securityos/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.mjs

482 lines
21 KiB
JavaScript

import { invariant } from '../../utils/errors.mjs';
import { PanSession } from '../pan/PanSession.mjs';
import { getGlobalLock } from './utils/lock.mjs';
import { isRefObject } from '../../utils/is-ref-object.mjs';
import { addPointerEvent } from '../../events/add-pointer-event.mjs';
import { applyConstraints, calcRelativeConstraints, resolveDragElastic, calcViewportConstraints, defaultElastic, rebaseAxisConstraints, calcOrigin } from './utils/constraints.mjs';
import { createBox } from '../../projection/geometry/models.mjs';
import { eachAxis } from '../../projection/utils/each-axis.mjs';
import { measurePageBox } from '../../projection/utils/measure.mjs';
import { extractEventInfo } from '../../events/event-info.mjs';
import { convertBoxToBoundingBox, convertBoundingBoxToBox } from '../../projection/geometry/conversion.mjs';
import { addDomEvent } from '../../events/add-dom-event.mjs';
import { calcLength } from '../../projection/geometry/delta-calc.mjs';
import { mix } from '../../utils/mix.mjs';
import { percent } from '../../value/types/numbers/units.mjs';
import { animateMotionValue } from '../../animation/interfaces/motion-value.mjs';
import { getContextWindow } from '../../utils/get-context-window.mjs';
import { frame } from '../../frameloop/frame.mjs';
const elementDragControls = new WeakMap();
/**
*
*/
// let latestPointerEvent: PointerEvent
class VisualElementDragControls {
constructor(visualElement) {
// This is a reference to the global drag gesture lock, ensuring only one component
// can "capture" the drag of one or both axes.
// TODO: Look into moving this into pansession?
this.openGlobalLock = null;
this.isDragging = false;
this.currentDirection = null;
this.originPoint = { x: 0, y: 0 };
/**
* The permitted boundaries of travel, in pixels.
*/
this.constraints = false;
this.hasMutatedConstraints = false;
/**
* The per-axis resolved elastic values.
*/
this.elastic = createBox();
this.visualElement = visualElement;
}
start(originEvent, { snapToCursor = false } = {}) {
/**
* Don't start dragging if this component is exiting
*/
const { presenceContext } = this.visualElement;
if (presenceContext && presenceContext.isPresent === false)
return;
const onSessionStart = (event) => {
const { dragSnapToOrigin } = this.getProps();
// Stop or pause any animations on both axis values immediately. This allows the user to throw and catch
// the component.
dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation();
if (snapToCursor) {
this.snapToCursor(extractEventInfo(event, "page").point);
}
};
const onStart = (event, info) => {
// Attempt to grab the global drag gesture lock - maybe make this part of PanSession
const { drag, dragPropagation, onDragStart } = this.getProps();
if (drag && !dragPropagation) {
if (this.openGlobalLock)
this.openGlobalLock();
this.openGlobalLock = getGlobalLock(drag);
// If we don 't have the lock, don't start dragging
if (!this.openGlobalLock)
return;
}
this.isDragging = true;
this.currentDirection = null;
this.resolveConstraints();
if (this.visualElement.projection) {
this.visualElement.projection.isAnimationBlocked = true;
this.visualElement.projection.target = undefined;
}
/**
* Record gesture origin
*/
eachAxis((axis) => {
let current = this.getAxisMotionValue(axis).get() || 0;
/**
* If the MotionValue is a percentage value convert to px
*/
if (percent.test(current)) {
const { projection } = this.visualElement;
if (projection && projection.layout) {
const measuredAxis = projection.layout.layoutBox[axis];
if (measuredAxis) {
const length = calcLength(measuredAxis);
current = length * (parseFloat(current) / 100);
}
}
}
this.originPoint[axis] = current;
});
// Fire onDragStart event
if (onDragStart) {
frame.update(() => onDragStart(event, info), false, true);
}
const { animationState } = this.visualElement;
animationState && animationState.setActive("whileDrag", true);
};
const onMove = (event, info) => {
// latestPointerEvent = event
const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag, } = this.getProps();
// If we didn't successfully receive the gesture lock, early return.
