image.type = typedArrayCode$1(data)
}
} else if (isNumericArray(data)) {
image.channels = image.channels || 4
convertData(image, data)
image.alignment = 1
image.needsFree = true
} else if (isNDArrayLike(data)) {
var array = data.data
if (!Array.isArray(array) && image.type === GL_UNSIGNED_BYTE$4) {
image.type = typedArrayCode$1(array)
}
var shape = data.shape
var stride = data.stride
var shapeX, shapeY, shapeC, strideX, strideY, strideC
if (shape.length === 3) {
shapeC = shape[2]
strideC = stride[2]
} else {
shapeC = 1
strideC = 1
}
shapeX = shape[0]
shapeY = shape[1]
strideX = stride[0]
strideY = stride[1]
image.alignment = 1
image.width = shapeX
image.height = shapeY
image.channels = shapeC
image.format = image.internalformat = CHANNELS_FORMAT[shapeC]
image.needsFree = true
transposeData(image, array, strideX, strideY, strideC, data.offset)
} else if (isCanvasElement(data) || isOffscreenCanvas(data) || isContext2D(data)) {
if (isCanvasElement(data) || isOffscreenCanvas(data)) {
image.element = data
} else {
image.element = data.canvas
}
image.width = image.element.width
image.height = image.element.height
image.channels = 4
} else if (isBitmap(data)) {
image.element = data
image.width = data.width
image.height = data.height
image.channels = 4
} else if (isImageElement(data)) {
image.element = data
image.width = data.naturalWidth
image.height = data.naturalHeight
image.channels = 4
} else if (isVideoElement(data)) {
image.element = data
image.width = data.videoWidth
image.height = data.videoHeight
image.channels = 4
} else if (isRectArray(data)) {
var w = image.width || data[0].length
var h = image.height || data.length
var c = image.channels
if (isArrayLike(data[0][0])) {
c = c || data[0][0].length
} else {
c = c || 1
}
var arrayShape = flattenUtils.shape(data)
var n = 1
for (var dd = 0; dd < arrayShape.length; ++dd) {
n *= arrayShape[dd]
}
var allocData = preConvert(image, n)
flattenUtils.flatten(data, arrayShape, '', allocData)
postConvert(image, allocData)
image.alignment = 1
image.width = w
image.height = h
image.channels = c
image.format = image.internalformat = CHANNELS_FORMAT[c]
image.needsFree = true
}
if (image.type === GL_FLOAT$3) {
} else if (image.type === GL_HALF_FLOAT_OES) {
}
// do compressed texture validation here.
}
function setImage (info, target, miplevel) {
var element = info.element
var data = info.data
var internalformat = info.internalformat
var format = info.format
var type = info.type
var width = info.width
var height = info.height
setFlags(info)
if (element) {
gl.texImage2D(target, miplevel, format, format, type, element)
} else if (info.compressed) {
gl.compressedTexImage2D(target, miplevel, internalformat, width, height, 0, data)
} else if (info.needsCopy) {
reglPoll()
gl.copyTexImage2D(
target, miplevel, format, info.xOffset, info.yOffset, width, height, 0)
} else {
gl.texImage2D(target, miplevel, format, width, height, 0, format, type, data || null)
}
}
function setSubImage (info, target, x, y, miplevel) {
var element = info.element
var data = info.data
var internalformat = info.internalformat
var format = info.format
var type = info.type
var width = info.width
var height = info.height
setFlags(info)
if (element) {
gl.texSubImage2D(
target, miplevel, x, y, format, type, element)
} else if (info.compressed) {
gl.compressedTexSubImage2D(
target, miplevel, x, y, internalformat, width, height, data)
} else if (info.needsCopy) {
reglPoll()
gl.copyTexSubImage2D(
target, miplevel, x, y, info.xOffset, info.yOffset, width, height)
} else {
gl.texSubImage2D(
target, miplevel, x, y, width, height, format, type, data)
}
}
// texImage pool
var imagePool = []
function allocImage () {
return imagePool.pop() || new TexImage()
}
function freeImage (image) {
if (image.needsFree) {
pool.freeType(image.data)
}
TexImage.call(image)
imagePool.push(image)
}
// -------------------------------------------------------
// Mip map
// -------------------------------------------------------
function MipMap () {
TexFlags.call(this)
this.genMipmaps = false
this.mipmapHint = GL_DONT_CARE
this.mipmask = 0
this.images = Array(16)
}
function parseMipMapFromShape (mipmap, width, height) {
var img = mipmap.images[0] = allocImage()
mipmap.mipmask = 1
img.width = mipmap.width = width
img.height = mipmap.height = height
img.channels = mipmap.channels = 4
}
function parseMipMapFromObject (mipmap, options) {
var imgData = null
if (isPixelData(options)) {
imgData = mipmap.images[0] = allocImage()
copyFlags(imgData, mipmap)
parseImage(imgData, options)
mipmap.mipmask = 1
} else {
parseFlags(mipmap, options)
if (Array.isArray(options.mipmap)) {
var mipData = options.mipmap
for (var i = 0; i < mipData.length; ++i) {
imgData = mipmap.images[i] = allocImage()
copyFlags(imgData, mipmap)
imgData.width >>= i
imgData.height >>= i
parseImage(imgData, mipData[i])
mipmap.mipmask |= (1 << i)
}
} else {
imgData = mipmap.images[0] = allocImage()
copyFlags(imgData, mipmap)
parseImage(imgData, options)
mipmap.mipmask = 1
}
}
copyFlags(mipmap, mipmap.images[0])
// For textures of the compressed format WEBGL_compressed_texture_s3tc
// we must have that
//
// "When level equals zero width and height must be a multiple of 4.
// When level is greater than 0 width and height must be 0, 1, 2 or a multiple of 4. "
//
// but we do not yet support having multiple mipmap levels for compressed textures,
// so we only test for level zero.
if (
mipmap.compressed &&
(
mipmap.internalformat === GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ||
mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
)
) {
}
}
function setMipMap (mipmap, target) {
var images = mipmap.images
for (var i = 0; i < images.length; ++i) {
if (!images[i]) {
return
}
setImage(images[i], target, i)
}
}
var mipPool = []
function allocMipMap () {
var result = mipPool.pop() || new MipMap()
TexFlags.call(result)
result.mipmask = 0
for (var i = 0; i < 16; ++i) {
result.images[i] = null
}
return result
}
function freeMipMap (mipmap) {
var images = mipmap.images
for (var i = 0; i < images.length; ++i) {
if (images[i]) {
freeImage(images[i])
}
images[i] = null
}
mipPool.push(mipmap)
}
// -------------------------------------------------------
// Tex info
// -------------------------------------------------------
function TexInfo () {
this.minFilter = GL_NEAREST
this.magFilter = GL_NEAREST
this.wrapS = GL_CLAMP_TO_EDGE
this.wrapT = GL_CLAMP_TO_EDGE
this.anisotropic = 1
this.genMipmaps = false
this.mipmapHint = GL_DONT_CARE
}
function parseTexInfo (info, options) {
if ('min' in options) {
var minFilter = options.min
info.minFilter = minFilters[minFilter]
if (MIPMAP_FILTERS.indexOf(info.minFilter) >= 0 && !('faces' in options)) {
info.genMipmaps = true
}
}
if ('mag' in options) {
var magFilter = options.mag
info.magFilter = magFilters[magFilter]
}
var wrapS = info.wrapS
var wrapT = info.wrapT
if ('wrap' in options) {
var wrap = options.wrap
if (typeof wrap === 'string') {
wrapS = wrapT = wrapModes[wrap]
} else if (Array.isArray(wrap)) {
wrapS = wrapModes[wrap[0]]
wrapT = wrapModes[wrap[1]]
}
} else {
if ('wrapS' in options) {
var optWrapS = options.wrapS
wrapS = wrapModes[optWrapS]
}
if ('wrapT' in options) {
var optWrapT = options.wrapT
wrapT = wrapModes[optWrapT]
}
}
info.wrapS = wrapS
info.wrapT = wrapT
if ('anisotropic' in options) {
var anisotropic = options.anisotropic
info.anisotropic = options.anisotropic
}
if ('mipmap' in options) {
var hasMipMap = false
switch (typeof options.mipmap) {
case 'string':
info.mipmapHint = mipmapHint[options.mipmap]
info.genMipmaps = true
hasMipMap = true
break
case 'boolean':
hasMipMap = info.genMipmaps = options.mipmap
break
case 'object':
info.genMipmaps = false
hasMipMap = true
break
default:
}
if (hasMipMap && !('min' in options)) {
info.minFilter = GL_NEAREST_MIPMAP_NEAREST
}
}
}
function setTexInfo (info, target) {
gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, info.minFilter)
gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, info.magFilter)
gl.texParameteri(target, GL_TEXTURE_WRAP_S, info.wrapS)
gl.texParameteri(target, GL_TEXTURE_WRAP_T, info.wrapT)
if (extensions.ext_texture_filter_anisotropic) {
gl.texParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, info.anisotropic)
}
if (info.genMipmaps) {
gl.hint(GL_GENERATE_MIPMAP_HINT, info.mipmapHint)
gl.generateMipmap(target)
}
}
// -------------------------------------------------------
// Full texture object
// -------------------------------------------------------
var textureCount = 0
var textureSet = {}
var numTexUnits = limits.maxTextureUnits
var textureUnits = Array(numTexUnits).map(function () {
return null
})
function REGLTexture (target) {
TexFlags.call(this)
this.mipmask = 0
this.internalformat = GL_RGBA$1
this.id = textureCount++
this.refCount = 1
this.target = target
this.texture = gl.createTexture()
this.unit = -1
this.bindCount = 0
this.texInfo = new TexInfo()
if (config.profile) {
this.stats = { size: 0 }
}
}
function tempBind (texture) {
gl.activeTexture(GL_TEXTURE0$1)
gl.bindTexture(texture.target, texture.texture)
}
function tempRestore () {
var prev = textureUnits[0]
if (prev) {
gl.bindTexture(prev.target, prev.texture)
} else {
gl.bindTexture(GL_TEXTURE_2D$1, null)
}
}
function destroy (texture) {
var handle = texture.texture
var unit = texture.unit
var target = texture.target
if (unit >= 0) {
gl.activeTexture(GL_TEXTURE0$1 + unit)
gl.bindTexture(target, null)
textureUnits[unit] = null
}
gl.deleteTexture(handle)
texture.texture = null
texture.params = null
texture.pixels = null
texture.refCount = 0
delete textureSet[texture.id]
stats.textureCount--
}
extend(REGLTexture.prototype, {
bind: function () {
var texture = this
texture.bindCount += 1
var unit = texture.unit
if (unit < 0) {
for (var i = 0; i < numTexUnits; ++i) {
var other = textureUnits[i]
if (other) {
if (other.bindCount > 0) {
continue
}
other.unit = -1
}
textureUnits[i] = texture
unit = i
break
}
if (unit >= numTexUnits) {
}
if (config.profile && stats.maxTextureUnits < (unit + 1)) {
stats.maxTextureUnits = unit + 1 // +1, since the units are zero-based
}
texture.unit = unit
gl.activeTexture(GL_TEXTURE0$1 + unit)
gl.bindTexture(texture.target, texture.texture)
}
return unit
},
unbind: function () {
this.bindCount -= 1
},
decRef: function () {
if (--this.refCount <= 0) {
destroy(this)
}
}
})
function createTexture2D (a, b) {
var texture = new REGLTexture(GL_TEXTURE_2D$1)
textureSet[texture.id] = texture
stats.textureCount++
function reglTexture2D (a, b) {
var texInfo = texture.texInfo
TexInfo.call(texInfo)
var mipData = allocMipMap()
if (typeof a === 'number') {
if (typeof b === 'number') {
parseMipMapFromShape(mipData, a | 0, b | 0)
} else {
parseMipMapFromShape(mipData, a | 0, a | 0)
}
} else if (a) {
parseTexInfo(texInfo, a)
parseMipMapFromObject(mipData, a)
} else {
// empty textures get assigned a default shape of 1x1
parseMipMapFromShape(mipData, 1, 1)
}
if (texInfo.genMipmaps) {
mipData.mipmask = (mipData.width << 1) - 1
}
texture.mipmask = mipData.mipmask
copyFlags(texture, mipData)
texture.internalformat = mipData.internalformat
reglTexture2D.width = mipData.width
reglTexture2D.height = mipData.height
tempBind(texture)
setMipMap(mipData, GL_TEXTURE_2D$1)
setTexInfo(texInfo, GL_TEXTURE_2D$1)
tempRestore()
freeMipMap(mipData)
if (config.profile) {
texture.stats.size = getTextureSize(
texture.internalformat,
texture.type,
mipData.width,
mipData.height,
texInfo.genMipmaps,
false)
}
reglTexture2D.format = textureFormatsInvert[texture.internalformat]
reglTexture2D.type = textureTypesInvert[texture.type]
reglTexture2D.mag = magFiltersInvert[texInfo.magFilter]
reglTexture2D.min = minFiltersInvert[texInfo.minFilter]
reglTexture2D.wrapS = wrapModesInvert[texInfo.wrapS]
reglTexture2D.wrapT = wrapModesInvert[texInfo.wrapT]
return reglTexture2D
}
function subimage (image, x_, y_, level_) {
var x = x_ | 0
var y = y_ | 0
var level = level_ | 0
var imageData = allocImage()
copyFlags(imageData, texture)
imageData.width = 0
imageData.height = 0
parseImage(imageData, image)
imageData.width = imageData.width || ((texture.width >> level) - x)
imageData.height = imageData.height || ((texture.height >> level) - y)
tempBind(texture)
setSubImage(imageData, GL_TEXTURE_2D$1, x, y, level)
tempRestore()
freeImage(imageData)
return reglTexture2D
}
function resize (w_, h_) {
var w = w_ | 0
var h = (h_ | 0) || w
if (w === texture.width && h === texture.height) {
return reglTexture2D
}
reglTexture2D.width = texture.width = w
reglTexture2D.height = texture.height = h
tempBind(texture)
for (var i = 0; texture.mipmask >> i; ++i) {
var _w = w >> i
var _h = h >> i
if (!_w || !_h) break
gl.texImage2D(
GL_TEXTURE_2D$1,
i,
texture.format,
_w,
_h,
0,
texture.format,
texture.type,
null)
}
tempRestore()
// also, recompute the texture size.
if (config.profile) {
texture.stats.size = getTextureSize(
texture.internalformat,
texture.type,
w,
h,
false,
false)
}
return reglTexture2D
}
reglTexture2D(a, b)
reglTexture2D.subimage = subimage
reglTexture2D.resize = resize
reglTexture2D._reglType = 'texture2d'
reglTexture2D._texture = texture
if (config.profile) {
reglTexture2D.stats = texture.stats
}
reglTexture2D.destroy = function () {
texture.decRef()
}
return reglTexture2D
}
function createTextureCube (a0, a1, a2, a3, a4, a5) {
var texture = new REGLTexture(GL_TEXTURE_CUBE_MAP$1)
textureSet[texture.id] = texture
stats.cubeCount++
var faces = new Array(6)
function reglTextureCube (a0, a1, a2, a3, a4, a5) {
var i
var texInfo = texture.texInfo
TexInfo.call(texInfo)
for (i = 0; i < 6; ++i) {
faces[i] = allocMipMap()
}
if (typeof a0 === 'number' || !a0) {
var s = (a0 | 0) || 1
for (i = 0; i < 6; ++i) {
parseMipMapFromShape(faces[i], s, s)
}
} else if (typeof a0 === 'object') {
if (a1) {
parseMipMapFromObject(faces[0], a0)
parseMipMapFromObject(faces[1], a1)
parseMipMapFromObject(faces[2], a2)
parseMipMapFromObject(faces[3], a3)
parseMipMapFromObject(faces[4], a4)
parseMipMapFromObject(faces[5], a5)
} else {
parseTexInfo(texInfo, a0)
parseFlags(texture, a0)
if ('faces' in a0) {
var faceInput = a0.faces
for (i = 0; i < 6; ++i) {
copyFlags(faces[i], texture)
parseMipMapFromObject(faces[i], faceInput[i])
}
} else {
for (i = 0; i < 6; ++i) {
parseMipMapFromObject(faces[i], a0)
}
}
}
} else {
}
copyFlags(texture, faces[0])
if (texInfo.genMipmaps) {
texture.mipmask = (faces[0].width << 1) - 1
} else {
texture.mipmask = faces[0].mipmask
}
texture.internalformat = faces[0].internalformat
reglTextureCube.width = faces[0].width
reglTextureCube.height = faces[0].height
tempBind(texture)
for (i = 0; i < 6; ++i) {
setMipMap(faces[i], GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + i)
}
setTexInfo(texInfo, GL_TEXTURE_CUBE_MAP$1)
tempRestore()
if (config.profile) {
texture.stats.size = getTextureSize(
texture.internalformat,
texture.type,
reglTextureCube.width,
reglTextureCube.height,
texInfo.genMipmaps,
true)
}
reglTextureCube.format = textureFormatsInvert[texture.internalformat]
reglTextureCube.type = textureTypesInvert[texture.type]
reglTextureCube.mag = magFiltersInvert[texInfo.magFilter]
reglTextureCube.min = minFiltersInvert[texInfo.minFilter]
reglTextureCube.wrapS = wrapModesInvert[texInfo.wrapS]
reglTextureCube.wrapT = wrapModesInvert[texInfo.wrapT]
for (i = 0; i < 6; ++i) {
freeMipMap(faces[i])
}
return reglTextureCube
}
function subimage (face, image, x_, y_, level_) {
var x = x_ | 0
var y = y_ | 0
var level = level_ | 0
var imageData = allocImage()
copyFlags(imageData, texture)
imageData.width = 0
imageData.height = 0
parseImage(imageData, image)
imageData.width = imageData.width || ((texture.width >> level) - x)
imageData.height = imageData.height || ((texture.height >> level) - y)
tempBind(texture)
setSubImage(imageData, GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + face, x, y, level)
tempRestore()
freeImage(imageData)
return reglTextureCube
}
function resize (radius_) {
var radius = radius_ | 0
if (radius === texture.width) {
return
}
reglTextureCube.width = texture.width = radius
reglTextureCube.height = texture.height = radius
tempBind(texture)
for (var i = 0; i < 6; ++i) {
for (var j = 0; texture.mipmask >> j; ++j) {
gl.texImage2D(
GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + i,
j,
texture.format,
radius >> j,
radius >> j,
0,
texture.format,
texture.type,
null)
}
}
tempRestore()
if (config.profile) {
texture.stats.size = getTextureSize(
texture.internalformat,
texture.type,
reglTextureCube.width,
reglTextureCube.height,
false,
true)
}
return reglTextureCube
}
reglTextureCube(a0, a1, a2, a3, a4, a5)
reglTextureCube.subimage = subimage
reglTextureCube.resize = resize
reglTextureCube._reglType = 'textureCube'
reglTextureCube._texture = texture
if (config.profile) {
reglTextureCube.stats = texture.stats
}
reglTextureCube.destroy = function () {
texture.decRef()
}
return reglTextureCube
}
// Called when regl is destroyed
function destroyTextures () {
for (var i = 0; i < numTexUnits; ++i) {
gl.activeTexture(GL_TEXTURE0$1 + i)
gl.bindTexture(GL_TEXTURE_2D$1, null)
textureUnits[i] = null
}
values(textureSet).forEach(destroy)
stats.cubeCount = 0
stats.textureCount = 0
}
if (config.profile) {
stats.getTotalTextureSize = function () {
var total = 0
Object.keys(textureSet).forEach(function (key) {
total += textureSet[key].stats.size
})
return total
}
}
function restoreTextures () {
for (var i = 0; i < numTexUnits; ++i) {
var tex = textureUnits[i]
if (tex) {
tex.bindCount = 0
tex.unit = -1
textureUnits[i] = null
}
}
values(textureSet).forEach(function (texture) {
texture.texture = gl.createTexture()
gl.bindTexture(texture.target, texture.texture)
for (var i = 0; i < 32; ++i) {
if ((texture.mipmask & (1 << i)) === 0) {
continue
}
if (texture.target === GL_TEXTURE_2D$1) {
gl.texImage2D(GL_TEXTURE_2D$1,
i,
texture.internalformat,
texture.width >> i,
texture.height >> i,
0,
texture.internalformat,
texture.type,
null)
} else {
for (var j = 0; j < 6; ++j) {
gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + j,
i,
texture.internalformat,
texture.width >> i,
texture.height >> i,
0,
texture.internalformat,
texture.type,
null)
}
}
}
setTexInfo(texture.texInfo, texture.target)
})
}
function refreshTextures () {
for (var i = 0; i < numTexUnits; ++i) {
var tex = textureUnits[i]
if (tex) {
tex.bindCount = 0
tex.unit = -1
textureUnits[i] = null
}
gl.activeTexture(GL_TEXTURE0$1 + i)
gl.bindTexture(GL_TEXTURE_2D$1, null)
gl.bindTexture(GL_TEXTURE_CUBE_MAP$1, null)
}
}
return {
create2D: createTexture2D,
createCube: createTextureCube,
clear: destroyTextures,
getTexture: function (wrapper) {
return null
},
restore: restoreTextures,
refresh: refreshTextures
}
}
var GL_RENDERBUFFER = 0x8D41
var GL_RGBA4$1 = 0x8056
var GL_RGB5_A1$1 = 0x8057
var GL_RGB565$1 = 0x8D62
var GL_DEPTH_COMPONENT16 = 0x81A5
var GL_STENCIL_INDEX8 = 0x8D48
var GL_DEPTH_STENCIL$1 = 0x84F9
var GL_SRGB8_ALPHA8_EXT = 0x8C43
var GL_RGBA32F_EXT = 0x8814
var GL_RGBA16F_EXT = 0x881A
var GL_RGB16F_EXT = 0x881B
var FORMAT_SIZES = []
FORMAT_SIZES[GL_RGBA4$1] = 2
FORMAT_SIZES[GL_RGB5_A1$1] = 2
FORMAT_SIZES[GL_RGB565$1] = 2
FORMAT_SIZES[GL_DEPTH_COMPONENT16] = 2
FORMAT_SIZES[GL_STENCIL_INDEX8] = 1
FORMAT_SIZES[GL_DEPTH_STENCIL$1] = 4
FORMAT_SIZES[GL_SRGB8_ALPHA8_EXT] = 4
FORMAT_SIZES[GL_RGBA32F_EXT] = 16
FORMAT_SIZES[GL_RGBA16F_EXT] = 8
FORMAT_SIZES[GL_RGB16F_EXT] = 6
function getRenderbufferSize (format, width, height) {
return FORMAT_SIZES[format] * width * height
}
var wrapRenderbuffers = function (gl, extensions, limits, stats, config) {
var formatTypes = {
'rgba4': GL_RGBA4$1,
'rgb565': GL_RGB565$1,
'rgb5 a1': GL_RGB5_A1$1,
'depth': GL_DEPTH_COMPONENT16,
'stencil': GL_STENCIL_INDEX8,
'depth stencil': GL_DEPTH_STENCIL$1
}
if (extensions.ext_srgb) {
formatTypes['srgba'] = GL_SRGB8_ALPHA8_EXT
}
if (extensions.ext_color_buffer_half_float) {
formatTypes['rgba16f'] = GL_RGBA16F_EXT
formatTypes['rgb16f'] = GL_RGB16F_EXT
}
if (extensions.webgl_color_buffer_float) {
formatTypes['rgba32f'] = GL_RGBA32F_EXT
}
var formatTypesInvert = []
Object.keys(formatTypes).forEach(function (key) {
var val = formatTypes[key]
formatTypesInvert[val] = key
})
var renderbufferCount = 0
var renderbufferSet = {}
function REGLRenderbuffer (renderbuffer) {
this.id = renderbufferCount++
this.refCount = 1
this.renderbuffer = renderbuffer
this.format = GL_RGBA4$1
this.width = 0
this.height = 0
if (config.profile) {
this.stats = { size: 0 }
}
}
REGLRenderbuffer.prototype.decRef = function () {
if (--this.refCount <= 0) {
destroy(this)
}
}
function destroy (rb) {
var handle = rb.renderbuffer
gl.bindRenderbuffer(GL_RENDERBUFFER, null)
gl.deleteRenderbuffer(handle)
rb.renderbuffer = null
rb.refCount = 0
delete renderbufferSet[rb.id]
stats.renderbufferCount--
}
function createRenderbuffer (a, b) {
var renderbuffer = new REGLRenderbuffer(gl.createRenderbuffer())
renderbufferSet[renderbuffer.id] = renderbuffer
stats.renderbufferCount++
function reglRenderbuffer (a, b) {
var w = 0
var h = 0
var format = GL_RGBA4$1
if (typeof a === 'object' && a) {
var options = a
if ('shape' in options) {
var shape = options.shape
w = shape[0] | 0
h = shape[1] | 0
} else {
if ('radius' in options) {
w = h = options.radius | 0
}
if ('width' in options) {
w = options.width | 0
}
if ('height' in options) {
h = options.height | 0
}
}
if ('format' in options) {
format = formatTypes[options.format]
}
} else if (typeof a === 'number') {
w = a | 0
if (typeof b === 'number') {
h = b | 0
} else {
h = w
}
} else if (!a) {
w = h = 1
} else {
}
// check shape
if (w === renderbuffer.width &&
h === renderbuffer.height &&
format === renderbuffer.format) {
return
}
reglRenderbuffer.width = renderbuffer.width = w
reglRenderbuffer.height = renderbuffer.height = h
renderbuffer.format = format
gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer.renderbuffer)
gl.renderbufferStorage(GL_RENDERBUFFER, format, w, h)
if (config.profile) {
renderbuffer.stats.size = getRenderbufferSize(renderbuffer.format, renderbuffer.width, renderbuffer.height)
}
reglRenderbuffer.format = formatTypesInvert[renderbuffer.format]
return reglRenderbuffer
}
function resize (w_, h_) {
var w = w_ | 0
var h = (h_ | 0) || w
if (w === renderbuffer.width && h === renderbuffer.height) {
return reglRenderbuffer
}
// check shape
reglRenderbuffer.width = renderbuffer.width = w
reglRenderbuffer.height = renderbuffer.height = h
gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer.renderbuffer)
gl.renderbufferStorage(GL_RENDERBUFFER, renderbuffer.format, w, h)
// also, recompute size.
