securityos/node_modules/framer-motion/dist/es/motion/utils/use-visual-state.mjs

82 lines
3.4 KiB
JavaScript

import { useContext } from 'react';
import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';
import { PresenceContext } from '../../context/PresenceContext.mjs';
import { resolveVariantFromProps } from '../../render/utils/resolve-variants.mjs';
import { useConstant } from '../../utils/use-constant.mjs';
import { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';
import { MotionContext } from '../../context/MotionContext/index.mjs';
import { isControllingVariants, isVariantNode } from '../../render/utils/is-controlling-variants.mjs';
function makeState({ scrapeMotionValuesFromProps, createRenderState, onMount, }, props, context, presenceContext) {
const state = {
latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps),
renderState: createRenderState(),
};
if (onMount) {
state.mount = (instance) => onMount(props, instance, state);
}
return state;
}
const makeUseVisualState = (config) => (props, isStatic) => {
const context = useContext(MotionContext);
const presenceContext = useContext(PresenceContext);
const make = () => makeState(config, props, context, presenceContext);
return isStatic ? make() : useConstant(make);
};
function makeLatestValues(props, context, presenceContext, scrapeMotionValues) {
const values = {};
const motionValues = scrapeMotionValues(props, {});
for (const key in motionValues) {
values[key] = resolveMotionValue(motionValues[key]);
}
let { initial, animate } = props;
const isControllingVariants$1 = isControllingVariants(props);
const isVariantNode$1 = isVariantNode(props);
if (context &&
isVariantNode$1 &&
!isControllingVariants$1 &&
props.inherit !== false) {
if (initial === undefined)
initial = context.initial;
if (animate === undefined)
animate = context.animate;
}
let isInitialAnimationBlocked = presenceContext
? presenceContext.initial === false
: false;
isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false;
const variantToSet = isInitialAnimationBlocked ? animate : initial;
if (variantToSet &&
typeof variantToSet !== "boolean" &&
!isAnimationControls(variantToSet)) {
const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet];
list.forEach((definition) => {
const resolved = resolveVariantFromProps(props, definition);
if (!resolved)
return;
const { transitionEnd, transition, ...target } = resolved;
for (const key in target) {
let valueTarget = target[key];
if (Array.isArray(valueTarget)) {
/**
* Take final keyframe if the initial animation is blocked because
* we want to initialise at the end of that blocked animation.
*/
const index = isInitialAnimationBlocked
? valueTarget.length - 1
: 0;
valueTarget = valueTarget[index];
}
if (valueTarget !== null) {
values[key] = valueTarget;
}
}
for (const key in transitionEnd)
values[key] = transitionEnd[key];
});
}
return values;
}
export { makeUseVisualState };