if (!dragPropagation && !this.openGlobalLock)
return;
const { offset } = info;
// Attempt to detect drag direction if directionLock is true
if (dragDirectionLock && this.currentDirection === null) {
this.currentDirection = getCurrentDirection(offset);
// If we've successfully set a direction, notify listener
if (this.currentDirection !== null) {
onDirectionLock && onDirectionLock(this.currentDirection);
}
return;
}
// Update each point with the latest position
this.updateAxis("x", info.point, offset);
this.updateAxis("y", info.point, offset);
/**
* Ideally we would leave the renderer to fire naturally at the end of
* this frame but if the element is about to change layout as the result
* of a re-render we want to ensure the browser can read the latest
* bounding box to ensure the pointer and element don't fall out of sync.
*/
this.visualElement.render();
/**
* This must fire after the render call as it might trigger a state
* change which itself might trigger a layout update.
*/
onDrag && onDrag(event, info);
};
const onSessionEnd = (event, info) => this.stop(event, info);
const resumeAnimation = () => eachAxis((axis) => {
var _a;
return this.getAnimationState(axis) === "paused" &&
((_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.play());
});
const { dragSnapToOrigin } = this.getProps();
this.panSession = new PanSession(originEvent, {
onSessionStart,
onStart,
onMove,
onSessionEnd,
resumeAnimation,
}, {
transformPagePoint: this.visualElement.getTransformPagePoint(),
dragSnapToOrigin,
contextWindow: getContextWindow(this.visualElement),
});
}
stop(event, info) {
const isDragging = this.isDragging;
this.cancel();
if (!isDragging)
return;
const { velocity } = info;
this.startAnimation(velocity);
const { onDragEnd } = this.getProps();
if (onDragEnd) {
frame.update(() => onDragEnd(event, info));
}
}
cancel() {
this.isDragging = false;
const { projection, animationState } = this.visualElement;
if (projection) {
projection.isAnimationBlocked = false;
}
this.panSession && this.panSession.end();
this.panSession = undefined;
const { dragPropagation } = this.getProps();
if (!dragPropagation && this.openGlobalLock) {
this.openGlobalLock();
this.openGlobalLock = null;
}
animationState && animationState.setActive("whileDrag", false);
}
updateAxis(axis, _point, offset) {
const { drag } = this.getProps();
// If we're not dragging this axis, do an early return.
if (!offset || !shouldDrag(axis, drag, this.currentDirection))
return;
const axisValue = this.getAxisMotionValue(axis);
let next = this.originPoint[axis] + offset[axis];
// Apply constraints
if (this.constraints && this.constraints[axis]) {
next = applyConstraints(next, this.constraints[axis], this.elastic[axis]);
}
axisValue.set(next);
}
resolveConstraints() {
var _a;
const { dragConstraints, dragElastic } = this.getProps();
const layout = this.visualElement.projection &&
!this.visualElement.projection.layout
? this.visualElement.projection.measure(false)
: (_a = this.visualElement.projection) === null || _a === void 0 ? void 0 : _a.layout;
const prevConstraints = this.constraints;
if (dragConstraints && isRefObject(dragConstraints)) {
if (!this.constraints) {
this.constraints = this.resolveRefConstraints();
}
}
else {
if (dragConstraints && layout) {
this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints);
}
else {
this.constraints = false;
}
}
this.elastic = resolveDragElastic(dragElastic);
/**
* If we're outputting to external MotionValues, we want to rebase the measured constraints
* from viewport-relative to component-relative.