if (config.profile) {
renderbuffer.stats.size = getRenderbufferSize(
renderbuffer.format, renderbuffer.width, renderbuffer.height)
}
return reglRenderbuffer
}
reglRenderbuffer(a, b)
reglRenderbuffer.resize = resize
reglRenderbuffer._reglType = 'renderbuffer'
reglRenderbuffer._renderbuffer = renderbuffer
if (config.profile) {
reglRenderbuffer.stats = renderbuffer.stats
}
reglRenderbuffer.destroy = function () {
renderbuffer.decRef()
}
return reglRenderbuffer
}
if (config.profile) {
stats.getTotalRenderbufferSize = function () {
var total = 0
Object.keys(renderbufferSet).forEach(function (key) {
total += renderbufferSet[key].stats.size
})
return total
}
}
function restoreRenderbuffers () {
values(renderbufferSet).forEach(function (rb) {
rb.renderbuffer = gl.createRenderbuffer()
gl.bindRenderbuffer(GL_RENDERBUFFER, rb.renderbuffer)
gl.renderbufferStorage(GL_RENDERBUFFER, rb.format, rb.width, rb.height)
})
gl.bindRenderbuffer(GL_RENDERBUFFER, null)
}
return {
create: createRenderbuffer,
clear: function () {
values(renderbufferSet).forEach(destroy)
},
restore: restoreRenderbuffers
}
}
// We store these constants so that the minifier can inline them
var GL_FRAMEBUFFER$1 = 0x8D40
var GL_RENDERBUFFER$1 = 0x8D41
var GL_TEXTURE_2D$2 = 0x0DE1
var GL_TEXTURE_CUBE_MAP_POSITIVE_X$2 = 0x8515
var GL_COLOR_ATTACHMENT0$1 = 0x8CE0
var GL_DEPTH_ATTACHMENT = 0x8D00
var GL_STENCIL_ATTACHMENT = 0x8D20
var GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
var GL_FRAMEBUFFER_COMPLETE$1 = 0x8CD5
var GL_HALF_FLOAT_OES$1 = 0x8D61
var GL_UNSIGNED_BYTE$5 = 0x1401
var GL_FLOAT$4 = 0x1406
var GL_RGB$1 = 0x1907
var GL_RGBA$2 = 0x1908
// for every texture format, store
// the number of channels
var textureFormatChannels = []
textureFormatChannels[GL_RGBA$2] = 4
textureFormatChannels[GL_RGB$1] = 3
// for every texture type, store
// the size in bytes.
var textureTypeSizes = []
textureTypeSizes[GL_UNSIGNED_BYTE$5] = 1
textureTypeSizes[GL_FLOAT$4] = 4
textureTypeSizes[GL_HALF_FLOAT_OES$1] = 2
function wrapFBOState (
gl,
extensions,
limits,
textureState,
renderbufferState,
stats) {
var framebufferState = {
cur: null,
next: null,
dirty: false,
setFBO: null
}
var colorTextureFormats = ['rgba']
var colorRenderbufferFormats = ['rgba4', 'rgb565', 'rgb5 a1']
if (extensions.ext_srgb) {
colorRenderbufferFormats.push('srgba')
}
if (extensions.ext_color_buffer_half_float) {
colorRenderbufferFormats.push('rgba16f', 'rgb16f')
}
if (extensions.webgl_color_buffer_float) {
colorRenderbufferFormats.push('rgba32f')
}
var colorTypes = ['uint8']
if (extensions.oes_texture_half_float) {
colorTypes.push('half float', 'float16')
}
if (extensions.oes_texture_float) {
colorTypes.push('float', 'float32')
}
function FramebufferAttachment (target, texture, renderbuffer) {
this.target = target
this.texture = texture
this.renderbuffer = renderbuffer
var w = 0
var h = 0
if (texture) {
w = texture.width
h = texture.height
} else if (renderbuffer) {
w = renderbuffer.width
h = renderbuffer.height
}
this.width = w
this.height = h
}
function decRef (attachment) {
if (attachment) {
if (attachment.texture) {
attachment.texture._texture.decRef()
}
if (attachment.renderbuffer) {
attachment.renderbuffer._renderbuffer.decRef()
}
}
}
function incRefAndCheckShape (attachment, width, height) {
if (!attachment) {
return
}
if (attachment.texture) {
var texture = attachment.texture._texture
var tw = Math.max(1, texture.width)
var th = Math.max(1, texture.height)
texture.refCount += 1
} else {
var renderbuffer = attachment.renderbuffer._renderbuffer
renderbuffer.refCount += 1
}
}
function attach (location, attachment) {
if (attachment) {
if (attachment.texture) {
gl.framebufferTexture2D(
GL_FRAMEBUFFER$1,
location,
attachment.target,
attachment.texture._texture.texture,
0)
} else {
gl.framebufferRenderbuffer(
GL_FRAMEBUFFER$1,
location,
GL_RENDERBUFFER$1,
attachment.renderbuffer._renderbuffer.renderbuffer)
}
}
}
function parseAttachment (attachment) {
var target = GL_TEXTURE_2D$2
var texture = null
var renderbuffer = null
var data = attachment
if (typeof attachment === 'object') {
data = attachment.data
if ('target' in attachment) {
target = attachment.target | 0
}
}
var type = data._reglType
if (type === 'texture2d') {
texture = data
} else if (type === 'textureCube') {
texture = data
} else if (type === 'renderbuffer') {
renderbuffer = data
target = GL_RENDERBUFFER$1
} else {
}
return new FramebufferAttachment(target, texture, renderbuffer)
}
function allocAttachment (
width,
height,
isTexture,
format,
type) {
if (isTexture) {
var texture = textureState.create2D({
width: width,
height: height,
format: format,
type: type
})
texture._texture.refCount = 0
return new FramebufferAttachment(GL_TEXTURE_2D$2, texture, null)
} else {
var rb = renderbufferState.create({
width: width,
height: height,
format: format
})
rb._renderbuffer.refCount = 0
return new FramebufferAttachment(GL_RENDERBUFFER$1, null, rb)
}
}
function unwrapAttachment (attachment) {
return attachment && (attachment.texture || attachment.renderbuffer)
}
function resizeAttachment (attachment, w, h) {
if (attachment) {
if (attachment.texture) {
attachment.texture.resize(w, h)
} else if (attachment.renderbuffer) {
attachment.renderbuffer.resize(w, h)
}
attachment.width = w
attachment.height = h
}
}
var framebufferCount = 0
var framebufferSet = {}
function REGLFramebuffer () {
this.id = framebufferCount++
framebufferSet[this.id] = this
this.framebuffer = gl.createFramebuffer()
this.width = 0
this.height = 0
this.colorAttachments = []
this.depthAttachment = null
this.stencilAttachment = null
this.depthStencilAttachment = null
}
function decFBORefs (framebuffer) {
framebuffer.colorAttachments.forEach(decRef)
decRef(framebuffer.depthAttachment)
decRef(framebuffer.stencilAttachment)
decRef(framebuffer.depthStencilAttachment)
}
function destroy (framebuffer) {
var handle = framebuffer.framebuffer
gl.deleteFramebuffer(handle)
framebuffer.framebuffer = null
stats.framebufferCount--
delete framebufferSet[framebuffer.id]
}
function updateFramebuffer (framebuffer) {
var i
gl.bindFramebuffer(GL_FRAMEBUFFER$1, framebuffer.framebuffer)
var colorAttachments = framebuffer.colorAttachments
for (i = 0; i < colorAttachments.length; ++i) {
attach(GL_COLOR_ATTACHMENT0$1 + i, colorAttachments[i])
}
for (i = colorAttachments.length; i < limits.maxColorAttachments; ++i) {
gl.framebufferTexture2D(
GL_FRAMEBUFFER$1,
GL_COLOR_ATTACHMENT0$1 + i,
GL_TEXTURE_2D$2,
null,
0)
}
gl.framebufferTexture2D(
GL_FRAMEBUFFER$1,
GL_DEPTH_STENCIL_ATTACHMENT,
GL_TEXTURE_2D$2,
null,
0)
gl.framebufferTexture2D(
GL_FRAMEBUFFER$1,
GL_DEPTH_ATTACHMENT,
GL_TEXTURE_2D$2,
null,
0)
gl.framebufferTexture2D(
GL_FRAMEBUFFER$1,
GL_STENCIL_ATTACHMENT,
GL_TEXTURE_2D$2,
null,
0)
attach(GL_DEPTH_ATTACHMENT, framebuffer.depthAttachment)
attach(GL_STENCIL_ATTACHMENT, framebuffer.stencilAttachment)
attach(GL_DEPTH_STENCIL_ATTACHMENT, framebuffer.depthStencilAttachment)
// Check status code
var status = gl.checkFramebufferStatus(GL_FRAMEBUFFER$1)
if (!gl.isContextLost() && status !== GL_FRAMEBUFFER_COMPLETE$1) {
}
gl.bindFramebuffer(GL_FRAMEBUFFER$1, framebufferState.next ? framebufferState.next.framebuffer : null)
framebufferState.cur = framebufferState.next
// FIXME: Clear error code here. This is a work around for a bug in
// headless-gl
gl.getError()
}
function createFBO (a0, a1) {
var framebuffer = new REGLFramebuffer()
stats.framebufferCount++
function reglFramebuffer (a, b) {
var i
var width = 0
var height = 0
var needsDepth = true
var needsStencil = true
var colorBuffer = null
var colorTexture = true
var colorFormat = 'rgba'
var colorType = 'uint8'
var colorCount = 1
var depthBuffer = null
var stencilBuffer = null
var depthStencilBuffer = null
var depthStencilTexture = false
if (typeof a === 'number') {
width = a | 0
height = (b | 0) || width
} else if (!a) {
width = height = 1
} else {
var options = a
if ('shape' in options) {
var shape = options.shape
width = shape[0]
height = shape[1]
} else {
if ('radius' in options) {
width = height = options.radius
}
if ('width' in options) {
width = options.width
}
if ('height' in options) {
height = options.height
}
}
if ('color' in options ||
'colors' in options) {
colorBuffer =
options.color ||
options.colors
if (Array.isArray(colorBuffer)) {
}
}
if (!colorBuffer) {
if ('colorCount' in options) {
colorCount = options.colorCount | 0
}
if ('colorTexture' in options) {
colorTexture = !!options.colorTexture
colorFormat = 'rgba4'
}
if ('colorType' in options) {
colorType = options.colorType
if (!colorTexture) {
if (colorType === 'half float' || colorType === 'float16') {
colorFormat = 'rgba16f'
} else if (colorType === 'float' || colorType === 'float32') {
colorFormat = 'rgba32f'
}
} else {
}
}
if ('colorFormat' in options) {
colorFormat = options.colorFormat
if (colorTextureFormats.indexOf(colorFormat) >= 0) {
colorTexture = true
} else if (colorRenderbufferFormats.indexOf(colorFormat) >= 0) {
colorTexture = false
} else {
}
}
}
if ('depthTexture' in options || 'depthStencilTexture' in options) {
depthStencilTexture = !!(options.depthTexture ||
options.depthStencilTexture)
}
if ('depth' in options) {
if (typeof options.depth === 'boolean') {
needsDepth = options.depth
} else {
depthBuffer = options.depth
needsStencil = false
}
}
if ('stencil' in options) {
if (typeof options.stencil === 'boolean') {
needsStencil = options.stencil
} else {
stencilBuffer = options.stencil
needsDepth = false
}
}
if ('depthStencil' in options) {
if (typeof options.depthStencil === 'boolean') {
needsDepth = needsStencil = options.depthStencil
} else {
depthStencilBuffer = options.depthStencil
needsDepth = false
needsStencil = false
}
}
}
// parse attachments
var colorAttachments = null
var depthAttachment = null
var stencilAttachment = null
var depthStencilAttachment = null
// Set up color attachments
if (Array.isArray(colorBuffer)) {
colorAttachments = colorBuffer.map(parseAttachment)
} else if (colorBuffer) {
colorAttachments = [parseAttachment(colorBuffer)]
} else {
colorAttachments = new Array(colorCount)
for (i = 0; i < colorCount; ++i) {
colorAttachments[i] = allocAttachment(
width,
height,
colorTexture,
colorFormat,
colorType)
}
}
width = width || colorAttachments[0].width
height = height || colorAttachments[0].height
if (depthBuffer) {
depthAttachment = parseAttachment(depthBuffer)
} else if (needsDepth && !needsStencil) {
depthAttachment = allocAttachment(
width,
height,
depthStencilTexture,
'depth',
'uint32')
}
if (stencilBuffer) {
stencilAttachment = parseAttachment(stencilBuffer)
} else if (needsStencil && !needsDepth) {
stencilAttachment = allocAttachment(
width,
height,
false,
'stencil',
'uint8')
}
if (depthStencilBuffer) {
depthStencilAttachment = parseAttachment(depthStencilBuffer)
} else if (!depthBuffer && !stencilBuffer && needsStencil && needsDepth) {
depthStencilAttachment = allocAttachment(
width,
height,
depthStencilTexture,
'depth stencil',
'depth stencil')
}
var commonColorAttachmentSize = null
for (i = 0; i < colorAttachments.length; ++i) {
incRefAndCheckShape(colorAttachments[i], width, height)
if (colorAttachments[i] && colorAttachments[i].texture) {
var colorAttachmentSize =
textureFormatChannels[colorAttachments[i].texture._texture.format] *
textureTypeSizes[colorAttachments[i].texture._texture.type]
if (commonColorAttachmentSize === null) {
commonColorAttachmentSize = colorAttachmentSize
} else {
// We need to make sure that all color attachments have the same number of bitplanes
// (that is, the same numer of bits per pixel)
// This is required by the GLES2.0 standard. See the beginning of Chapter 4 in that document.
