1 line
7.3 KiB
JSON
1 line
7.3 KiB
JSON
{"version":2,"baseVals":{"rating":1,"gammaadj":1.45,"decay":0.99,"echo_zoom":1.008,"echo_alpha":0.5,"echo_orient":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.625,"wave_scale":1.187,"wave_smoothing":0,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.459,"warpscale":2.007,"fshader":0.19,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0.5},"shapes":[{"baseVals":{"enabled":1,"sides":9,"thickoutline":1,"textured":1,"rad":0.12566,"ang":3.39292,"tex_ang":0.3768,"tex_zoom":0.32473,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_r":0.03,"border_g":0.67,"border_b":0.79,"border_a":1},"init_eqs_eel":"","frame_eqs_eel":"x=x+sin(time*0.9)*.13;\ny=y+sin(time*0.5)*.16;\nborder_r = q1;\nborder_b = q2;\nborder_g = q3;"},{"baseVals":{"enabled":1,"sides":3,"thickoutline":1,"rad":0.12572,"a2":1,"border_g":0,"border_b":0,"border_a":1},"init_eqs_eel":"","frame_eqs_eel":"//: Aderrasi was here too\nrad = rad -0.2 + 0.2*bass_att;;\nr = r + 0.25*sin(1.1*time) + 0.2*sin(0.25*time);\ng = g + 0.25*cos(1.5*time) + 0.22*cos(0.24*time);\nb = b + 0.25*sin(0.6*time) + 0.27*cos(0.7*time);\nr2 = 1-abs(r);\ng2 = 1-abs(g);\nb2 = 1-abs(b);\nang = ang + 3*abs(tan(1*time));\nx = x + 0.14*cos(time) + 0.2*sin(0.42*time);\ny = y + 0.16*sin(1.2*time) + 0.15*sin(0.8*time) + 0.21*cos(0.45*time);\nborder_r = q1;\nborder_b = q2;\nborder_g = q3;"},{"baseVals":{"enabled":1,"ang":0.03,"r":0.21,"g":0.44,"b":0.23,"r2":0.18,"b2":0.11,"a2":1,"border_r":0.15,"border_g":0.4,"border_b":0.48,"border_a":1},"init_eqs_eel":"","frame_eqs_eel":"ang = time*2.4;\nx = 0.5 + 0.22*cos(time*3.3) + 0.14*cos(time*1.2);\ny = 0.5 + 0.26*sin(time*3.1) + 0.13*sin(time*1.7);\nr = 0.5 + 0.5*sin(time*1.013 + 5);\ng = 0.5 + 0.5*sin(time*1.063 + 2);\nb = 0.5 + 0.5*sin(time*1.054 + 1);\nr2 = 0.5 + 0.5*sin(time*1.085 + 3);\ng2 = 0.5 + 0.5*sin(time*1.056+ 1);\nb2 = 0.5 + 0.5*sin(time*1.038 + 4);\nborder_r = q1;\nborder_b = q2;\nborder_g = q3;"},{"baseVals":{"enabled":1,"sides":5,"x":0.51,"y":0.49,"rad":0.09986,"ang":0.06283,"a2":1,"border_r":0.46,"border_g":0.28,"border_b":0.54,"border_a":1},"init_eqs_eel":"","frame_eqs_eel":"x = 0.5 + 0.07*cos(q4*0.5) + 0.31*sin(time*3.5);\ny = 0.5 + 0.07*sin(q4*0.5) + 0.31*cos(time*3.5);\nr = 0.5 + 0.5*sin(time*1.013 + 2);\ng = 0.5 + 0.5*sin(time*0.863 + 3);\nb = 0.5 + 0.5*sin(time*1.054 + 1);\nr2 = 0.5 + 0.5*sin(time*1.185 + 3);\ng2 = 0.5 + 0.5*sin(time*1.356+ 2);\nb2 = 0.5 + 0.5*sin(time*0.738 + 4);\nborder_r = q1;\nborder_b = q2;\nborder_g = q3;"}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"vol = 0; p1 = 0;\nvx = .2; vy = -0.1;\nkx = 0; ky = 0;","frame_eqs_eel":"dec_med = pow (0.96, 30/fps);\ndec_slow = pow (0.999, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %8;\nindex2 = (index2 + is_beat*bnot(index))%2;\nindex3 = (index3 + is_beat*bnot(index) * bnot(index2))%2;\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\n\nvol = bass_att + treb_att;\nv2 = v2 * dec_med + vol * (1-dec_med) ;\nq26 = max(atan (vol - v2),0);\nq27 = index + 1;\n\nsw = sw*dec_med + (1-dec_med)*(index2%2);\nq28 = sw;\nkiss = kiss*dec_med \n +(1-dec_med)*bnot(index2)*below(index,4);\nq29 = kiss;\n\nk1 = is_beat*bnot(index);\nk2 = is_beat*bnot(index);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\nrott = p2 * 3.1416/2;\nmonitor = k1;\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\n\nq5 = cos(time/4);\nq6 = -sin(time/4);\nq7 = -q6;\nq8 = q5;\n\nzoom = 1;\nrot = -0;\n\n\n//KUGEL-POS\ndt = .1*30/fps;\nm = 1; //Masse\n//Gravitationszentrum\nx0 = .0; y0 = 0;\n\nax = -(xk-x0)/m + sign(vx+.001)*dt*bass/40; \nay = -(yk-y0)/m + sign(vy+.001)*dt*treb/40;\nmonitor = index3;\nvx = vx*dec_slow + ax * dt; \nvy = vy*dec_slow + ay * dt;\n\nxk = xk + vx*dt; \nyk = yk + vy*dt;\n\nq9 = xk; q10 = yk;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = ((uv * texsize.xy) * 0.08);\n vec3 tmpvar_2;\n tmpvar_2 = (texture (sampler_main, (uv - (\n ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\n * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \n ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\n ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ((mix (tmpvar_2, \n (1.0 - tmpvar_2.zyx)\n , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\n (1.0 - rad)\n , 18.0)));\n ret = tmpvar_3.xyz;\n }","comp":"vec3 xlat_mutableblur;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\n shader_body { \n vec2 uv_1;\n float inten_2;\n float dist_3;\n vec2 uv2_4;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * aspect.xy);\n uv2_4.x = ((uv_1.x * 0.0007962743) - (uv_1.y * 0.9999997));\n uv2_4.y = ((uv_1.x * 0.9999997) + (uv_1.y * 0.0007962743));\n dist_3 = (1.0 - fract((0.25 + time)));\n inten_2 = ((pow (dist_3, 0.3) * (1.0 - dist_3)) * 2.0);\n xlat_mutableblur = ((texture (sampler_blur1, (\n ((2.0 * uv2_4) * dist_3)\n + 0.54)).xyz * scale1) + bias1);\n xlat_mutableneu = (texture (sampler_main, ((\n (2.0 * uv2_4)\n * dist_3) + 0.5)).xyz + xlat_mutableblur);\n xlat_mutableret1 = (xlat_mutableneu * inten_2);\n uv2_4.x = ((uv_1.x * -0.9999987) - (uv_1.y * 0.001592548));\n uv2_4.y = ((uv_1.x * 0.001592548) + (uv_1.y * -0.9999987));\n dist_3 = (1.0 - fract((0.5 + time)));\n inten_2 = ((pow (dist_3, 0.3) * (1.0 - dist_3)) * 2.0);\n xlat_mutableblur = ((texture (sampler_blur1, (\n ((2.0 * uv2_4) * dist_3)\n + 0.54)).xyz * scale1) + bias1);\n xlat_mutableneu = (texture (sampler_main, ((\n (2.0 * uv2_4)\n * dist_3) + 0.5)).xyz + xlat_mutableblur);\n xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_2));\n uv2_4.x = ((uv_1.x * -0.00238894) - (uv_1.y * -0.9999971));\n uv2_4.y = ((uv_1.x * -0.9999971) + (uv_1.y * -0.00238894));\n dist_3 = (1.0 - fract((0.75 + time)));\n inten_2 = ((pow (dist_3, 0.3) * (1.0 - dist_3)) * 2.0);\n xlat_mutableblur = ((texture (sampler_blur1, (\n ((2.0 * uv2_4) * dist_3)\n + 0.54)).xyz * scale1) + bias1);\n xlat_mutableneu = (texture (sampler_main, ((\n (2.0 * uv2_4)\n * dist_3) + 0.5)).xyz + xlat_mutableblur);\n xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_2));\n uv2_4.x = ((uv_1.x * 0.9999949) - (uv_1.y * -0.003185092));\n uv2_4.y = ((uv_1.x * -0.003185092) + (uv_1.y * 0.9999949));\n dist_3 = (1.0 - fract((1.0 + time)));\n inten_2 = ((pow (dist_3, 0.3) * (1.0 - dist_3)) * 2.0);\n xlat_mutableblur = ((texture (sampler_blur1, (\n ((2.0 * uv2_4) * dist_3)\n + 0.54)).xyz * scale1) + bias1);\n xlat_mutableneu = (texture (sampler_main, ((\n (2.0 * uv2_4)\n * dist_3) + 0.5)).xyz + xlat_mutableblur);\n xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_2));\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = xlat_mutableret1;\n ret = tmpvar_5.xyz;\n }"} |