*/
if (prevConstraints !== this.constraints &&
layout &&
this.constraints &&
!this.hasMutatedConstraints) {
eachAxis((axis) => {
if (this.getAxisMotionValue(axis)) {
this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]);
}
});
}
}
resolveRefConstraints() {
const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps();
if (!constraints || !isRefObject(constraints))
return false;
const constraintsElement = constraints.current;
invariant(constraintsElement !== null, "If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.");
const { projection } = this.visualElement;
// TODO
if (!projection || !projection.layout)
return false;
const constraintsBox = measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint());
let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox);
/**
* If there's an onMeasureDragConstraints listener we call it and
* if different constraints are returned, set constraints to that
*/
if (onMeasureDragConstraints) {
const userConstraints = onMeasureDragConstraints(convertBoxToBoundingBox(measuredConstraints));
this.hasMutatedConstraints = !!userConstraints;
if (userConstraints) {
measuredConstraints = convertBoundingBoxToBox(userConstraints);
}
}
return measuredConstraints;
}
startAnimation(velocity) {
const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd, } = this.getProps();
const constraints = this.constraints || {};
const momentumAnimations = eachAxis((axis) => {
if (!shouldDrag(axis, drag, this.currentDirection)) {
return;
}
let transition = (constraints && constraints[axis]) || {};
if (dragSnapToOrigin)
transition = { min: 0, max: 0 };
/**
* Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame
* of spring animations so we should look into adding a disable spring option to `inertia`.
* We could do something here where we affect the `bounceStiffness` and `bounceDamping`
* using the value of `dragElastic`.
*/
const bounceStiffness = dragElastic ? 200 : 1000000;
const bounceDamping = dragElastic ? 40 : 10000000;
const inertia = {
type: "inertia",
velocity: dragMomentum ? velocity[axis] : 0,
bounceStiffness,
bounceDamping,
timeConstant: 750,
restDelta: 1,
restSpeed: 10,
...dragTransition,
...transition,
};
// If we're not animating on an externally-provided `MotionValue` we can use the
// component's animation controls which will handle interactions with whileHover (etc),
// otherwise we just have to animate the `MotionValue` itself.
return this.startAxisValueAnimation(axis, inertia);
});
// Run all animations and then resolve the new drag constraints.
return Promise.all(momentumAnimations).then(onDragTransitionEnd);
}
startAxisValueAnimation(axis, transition) {
const axisValue = this.getAxisMotionValue(axis);
return axisValue.start(animateMotionValue(axis, axisValue, 0, transition));
}
stopAnimation() {
eachAxis((axis) => this.getAxisMotionValue(axis).stop());
}
pauseAnimation() {
eachAxis((axis) => { var _a; return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.pause(); });
}
getAnimationState(axis) {
var _a;
return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.state;
}
/**
* Drag works differently depending on which props are provided.
*
* - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.
* - Otherwise, we apply the delta to the x/y motion values.
*/
getAxisMotionValue(axis) {
const dragKey = "_drag" + axis.toUpperCase();
const props = this.visualElement.getProps();
const externalMotionValue = props[dragKey];
return externalMotionValue
? externalMotionValue
: this.visualElement.getValue(axis, (props.initial ? props.initial[axis] : undefined) || 0);
}
snapToCursor(point) {
eachAxis((axis) => {
const { drag } = this.getProps();
// If we're not dragging this axis, do an early return.
if (!shouldDrag(axis, drag, this.currentDirection))
return;
const { projection } = this.visualElement;
const axisValue = this.getAxisMotionValue(axis);
if (projection && projection.layout) {
const { min, max } = projection.layout.layoutBox[axis];
axisValue.set(point[axis] - mix(min, max, 0.5));
}
});
}
/**
* When the viewport resizes we want to check if the measured constraints
* have changed and, if so, reposition the element within those new constraints
* relative to where it was before the resize.