}
}
}
incRefAndCheckShape(depthAttachment, width, height)
incRefAndCheckShape(stencilAttachment, width, height)
incRefAndCheckShape(depthStencilAttachment, width, height)
// decrement references
decFBORefs(framebuffer)
framebuffer.width = width
framebuffer.height = height
framebuffer.colorAttachments = colorAttachments
framebuffer.depthAttachment = depthAttachment
framebuffer.stencilAttachment = stencilAttachment
framebuffer.depthStencilAttachment = depthStencilAttachment
reglFramebuffer.color = colorAttachments.map(unwrapAttachment)
reglFramebuffer.depth = unwrapAttachment(depthAttachment)
reglFramebuffer.stencil = unwrapAttachment(stencilAttachment)
reglFramebuffer.depthStencil = unwrapAttachment(depthStencilAttachment)
reglFramebuffer.width = framebuffer.width
reglFramebuffer.height = framebuffer.height
updateFramebuffer(framebuffer)
return reglFramebuffer
}
function resize (w_, h_) {
var w = Math.max(w_ | 0, 1)
var h = Math.max((h_ | 0) || w, 1)
if (w === framebuffer.width && h === framebuffer.height) {
return reglFramebuffer
}
// resize all buffers
var colorAttachments = framebuffer.colorAttachments
for (var i = 0; i < colorAttachments.length; ++i) {
resizeAttachment(colorAttachments[i], w, h)
}
resizeAttachment(framebuffer.depthAttachment, w, h)
resizeAttachment(framebuffer.stencilAttachment, w, h)
resizeAttachment(framebuffer.depthStencilAttachment, w, h)
framebuffer.width = reglFramebuffer.width = w
framebuffer.height = reglFramebuffer.height = h
updateFramebuffer(framebuffer)
return reglFramebuffer
}
reglFramebuffer(a0, a1)
return extend(reglFramebuffer, {
resize: resize,
_reglType: 'framebuffer',
_framebuffer: framebuffer,
destroy: function () {
destroy(framebuffer)
decFBORefs(framebuffer)
},
use: function (block) {
framebufferState.setFBO({
framebuffer: reglFramebuffer
}, block)
}
})
}
function createCubeFBO (options) {
var faces = Array(6)
function reglFramebufferCube (a) {
var i
var params = {
color: null
}
var radius = 0
var colorBuffer = null
var colorFormat = 'rgba'
var colorType = 'uint8'
var colorCount = 1
if (typeof a === 'number') {
radius = a | 0
} else if (!a) {
radius = 1
} else {
var options = a
if ('shape' in options) {
var shape = options.shape
radius = shape[0]
} else {
if ('radius' in options) {
radius = options.radius | 0
}
if ('width' in options) {
radius = options.width | 0
if ('height' in options) {
}
} else if ('height' in options) {
radius = options.height | 0
}
}
if ('color' in options ||
'colors' in options) {
colorBuffer =
options.color ||
options.colors
if (Array.isArray(colorBuffer)) {
}
}
if (!colorBuffer) {
if ('colorCount' in options) {
colorCount = options.colorCount | 0
}
if ('colorType' in options) {
colorType = options.colorType
}
if ('colorFormat' in options) {
colorFormat = options.colorFormat
}
}
if ('depth' in options) {
params.depth = options.depth
}
if ('stencil' in options) {
params.stencil = options.stencil
}
if ('depthStencil' in options) {
params.depthStencil = options.depthStencil
}
}
var colorCubes
if (colorBuffer) {
if (Array.isArray(colorBuffer)) {
colorCubes = []
for (i = 0; i < colorBuffer.length; ++i) {
colorCubes[i] = colorBuffer[i]
}
} else {
colorCubes = [ colorBuffer ]
}
} else {
colorCubes = Array(colorCount)
var cubeMapParams = {
radius: radius,
format: colorFormat,
type: colorType
}
for (i = 0; i < colorCount; ++i) {
colorCubes[i] = textureState.createCube(cubeMapParams)
}
}
// Check color cubes
params.color = Array(colorCubes.length)
for (i = 0; i < colorCubes.length; ++i) {
var cube = colorCubes[i]
radius = radius || cube.width
params.color[i] = {
target: GL_TEXTURE_CUBE_MAP_POSITIVE_X$2,
data: colorCubes[i]
}
}
for (i = 0; i < 6; ++i) {
for (var j = 0; j < colorCubes.length; ++j) {
params.color[j].target = GL_TEXTURE_CUBE_MAP_POSITIVE_X$2 + i
}
// reuse depth-stencil attachments across all cube maps
if (i > 0) {
params.depth = faces[0].depth
params.stencil = faces[0].stencil
params.depthStencil = faces[0].depthStencil
}
if (faces[i]) {
(faces[i])(params)
} else {
faces[i] = createFBO(params)
}
}
return extend(reglFramebufferCube, {
width: radius,
height: radius,
color: colorCubes
})
}
function resize (radius_) {
var i
var radius = radius_ | 0
if (radius === reglFramebufferCube.width) {
return reglFramebufferCube
}
var colors = reglFramebufferCube.color
for (i = 0; i < colors.length; ++i) {
colors[i].resize(radius)
}
for (i = 0; i < 6; ++i) {
faces[i].resize(radius)
}
reglFramebufferCube.width = reglFramebufferCube.height = radius
return reglFramebufferCube
}
reglFramebufferCube(options)
return extend(reglFramebufferCube, {
faces: faces,
resize: resize,
_reglType: 'framebufferCube',
destroy: function () {
faces.forEach(function (f) {
f.destroy()
})
}
})
}
function restoreFramebuffers () {
framebufferState.cur = null
framebufferState.next = null
framebufferState.dirty = true
values(framebufferSet).forEach(function (fb) {
fb.framebuffer = gl.createFramebuffer()
updateFramebuffer(fb)
})
}
return extend(framebufferState, {
getFramebuffer: function (object) {
if (typeof object === 'function' && object._reglType === 'framebuffer') {
var fbo = object._framebuffer
if (fbo instanceof REGLFramebuffer) {
return fbo
}
}
return null
},
create: createFBO,
createCube: createCubeFBO,
clear: function () {
values(framebufferSet).forEach(destroy)
},
restore: restoreFramebuffers
})
}
var GL_FLOAT$5 = 5126
var GL_ARRAY_BUFFER$1 = 34962
var GL_ELEMENT_ARRAY_BUFFER$1 = 34963
function AttributeRecord () {
this.state = 0
this.x = 0.0
this.y = 0.0
this.z = 0.0
this.w = 0.0
this.buffer = null
this.size = 0
this.normalized = false
this.type = GL_FLOAT$5
this.offset = 0
this.stride = 0
this.divisor = 0
}
function wrapAttributeState (
gl,
extensions,
limits,
stats,
bufferState,
elementState,
drawState) {
var NUM_ATTRIBUTES = limits.maxAttributes
var attributeBindings = new Array(NUM_ATTRIBUTES)
for (var i = 0; i < NUM_ATTRIBUTES; ++i) {
attributeBindings[i] = new AttributeRecord()
}
var vaoCount = 0
var vaoSet = {}
var state = {
Record: AttributeRecord,
scope: {},
state: attributeBindings,
currentVAO: null,
targetVAO: null,
restore: extVAO() ? restoreVAO : function () {},
createVAO: createVAO,
getVAO: getVAO,
destroyBuffer: destroyBuffer,
setVAO: extVAO() ? setVAOEXT : setVAOEmulated,
clear: extVAO() ? destroyVAOEXT : function () {}
}
function destroyBuffer (buffer) {
for (var i = 0; i < attributeBindings.length; ++i) {
var record = attributeBindings[i]
if (record.buffer === buffer) {
gl.disableVertexAttribArray(i)
record.buffer = null
}
}
}
function extVAO () {
return extensions.oes_vertex_array_object
}
function extInstanced () {
return extensions.angle_instanced_arrays
}
function getVAO (vao) {
if (typeof vao === 'function' && vao._vao) {
return vao._vao
}
return null
}
function setVAOEXT (vao) {
if (vao === state.currentVAO) {
return
}
var ext = extVAO()
if (vao) {
ext.bindVertexArrayOES(vao.vao)
} else {
ext.bindVertexArrayOES(null)
}
state.currentVAO = vao
}
function setVAOEmulated (vao) {
if (vao === state.currentVAO) {
return
}
if (vao) {
vao.bindAttrs()
} else {
var exti = extInstanced()
for (var i = 0; i < attributeBindings.length; ++i) {
var binding = attributeBindings[i]
if (binding.buffer) {
gl.enableVertexAttribArray(i)
binding.buffer.bind()
gl.vertexAttribPointer(i, binding.size, binding.type, binding.normalized, binding.stride, binding.offfset)
if (exti && binding.divisor) {
exti.vertexAttribDivisorANGLE(i, binding.divisor)
}
} else {
gl.disableVertexAttribArray(i)
gl.vertexAttrib4f(i, binding.x, binding.y, binding.z, binding.w)
}
}
if (drawState.elements) {
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER$1, drawState.elements.buffer.buffer)
} else {
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER$1, null)
}
}
state.currentVAO = vao
}
function destroyVAOEXT () {
values(vaoSet).forEach(function (vao) {
vao.destroy()
})
}
function REGLVAO () {
this.id = ++vaoCount
this.attributes = []
this.elements = null
this.ownsElements = false
this.count = 0
this.offset = 0
this.instances = -1
this.primitive = 4
var extension = extVAO()
if (extension) {
this.vao = extension.createVertexArrayOES()
} else {
this.vao = null
}
vaoSet[this.id] = this
this.buffers = []
}
REGLVAO.prototype.bindAttrs = function () {
var exti = extInstanced()
var attributes = this.attributes
for (var i = 0; i < attributes.length; ++i) {
var attr = attributes[i]
if (attr.buffer) {
gl.enableVertexAttribArray(i)
gl.bindBuffer(GL_ARRAY_BUFFER$1, attr.buffer.buffer)
gl.vertexAttribPointer(i, attr.size, attr.type, attr.normalized, attr.stride, attr.offset)
if (exti && attr.divisor) {
exti.vertexAttribDivisorANGLE(i, attr.divisor)
}
} else {
gl.disableVertexAttribArray(i)
gl.vertexAttrib4f(i, attr.x, attr.y, attr.z, attr.w)
}
}
for (var j = attributes.length; j < NUM_ATTRIBUTES; ++j) {
gl.disableVertexAttribArray(j)
}
var elements = elementState.getElements(this.elements)
if (elements) {
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER$1, elements.buffer.buffer)
} else {
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER$1, null)
}
}
REGLVAO.prototype.refresh = function () {
var ext = extVAO()
if (ext) {
ext.bindVertexArrayOES(this.vao)
this.bindAttrs()
state.currentVAO = null
ext.bindVertexArrayOES(null)
}
}
REGLVAO.prototype.destroy = function () {
if (this.vao) {
var extension = extVAO()
if (this === state.currentVAO) {
state.currentVAO = null
extension.bindVertexArrayOES(null)
}
extension.deleteVertexArrayOES(this.vao)
this.vao = null
}
if (this.ownsElements) {
this.elements.destroy()
this.elements = null
this.ownsElements = false
}
if (vaoSet[this.id]) {
delete vaoSet[this.id]
stats.vaoCount -= 1
}
}
function restoreVAO () {
var ext = extVAO()
if (ext) {
values(vaoSet).forEach(function (vao) {
vao.refresh()
})
}
}
function createVAO (_attr) {
var vao = new REGLVAO()
stats.vaoCount += 1
function updateVAO (options) {
var attributes
if (Array.isArray(options)) {
attributes = options
if (vao.elements && vao.ownsElements) {
vao.elements.destroy()
}
vao.elements = null
vao.ownsElements = false
vao.offset = 0
vao.count = 0
vao.instances = -1
vao.primitive = 4
} else {
if (options.elements) {
var elements = options.elements
if (vao.ownsElements) {
if (typeof elements === 'function' && elements._reglType === 'elements') {
vao.elements.destroy()
vao.ownsElements = false
} else {
vao.elements(elements)
vao.ownsElements = false
}
} else if (elementState.getElements(options.elements)) {
vao.elements = options.elements
vao.ownsElements = false
} else {
vao.elements = elementState.create(options.elements)
vao.ownsElements = true
}
} else {
vao.elements = null
vao.ownsElements = false
}
attributes = options.attributes
// set default vao
vao.offset = 0
vao.count = -1
vao.instances = -1
vao.primitive = 4
// copy element properties
if (vao.elements) {
vao.count = vao.elements._elements.vertCount
vao.primitive = vao.elements._elements.primType
}
if ('offset' in options) {
vao.offset = options.offset | 0
}
if ('count' in options) {
vao.count = options.count | 0
}
if ('instances' in options) {
vao.instances = options.instances | 0
}
if ('primitive' in options) {
vao.primitive = primTypes[options.primitive]
}
}
var bufUpdated = {}
var nattributes = vao.attributes
nattributes.length = attributes.length
for (var i = 0; i < attributes.length; ++i) {
var spec = attributes[i]
var rec = nattributes[i] = new AttributeRecord()
var data = spec.data || spec
if (Array.isArray(data) || isTypedArray(data) || isNDArrayLike(data)) {
var buf
if (vao.buffers[i]) {
buf = vao.buffers[i]
if (isTypedArray(data) && buf._buffer.byteLength >= data.byteLength) {
buf.subdata(data)
} else {
buf.destroy()
vao.buffers[i] = null
}
}
if (!vao.buffers[i]) {
buf = vao.buffers[i] = bufferState.create(spec, GL_ARRAY_BUFFER$1, false, true)
}
rec.buffer = bufferState.getBuffer(buf)
rec.size = rec.buffer.dimension | 0
rec.normalized = false
rec.type = rec.buffer.dtype
rec.offset = 0
rec.stride = 0
rec.divisor = 0
rec.state = 1
bufUpdated[i] = 1
} else if (bufferState.getBuffer(spec)) {
rec.buffer = bufferState.getBuffer(spec)
rec.size = rec.buffer.dimension | 0
rec.normalized = false
rec.type = rec.buffer.dtype
rec.offset = 0
rec.stride = 0
rec.divisor = 0
rec.state = 1
} else if (bufferState.getBuffer(spec.buffer)) {
rec.buffer = bufferState.getBuffer(spec.buffer)
rec.size = ((+spec.size) || rec.buffer.dimension) | 0
rec.normalized = !!spec.normalized || false
if ('type' in spec) {
rec.type = glTypes[spec.type]
} else {
rec.type = rec.buffer.dtype
}
rec.offset = (spec.offset || 0) | 0
rec.stride = (spec.stride || 0) | 0
rec.divisor = (spec.divisor || 0) | 0
rec.state = 1
} else if ('x' in spec) {
rec.x = +spec.x || 0
rec.y = +spec.y || 0
rec.z = +spec.z || 0
rec.w = +spec.w || 0
rec.state = 2
} else {
}
}
// retire unused buffers
for (var j = 0; j < vao.buffers.length; ++j) {
if (!bufUpdated[j] && vao.buffers[j]) {
vao.buffers[j].destroy()
vao.buffers[j] = null
}
}
vao.refresh()
return updateVAO
}
updateVAO.destroy = function () {
for (var j = 0; j < vao.buffers.length; ++j) {
if (vao.buffers[j]) {
vao.buffers[j].destroy()
}
}
vao.buffers.length = 0
if (vao.ownsElements) {
vao.elements.destroy()
vao.elements = null
vao.ownsElements = false
}
vao.destroy()
}
updateVAO._vao = vao
updateVAO._reglType = 'vao'
return updateVAO(_attr)
}
return state
}
var GL_FRAGMENT_SHADER = 35632
var GL_VERTEX_SHADER = 35633
var GL_ACTIVE_UNIFORMS = 0x8B86
var GL_ACTIVE_ATTRIBUTES = 0x8B89
function wrapShaderState (gl, stringStore, stats, config) {
// ===================================================
// glsl compilation and linking
// ===================================================
var fragShaders = {}
var vertShaders = {}
function ActiveInfo (name, id, location, info) {
this.name = name
this.id = id
this.location = location
this.info = info
}
function insertActiveInfo (list, info) {
for (var i = 0; i < list.length; ++i) {
if (list[i].id === info.id) {
list[i].location = info.location
return
}
}
list.push(info)
}
function getShader (type, id, command) {
var cache = type === GL_FRAGMENT_SHADER ? fragShaders : vertShaders
var shader = cache[id]
if (!shader) {
var source = stringStore.str(id)
shader = gl.createShader(type)
gl.shaderSource(shader, source)
gl.compileShader(shader)
cache[id] = shader
}
return shader
}
// ===================================================
// program linking
// ===================================================
var programCache = {}
var programList = []
var PROGRAM_COUNTER = 0
function REGLProgram (fragId, vertId) {
this.id = PROGRAM_COUNTER++
this.fragId = fragId
this.vertId = vertId
this.program = null
this.uniforms = []
this.attributes = []
this.refCount = 1
if (config.profile) {
this.stats = {
uniformsCount: 0,
attributesCount: 0
}
}
}
function linkProgram (desc, command, attributeLocations) {
var i, info
// -------------------------------
// compile & link
// -------------------------------
var fragShader = getShader(GL_FRAGMENT_SHADER, desc.fragId)
var vertShader = getShader(GL_VERTEX_SHADER, desc.vertId)
var program = desc.program = gl.createProgram()
gl.attachShader(program, fragShader)
gl.attachShader(program, vertShader)
if (attributeLocations) {
for (i = 0; i < attributeLocations.length; ++i) {
var binding = attributeLocations[i]
gl.bindAttribLocation(program, binding[0], binding[1])
}
}
gl.linkProgram(program)
// -------------------------------
// grab uniforms
// -------------------------------
var numUniforms = gl.getProgramParameter(program, GL_ACTIVE_UNIFORMS)
if (config.profile) {
desc.stats.uniformsCount = numUniforms
}
var uniforms = desc.uniforms
for (i = 0; i < numUniforms; ++i) {
info = gl.getActiveUniform(program, i)
if (info) {
if (info.size > 1) {
for (var j = 0; j < info.size; ++j) {
var name = info.name.replace('[0]', '[' + j + ']')
insertActiveInfo(uniforms, new ActiveInfo(
name,
stringStore.id(name),
gl.getUniformLocation(program, name),
info))
}
}
var uniName = info.name
if (info.size > 1) {
uniName = uniName.replace('[0]', '')
}
insertActiveInfo(uniforms, new ActiveInfo(
uniName,
stringStore.id(uniName),
gl.getUniformLocation(program, uniName),
info))
}
}
// -------------------------------
// grab attributes
// -------------------------------
var numAttributes = gl.getProgramParameter(program, GL_ACTIVE_ATTRIBUTES)
if (config.profile) {
desc.stats.attributesCount = numAttributes
}
var attributes = desc.attributes
for (i = 0; i < numAttributes; ++i) {
info = gl.getActiveAttrib(program, i)
if (info) {
insertActiveInfo(attributes, new ActiveInfo(
info.name,
stringStore.id(info.name),
gl.getAttribLocation(program, info.name),
info))
}
}
}
if (config.profile) {
stats.getMaxUniformsCount = function () {
var m = 0
programList.forEach(function (desc) {
if (desc.stats.uniformsCount > m) {
m = desc.stats.uniformsCount
}
})
return m
}
stats.getMaxAttributesCount = function () {
var m = 0
programList.forEach(function (desc) {
if (desc.stats.attributesCount > m) {
m = desc.stats.attributesCount
}
})
return m
}
}
function restoreShaders () {
fragShaders = {}
vertShaders = {}
for (var i = 0; i < programList.length; ++i) {
linkProgram(programList[i], null, programList[i].attributes.map(function (info) {
return [info.location, info.name]
}))
}
}
return {
clear: function () {
var deleteShader = gl.deleteShader.bind(gl)
values(fragShaders).forEach(deleteShader)
fragShaders = {}
values(vertShaders).forEach(deleteShader)
vertShaders = {}
programList.forEach(function (desc) {
gl.deleteProgram(desc.program)
})
programList.length = 0
programCache = {}
stats.shaderCount = 0
},
program: function (vertId, fragId, command, attribLocations) {
var cache = programCache[fragId]
if (!cache) {
cache = programCache[fragId] = {}
}
var prevProgram = cache[vertId]
if (prevProgram) {
prevProgram.refCount++
if (!attribLocations) {
return prevProgram
}
}
var program = new REGLProgram(fragId, vertId)
stats.shaderCount++
linkProgram(program, command, attribLocations)
if (!prevProgram) {
cache[vertId] = program
}
programList.push(program)
return extend(program, {
destroy: function () {
program.refCount--
if (program.refCount <= 0) {
gl.deleteProgram(program.program)
var idx = programList.indexOf(program)
programList.splice(idx, 1)
stats.shaderCount--
}
// no program is linked to this vert anymore
if (cache[program.vertId].refCount <= 0) {
gl.deleteShader(vertShaders[program.vertId])
delete vertShaders[program.vertId]
delete programCache[program.fragId][program.vertId]
}
// no program is linked to this frag anymore
if (!Object.keys(programCache[program.fragId]).length) {
gl.deleteShader(fragShaders[program.fragId])
delete fragShaders[program.fragId]
delete programCache[program.fragId]
}
}
})
},
restore: restoreShaders,
shader: getShader,
frag: -1,
vert: -1
}
}
var GL_RGBA$3 = 6408
var GL_UNSIGNED_BYTE$6 = 5121
var GL_PACK_ALIGNMENT = 0x0D05
var GL_FLOAT$6 = 0x1406 // 5126
function wrapReadPixels (
gl,
framebufferState,
reglPoll,
context,
glAttributes,
extensions,
limits) {
function readPixelsImpl (input) {
var type
if (framebufferState.next === null) {
type = GL_UNSIGNED_BYTE$6
} else {
type = framebufferState.next.colorAttachments[0].texture._texture.type
}
var x = 0
var y = 0
var width = context.framebufferWidth
var height = context.framebufferHeight
var data = null
if (isTypedArray(input)) {
data = input
} else if (input) {
x = input.x | 0
y = input.y | 0
width = (input.width || (context.framebufferWidth - x)) | 0
height = (input.height || (context.framebufferHeight - y)) | 0
data = input.data || null
}
// sanity check input.data
if (data) {
if (type === GL_UNSIGNED_BYTE$6) {
} else if (type === GL_FLOAT$6) {
}
}
// Update WebGL state
reglPoll()
// Compute size
var size = width * height * 4
// Allocate data
if (!data) {
if (type === GL_UNSIGNED_BYTE$6) {
data = new Uint8Array(size)
} else if (type === GL_FLOAT$6) {
data = data || new Float32Array(size)
}
}
// Type check
// Run read pixels
gl.pixelStorei(GL_PACK_ALIGNMENT, 4)
gl.readPixels(x, y, width, height, GL_RGBA$3,
type,
data)
return data
}
function readPixelsFBO (options) {
var result
framebufferState.setFBO({
framebuffer: options.framebuffer
}, function () {
result = readPixelsImpl(options)
})
return result
}
function readPixels (options) {
if (!options || !('framebuffer' in options)) {
return readPixelsImpl(options)
} else {
return readPixelsFBO(options)
}
}
return readPixels
}
function slice (x) {
return Array.prototype.slice.call(x)
}
function join (x) {
return slice(x).join('')
}
function createEnvironment () {
// Unique variable id counter
var varCounter = 0
// Linked values are passed from this scope into the generated code block
// Calling link() passes a value into the generated scope and returns
// the variable name which it is bound to
var linkedNames = []
var linkedValues = []
function link (value) {
for (var i = 0; i < linkedValues.length; ++i) {
if (linkedValues[i] === value) {
return linkedNames[i]
}
}
var name = 'g' + (varCounter++)
linkedNames.push(name)
linkedValues.push(value)
return name
}
// create a code block
function block () {
var code = []
function push () {
code.push.apply(code, slice(arguments))
}
var vars = []
function def () {
var name = 'v' + (varCounter++)
vars.push(name)
if (arguments.length > 0) {
code.push(name, '=')
code.push.apply(code, slice(arguments))
code.push(';')
}
return name
}
return extend(push, {
def: def,
toString: function () {
return join([
(vars.length > 0 ? 'var ' + vars.join(',') + ';' : ''),
join(code)
])
}
})
}
function scope () {
var entry = block()
var exit = block()
var entryToString = entry.toString
var exitToString = exit.toString
function save (object, prop) {
exit(object, prop, '=', entry.def(object, prop), ';')
}
return extend(function () {
entry.apply(entry, slice(arguments))
}, {
def: entry.def,
entry: entry,
exit: exit,
save: save,
set: function (object, prop, value) {
save(object, prop)
entry(object, prop, '=', value, ';')
},
toString: function () {
return entryToString() + exitToString()
}
})
}
function conditional () {
var pred = join(arguments)
var thenBlock = scope()
var elseBlock = scope()
var thenToString = thenBlock.toString
var elseToString = elseBlock.toString
return extend(thenBlock, {
then: function () {
thenBlock.apply(thenBlock, slice(arguments))
return this
},
else: function () {
elseBlock.apply(elseBlock, slice(arguments))
return this
},
toString: function () {
var elseClause = elseToString()
if (elseClause) {
elseClause = 'else{' + elseClause + '}'
}
return join([
'if(', pred, '){',
thenToString(),
'}', elseClause
])
}
})
}
// procedure list
var globalBlock = block()
var procedures = {}
function proc (name, count) {
var args = []
function arg () {
var name = 'a' + args.length
args.push(name)
return name
}
count = count || 0
for (var i = 0; i < count; ++i) {
arg()
}
var body = scope()
var bodyToString = body.toString
var result = procedures[name] = extend(body, {
arg: arg,
toString: function () {
return join([
'function(', args.join(), '){',
bodyToString(),
'}'
])
}
})
return result
}
function compile () {
var code = ['"use strict";',
globalBlock,
'return {']
Object.keys(procedures).forEach(function (name) {
code.push('"', name, '":', procedures[name].toString(), ',')
})
code.push('}')
var src = join(code)
.replace(/;/g, ';\n')
.replace(/}/g, '}\n')
.replace(/{/g, '{\n')
var proc = Function.apply(null, linkedNames.concat(src))
return proc.apply(null, linkedValues)
}
return {
global: globalBlock,
link: link,
block: block,
proc: proc,
scope: scope,
cond: conditional,
compile: compile
}
}
// "cute" names for vector components
var CUTE_COMPONENTS = 'xyzw'.split('')
var GL_UNSIGNED_BYTE$7 = 5121
var ATTRIB_STATE_POINTER = 1
var ATTRIB_STATE_CONSTANT = 2
var DYN_FUNC$1 = 0
var DYN_PROP$1 = 1
var DYN_CONTEXT$1 = 2
var DYN_STATE$1 = 3
var DYN_THUNK = 4
var DYN_CONSTANT$1 = 5
var DYN_ARRAY$1 = 6
var S_DITHER = 'dither'
var S_BLEND_ENABLE = 'blend.enable'
var S_BLEND_COLOR = 'blend.color'
var S_BLEND_EQUATION = 'blend.equation'
var S_BLEND_FUNC = 'blend.func'
var S_DEPTH_ENABLE = 'depth.enable'
var S_DEPTH_FUNC = 'depth.func'
var S_DEPTH_RANGE = 'depth.range'
var S_DEPTH_MASK = 'depth.mask'
var S_COLOR_MASK = 'colorMask'
var S_CULL_ENABLE = 'cull.enable'
var S_CULL_FACE = 'cull.face'
var S_FRONT_FACE = 'frontFace'
var S_LINE_WIDTH = 'lineWidth'
var S_POLYGON_OFFSET_ENABLE = 'polygonOffset.enable'
var S_POLYGON_OFFSET_OFFSET = 'polygonOffset.offset'
var S_SAMPLE_ALPHA = 'sample.alpha'
var S_SAMPLE_ENABLE = 'sample.enable'
var S_SAMPLE_COVERAGE = 'sample.coverage'
var S_STENCIL_ENABLE = 'stencil.enable'
var S_STENCIL_MASK = 'stencil.mask'
var S_STENCIL_FUNC = 'stencil.func'
var S_STENCIL_OPFRONT = 'stencil.opFront'
var S_STENCIL_OPBACK = 'stencil.opBack'
var S_SCISSOR_ENABLE = 'scissor.enable'
var S_SCISSOR_BOX = 'scissor.box'
var S_VIEWPORT = 'viewport'
var S_PROFILE = 'profile'
var S_FRAMEBUFFER = 'framebuffer'
var S_VERT = 'vert'
var S_FRAG = 'frag'
var S_ELEMENTS = 'elements'
var S_PRIMITIVE = 'primitive'
var S_COUNT = 'count'
var S_OFFSET = 'offset'
var S_INSTANCES = 'instances'
var S_VAO = 'vao'
var SUFFIX_WIDTH = 'Width'
var SUFFIX_HEIGHT = 'Height'
var S_FRAMEBUFFER_WIDTH = S_FRAMEBUFFER + SUFFIX_WIDTH
var S_FRAMEBUFFER_HEIGHT = S_FRAMEBUFFER + SUFFIX_HEIGHT
var S_VIEWPORT_WIDTH = S_VIEWPORT + SUFFIX_WIDTH
var S_VIEWPORT_HEIGHT = S_VIEWPORT + SUFFIX_HEIGHT
var S_DRAWINGBUFFER = 'drawingBuffer'
var S_DRAWINGBUFFER_WIDTH = S_DRAWINGBUFFER + SUFFIX_WIDTH
var S_DRAWINGBUFFER_HEIGHT = S_DRAWINGBUFFER + SUFFIX_HEIGHT
var NESTED_OPTIONS = [
S_BLEND_FUNC,
S_BLEND_EQUATION,
S_STENCIL_FUNC,
S_STENCIL_OPFRONT,
S_STENCIL_OPBACK,
S_SAMPLE_COVERAGE,
S_VIEWPORT,
S_SCISSOR_BOX,
S_POLYGON_OFFSET_OFFSET
]
var GL_ARRAY_BUFFER$2 = 34962
var GL_ELEMENT_ARRAY_BUFFER$2 = 34963
var GL_CULL_FACE = 0x0B44
var GL_BLEND = 0x0BE2
var GL_DITHER = 0x0BD0
var GL_STENCIL_TEST = 0x0B90
var GL_DEPTH_TEST = 0x0B71
var GL_SCISSOR_TEST = 0x0C11
var GL_POLYGON_OFFSET_FILL = 0x8037
var GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
var GL_SAMPLE_COVERAGE = 0x80A0
var GL_FLOAT$7 = 5126
var GL_FLOAT_VEC2 = 35664
var GL_FLOAT_VEC3 = 35665
var GL_FLOAT_VEC4 = 35666
var GL_INT$2 = 5124
var GL_INT_VEC2 = 35667
var GL_INT_VEC3 = 35668
var GL_INT_VEC4 = 35669
var GL_BOOL = 35670
var GL_BOOL_VEC2 = 35671
var GL_BOOL_VEC3 = 35672
var GL_BOOL_VEC4 = 35673
var GL_FLOAT_MAT2 = 35674
var GL_FLOAT_MAT3 = 35675
var GL_FLOAT_MAT4 = 35676
var GL_SAMPLER_2D = 35678
var GL_SAMPLER_CUBE = 35680
var GL_TRIANGLES$1 = 4
var GL_FRONT = 1028
var GL_BACK = 1029
var GL_CW = 0x0900
var GL_CCW = 0x0901
var GL_MIN_EXT = 0x8007
var GL_MAX_EXT = 0x8008
var GL_ALWAYS = 519
var GL_KEEP = 7680
var GL_ZERO = 0
var GL_ONE = 1
var GL_FUNC_ADD = 0x8006
var GL_LESS = 513
var GL_FRAMEBUFFER$2 = 0x8D40
var GL_COLOR_ATTACHMENT0$2 = 0x8CE0
var blendFuncs = {
'0': 0,
'1': 1,
'zero': 0,
'one': 1,
'src color': 768,
'one minus src color': 769,
'src alpha': 770,
'one minus src alpha': 771,
'dst color': 774,
'one minus dst color': 775,
'dst alpha': 772,
'one minus dst alpha': 773,
'constant color': 32769,
'one minus constant color': 32770,
'constant alpha': 32771,
'one minus constant alpha': 32772,
'src alpha saturate': 776
}
var compareFuncs = {
'never': 512,
'less': 513,
'<': 513,
'equal': 514,
'=': 514,
'==': 514,
'===': 514,
'lequal': 515,
'<=': 515,
'greater': 516,
'>': 516,
'notequal': 517,
'!=': 517,
'!==': 517,
'gequal': 518,
'>=': 518,
'always': 519
}
var stencilOps = {
'0': 0,
'zero': 0,
'keep': 7680,
'replace': 7681,
'increment': 7682,
'decrement': 7683,
'increment wrap': 34055,
'decrement wrap': 34056,
'invert': 5386
}
var orientationType = {
'cw': GL_CW,
'ccw': GL_CCW
}
function isBufferArgs (x) {
return Array.isArray(x) ||
isTypedArray(x) ||
isNDArrayLike(x)
}
// Make sure viewport is processed first
function sortState (state) {
return state.sort(function (a, b) {
if (a === S_VIEWPORT) {
return -1
} else if (b === S_VIEWPORT) {
return 1
}
return (a < b) ? -1 : 1
})
}
function Declaration (thisDep, contextDep, propDep, append) {
this.thisDep = thisDep
this.contextDep = contextDep
this.propDep = propDep
this.append = append
}
function isStatic (decl) {
return decl && !(decl.thisDep || decl.contextDep || decl.propDep)
}
function createStaticDecl (append) {
return new Declaration(false, false, false, append)
}
function createDynamicDecl (dyn, append) {
var type = dyn.type
if (type === DYN_FUNC$1) {
var numArgs = dyn.data.length
return new Declaration(
true,
numArgs >= 1,
numArgs >= 2,
append)
} else if (type === DYN_THUNK) {
var data = dyn.data
return new Declaration(
data.thisDep,
data.contextDep,
data.propDep,
append)
} else if (type === DYN_CONSTANT$1) {
return new Declaration(
false,
false,
false,
append)
} else if (type === DYN_ARRAY$1) {
var thisDep = false
var contextDep = false
var propDep = false
for (var i = 0; i < dyn.data.length; ++i) {
var subDyn = dyn.data[i]
if (subDyn.type === DYN_PROP$1) {
propDep = true
} else if (subDyn.type === DYN_CONTEXT$1) {
contextDep = true
} else if (subDyn.type === DYN_STATE$1) {
thisDep = true
} else if (subDyn.type === DYN_FUNC$1) {
thisDep = true
var subArgs = subDyn.data
if (subArgs >= 1) {
contextDep = true
}
if (subArgs >= 2) {
propDep = true
}
} else if (subDyn.type === DYN_THUNK) {
thisDep = thisDep || subDyn.data.thisDep
contextDep = contextDep || subDyn.data.contextDep
propDep = propDep || subDyn.data.propDep
}
}
return new Declaration(
thisDep,
contextDep,
propDep,
append)
} else {
return new Declaration(
type === DYN_STATE$1,
type === DYN_CONTEXT$1,
type === DYN_PROP$1,
append)
}
}
var SCOPE_DECL = new Declaration(false, false, false, function () {})
function reglCore (
gl,
stringStore,
extensions,
limits,
bufferState,
elementState,
textureState,
framebufferState,
uniformState,
attributeState,
shaderState,
drawState,
contextState,
timer,
config) {
var AttributeRecord = attributeState.Record
var blendEquations = {
'add': 32774,
'subtract': 32778,
'reverse subtract': 32779
}
if (extensions.ext_blend_minmax) {
blendEquations.min = GL_MIN_EXT
blendEquations.max = GL_MAX_EXT
}
var extInstancing = extensions.angle_instanced_arrays
var extDrawBuffers = extensions.webgl_draw_buffers
var extVertexArrays = extensions.oes_vertex_array_object
// ===================================================
// ===================================================
// WEBGL STATE
// ===================================================
// ===================================================
var currentState = {
dirty: true,
profile: config.profile
}
var nextState = {}
var GL_STATE_NAMES = []
var GL_FLAGS = {}
var GL_VARIABLES = {}
function propName (name) {
return name.replace('.', '_')
}
function stateFlag (sname, cap, init) {
var name = propName(sname)
GL_STATE_NAMES.push(sname)
nextState[name] = currentState[name] = !!init
GL_FLAGS[name] = cap
}
function stateVariable (sname, func, init) {
var name = propName(sname)
GL_STATE_NAMES.push(sname)
if (Array.isArray(init)) {
currentState[name] = init.slice()
nextState[name] = init.slice()
} else {
currentState[name] = nextState[name] = init
}
GL_VARIABLES[name] = func
}
// Dithering
stateFlag(S_DITHER, GL_DITHER)
// Blending
stateFlag(S_BLEND_ENABLE, GL_BLEND)
stateVariable(S_BLEND_COLOR, 'blendColor', [0, 0, 0, 0])
stateVariable(S_BLEND_EQUATION, 'blendEquationSeparate',
[GL_FUNC_ADD, GL_FUNC_ADD])
stateVariable(S_BLEND_FUNC, 'blendFuncSeparate',
[GL_ONE, GL_ZERO, GL_ONE, GL_ZERO])
// Depth
stateFlag(S_DEPTH_ENABLE, GL_DEPTH_TEST, true)
stateVariable(S_DEPTH_FUNC, 'depthFunc', GL_LESS)
stateVariable(S_DEPTH_RANGE, 'depthRange', [0, 1])
stateVariable(S_DEPTH_MASK, 'depthMask', true)
// Color mask
stateVariable(S_COLOR_MASK, S_COLOR_MASK, [true, true, true, true])
// Face culling
stateFlag(S_CULL_ENABLE, GL_CULL_FACE)
stateVariable(S_CULL_FACE, 'cullFace', GL_BACK)
// Front face orientation
stateVariable(S_FRONT_FACE, S_FRONT_FACE, GL_CCW)
// Line width
stateVariable(S_LINE_WIDTH, S_LINE_WIDTH, 1)
// Polygon offset
stateFlag(S_POLYGON_OFFSET_ENABLE, GL_POLYGON_OFFSET_FILL)
stateVariable(S_POLYGON_OFFSET_OFFSET, 'polygonOffset', [0, 0])
// Sample coverage
stateFlag(S_SAMPLE_ALPHA, GL_SAMPLE_ALPHA_TO_COVERAGE)
stateFlag(S_SAMPLE_ENABLE, GL_SAMPLE_COVERAGE)
stateVariable(S_SAMPLE_COVERAGE, 'sampleCoverage', [1, false])
// Stencil
stateFlag(S_STENCIL_ENABLE, GL_STENCIL_TEST)
stateVariable(S_STENCIL_MASK, 'stencilMask', -1)
stateVariable(S_STENCIL_FUNC, 'stencilFunc', [GL_ALWAYS, 0, -1])
stateVariable(S_STENCIL_OPFRONT, 'stencilOpSeparate',
[GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP])
stateVariable(S_STENCIL_OPBACK, 'stencilOpSeparate',
[GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP])
// Scissor
stateFlag(S_SCISSOR_ENABLE, GL_SCISSOR_TEST)
stateVariable(S_SCISSOR_BOX, 'scissor',
[0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight])
// Viewport
stateVariable(S_VIEWPORT, S_VIEWPORT,
[0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight])
// ===================================================
// ===================================================
// ENVIRONMENT
// ===================================================
// ===================================================
var sharedState = {
gl: gl,
context: contextState,
strings: stringStore,
next: nextState,
current: currentState,
draw: drawState,
elements: elementState,
buffer: bufferState,
shader: shaderState,
attributes: attributeState.state,
vao: attributeState,
uniforms: uniformState,
framebuffer: framebufferState,
extensions: extensions,
timer: timer,
isBufferArgs: isBufferArgs
}
var sharedConstants = {
primTypes: primTypes,
compareFuncs: compareFuncs,
blendFuncs: blendFuncs,
blendEquations: blendEquations,
stencilOps: stencilOps,
glTypes: glTypes,
orientationType: orientationType
}
if (extDrawBuffers) {
sharedConstants.backBuffer = [GL_BACK]
sharedConstants.drawBuffer = loop(limits.maxDrawbuffers, function (i) {
if (i === 0) {
return [0]
}
return loop(i, function (j) {
return GL_COLOR_ATTACHMENT0$2 + j
})
})
}
var drawCallCounter = 0
function createREGLEnvironment () {
var env = createEnvironment()
var link = env.link
var global = env.global
env.id = drawCallCounter++
env.batchId = '0'
// link shared state
var SHARED = link(sharedState)
var shared = env.shared = {
props: 'a0'
}
Object.keys(sharedState).forEach(function (prop) {
shared[prop] = global.def(SHARED, '.', prop)
})
// Inject runtime assertion stuff for debug builds
// Copy GL state variables over
var nextVars = env.next = {}
var currentVars = env.current = {}
Object.keys(GL_VARIABLES).forEach(function (variable) {
if (Array.isArray(currentState[variable])) {
nextVars[variable] = global.def(shared.next, '.', variable)
currentVars[variable] = global.def(shared.current, '.', variable)
}
})
// Initialize shared constants
var constants = env.constants = {}
Object.keys(sharedConstants).forEach(function (name) {
constants[name] = global.def(JSON.stringify(sharedConstants[name]))
})
// Helper function for calling a block
env.invoke = function (block, x) {
switch (x.type) {
case DYN_FUNC$1:
var argList = [
'this',
shared.context,
shared.props,
env.batchId
]
return block.def(
link(x.data), '.call(',
argList.slice(0, Math.max(x.data.length + 1, 4)),
')')
case DYN_PROP$1:
return block.def(shared.props, x.data)
case DYN_CONTEXT$1:
return block.def(shared.context, x.data)
case DYN_STATE$1:
return block.def('this', x.data)
case DYN_THUNK:
x.data.append(env, block)
return x.data.ref
case DYN_CONSTANT$1:
return x.data.toString()
case DYN_ARRAY$1:
return x.data.map(function (y) {
return env.invoke(block, y)
})
}
}
env.attribCache = {}
var scopeAttribs = {}
env.scopeAttrib = function (name) {
var id = stringStore.id(name)
if (id in scopeAttribs) {
return scopeAttribs[id]
}
var binding = attributeState.scope[id]
if (!binding) {
binding = attributeState.scope[id] = new AttributeRecord()
}
var result = scopeAttribs[id] = link(binding)
return result
}
return env
}
// ===================================================
// ===================================================
// PARSING
// ===================================================
// ===================================================
function parseProfile (options) {
var staticOptions = options.static
var dynamicOptions = options.dynamic
var profileEnable
if (S_PROFILE in staticOptions) {
var value = !!staticOptions[S_PROFILE]
profileEnable = createStaticDecl(function (env, scope) {
return value
})
profileEnable.enable = value
} else if (S_PROFILE in dynamicOptions) {
var dyn = dynamicOptions[S_PROFILE]
profileEnable = createDynamicDecl(dyn, function (env, scope) {
return env.invoke(scope, dyn)
})
}
return profileEnable
}
function parseFramebuffer (options, env) {
var staticOptions = options.static
var dynamicOptions = options.dynamic
if (S_FRAMEBUFFER in staticOptions) {
var framebuffer = staticOptions[S_FRAMEBUFFER]
if (framebuffer) {