*/
scalePositionWithinConstraints() {
if (!this.visualElement.current)
return;
const { drag, dragConstraints } = this.getProps();
const { projection } = this.visualElement;
if (!isRefObject(dragConstraints) || !projection || !this.constraints)
return;
/**
* Stop current animations as there can be visual glitching if we try to do
* this mid-animation
*/
this.stopAnimation();
/**
* Record the relative position of the dragged element relative to the
* constraints box and save as a progress value.
*/
const boxProgress = { x: 0, y: 0 };
eachAxis((axis) => {
const axisValue = this.getAxisMotionValue(axis);
if (axisValue) {
const latest = axisValue.get();
boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]);
}
});
/**
* Update the layout of this element and resolve the latest drag constraints
*/
const { transformTemplate } = this.visualElement.getProps();
this.visualElement.current.style.transform = transformTemplate
? transformTemplate({}, "")
: "none";
projection.root && projection.root.updateScroll();
projection.updateLayout();
this.resolveConstraints();
/**
* For each axis, calculate the current progress of the layout axis
* within the new constraints.
*/
eachAxis((axis) => {
if (!shouldDrag(axis, drag, null))
return;
/**
* Calculate a new transform based on the previous box progress
*/
const axisValue = this.getAxisMotionValue(axis);
const { min, max } = this.constraints[axis];
axisValue.set(mix(min, max, boxProgress[axis]));
});
}
addListeners() {
if (!this.visualElement.current)
return;
elementDragControls.set(this.visualElement, this);
const element = this.visualElement.current;
/**
* Attach a pointerdown event listener on this DOM element to initiate drag tracking.
*/
const stopPointerListener = addPointerEvent(element, "pointerdown", (event) => {
const { drag, dragListener = true } = this.getProps();
drag && dragListener && this.start(event);
});
const measureDragConstraints = () => {
const { dragConstraints } = this.getProps();
if (isRefObject(dragConstraints)) {
this.constraints = this.resolveRefConstraints();
}
};
const { projection } = this.visualElement;
const stopMeasureLayoutListener = projection.addEventListener("measure", measureDragConstraints);
if (projection && !projection.layout) {
projection.root && projection.root.updateScroll();
projection.updateLayout();
}
measureDragConstraints();
/**
* Attach a window resize listener to scale the draggable target within its defined
* constraints as the window resizes.
*/
const stopResizeListener = addDomEvent(window, "resize", () => this.scalePositionWithinConstraints());
/**
* If the element's layout changes, calculate the delta and apply that to
* the drag gesture's origin point.
*/
const stopLayoutUpdateListener = projection.addEventListener("didUpdate", (({ delta, hasLayoutChanged }) => {
if (this.isDragging && hasLayoutChanged) {
eachAxis((axis) => {
const motionValue = this.getAxisMotionValue(axis);
if (!motionValue)
return;
this.originPoint[axis] += delta[axis].translate;
motionValue.set(motionValue.get() + delta[axis].translate);
});
this.visualElement.render();
}
}));
return () => {
stopResizeListener();
stopPointerListener();
stopMeasureLayoutListener();
stopLayoutUpdateListener && stopLayoutUpdateListener();
};
}
getProps() {
const props = this.visualElement.getProps();
const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true, } = props;
return {
...props,
drag,
dragDirectionLock,
dragPropagation,
dragConstraints,
dragElastic,
dragMomentum,
};
}
}
function shouldDrag(direction, drag, currentDirection) {
return ((drag === true || drag === direction) &&
(currentDirection === null || currentDirection === direction));
}
/**
* Based on an x/y offset determine the current drag direction. If both axis' offsets are lower
* than the provided threshold, return `null`.
*
* @param offset - The x/y offset from origin.
* @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.
*/
function getCurrentDirection(offset, lockThreshold = 10) {
let direction = null;
if (Math.abs(offset.y) > lockThreshold) {
direction = "y";
}
else if (Math.abs(offset.x) > lockThreshold) {
direction = "x";
}
return direction;
}
export { VisualElementDragControls, elementDragControls };