framebuffer = framebufferState.getFramebuffer(framebuffer)
return createStaticDecl(function (env, block) {
var FRAMEBUFFER = env.link(framebuffer)
var shared = env.shared
block.set(
shared.framebuffer,
'.next',
FRAMEBUFFER)
var CONTEXT = shared.context
block.set(
CONTEXT,
'.' + S_FRAMEBUFFER_WIDTH,
FRAMEBUFFER + '.width')
block.set(
CONTEXT,
'.' + S_FRAMEBUFFER_HEIGHT,
FRAMEBUFFER + '.height')
return FRAMEBUFFER
})
} else {
return createStaticDecl(function (env, scope) {
var shared = env.shared
scope.set(
shared.framebuffer,
'.next',
'null')
var CONTEXT = shared.context
scope.set(
CONTEXT,
'.' + S_FRAMEBUFFER_WIDTH,
CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH)
scope.set(
CONTEXT,
'.' + S_FRAMEBUFFER_HEIGHT,
CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT)
return 'null'
})
}
} else if (S_FRAMEBUFFER in dynamicOptions) {
var dyn = dynamicOptions[S_FRAMEBUFFER]
return createDynamicDecl(dyn, function (env, scope) {
var FRAMEBUFFER_FUNC = env.invoke(scope, dyn)
var shared = env.shared
var FRAMEBUFFER_STATE = shared.framebuffer
var FRAMEBUFFER = scope.def(
FRAMEBUFFER_STATE, '.getFramebuffer(', FRAMEBUFFER_FUNC, ')')
scope.set(
FRAMEBUFFER_STATE,
'.next',
FRAMEBUFFER)
var CONTEXT = shared.context
scope.set(
CONTEXT,
'.' + S_FRAMEBUFFER_WIDTH,
FRAMEBUFFER + '?' + FRAMEBUFFER + '.width:' +
CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH)
scope.set(
CONTEXT,
'.' + S_FRAMEBUFFER_HEIGHT,
FRAMEBUFFER +
'?' + FRAMEBUFFER + '.height:' +
CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT)
return FRAMEBUFFER
})
} else {
return null
}
}
function parseViewportScissor (options, framebuffer, env) {
var staticOptions = options.static
var dynamicOptions = options.dynamic
function parseBox (param) {
if (param in staticOptions) {
var box = staticOptions[param]
var isStatic = true
var x = box.x | 0
var y = box.y | 0
var w, h
if ('width' in box) {
w = box.width | 0
} else {
isStatic = false
}
if ('height' in box) {
h = box.height | 0
} else {
isStatic = false
}
return new Declaration(
!isStatic && framebuffer && framebuffer.thisDep,
!isStatic && framebuffer && framebuffer.contextDep,
!isStatic && framebuffer && framebuffer.propDep,
function (env, scope) {
var CONTEXT = env.shared.context
var BOX_W = w
if (!('width' in box)) {
BOX_W = scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', x)
}
var BOX_H = h
if (!('height' in box)) {
BOX_H = scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', y)
}
return [x, y, BOX_W, BOX_H]
})
} else if (param in dynamicOptions) {
var dynBox = dynamicOptions[param]
var result = createDynamicDecl(dynBox, function (env, scope) {
var BOX = env.invoke(scope, dynBox)
var CONTEXT = env.shared.context
var BOX_X = scope.def(BOX, '.x|0')
var BOX_Y = scope.def(BOX, '.y|0')
var BOX_W = scope.def(
'"width" in ', BOX, '?', BOX, '.width|0:',
'(', CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', BOX_X, ')')
var BOX_H = scope.def(
'"height" in ', BOX, '?', BOX, '.height|0:',
'(', CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', BOX_Y, ')')
return [BOX_X, BOX_Y, BOX_W, BOX_H]
})
if (framebuffer) {
result.thisDep = result.thisDep || framebuffer.thisDep
result.contextDep = result.contextDep || framebuffer.contextDep
result.propDep = result.propDep || framebuffer.propDep
}
return result
} else if (framebuffer) {
return new Declaration(
framebuffer.thisDep,
framebuffer.contextDep,
framebuffer.propDep,
function (env, scope) {
var CONTEXT = env.shared.context
return [
0, 0,
scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH),
scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT)]
})
} else {
return null
}
}
var viewport = parseBox(S_VIEWPORT)
if (viewport) {
var prevViewport = viewport
viewport = new Declaration(
viewport.thisDep,
viewport.contextDep,
viewport.propDep,
function (env, scope) {
var VIEWPORT = prevViewport.append(env, scope)
var CONTEXT = env.shared.context
scope.set(
CONTEXT,
'.' + S_VIEWPORT_WIDTH,
VIEWPORT[2])
scope.set(
CONTEXT,
'.' + S_VIEWPORT_HEIGHT,
VIEWPORT[3])
return VIEWPORT
})
}
return {
viewport: viewport,
scissor_box: parseBox(S_SCISSOR_BOX)
}
}
function parseAttribLocations (options, attributes) {
var staticOptions = options.static
var staticProgram =
typeof staticOptions[S_FRAG] === 'string' &&
typeof staticOptions[S_VERT] === 'string'
if (staticProgram) {
if (Object.keys(attributes.dynamic).length > 0) {
return null
}
var staticAttributes = attributes.static
var sAttributes = Object.keys(staticAttributes)
if (sAttributes.length > 0 && typeof staticAttributes[sAttributes[0]] === 'number') {
var bindings = []
for (var i = 0; i < sAttributes.length; ++i) {
bindings.push([staticAttributes[sAttributes[i]] | 0, sAttributes[i]])
}
return bindings
}
}
return null
}
function parseProgram (options, env, attribLocations) {
var staticOptions = options.static
var dynamicOptions = options.dynamic
function parseShader (name) {
if (name in staticOptions) {
var id = stringStore.id(staticOptions[name])
var result = createStaticDecl(function () {
return id
})
result.id = id
return result
} else if (name in dynamicOptions) {
var dyn = dynamicOptions[name]
return createDynamicDecl(dyn, function (env, scope) {
var str = env.invoke(scope, dyn)
var id = scope.def(env.shared.strings, '.id(', str, ')')
return id
})
}
return null
}
var frag = parseShader(S_FRAG)
var vert = parseShader(S_VERT)
var program = null
var progVar
if (isStatic(frag) && isStatic(vert)) {
program = shaderState.program(vert.id, frag.id, null, attribLocations)
progVar = createStaticDecl(function (env, scope) {
return env.link(program)
})
} else {
progVar = new Declaration(
(frag && frag.thisDep) || (vert && vert.thisDep),
(frag && frag.contextDep) || (vert && vert.contextDep),
(frag && frag.propDep) || (vert && vert.propDep),
function (env, scope) {
var SHADER_STATE = env.shared.shader
var fragId
if (frag) {
fragId = frag.append(env, scope)
} else {
fragId = scope.def(SHADER_STATE, '.', S_FRAG)
}
var vertId
if (vert) {
vertId = vert.append(env, scope)
} else {
vertId = scope.def(SHADER_STATE, '.', S_VERT)
}
var progDef = SHADER_STATE + '.program(' + vertId + ',' + fragId
return scope.def(progDef + ')')
})
}
return {
frag: frag,
vert: vert,
progVar: progVar,
program: program
}
}
function parseDraw (options, env) {
var staticOptions = options.static
var dynamicOptions = options.dynamic
// TODO: should use VAO to get default values for offset properties
// should move vao parse into here and out of the old stuff
var staticDraw = {}
var vaoActive = false
function parseVAO () {
if (S_VAO in staticOptions) {
var vao = staticOptions[S_VAO]
if (vao !== null && attributeState.getVAO(vao) === null) {
vao = attributeState.createVAO(vao)
}
vaoActive = true
staticDraw.vao = vao
return createStaticDecl(function (env) {
var vaoRef = attributeState.getVAO(vao)
if (vaoRef) {
return env.link(vaoRef)
} else {
return 'null'
}
})
} else if (S_VAO in dynamicOptions) {
vaoActive = true
var dyn = dynamicOptions[S_VAO]
return createDynamicDecl(dyn, function (env, scope) {
var vaoRef = env.invoke(scope, dyn)
return scope.def(env.shared.vao + '.getVAO(' + vaoRef + ')')
})
}
return null
}
var vao = parseVAO()
var elementsActive = false
function parseElements () {
if (S_ELEMENTS in staticOptions) {
var elements = staticOptions[S_ELEMENTS]
staticDraw.elements = elements
if (isBufferArgs(elements)) {
var e = staticDraw.elements = elementState.create(elements, true)
elements = elementState.getElements(e)
elementsActive = true
} else if (elements) {
elements = elementState.getElements(elements)
elementsActive = true
}
var result = createStaticDecl(function (env, scope) {
if (elements) {
var result = env.link(elements)
env.ELEMENTS = result
return result
}
env.ELEMENTS = null
return null
})
result.value = elements
return result
} else if (S_ELEMENTS in dynamicOptions) {
elementsActive = true
var dyn = dynamicOptions[S_ELEMENTS]
return createDynamicDecl(dyn, function (env, scope) {
var shared = env.shared
var IS_BUFFER_ARGS = shared.isBufferArgs
var ELEMENT_STATE = shared.elements
var elementDefn = env.invoke(scope, dyn)
var elements = scope.def('null')
var elementStream = scope.def(IS_BUFFER_ARGS, '(', elementDefn, ')')
var ifte = env.cond(elementStream)
.then(elements, '=', ELEMENT_STATE, '.createStream(', elementDefn, ');')
.else(elements, '=', ELEMENT_STATE, '.getElements(', elementDefn, ');')
scope.entry(ifte)
scope.exit(
env.cond(elementStream)
.then(ELEMENT_STATE, '.destroyStream(', elements, ');'))
env.ELEMENTS = elements
return elements
})
} else if (vaoActive) {
return new Declaration(
vao.thisDep,
vao.contextDep,
vao.propDep,
function (env, scope) {
return scope.def(env.shared.vao + '.currentVAO?' + env.shared.elements + '.getElements(' + env.shared.vao + '.currentVAO.elements):null')
})
}
return null
}
var elements = parseElements()
function parsePrimitive () {
if (S_PRIMITIVE in staticOptions) {
var primitive = staticOptions[S_PRIMITIVE]
staticDraw.primitive = primitive
return createStaticDecl(function (env, scope) {
return primTypes[primitive]
})
} else if (S_PRIMITIVE in dynamicOptions) {
var dynPrimitive = dynamicOptions[S_PRIMITIVE]
return createDynamicDecl(dynPrimitive, function (env, scope) {
var PRIM_TYPES = env.constants.primTypes
var prim = env.invoke(scope, dynPrimitive)
return scope.def(PRIM_TYPES, '[', prim, ']')
})
} else if (elementsActive) {
if (isStatic(elements)) {
if (elements.value) {
return createStaticDecl(function (env, scope) {
return scope.def(env.ELEMENTS, '.primType')
})
} else {
return createStaticDecl(function () {
return GL_TRIANGLES$1
})
}
} else {
return new Declaration(
elements.thisDep,
elements.contextDep,
elements.propDep,
function (env, scope) {
var elements = env.ELEMENTS
return scope.def(elements, '?', elements, '.primType:', GL_TRIANGLES$1)
})
}
} else if (vaoActive) {
return new Declaration(
vao.thisDep,
vao.contextDep,
vao.propDep,
function (env, scope) {
return scope.def(env.shared.vao + '.currentVAO?' + env.shared.vao + '.currentVAO.primitive:' + GL_TRIANGLES$1)
})
}
return null
}
function parseParam (param, isOffset) {
if (param in staticOptions) {
var value = staticOptions[param] | 0
if (isOffset) {
staticDraw.offset = value
} else {
staticDraw.instances = value
}
return createStaticDecl(function (env, scope) {
if (isOffset) {
env.OFFSET = value
}
return value
})
} else if (param in dynamicOptions) {
var dynValue = dynamicOptions[param]
return createDynamicDecl(dynValue, function (env, scope) {
var result = env.invoke(scope, dynValue)
if (isOffset) {
env.OFFSET = result
}
return result
})
} else if (isOffset) {
if (elementsActive) {
return createStaticDecl(function (env, scope) {
env.OFFSET = 0
return 0
})
} else if (vaoActive) {
return new Declaration(
vao.thisDep,
vao.contextDep,
vao.propDep,
function (env, scope) {
return scope.def(env.shared.vao + '.currentVAO?' + env.shared.vao + '.currentVAO.offset:0')
})
}
} else if (vaoActive) {
return new Declaration(
vao.thisDep,
vao.contextDep,
vao.propDep,
function (env, scope) {
return scope.def(env.shared.vao + '.currentVAO?' + env.shared.vao + '.currentVAO.instances:-1')
})
}
return null
}
var OFFSET = parseParam(S_OFFSET, true)
function parseVertCount () {
if (S_COUNT in staticOptions) {
var count = staticOptions[S_COUNT] | 0
staticDraw.count = count
return createStaticDecl(function () {
return count
})
} else if (S_COUNT in dynamicOptions) {
var dynCount = dynamicOptions[S_COUNT]
return createDynamicDecl(dynCount, function (env, scope) {
var result = env.invoke(scope, dynCount)
return result
})
} else if (elementsActive) {
if (isStatic(elements)) {
if (elements) {
if (OFFSET) {
return new Declaration(
OFFSET.thisDep,
OFFSET.contextDep,
OFFSET.propDep,
function (env, scope) {
var result = scope.def(
env.ELEMENTS, '.vertCount-', env.OFFSET)
return result
})
} else {
return createStaticDecl(function (env, scope) {
return scope.def(env.ELEMENTS, '.vertCount')
})
}
} else {
var result = createStaticDecl(function () {
return -1
})
return result
}
} else {
var variable = new Declaration(
elements.thisDep || OFFSET.thisDep,
elements.contextDep || OFFSET.contextDep,
elements.propDep || OFFSET.propDep,
function (env, scope) {
var elements = env.ELEMENTS
if (env.OFFSET) {
return scope.def(elements, '?', elements, '.vertCount-',
env.OFFSET, ':-1')
}
return scope.def(elements, '?', elements, '.vertCount:-1')
})
return variable
}
} else if (vaoActive) {
var countVariable = new Declaration(
vao.thisDep,
vao.contextDep,
vao.propDep,
function (env, scope) {
return scope.def(env.shared.vao, '.currentVAO?', env.shared.vao, '.currentVAO.count:-1')
})
return countVariable
}
return null
}
var primitive = parsePrimitive()
var count = parseVertCount()
var instances = parseParam(S_INSTANCES, false)
return {
elements: elements,
primitive: primitive,
count: count,
instances: instances,
offset: OFFSET,
vao: vao,
vaoActive: vaoActive,
elementsActive: elementsActive,
// static draw props
static: staticDraw
}
}
function parseGLState (options, env) {
var staticOptions = options.static
var dynamicOptions = options.dynamic
var STATE = {}
GL_STATE_NAMES.forEach(function (prop) {
var param = propName(prop)
function parseParam (parseStatic, parseDynamic) {
if (prop in staticOptions) {
var value = parseStatic(staticOptions[prop])
STATE[param] = createStaticDecl(function () {
return value
})
} else if (prop in dynamicOptions) {
var dyn = dynamicOptions[prop]
STATE[param] = createDynamicDecl(dyn, function (env, scope) {
return parseDynamic(env, scope, env.invoke(scope, dyn))
})
}
}
switch (prop) {
case S_CULL_ENABLE:
case S_BLEND_ENABLE:
case S_DITHER:
case S_STENCIL_ENABLE:
case S_DEPTH_ENABLE:
case S_SCISSOR_ENABLE:
case S_POLYGON_OFFSET_ENABLE:
case S_SAMPLE_ALPHA:
case S_SAMPLE_ENABLE:
case S_DEPTH_MASK:
return parseParam(
function (value) {
return value
},
function (env, scope, value) {
return value
})
case S_DEPTH_FUNC:
return parseParam(
function (value) {
return compareFuncs[value]
},
function (env, scope, value) {
var COMPARE_FUNCS = env.constants.compareFuncs
return scope.def(COMPARE_FUNCS, '[', value, ']')
})
case S_DEPTH_RANGE:
return parseParam(
function (value) {
return value
},
function (env, scope, value) {
var Z_NEAR = scope.def('+', value, '[0]')
var Z_FAR = scope.def('+', value, '[1]')
return [Z_NEAR, Z_FAR]
})
case S_BLEND_FUNC:
return parseParam(
function (value) {
var srcRGB = ('srcRGB' in value ? value.srcRGB : value.src)
var srcAlpha = ('srcAlpha' in value ? value.srcAlpha : value.src)
var dstRGB = ('dstRGB' in value ? value.dstRGB : value.dst)
var dstAlpha = ('dstAlpha' in value ? value.dstAlpha : value.dst)
return [
blendFuncs[srcRGB],
blendFuncs[dstRGB],
blendFuncs[srcAlpha],
blendFuncs[dstAlpha]
]
},
function (env, scope, value) {
var BLEND_FUNCS = env.constants.blendFuncs
function read (prefix, suffix) {
var func = scope.def(
'"', prefix, suffix, '" in ', value,
'?', value, '.', prefix, suffix,
':', value, '.', prefix)
return func
}
var srcRGB = read('src', 'RGB')
var dstRGB = read('dst', 'RGB')
var SRC_RGB = scope.def(BLEND_FUNCS, '[', srcRGB, ']')
var SRC_ALPHA = scope.def(BLEND_FUNCS, '[', read('src', 'Alpha'), ']')
var DST_RGB = scope.def(BLEND_FUNCS, '[', dstRGB, ']')
var DST_ALPHA = scope.def(BLEND_FUNCS, '[', read('dst', 'Alpha'), ']')
return [SRC_RGB, DST_RGB, SRC_ALPHA, DST_ALPHA]
})
case S_BLEND_EQUATION:
return parseParam(
function (value) {
if (typeof value === 'string') {
return [
blendEquations[value],
blendEquations[value]
]
} else if (typeof value === 'object') {
return [
blendEquations[value.rgb],
blendEquations[value.alpha]
]
} else {
}
},
function (env, scope, value) {
var BLEND_EQUATIONS = env.constants.blendEquations
var RGB = scope.def()
var ALPHA = scope.def()
var ifte = env.cond('typeof ', value, '==="string"')
ifte.then(
RGB, '=', ALPHA, '=', BLEND_EQUATIONS, '[', value, '];')
ifte.else(
RGB, '=', BLEND_EQUATIONS, '[', value, '.rgb];',
ALPHA, '=', BLEND_EQUATIONS, '[', value, '.alpha];')
scope(ifte)
return [RGB, ALPHA]
})
case S_BLEND_COLOR:
return parseParam(
function (value) {
return loop(4, function (i) {
return +value[i]
})
},
function (env, scope, value) {
return loop(4, function (i) {
return scope.def('+', value, '[', i, ']')
})
})
case S_STENCIL_MASK:
return parseParam(
function (value) {
return value | 0
},
function (env, scope, value) {
return scope.def(value, '|0')
})
case S_STENCIL_FUNC:
return parseParam(
function (value) {
var cmp = value.cmp || 'keep'
var ref = value.ref || 0
var mask = 'mask' in value ? value.mask : -1
return [
compareFuncs[cmp],
ref,
mask
]
},
function (env, scope, value) {
var COMPARE_FUNCS = env.constants.compareFuncs
var cmp = scope.def(
'"cmp" in ', value,
'?', COMPARE_FUNCS, '[', value, '.cmp]',
':', GL_KEEP)
var ref = scope.def(value, '.ref|0')
var mask = scope.def(
'"mask" in ', value,
'?', value, '.mask|0:-1')
return [cmp, ref, mask]
})
case S_STENCIL_OPFRONT:
case S_STENCIL_OPBACK:
return parseParam(
function (value) {
var fail = value.fail || 'keep'
var zfail = value.zfail || 'keep'
var zpass = value.zpass || 'keep'
return [
prop === S_STENCIL_OPBACK ? GL_BACK : GL_FRONT,
stencilOps[fail],
stencilOps[zfail],
stencilOps[zpass]
]
},
function (env, scope, value) {
var STENCIL_OPS = env.constants.stencilOps
function read (name) {
return scope.def(
'"', name, '" in ', value,
'?', STENCIL_OPS, '[', value, '.', name, ']:',
GL_KEEP)
}
return [
prop === S_STENCIL_OPBACK ? GL_BACK : GL_FRONT,
read('fail'),
read('zfail'),
read('zpass')
]
})
case S_POLYGON_OFFSET_OFFSET:
return parseParam(
function (value) {
var factor = value.factor | 0
var units = value.units | 0
return [factor, units]
},
function (env, scope, value) {
var FACTOR = scope.def(value, '.factor|0')
var UNITS = scope.def(value, '.units|0')
return [FACTOR, UNITS]
})
case S_CULL_FACE:
return parseParam(
function (value) {
var face = 0
if (value === 'front') {
face = GL_FRONT
} else if (value === 'back') {
face = GL_BACK
}
return face
},
function (env, scope, value) {
return scope.def(value, '==="front"?', GL_FRONT, ':', GL_BACK)
})
case S_LINE_WIDTH:
return parseParam(
function (value) {
return value
},
function (env, scope, value) {
return value
})
case S_FRONT_FACE:
return parseParam(
function (value) {
return orientationType[value]
},
function (env, scope, value) {
return scope.def(value + '==="cw"?' + GL_CW + ':' + GL_CCW)
})
case S_COLOR_MASK:
return parseParam(
function (value) {
return value.map(function (v) { return !!v })
},
function (env, scope, value) {
return loop(4, function (i) {
return '!!' + value + '[' + i + ']'
})
})
case S_SAMPLE_COVERAGE:
return parseParam(
function (value) {
var sampleValue = 'value' in value ? value.value : 1
var sampleInvert = !!value.invert
return [sampleValue, sampleInvert]
},
function (env, scope, value) {
var VALUE = scope.def(
'"value" in ', value, '?+', value, '.value:1')
var INVERT = scope.def('!!', value, '.invert')
return [VALUE, INVERT]
})
}
})
return STATE
}
function parseUniforms (uniforms, env) {
var staticUniforms = uniforms.static
var dynamicUniforms = uniforms.dynamic
var UNIFORMS = {}
Object.keys(staticUniforms).forEach(function (name) {
var value = staticUniforms[name]
var result
if (typeof value === 'number' ||
typeof value === 'boolean') {
result = createStaticDecl(function () {
return value
})
} else if (typeof value === 'function') {
var reglType = value._reglType
if (reglType === 'texture2d' ||
reglType === 'textureCube') {
result = createStaticDecl(function (env) {
return env.link(value)
})
} else if (reglType === 'framebuffer' ||
reglType === 'framebufferCube') {
result = createStaticDecl(function (env) {
return env.link(value.color[0])
})
} else {
}
} else if (isArrayLike(value)) {
result = createStaticDecl(function (env) {
var ITEM = env.global.def('[',
loop(value.length, function (i) {
return value[i]
}), ']')
return ITEM
})
} else {
}
result.value = value
UNIFORMS[name] = result
})
Object.keys(dynamicUniforms).forEach(function (key) {
var dyn = dynamicUniforms[key]
UNIFORMS[key] = createDynamicDecl(dyn, function (env, scope) {
return env.invoke(scope, dyn)
})
})
return UNIFORMS
}
function parseAttributes (attributes, env) {
var staticAttributes = attributes.static
var dynamicAttributes = attributes.dynamic
var attributeDefs = {}
Object.keys(staticAttributes).forEach(function (attribute) {
var value = staticAttributes[attribute]
var id = stringStore.id(attribute)
var record = new AttributeRecord()
if (isBufferArgs(value)) {
record.state = ATTRIB_STATE_POINTER
record.buffer = bufferState.getBuffer(
bufferState.create(value, GL_ARRAY_BUFFER$2, false, true))
record.type = 0
} else {
var buffer = bufferState.getBuffer(value)
if (buffer) {
record.state = ATTRIB_STATE_POINTER
record.buffer = buffer
record.type = 0
} else {
if ('constant' in value) {
var constant = value.constant
record.buffer = 'null'
record.state = ATTRIB_STATE_CONSTANT
if (typeof constant === 'number') {
record.x = constant
} else {
CUTE_COMPONENTS.forEach(function (c, i) {
if (i < constant.length) {
record[c] = constant[i]
}
})
}
} else {
if (isBufferArgs(value.buffer)) {
buffer = bufferState.getBuffer(
bufferState.create(value.buffer, GL_ARRAY_BUFFER$2, false, true))
} else {
buffer = bufferState.getBuffer(value.buffer)
}
var offset = value.offset | 0
var stride = value.stride | 0
var size = value.size | 0
var normalized = !!value.normalized
var type = 0
if ('type' in value) {
type = glTypes[value.type]
}
var divisor = value.divisor | 0
record.buffer = buffer
record.state = ATTRIB_STATE_POINTER
record.size = size
record.normalized = normalized
record.type = type || buffer.dtype
record.offset = offset
record.stride = stride
record.divisor = divisor
}
}
}
attributeDefs[attribute] = createStaticDecl(function (env, scope) {
var cache = env.attribCache
if (id in cache) {
return cache[id]
}
var result = {
isStream: false
}
Object.keys(record).forEach(function (key) {
result[key] = record[key]
})
if (record.buffer) {
result.buffer = env.link(record.buffer)
result.type = result.type || (result.buffer + '.dtype')
}
cache[id] = result
return result
})
})
Object.keys(dynamicAttributes).forEach(function (attribute) {
var dyn = dynamicAttributes[attribute]
function appendAttributeCode (env, block) {
var VALUE = env.invoke(block, dyn)
var shared = env.shared
var constants = env.constants
var IS_BUFFER_ARGS = shared.isBufferArgs
var BUFFER_STATE = shared.buffer
// Perform validation on attribute
// allocate names for result
var result = {
isStream: block.def(false)
}
var defaultRecord = new AttributeRecord()
defaultRecord.state = ATTRIB_STATE_POINTER
Object.keys(defaultRecord).forEach(function (key) {
result[key] = block.def('' + defaultRecord[key])
})
var BUFFER = result.buffer
var TYPE = result.type
block(
'if(', IS_BUFFER_ARGS, '(', VALUE, ')){',
result.isStream, '=true;',
BUFFER, '=', BUFFER_STATE, '.createStream(', GL_ARRAY_BUFFER$2, ',', VALUE, ');',
TYPE, '=', BUFFER, '.dtype;',
'}else{',
BUFFER, '=', BUFFER_STATE, '.getBuffer(', VALUE, ');',
'if(', BUFFER, '){',
TYPE, '=', BUFFER, '.dtype;',
'}else if("constant" in ', VALUE, '){',
result.state, '=', ATTRIB_STATE_CONSTANT, ';',
'if(typeof ' + VALUE + '.constant === "number"){',
result[CUTE_COMPONENTS[0]], '=', VALUE, '.constant;',
CUTE_COMPONENTS.slice(1).map(function (n) {
return result[n]
}).join('='), '=0;',
'}else{',
CUTE_COMPONENTS.map(function (name, i) {
return (
result[name] + '=' + VALUE + '.constant.length>' + i +
'?' + VALUE + '.constant[' + i + ']:0;'
)
}).join(''),
'}}else{',
'if(', IS_BUFFER_ARGS, '(', VALUE, '.buffer)){',
BUFFER, '=', BUFFER_STATE, '.createStream(', GL_ARRAY_BUFFER$2, ',', VALUE, '.buffer);',
'}else{',
BUFFER, '=', BUFFER_STATE, '.getBuffer(', VALUE, '.buffer);',
'}',
TYPE, '="type" in ', VALUE, '?',
constants.glTypes, '[', VALUE, '.type]:', BUFFER, '.dtype;',
result.normalized, '=!!', VALUE, '.normalized;')
function emitReadRecord (name) {
block(result[name], '=', VALUE, '.', name, '|0;')
}
emitReadRecord('size')
emitReadRecord('offset')
emitReadRecord('stride')
emitReadRecord('divisor')
block('}}')
block.exit(
'if(', result.isStream, '){',
BUFFER_STATE, '.destroyStream(', BUFFER, ');',
'}')
return result
}
attributeDefs[attribute] = createDynamicDecl(dyn, appendAttributeCode)
})
return attributeDefs
}
function parseContext (context) {
var staticContext = context.static
var dynamicContext = context.dynamic
var result = {}
Object.keys(staticContext).forEach(function (name) {
var value = staticContext[name]
result[name] = createStaticDecl(function (env, scope) {
if (typeof value === 'number' || typeof value === 'boolean') {
return '' + value
} else {
return env.link(value)
}
})
})
Object.keys(dynamicContext).forEach(function (name) {
var dyn = dynamicContext[name]
result[name] = createDynamicDecl(dyn, function (env, scope) {
return env.invoke(scope, dyn)
})
})
return result
}
function parseArguments (options, attributes, uniforms, context, env) {
var staticOptions = options.static
var dynamicOptions = options.dynamic
var attribLocations = parseAttribLocations(options, attributes)
var framebuffer = parseFramebuffer(options, env)
var viewportAndScissor = parseViewportScissor(options, framebuffer, env)
var draw = parseDraw(options, env)
var state = parseGLState(options, env)
var shader = parseProgram(options, env, attribLocations)
function copyBox (name) {
var defn = viewportAndScissor[name]
if (defn) {
state[name] = defn
}
}
copyBox(S_VIEWPORT)
copyBox(propName(S_SCISSOR_BOX))
var dirty = Object.keys(state).length > 0
var result = {
framebuffer: framebuffer,
draw: draw,
shader: shader,
state: state,
dirty: dirty,
scopeVAO: null,
drawVAO: null,
useVAO: false,
attributes: {}
}
result.profile = parseProfile(options, env)
result.uniforms = parseUniforms(uniforms, env)
result.drawVAO = result.scopeVAO = draw.vao
// special case: check if we can statically allocate a vertex array object for this program
if (!result.drawVAO &&
shader.program &&
!attribLocations &&
extensions.angle_instanced_arrays &&
draw.static.elements) {
var useVAO = true
var staticBindings = shader.program.attributes.map(function (attr) {
var binding = attributes.static[attr]
useVAO = useVAO && !!binding
return binding
})
if (useVAO && staticBindings.length > 0) {
var vao = attributeState.getVAO(attributeState.createVAO({
attributes: staticBindings,
elements: draw.static.elements
}))
result.drawVAO = new Declaration(null, null, null, function (env, scope) {
return env.link(vao)
})
result.useVAO = true
}
}
if (attribLocations) {
result.useVAO = true
} else {
result.attributes = parseAttributes(attributes, env)
}
result.context = parseContext(context, env)
return result
}
// ===================================================
// ===================================================
// COMMON UPDATE FUNCTIONS
// ===================================================
// ===================================================
function emitContext (env, scope, context) {
var shared = env.shared
var CONTEXT = shared.context
var contextEnter = env.scope()
Object.keys(context).forEach(function (name) {
scope.save(CONTEXT, '.' + name)
var defn = context[name]
var value = defn.append(env, scope)
if (Array.isArray(value)) {
contextEnter(CONTEXT, '.', name, '=[', value.join(), '];')
} else {
contextEnter(CONTEXT, '.', name, '=', value, ';')
}
})
scope(contextEnter)
}
// ===================================================
// ===================================================
// COMMON DRAWING FUNCTIONS
// ===================================================
// ===================================================
function emitPollFramebuffer (env, scope, framebuffer, skipCheck) {
var shared = env.shared
var GL = shared.gl
var FRAMEBUFFER_STATE = shared.framebuffer
var EXT_DRAW_BUFFERS
if (extDrawBuffers) {
EXT_DRAW_BUFFERS = scope.def(shared.extensions, '.webgl_draw_buffers')
}
var constants = env.constants
var DRAW_BUFFERS = constants.drawBuffer
var BACK_BUFFER = constants.backBuffer
var NEXT
if (framebuffer) {
NEXT = framebuffer.append(env, scope)
} else {
NEXT = scope.def(FRAMEBUFFER_STATE, '.next')
}
if (!skipCheck) {
scope('if(', NEXT, '!==', FRAMEBUFFER_STATE, '.cur){')
}
scope(
'if(', NEXT, '){',
GL, '.bindFramebuffer(', GL_FRAMEBUFFER$2, ',', NEXT, '.framebuffer);')
if (extDrawBuffers) {
scope(EXT_DRAW_BUFFERS, '.drawBuffersWEBGL(',
DRAW_BUFFERS, '[', NEXT, '.colorAttachments.length]);')
}
scope('}else{',
GL, '.bindFramebuffer(', GL_FRAMEBUFFER$2, ',null);')
if (extDrawBuffers) {
scope(EXT_DRAW_BUFFERS, '.drawBuffersWEBGL(', BACK_BUFFER, ');')
}
scope(
'}',
FRAMEBUFFER_STATE, '.cur=', NEXT, ';')
if (!skipCheck) {
scope('}')
}
}
function emitPollState (env, scope, args) {
var shared = env.shared
var GL = shared.gl
var CURRENT_VARS = env.current
var NEXT_VARS = env.next
var CURRENT_STATE = shared.current
var NEXT_STATE = shared.next
var block = env.cond(CURRENT_STATE, '.dirty')
GL_STATE_NAMES.forEach(function (prop) {
var param = propName(prop)
if (param in args.state) {
return
}
var NEXT, CURRENT
if (param in NEXT_VARS) {
NEXT = NEXT_VARS[param]
CURRENT = CURRENT_VARS[param]
var parts = loop(currentState[param].length, function (i) {
return block.def(NEXT, '[', i, ']')
})
block(env.cond(parts.map(function (p, i) {
return p + '!==' + CURRENT + '[' + i + ']'
}).join('||'))
.then(
GL, '.', GL_VARIABLES[param], '(', parts, ');',
parts.map(function (p, i) {
return CURRENT + '[' + i + ']=' + p
}).join(';'), ';'))
} else {
NEXT = block.def(NEXT_STATE, '.', param)
var ifte = env.cond(NEXT, '!==', CURRENT_STATE, '.', param)
block(ifte)
if (param in GL_FLAGS) {
ifte(
env.cond(NEXT)
.then(GL, '.enable(', GL_FLAGS[param], ');')
.else(GL, '.disable(', GL_FLAGS[param], ');'),
CURRENT_STATE, '.', param, '=', NEXT, ';')
} else {
ifte(
GL, '.', GL_VARIABLES[param], '(', NEXT, ');',
CURRENT_STATE, '.', param, '=', NEXT, ';')
}
}
})
if (Object.keys(args.state).length === 0) {
block(CURRENT_STATE, '.dirty=false;')
}
scope(block)
}
function emitSetOptions (env, scope, options, filter) {
var shared = env.shared
var CURRENT_VARS = env.current
var CURRENT_STATE = shared.current
var GL = shared.gl
sortState(Object.keys(options)).forEach(function (param) {
var defn = options[param]
if (filter && !filter(defn)) {
return
}
var variable = defn.append(env, scope)
if (GL_FLAGS[param]) {
var flag = GL_FLAGS[param]
if (isStatic(defn)) {
if (variable) {
scope(GL, '.enable(', flag, ');')
} else {
scope(GL, '.disable(', flag, ');')
}
} else {
scope(env.cond(variable)
.then(GL, '.enable(', flag, ');')
.else(GL, '.disable(', flag, ');'))
}
scope(CURRENT_STATE, '.', param, '=', variable, ';')
} else if (isArrayLike(variable)) {
var CURRENT = CURRENT_VARS[param]
scope(
GL, '.', GL_VARIABLES[param], '(', variable, ');',
variable.map(function (v, i) {
return CURRENT + '[' + i + ']=' + v
}).join(';'), ';')
} else {
scope(
GL, '.', GL_VARIABLES[param], '(', variable, ');',
CURRENT_STATE, '.', param, '=', variable, ';')
}
})
}
function injectExtensions (env, scope) {
if (extInstancing) {
env.instancing = scope.def(
env.shared.extensions, '.angle_instanced_arrays')
}
}
function emitProfile (env, scope, args, useScope, incrementCounter) {
var shared = env.shared
var STATS = env.stats
var CURRENT_STATE = shared.current
var TIMER = shared.timer
var profileArg = args.profile
function perfCounter () {
if (typeof performance === 'undefined') {
return 'Date.now()'
} else {
return 'performance.now()'
}
}
var CPU_START, QUERY_COUNTER
function emitProfileStart (block) {
CPU_START = scope.def()
block(CPU_START, '=', perfCounter(), ';')
if (typeof incrementCounter === 'string') {
block(STATS, '.count+=', incrementCounter, ';')
} else {
block(STATS, '.count++;')
}
if (timer) {
if (useScope) {
QUERY_COUNTER = scope.def()
block(QUERY_COUNTER, '=', TIMER, '.getNumPendingQueries();')
} else {
block(TIMER, '.beginQuery(', STATS, ');')
}
}
}
function emitProfileEnd (block) {
block(STATS, '.cpuTime+=', perfCounter(), '-', CPU_START, ';')
if (timer) {
if (useScope) {
block(TIMER, '.pushScopeStats(',
QUERY_COUNTER, ',',
TIMER, '.getNumPendingQueries(),',
STATS, ');')
} else {
block(TIMER, '.endQuery();')
}
}
}
function scopeProfile (value) {
var prev = scope.def(CURRENT_STATE, '.profile')
scope(CURRENT_STATE, '.profile=', value, ';')
scope.exit(CURRENT_STATE, '.profile=', prev, ';')
}
var USE_PROFILE
if (profileArg) {
if (isStatic(profileArg)) {
if (profileArg.enable) {
emitProfileStart(scope)
emitProfileEnd(scope.exit)
scopeProfile('true')
} else {
scopeProfile('false')
}
return
}
USE_PROFILE = profileArg.append(env, scope)
scopeProfile(USE_PROFILE)
} else {
USE_PROFILE = scope.def(CURRENT_STATE, '.profile')
}
var start = env.block()
emitProfileStart(start)
scope('if(', USE_PROFILE, '){', start, '}')
var end = env.block()
emitProfileEnd(end)
scope.exit('if(', USE_PROFILE, '){', end, '}')
}
function emitAttributes (env, scope, args, attributes, filter) {
var shared = env.shared
function typeLength (x) {
switch (x) {
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_BOOL_VEC2:
return 2
case GL_FLOAT_VEC3:
case GL_INT_VEC3:
case GL_BOOL_VEC3:
return 3
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
case GL_BOOL_VEC4:
return 4
default:
return 1
}
}
function emitBindAttribute (ATTRIBUTE, size, record) {
var GL = shared.gl
var LOCATION = scope.def(ATTRIBUTE, '.location')
var BINDING = scope.def(shared.attributes, '[', LOCATION, ']')
var STATE = record.state
var BUFFER = record.buffer
var CONST_COMPONENTS = [
record.x,
record.y,
record.z,
record.w
]
var COMMON_KEYS = [
'buffer',
'normalized',
'offset',
'stride'
]
function emitBuffer () {
scope(
'if(!', BINDING, '.buffer){',
GL, '.enableVertexAttribArray(', LOCATION, ');}')
var TYPE = record.type
var SIZE
if (!record.size) {
SIZE = size
} else {
SIZE = scope.def(record.size, '||', size)
}
scope('if(',
BINDING, '.type!==', TYPE, '||',
BINDING, '.size!==', SIZE, '||',
COMMON_KEYS.map(function (key) {
return BINDING + '.' + key + '!==' + record[key]
}).join('||'),
'){',
GL, '.bindBuffer(', GL_ARRAY_BUFFER$2, ',', BUFFER, '.buffer);',
GL, '.vertexAttribPointer(', [
LOCATION,
SIZE,
TYPE,
record.normalized,
record.stride,
record.offset
], ');',
BINDING, '.type=', TYPE, ';',
BINDING, '.size=', SIZE, ';',
COMMON_KEYS.map(function (key) {
return BINDING + '.' + key + '=' + record[key] + ';'
}).join(''),
'}')
if (extInstancing) {
var DIVISOR = record.divisor
scope(
'if(', BINDING, '.divisor!==', DIVISOR, '){',
env.instancing, '.vertexAttribDivisorANGLE(', [LOCATION, DIVISOR], ');',
BINDING, '.divisor=', DIVISOR, ';}')
}
}
function emitConstant () {
scope(
'if(', BINDING, '.buffer){',
GL, '.disableVertexAttribArray(', LOCATION, ');',
BINDING, '.buffer=null;',
'}if(', CUTE_COMPONENTS.map(function (c, i) {
return BINDING + '.' + c + '!==' + CONST_COMPONENTS[i]
}).join('||'), '){',
GL, '.vertexAttrib4f(', LOCATION, ',', CONST_COMPONENTS, ');',
CUTE_COMPONENTS.map(function (c, i) {
return BINDING + '.' + c + '=' + CONST_COMPONENTS[i] + ';'
}).join(''),
'}')
}
if (STATE === ATTRIB_STATE_POINTER) {
emitBuffer()
} else if (STATE === ATTRIB_STATE_CONSTANT) {
emitConstant()
} else {
scope('if(', STATE, '===', ATTRIB_STATE_POINTER, '){')
emitBuffer()
scope('}else{')
emitConstant()
scope('}')
}
}
attributes.forEach(function (attribute) {
var name = attribute.name
var arg = args.attributes[name]
var record
if (arg) {
if (!filter(arg)) {
return
}
record = arg.append(env, scope)
} else {
if (!filter(SCOPE_DECL)) {
return
}
var scopeAttrib = env.scopeAttrib(name)
record = {}
Object.keys(new AttributeRecord()).forEach(function (key) {
record[key] = scope.def(scopeAttrib, '.', key)
})
}
emitBindAttribute(
env.link(attribute), typeLength(attribute.info.type), record)
})
}
function emitUniforms (env, scope, args, uniforms, filter, isBatchInnerLoop) {
var shared = env.shared
var GL = shared.gl
var definedArrUniforms = {}
var infix
for (var i = 0; i < uniforms.length; ++i) {
var uniform = uniforms[i]
var name = uniform.name
var type = uniform.info.type
var size = uniform.info.size
var arg = args.uniforms[name]
if (size > 1) {
// either foo[n] or foos, avoid define both
if (!arg) {
continue
}
var arrUniformName = name.replace('[0]', '')
if (definedArrUniforms[arrUniformName]) {
continue
}
definedArrUniforms[arrUniformName] = 1
}
var UNIFORM = env.link(uniform)
var LOCATION = UNIFORM + '.location'
var VALUE
if (arg) {
if (!filter(arg)) {
continue
}
if (isStatic(arg)) {
var value = arg.value
if (type === GL_SAMPLER_2D || type === GL_SAMPLER_CUBE) {
var TEX_VALUE = env.link(value._texture || value.color[0]._texture)
scope(GL, '.uniform1i(', LOCATION, ',', TEX_VALUE + '.bind());')
scope.exit(TEX_VALUE, '.unbind();')
} else if (
type === GL_FLOAT_MAT2 ||
type === GL_FLOAT_MAT3 ||
type === GL_FLOAT_MAT4) {
var MAT_VALUE = env.global.def('new Float32Array([' +
Array.prototype.slice.call(value) + '])')
var dim = 2
if (type === GL_FLOAT_MAT3) {
dim = 3
} else if (type === GL_FLOAT_MAT4) {
dim = 4
}
scope(
GL, '.uniformMatrix', dim, 'fv(',
LOCATION, ',false,', MAT_VALUE, ');')
} else {
switch (type) {
case GL_FLOAT$7:
if (size === 1) {
} else {
}
infix = '1f'
break
case GL_FLOAT_VEC2:
infix = '2f'
break
case GL_FLOAT_VEC3:
infix = '3f'
break
case GL_FLOAT_VEC4:
infix = '4f'
break
case GL_BOOL:
if (size === 1) {
} else {
}
infix = '1i'
break
case GL_INT$2:
if (size === 1) {
} else {
}
infix = '1i'
break
case GL_BOOL_VEC2:
infix = '2i'
break
case GL_INT_VEC2:
infix = '2i'
break
case GL_BOOL_VEC3:
infix = '3i'
break
case GL_INT_VEC3:
infix = '3i'
break
case GL_BOOL_VEC4:
infix = '4i'
break
case GL_INT_VEC4:
infix = '4i'
break
}
if (size > 1) {
infix += 'v'
value = env.global.def('[' +
Array.prototype.slice.call(value) + ']')
} else {
value = isArrayLike(value) ? Array.prototype.slice.call(value) : value
}
scope(GL, '.uniform', infix, '(', LOCATION, ',',
value,
');')
}
continue
} else {
VALUE = arg.append(env, scope)
}
} else {
if (!filter(SCOPE_DECL)) {
continue
}
VALUE = scope.def(shared.uniforms, '[', stringStore.id(name), ']')
}
if (type === GL_SAMPLER_2D) {
scope(
'if(', VALUE, '&&', VALUE, '._reglType==="framebuffer"){',
VALUE, '=', VALUE, '.color[0];',
'}')
} else if (type === GL_SAMPLER_CUBE) {
scope(
'if(', VALUE, '&&', VALUE, '._reglType==="framebufferCube"){',
VALUE, '=', VALUE, '.color[0];',
'}')
}
// perform type validation
var unroll = 1
switch (type) {
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
var TEX = scope.def(VALUE, '._texture')
scope(GL, '.uniform1i(', LOCATION, ',', TEX, '.bind());')
scope.exit(TEX, '.unbind();')
continue
case GL_INT$2:
case GL_BOOL:
infix = '1i'
break
case GL_INT_VEC2:
case GL_BOOL_VEC2:
infix = '2i'
unroll = 2
break
case GL_INT_VEC3:
case GL_BOOL_VEC3:
infix = '3i'
unroll = 3
break
case GL_INT_VEC4:
case GL_BOOL_VEC4:
infix = '4i'
unroll = 4
break
case GL_FLOAT$7:
infix = '1f'
break
case GL_FLOAT_VEC2:
infix = '2f'
unroll = 2
break
case GL_FLOAT_VEC3:
infix = '3f'
unroll = 3
break
case GL_FLOAT_VEC4:
infix = '4f'
unroll = 4
break
case GL_FLOAT_MAT2:
infix = 'Matrix2fv'
break
case GL_FLOAT_MAT3:
infix = 'Matrix3fv'
break
case GL_FLOAT_MAT4:
infix = 'Matrix4fv'
break
}
if (infix.indexOf('Matrix') === -1 && size > 1) {
infix += 'v'
unroll = 1
}
if (infix.charAt(0) === 'M') {
scope(GL, '.uniform', infix, '(', LOCATION, ',')
var matSize = Math.pow(type - GL_FLOAT_MAT2 + 2, 2)
var STORAGE = env.global.def('new Float32Array(', matSize, ')')
if (Array.isArray(VALUE)) {
scope(
'false,(',
loop(matSize, function (i) {
return STORAGE + '[' + i + ']=' + VALUE[i]
}), ',', STORAGE, ')')
} else {
scope(
'false,(Array.isArray(', VALUE, ')||', VALUE, ' instanceof Float32Array)?', VALUE, ':(',
loop(matSize, function (i) {
return STORAGE + '[' + i + ']=' + VALUE + '[' + i + ']'
}), ',', STORAGE, ')')
}
scope(');')
} else if (unroll > 1) {
var prev = []
var cur = []
for (var j = 0; j < unroll; ++j) {
if (Array.isArray(VALUE)) {
cur.push(VALUE[j])
} else {
cur.push(scope.def(VALUE + '[' + j + ']'))
}
if (isBatchInnerLoop) {
prev.push(scope.def())
}
}
if (isBatchInnerLoop) {
scope('if(!', env.batchId, '||', prev.map(function (p, i) {
return p + '!==' + cur[i]
}).join('||'), '){', prev.map(function (p, i) {
return p + '=' + cur[i] + ';'
}).join(''))
}
scope(GL, '.uniform', infix, '(', LOCATION, ',', cur.join(','), ');')
if (isBatchInnerLoop) {
scope('}')
}
} else {
if (isBatchInnerLoop) {
var prevS = scope.def()
scope('if(!', env.batchId, '||', prevS, '!==', VALUE, '){',
prevS, '=', VALUE, ';')
}
scope(GL, '.uniform', infix, '(', LOCATION, ',', VALUE, ');')
if (isBatchInnerLoop) {
scope('}')
}
}
}
}
function emitDraw (env, outer, inner, args) {
var shared = env.shared
var GL = shared.gl
var DRAW_STATE = shared.draw
var drawOptions = args.draw
function emitElements () {
var defn = drawOptions.elements
var ELEMENTS
var scope = outer
if (defn) {
if ((defn.contextDep && args.contextDynamic) || defn.propDep) {
scope = inner
}
ELEMENTS = defn.append(env, scope)
if (drawOptions.elementsActive) {
scope(
'if(' + ELEMENTS + ')' +
GL + '.bindBuffer(' + GL_ELEMENT_ARRAY_BUFFER$2 + ',' + ELEMENTS + '.buffer.buffer);')
}
} else {
ELEMENTS = scope.def()
scope(
ELEMENTS, '=', DRAW_STATE, '.', S_ELEMENTS, ';',
'if(', ELEMENTS, '){',
GL, '.bindBuffer(', GL_ELEMENT_ARRAY_BUFFER$2, ',', ELEMENTS, '.buffer.buffer);}',
'else if(', shared.vao, '.currentVAO){',
ELEMENTS, '=', env.shared.elements + '.getElements(' + shared.vao, '.currentVAO.elements);',
(!extVertexArrays ? 'if(' + ELEMENTS + ')' + GL + '.bindBuffer(' + GL_ELEMENT_ARRAY_BUFFER$2 + ',' + ELEMENTS + '.buffer.buffer);' : ''),
'}')
}
return ELEMENTS
}
function emitCount () {
var defn = drawOptions.count
var COUNT
var scope = outer
if (defn) {
if ((defn.contextDep && args.contextDynamic) || defn.propDep) {
scope = inner
}
COUNT = defn.append(env, scope)
} else {
COUNT = scope.def(DRAW_STATE, '.', S_COUNT)
}
return COUNT
}
var ELEMENTS = emitElements()
function emitValue (name) {
var defn = drawOptions[name]
if (defn) {
if ((defn.contextDep && args.contextDynamic) || defn.propDep) {
return defn.append(env, inner)
} else {
return defn.append(env, outer)
}
} else {
return outer.def(DRAW_STATE, '.', name)
}
}
var PRIMITIVE = emitValue(S_PRIMITIVE)
var OFFSET = emitValue(S_OFFSET)
var COUNT = emitCount()
if (typeof COUNT === 'number') {
if (COUNT === 0) {
return
}
} else {
inner('if(', COUNT, '){')
inner.exit('}')
}
var INSTANCES, EXT_INSTANCING
if (extInstancing) {
INSTANCES = emitValue(S_INSTANCES)
EXT_INSTANCING = env.instancing
}
var ELEMENT_TYPE = ELEMENTS + '.type'
var elementsStatic = drawOptions.elements && isStatic(drawOptions.elements) && !drawOptions.vaoActive
function emitInstancing () {
function drawElements () {
inner(EXT_INSTANCING, '.drawElementsInstancedANGLE(', [
PRIMITIVE,
COUNT,
ELEMENT_TYPE,
OFFSET + '<<((' + ELEMENT_TYPE + '-' + GL_UNSIGNED_BYTE$7 + ')>>1)',
INSTANCES
], ');')
}
function drawArrays () {
inner(EXT_INSTANCING, '.drawArraysInstancedANGLE(',
[PRIMITIVE, OFFSET, COUNT, INSTANCES], ');')
}
if (ELEMENTS && ELEMENTS !== 'null') {
if (!elementsStatic) {
inner('if(', ELEMENTS, '){')
drawElements()
inner('}else{')
drawArrays()
inner('}')
} else {
drawElements()
}
} else {
drawArrays()
}
}
function emitRegular () {
function drawElements () {
inner(GL + '.drawElements(' + [
PRIMITIVE,
COUNT,
ELEMENT_TYPE,
OFFSET + '<<((' + ELEMENT_TYPE + '-' + GL_UNSIGNED_BYTE$7 + ')>>1)'
] + ');')
}
function drawArrays () {
inner(GL + '.drawArrays(' + [PRIMITIVE, OFFSET, COUNT] + ');')
}
if (ELEMENTS && ELEMENTS !== 'null') {
if (!elementsStatic) {
inner('if(', ELEMENTS, '){')
drawElements()
inner('}else{')
drawArrays()
inner('}')
} else {
drawElements()
}
} else {
drawArrays()
}
}
if (extInstancing && (typeof INSTANCES !== 'number' || INSTANCES >= 0)) {
if (typeof INSTANCES === 'string') {
inner('if(', INSTANCES, '>0){')
emitInstancing()
inner('}else if(', INSTANCES, '<0){')
emitRegular()
inner('}')
} else {
emitInstancing()
}
} else {
emitRegular()
}
}
function createBody (emitBody, parentEnv, args, program, count) {
var env = createREGLEnvironment()
var scope = env.proc('body', count)
if (extInstancing) {
env.instancing = scope.def(
env.shared.extensions, '.angle_instanced_arrays')
}
emitBody(env, scope, args, program)
return env.compile().body
}
// ===================================================
// ===================================================
// DRAW PROC
// ===================================================
// ===================================================
function emitDrawBody (env, draw, args, program) {
injectExtensions(env, draw)
if (args.useVAO) {
if (args.drawVAO) {
draw(env.shared.vao, '.setVAO(', args.drawVAO.append(env, draw), ');')
} else {
draw(env.shared.vao, '.setVAO(', env.shared.vao, '.targetVAO);')
}
} else {
draw(env.shared.vao, '.setVAO(null);')
emitAttributes(env, draw, args, program.attributes, function () {
return true
})
}
emitUniforms(env, draw, args, program.uniforms, function () {
return true
}, false)
emitDraw(env, draw, draw, args)
}
function emitDrawProc (env, args) {
var draw = env.proc('draw', 1)
injectExtensions(env, draw)
emitContext(env, draw, args.context)
emitPollFramebuffer(env, draw, args.framebuffer)
emitPollState(env, draw, args)
emitSetOptions(env, draw, args.state)
emitProfile(env, draw, args, false, true)
var program = args.shader.progVar.append(env, draw)
draw(env.shared.gl, '.useProgram(', program, '.program);')
if (args.shader.program) {
emitDrawBody(env, draw, args, args.shader.program)
} else {
draw(env.shared.vao, '.setVAO(null);')
var drawCache = env.global.def('{}')
var PROG_ID = draw.def(program, '.id')
var CACHED_PROC = draw.def(drawCache, '[', PROG_ID, ']')
draw(
env.cond(CACHED_PROC)
.then(CACHED_PROC, '.call(this,a0);')
.else(
CACHED_PROC, '=', drawCache, '[', PROG_ID, ']=',
env.link(function (program) {
return createBody(emitDrawBody, env, args, program, 1)
}), '(', program, ');',
CACHED_PROC, '.call(this,a0);'))
}
if (Object.keys(args.state).length > 0) {
draw(env.shared.current, '.dirty=true;')
}
if (env.shared.vao) {
draw(env.shared.vao, '.setVAO(null);')
}
}
// ===================================================
// ===================================================
// BATCH PROC
// ===================================================
// ===================================================
function emitBatchDynamicShaderBody (env, scope, args, program) {
env.batchId = 'a1'
injectExtensions(env, scope)
function all () {
return true
}
emitAttributes(env, scope, args, program.attributes, all)
emitUniforms(env, scope, args, program.uniforms, all, false)
emitDraw(env, scope, scope, args)
}
function emitBatchBody (env, scope, args, program) {
injectExtensions(env, scope)
var contextDynamic = args.contextDep
var BATCH_ID = scope.def()
var PROP_LIST = 'a0'
var NUM_PROPS = 'a1'
var PROPS = scope.def()
env.shared.props = PROPS
env.batchId = BATCH_ID
var outer = env.scope()
var inner = env.scope()
scope(
outer.entry,
'for(', BATCH_ID, '=0;', BATCH_ID, '<', NUM_PROPS, ';++', BATCH_ID, '){',
PROPS, '=', PROP_LIST, '[', BATCH_ID, '];',
inner,
'}',
outer.exit)
function isInnerDefn (defn) {
return ((defn.contextDep && contextDynamic) || defn.propDep)
}
function isOuterDefn (defn) {
return !isInnerDefn(defn)
}
if (args.needsContext) {
emitContext(env, inner, args.context)
}
if (args.needsFramebuffer) {
emitPollFramebuffer(env, inner, args.framebuffer)
}
emitSetOptions(env, inner, args.state, isInnerDefn)
if (args.profile && isInnerDefn(args.profile)) {
emitProfile(env, inner, args, false, true)
}
if (!program) {
var progCache = env.global.def('{}')
var PROGRAM = args.shader.progVar.append(env, inner)
var PROG_ID = inner.def(PROGRAM, '.id')
var CACHED_PROC = inner.def(progCache, '[', PROG_ID, ']')
inner(
env.shared.gl, '.useProgram(', PROGRAM, '.program);',
'if(!', CACHED_PROC, '){',
CACHED_PROC, '=', progCache, '[', PROG_ID, ']=',
env.link(function (program) {
return createBody(
emitBatchDynamicShaderBody, env, args, program, 2)
}), '(', PROGRAM, ');}',
CACHED_PROC, '.call(this,a0[', BATCH_ID, '],', BATCH_ID, ');')
} else {
if (args.useVAO) {
if (args.drawVAO) {
if (isInnerDefn(args.drawVAO)) {
// vao is a prop
inner(env.shared.vao, '.setVAO(', args.drawVAO.append(env, inner), ');')
} else {
// vao is invariant
outer(env.shared.vao, '.setVAO(', args.drawVAO.append(env, outer), ');')
}
} else {
// scoped vao binding
outer(env.shared.vao, '.setVAO(', env.shared.vao, '.targetVAO);')
}
} else {
outer(env.shared.vao, '.setVAO(null);')
emitAttributes(env, outer, args, program.attributes, isOuterDefn)
emitAttributes(env, inner, args, program.attributes, isInnerDefn)
}
emitUniforms(env, outer, args, program.uniforms, isOuterDefn, false)
emitUniforms(env, inner, args, program.uniforms, isInnerDefn, true)
emitDraw(env, outer, inner, args)
}
}
function emitBatchProc (env, args) {
var batch = env.proc('batch', 2)
env.batchId = '0'
injectExtensions(env, batch)
// Check if any context variables depend on props
var contextDynamic = false
var needsContext = true
Object.keys(args.context).forEach(function (name) {
contextDynamic = contextDynamic || args.context[name].propDep
})
if (!contextDynamic) {
emitContext(env, batch, args.context)
needsContext = false
}
// framebuffer state affects framebufferWidth/height context vars
var framebuffer = args.framebuffer
var needsFramebuffer = false
if (framebuffer) {
if (framebuffer.propDep) {
contextDynamic = needsFramebuffer = true
} else if (framebuffer.contextDep && contextDynamic) {
needsFramebuffer = true
}
if (!needsFramebuffer) {
emitPollFramebuffer(env, batch, framebuffer)
}
} else {
emitPollFramebuffer(env, batch, null)
}
// viewport is weird because it can affect context vars
if (args.state.viewport && args.state.viewport.propDep) {
contextDynamic = true
}
function isInnerDefn (defn) {
return (defn.contextDep && contextDynamic) || defn.propDep
}
// set webgl options
emitPollState(env, batch, args)
emitSetOptions(env, batch, args.state, function (defn) {
return !isInnerDefn(defn)
})
if (!args.profile || !isInnerDefn(args.profile)) {
emitProfile(env, batch, args, false, 'a1')
}
// Save these values to args so that the batch body routine can use them
args.contextDep = contextDynamic
args.needsContext = needsContext
args.needsFramebuffer = needsFramebuffer
// determine if shader is dynamic
var progDefn = args.shader.progVar
if ((progDefn.contextDep && contextDynamic) || progDefn.propDep) {
emitBatchBody(
env,
batch,
args,
null)
} else {
var PROGRAM = progDefn.append(env, batch)
batch(env.shared.gl, '.useProgram(', PROGRAM, '.program);')
if (args.shader.program) {
emitBatchBody(
env,
batch,
args,
args.shader.program)
} else {
batch(env.shared.vao, '.setVAO(null);')
var batchCache = env.global.def('{}')
var PROG_ID = batch.def(PROGRAM, '.id')
var CACHED_PROC = batch.def(batchCache, '[', PROG_ID, ']')
batch(
env.cond(CACHED_PROC)
.then(CACHED_PROC, '.call(this,a0,a1);')
.else(
CACHED_PROC, '=', batchCache, '[', PROG_ID, ']=',
env.link(function (program) {
return createBody(emitBatchBody, env, args, program, 2)
}), '(', PROGRAM, ');',
CACHED_PROC, '.call(this,a0,a1);'))
}
}
if (Object.keys(args.state).length > 0) {
batch(env.shared.current, '.dirty=true;')
}
if (env.shared.vao) {
batch(env.shared.vao, '.setVAO(null);')
}
}
// ===================================================
// ===================================================
// SCOPE COMMAND
// ===================================================
// ===================================================
function emitScopeProc (env, args) {
var scope = env.proc('scope', 3)
env.batchId = 'a2'
var shared = env.shared
var CURRENT_STATE = shared.current
emitContext(env, scope, args.context)
if (args.framebuffer) {
args.framebuffer.append(env, scope)
}
sortState(Object.keys(args.state)).forEach(function (name) {
var defn = args.state[name]
var value = defn.append(env, scope)
if (isArrayLike(value)) {
value.forEach(function (v, i) {
scope.set(env.next[name], '[' + i + ']', v)
})
} else {
scope.set(shared.next, '.' + name, value)
}
})
emitProfile(env, scope, args, true, true)
;[S_ELEMENTS, S_OFFSET, S_COUNT, S_INSTANCES, S_PRIMITIVE].forEach(
function (opt) {
var variable = args.draw[opt]
if (!variable) {
return
}
scope.set(shared.draw, '.' + opt, '' + variable.append(env, scope))
})
Object.keys(args.uniforms).forEach(function (opt) {
var value = args.uniforms[opt].append(env, scope)
if (Array.isArray(value)) {
value = '[' + value.join() + ']'
}
scope.set(
shared.uniforms,
'[' + stringStore.id(opt) + ']',
value)
})
Object.keys(args.attributes).forEach(function (name) {
var record = args.attributes[name].append(env, scope)
var scopeAttrib = env.scopeAttrib(name)
Object.keys(new AttributeRecord()).forEach(function (prop) {
scope.set(scopeAttrib, '.' + prop, record[prop])
})
})
if (args.scopeVAO) {
scope.set(shared.vao, '.targetVAO', args.scopeVAO.append(env, scope))
}
function saveShader (name) {
var shader = args.shader[name]
if (shader) {
scope.set(shared.shader, '.' + name, shader.append(env, scope))
}
}
saveShader(S_VERT)
saveShader(S_FRAG)
if (Object.keys(args.state).length > 0) {
scope(CURRENT_STATE, '.dirty=true;')
scope.exit(CURRENT_STATE, '.dirty=true;')
}
scope('a1(', env.shared.context, ',a0,', env.batchId, ');')
}
function isDynamicObject (object) {
if (typeof object !== 'object' || isArrayLike(object)) {
return
}
var props = Object.keys(object)
for (var i = 0; i < props.length; ++i) {
if (dynamic.isDynamic(object[props[i]])) {
return true
}
}
return false
}
function splatObject (env, options, name) {
var object = options.static[name]
if (!object || !isDynamicObject(object)) {
return
}
var globals = env.global
var keys = Object.keys(object)
var thisDep = false
var contextDep = false
var propDep = false
var objectRef = env.global.def('{}')
keys.forEach(function (key) {
var value = object[key]
if (dynamic.isDynamic(value)) {
if (typeof value === 'function') {
value = object[key] = dynamic.unbox(value)
}
var deps = createDynamicDecl(value, null)
thisDep = thisDep || deps.thisDep
propDep = propDep || deps.propDep
contextDep = contextDep || deps.contextDep
} else {
globals(objectRef, '.', key, '=')
switch (typeof value) {
case 'number':
globals(value)
break
case 'string':
globals('"', value, '"')
break
case 'object':
if (Array.isArray(value)) {
globals('[', value.join(), ']')
}
break
default:
globals(env.link(value))
break
}
globals(';')
}
})
function appendBlock (env, block) {
keys.forEach(function (key) {
var value = object[key]
if (!dynamic.isDynamic(value)) {
return
}
var ref = env.invoke(block, value)
block(objectRef, '.', key, '=', ref, ';')
})
}
options.dynamic[name] = new dynamic.DynamicVariable(DYN_THUNK, {
thisDep: thisDep,
contextDep: contextDep,
propDep: propDep,
ref: objectRef,
append: appendBlock
})
delete options.static[name]
}
// ===========================================================================
// ===========================================================================
// MAIN DRAW COMMAND
// ===========================================================================
// ===========================================================================
function compileCommand (options, attributes, uniforms, context, stats) {
var env = createREGLEnvironment()
// link stats, so that we can easily access it in the program.
env.stats = env.link(stats)
// splat options and attributes to allow for dynamic nested properties
Object.keys(attributes.static).forEach(function (key) {
splatObject(env, attributes, key)
})
NESTED_OPTIONS.forEach(function (name) {
splatObject(env, options, name)
})
var args = parseArguments(options, attributes, uniforms, context, env)
emitDrawProc(env, args)
emitScopeProc(env, args)
emitBatchProc(env, args)
return extend(env.compile(), {
destroy: function () {
args.shader.program.destroy()
}
})
}
// ===========================================================================
// ===========================================================================
// POLL / REFRESH
// ===========================================================================
// ===========================================================================
return {
next: nextState,
current: currentState,
procs: (function () {
var env = createREGLEnvironment()
var poll = env.proc('poll')
var refresh = env.proc('refresh')
var common = env.block()
poll(common)
refresh(common)
var shared = env.shared
var GL = shared.gl
var NEXT_STATE = shared.next
var CURRENT_STATE = shared.current
common(CURRENT_STATE, '.dirty=false;')
emitPollFramebuffer(env, poll)
emitPollFramebuffer(env, refresh, null, true)
// Refresh updates all attribute state changes
var INSTANCING
if (extInstancing) {
INSTANCING = env.link(extInstancing)
}
// update vertex array bindings
if (extensions.oes_vertex_array_object) {
refresh(env.link(extensions.oes_vertex_array_object), '.bindVertexArrayOES(null);')
}
for (var i = 0; i < limits.maxAttributes; ++i) {
var BINDING = refresh.def(shared.attributes, '[', i, ']')
var ifte = env.cond(BINDING, '.buffer')
ifte.then(
GL, '.enableVertexAttribArray(', i, ');',
GL, '.bindBuffer(',
GL_ARRAY_BUFFER$2, ',',
BINDING, '.buffer.buffer);',
GL, '.vertexAttribPointer(',
i, ',',
BINDING, '.size,',
BINDING, '.type,',
BINDING, '.normalized,',
BINDING, '.stride,',
BINDING, '.offset);'
).else(
GL, '.disableVertexAttribArray(', i, ');',
GL, '.vertexAttrib4f(',
i, ',',
BINDING, '.x,',
BINDING, '.y,',
BINDING, '.z,',
BINDING, '.w);',
BINDING, '.buffer=null;')
refresh(ifte)
if (extInstancing) {
refresh(
INSTANCING, '.vertexAttribDivisorANGLE(',
i, ',',
BINDING, '.divisor);')
}
}
refresh(
env.shared.vao, '.currentVAO=null;',
env.shared.vao, '.setVAO(', env.shared.vao, '.targetVAO);')
Object.keys(GL_FLAGS).forEach(function (flag) {
var cap = GL_FLAGS[flag]
var NEXT = common.def(NEXT_STATE, '.', flag)
var block = env.block()
block('if(', NEXT, '){',
GL, '.enable(', cap, ')}else{',
GL, '.disable(', cap, ')}',
CURRENT_STATE, '.', flag, '=', NEXT, ';')
refresh(block)
poll(
'if(', NEXT, '!==', CURRENT_STATE, '.', flag, '){',
block,
'}')
})
Object.keys(GL_VARIABLES).forEach(function (name) {
var func = GL_VARIABLES[name]
var init = currentState[name]
var NEXT, CURRENT
var block = env.block()
block(GL, '.', func, '(')
if (isArrayLike(init)) {
var n = init.length
NEXT = env.global.def(NEXT_STATE, '.', name)
CURRENT = env.global.def(CURRENT_STATE, '.', name)
block(
loop(n, function (i) {
return NEXT + '[' + i + ']'
}), ');',
loop(n, function (i) {
return CURRENT + '[' + i + ']=' + NEXT + '[' + i + '];'
}).join(''))
poll(
'if(', loop(n, function (i) {
return NEXT + '[' + i + ']!==' + CURRENT + '[' + i + ']'
}).join('||'), '){',
block,
'}')
} else {
NEXT = common.def(NEXT_STATE, '.', name)
CURRENT = common.def(CURRENT_STATE, '.', name)
block(
NEXT, ');',
CURRENT_STATE, '.', name, '=', NEXT, ';')
poll(
'if(', NEXT, '!==', CURRENT, '){',
block,
'}')
}
refresh(block)
})
return env.compile()
})(),
compile: compileCommand
}
}
function stats () {
return {
vaoCount: 0,
bufferCount: 0,
elementsCount: 0,
framebufferCount: 0,
shaderCount: 0,
textureCount: 0,
cubeCount: 0,
renderbufferCount: 0,
maxTextureUnits: 0
}
}
var GL_QUERY_RESULT_EXT = 0x8866
var GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
var GL_TIME_ELAPSED_EXT = 0x88BF
var createTimer = function (gl, extensions) {
if (!extensions.ext_disjoint_timer_query) {
return null
}
// QUERY POOL BEGIN
var queryPool = []
function allocQuery () {
return queryPool.pop() || extensions.ext_disjoint_timer_query.createQueryEXT()
}
function freeQuery (query) {
queryPool.push(query)
}
// QUERY POOL END
var pendingQueries = []
function beginQuery (stats) {
var query = allocQuery()
extensions.ext_disjoint_timer_query.beginQueryEXT(GL_TIME_ELAPSED_EXT, query)
pendingQueries.push(query)
pushScopeStats(pendingQueries.length - 1, pendingQueries.length, stats)
}
function endQuery () {
extensions.ext_disjoint_timer_query.endQueryEXT(GL_TIME_ELAPSED_EXT)
}
//
// Pending stats pool.
//
function PendingStats () {
this.startQueryIndex = -1
this.endQueryIndex = -1
this.sum = 0
this.stats = null
}
var pendingStatsPool = []
function allocPendingStats () {
return pendingStatsPool.pop() || new PendingStats()
}
function freePendingStats (pendingStats) {
pendingStatsPool.push(pendingStats)
}
// Pending stats pool end
var pendingStats = []
function pushScopeStats (start, end, stats) {
var ps = allocPendingStats()
ps.startQueryIndex = start
ps.endQueryIndex = end
ps.sum = 0
ps.stats = stats
pendingStats.push(ps)
}
// we should call this at the beginning of the frame,
// in order to update gpuTime
var timeSum = []
var queryPtr = []
function update () {
var ptr, i
var n = pendingQueries.length
if (n === 0) {
return
}
// Reserve space
queryPtr.length = Math.max(queryPtr.length, n + 1)
timeSum.length = Math.max(timeSum.length, n + 1)
timeSum[0] = 0
queryPtr[0] = 0
// Update all pending timer queries
var queryTime = 0
ptr = 0
for (i = 0; i < pendingQueries.length; ++i) {
var query = pendingQueries[i]
if (extensions.ext_disjoint_timer_query.getQueryObjectEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT)) {
queryTime += extensions.ext_disjoint_timer_query.getQueryObjectEXT(query, GL_QUERY_RESULT_EXT)
freeQuery(query)
} else {
pendingQueries[ptr++] = query
}
timeSum[i + 1] = queryTime
queryPtr[i + 1] = ptr
}
pendingQueries.length = ptr
// Update all pending stat queries
ptr = 0
for (i = 0; i < pendingStats.length; ++i) {
var stats = pendingStats[i]
var start = stats.startQueryIndex
var end = stats.endQueryIndex
stats.sum += timeSum[end] - timeSum[start]
var startPtr = queryPtr[start]
var endPtr = queryPtr[end]
if (endPtr === startPtr) {
stats.stats.gpuTime += stats.sum / 1e6
freePendingStats(stats)
} else {
stats.startQueryIndex = startPtr
stats.endQueryIndex = endPtr
pendingStats[ptr++] = stats
}
}
pendingStats.length = ptr
}
return {
beginQuery: beginQuery,
endQuery: endQuery,
pushScopeStats: pushScopeStats,
update: update,
getNumPendingQueries: function () {
return pendingQueries.length
},
clear: function () {
queryPool.push.apply(queryPool, pendingQueries)
for (var i = 0; i < queryPool.length; i++) {
extensions.ext_disjoint_timer_query.deleteQueryEXT(queryPool[i])
}
pendingQueries.length = 0
queryPool.length = 0
},
restore: function () {
pendingQueries.length = 0
queryPool.length = 0
}
}
}
var GL_COLOR_BUFFER_BIT = 16384
var GL_DEPTH_BUFFER_BIT = 256
var GL_STENCIL_BUFFER_BIT = 1024
var GL_ARRAY_BUFFER = 34962
var CONTEXT_LOST_EVENT = 'webglcontextlost'
var CONTEXT_RESTORED_EVENT = 'webglcontextrestored'
var DYN_PROP = 1
var DYN_CONTEXT = 2
var DYN_STATE = 3
function find (haystack, needle) {
for (var i = 0; i < haystack.length; ++i) {
if (haystack[i] === needle) {
return i
}
}
return -1
}
function wrapREGL (args) {
var config = parseArgs(args)
if (!config) {
return null
}
var gl = config.gl
var glAttributes = gl.getContextAttributes()
var contextLost = gl.isContextLost()
var extensionState = createExtensionCache(gl, config)
if (!extensionState) {
return null
}
var stringStore = createStringStore()
var stats$$1 = stats()
var extensions = extensionState.extensions
var timer = createTimer(gl, extensions)
var START_TIME = clock()
var WIDTH = gl.drawingBufferWidth
var HEIGHT = gl.drawingBufferHeight
var contextState = {
tick: 0,
time: 0,
viewportWidth: WIDTH,
viewportHeight: HEIGHT,
framebufferWidth: WIDTH,
framebufferHeight: HEIGHT,
drawingBufferWidth: WIDTH,
drawingBufferHeight: HEIGHT,
pixelRatio: config.pixelRatio
}
var uniformState = {}
var drawState = {
elements: null,
primitive: 4, // GL_TRIANGLES
count: -1,
offset: 0,
instances: -1
}
var limits = wrapLimits(gl, extensions)
var bufferState = wrapBufferState(
gl,
stats$$1,
config,
destroyBuffer)
var elementState = wrapElementsState(gl, extensions, bufferState, stats$$1)
var attributeState = wrapAttributeState(
gl,
extensions,
limits,
stats$$1,
bufferState,
elementState,
drawState)
function destroyBuffer (buffer) {
return attributeState.destroyBuffer(buffer)
}
var shaderState = wrapShaderState(gl, stringStore, stats$$1, config)
var textureState = createTextureSet(
gl,
extensions,
limits,
function () { core.procs.poll() },
contextState,
stats$$1,
config)
var renderbufferState = wrapRenderbuffers(gl, extensions, limits, stats$$1, config)
var framebufferState = wrapFBOState(
gl,
extensions,
limits,
textureState,
renderbufferState,
stats$$1)
var core = reglCore(
gl,
stringStore,
extensions,
limits,
bufferState,
elementState,
textureState,
framebufferState,
uniformState,
attributeState,
shaderState,
drawState,
contextState,
timer,
config)
var readPixels = wrapReadPixels(
gl,
framebufferState,
core.procs.poll,
contextState,
glAttributes, extensions, limits)
var nextState = core.next
var canvas = gl.canvas
var rafCallbacks = []
var lossCallbacks = []
var restoreCallbacks = []
var destroyCallbacks = [config.onDestroy]
var activeRAF = null
function handleRAF () {
if (rafCallbacks.length === 0) {
if (timer) {
timer.update()
}
activeRAF = null
return
}
// schedule next animation frame
activeRAF = raf.next(handleRAF)
// poll for changes
poll()
// fire a callback for all pending rafs
for (var i = rafCallbacks.length - 1; i >= 0; --i) {
var cb = rafCallbacks[i]
if (cb) {
cb(contextState, null, 0)
}
}
// flush all pending webgl calls
gl.flush()
// poll GPU timers *after* gl.flush so we don't delay command dispatch
if (timer) {
timer.update()
}
}
function startRAF () {
if (!activeRAF && rafCallbacks.length > 0) {
activeRAF = raf.next(handleRAF)
}
}
function stopRAF () {
if (activeRAF) {
raf.cancel(handleRAF)
activeRAF = null
}
}
function handleContextLoss (event) {
event.preventDefault()
// set context lost flag
contextLost = true
// pause request animation frame
stopRAF()
// lose context
lossCallbacks.forEach(function (cb) {
cb()
})
}
function handleContextRestored (event) {
// clear error code
gl.getError()
// clear context lost flag
contextLost = false
// refresh state
extensionState.restore()
shaderState.restore()
bufferState.restore()
textureState.restore()
renderbufferState.restore()
framebufferState.restore()
attributeState.restore()
if (timer) {
timer.restore()
}
// refresh state
core.procs.refresh()
// restart RAF
startRAF()
// restore context
restoreCallbacks.forEach(function (cb) {
cb()
})
}
if (canvas) {
canvas.addEventListener(CONTEXT_LOST_EVENT, handleContextLoss, false)
canvas.addEventListener(CONTEXT_RESTORED_EVENT, handleContextRestored, false)
}
function destroy () {
rafCallbacks.length = 0
stopRAF()
if (canvas) {
canvas.removeEventListener(CONTEXT_LOST_EVENT, handleContextLoss)
canvas.removeEventListener(CONTEXT_RESTORED_EVENT, handleContextRestored)
}
shaderState.clear()
framebufferState.clear()
renderbufferState.clear()
attributeState.clear()
textureState.clear()
elementState.clear()
bufferState.clear()
if (timer) {
timer.clear()
}
destroyCallbacks.forEach(function (cb) {
cb()
})
}
function compileProcedure (options) {
function flattenNestedOptions (options) {
var result = extend({}, options)
delete result.uniforms
delete result.attributes
delete result.context
delete result.vao
if ('stencil' in result && result.stencil.op) {
result.stencil.opBack = result.stencil.opFront = result.stencil.op
delete result.stencil.op
}
function merge (name) {
if (name in result) {
var child = result[name]
delete result[name]
Object.keys(child).forEach(function (prop) {
result[name + '.' + prop] = child[prop]
})
}
}
merge('blend')
merge('depth')
merge('cull')
merge('stencil')
merge('polygonOffset')
merge('scissor')
merge('sample')
if ('vao' in options) {
result.vao = options.vao
}
return result
}
function separateDynamic (object, useArrays) {
var staticItems = {}
var dynamicItems = {}
Object.keys(object).forEach(function (option) {
var value = object[option]
if (dynamic.isDynamic(value)) {
dynamicItems[option] = dynamic.unbox(value, option)
return
} else if (useArrays && Array.isArray(value)) {
for (var i = 0; i < value.length; ++i) {
if (dynamic.isDynamic(value[i])) {
dynamicItems[option] = dynamic.unbox(value, option)
return
}
}
}
staticItems[option] = value
})
return {
dynamic: dynamicItems,
static: staticItems
}
}
// Treat context variables separate from other dynamic variables
var context = separateDynamic(options.context || {}, true)
var uniforms = separateDynamic(options.uniforms || {}, true)
var attributes = separateDynamic(options.attributes || {}, false)
var opts = separateDynamic(flattenNestedOptions(options), false)
var stats$$1 = {
gpuTime: 0.0,
cpuTime: 0.0,
count: 0
}
var compiled = core.compile(opts, attributes, uniforms, context, stats$$1)
var draw = compiled.draw
var batch = compiled.batch
var scope = compiled.scope
// FIXME: we should modify code generation for batch commands so this
// isn't necessary
var EMPTY_ARRAY = []
function reserve (count) {
while (EMPTY_ARRAY.length < count) {
EMPTY_ARRAY.push(null)
}
return EMPTY_ARRAY
}
function REGLCommand (args, body) {
var i
if (contextLost) {
}
if (typeof args === 'function') {
return scope.call(this, null, args, 0)
} else if (typeof body === 'function') {
if (typeof args === 'number') {
for (i = 0; i < args; ++i) {
scope.call(this, null, body, i)
}
} else if (Array.isArray(args)) {
for (i = 0; i < args.length; ++i) {
scope.call(this, args[i], body, i)
}
} else {
return scope.call(this, args, body, 0)
}
} else if (typeof args === 'number') {
if (args > 0) {
return batch.call(this, reserve(args | 0), args | 0)
}
} else if (Array.isArray(args)) {
if (args.length) {
return batch.call(this, args, args.length)
}
} else {
return draw.call(this, args)
}
}
return extend(REGLCommand, {
stats: stats$$1,
destroy: function () {
compiled.destroy()
}
})
}
var setFBO = framebufferState.setFBO = compileProcedure({
framebuffer: dynamic.define.call(null, DYN_PROP, 'framebuffer')
})
function clearImpl (_, options) {
var clearFlags = 0
core.procs.poll()
var c = options.color
if (c) {
gl.clearColor(+c[0] || 0, +c[1] || 0, +c[2] || 0, +c[3] || 0)
clearFlags |= GL_COLOR_BUFFER_BIT
}
if ('depth' in options) {
gl.clearDepth(+options.depth)
clearFlags |= GL_DEPTH_BUFFER_BIT
}
if ('stencil' in options) {
gl.clearStencil(options.stencil | 0)
clearFlags |= GL_STENCIL_BUFFER_BIT
}
gl.clear(clearFlags)
}
function clear (options) {
if ('framebuffer' in options) {
if (options.framebuffer &&
options.framebuffer_reglType === 'framebufferCube') {
for (var i = 0; i < 6; ++i) {
setFBO(extend({
framebuffer: options.framebuffer.faces[i]
}, options), clearImpl)
}
} else {
setFBO(options, clearImpl)
}
} else {
clearImpl(null, options)
}
}
function frame (cb) {
rafCallbacks.push(cb)
function cancel () {
// FIXME: should we check something other than equals cb here?
// what if a user calls frame twice with the same callback...
//
var i = find(rafCallbacks, cb)
function pendingCancel () {
var index = find(rafCallbacks, pendingCancel)
rafCallbacks[index] = rafCallbacks[rafCallbacks.length - 1]
rafCallbacks.length -= 1
if (rafCallbacks.length <= 0) {
stopRAF()
}
}
rafCallbacks[i] = pendingCancel
}
startRAF()
return {
cancel: cancel
}
}
// poll viewport
function pollViewport () {
var viewport = nextState.viewport
var scissorBox = nextState.scissor_box
viewport[0] = viewport[1] = scissorBox[0] = scissorBox[1] = 0
contextState.viewportWidth =
contextState.framebufferWidth =
contextState.drawingBufferWidth =
viewport[2] =
scissorBox[2] = gl.drawingBufferWidth
contextState.viewportHeight =
contextState.framebufferHeight =
contextState.drawingBufferHeight =
viewport[3] =
scissorBox[3] = gl.drawingBufferHeight
}
function poll () {
contextState.tick += 1
contextState.time = now()
pollViewport()
core.procs.poll()
}
function refresh () {
textureState.refresh()
pollViewport()
core.procs.refresh()
if (timer) {
timer.update()
}
}
function now () {
return (clock() - START_TIME) / 1000.0
}
refresh()
function addListener (event, callback) {
var callbacks
switch (event) {
case 'frame':
return frame(callback)
case 'lost':
callbacks = lossCallbacks
break
case 'restore':
callbacks = restoreCallbacks
break
case 'destroy':
callbacks = destroyCallbacks
break
default:
}
callbacks.push(callback)
return {
cancel: function () {
for (var i = 0; i < callbacks.length; ++i) {
if (callbacks[i] === callback) {
callbacks[i] = callbacks[callbacks.length - 1]
callbacks.pop()
return
}
}
}
}
}
var regl = extend(compileProcedure, {
// Clear current FBO
clear: clear,
// Short cuts for dynamic variables
prop: dynamic.define.bind(null, DYN_PROP),
context: dynamic.define.bind(null, DYN_CONTEXT),
this: dynamic.define.bind(null, DYN_STATE),
// executes an empty draw command
draw: compileProcedure({}),
// Resources
buffer: function (options) {
return bufferState.create(options, GL_ARRAY_BUFFER, false, false)
},
elements: function (options) {
return elementState.create(options, false)
},
texture: textureState.create2D,
cube: textureState.createCube,
renderbuffer: renderbufferState.create,
framebuffer: framebufferState.create,
framebufferCube: framebufferState.createCube,
vao: attributeState.createVAO,
// Expose context attributes
attributes: glAttributes,
// Frame rendering
frame: frame,
on: addListener,
// System limits
limits: limits,
hasExtension: function (name) {
return limits.extensions.indexOf(name.toLowerCase()) >= 0
},
// Read pixels
read: readPixels,
// Destroy regl and all associated resources
destroy: destroy,
// Direct GL state manipulation
_gl: gl,
_refresh: refresh,
poll: function () {
poll()
if (timer) {
timer.update()
}
},
// Current time
now: now,
// regl Statistics Information
stats: stats$$1
})
config.onDone(null, regl)
return regl
}
return wrapREGL;
})));