securityos/node_modules/butterchurn-presets/presets/converted/martin - sunset over the ri...

1 line
8.4 KiB
JSON

{"version":2,"baseVals":{"rating":0,"gammaadj":1,"decay":0,"echo_zoom":0,"echo_orient":3,"wave_mode":1,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0,"wave_scale":0,"wave_smoothing":0,"modwavealphastart":0,"modwavealphaend":1,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"wave_x":0,"wave_y":0,"ob_size":0,"ob_b":0.2,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_a":1,"mv_x":31,"mv_y":24,"mv_l":0,"mv_r":0,"mv_g":0,"mv_b":0,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"textured":1,"x":0,"y":0.13,"rad":0.591236,"ang":0.628319,"tex_ang":0.628319,"tex_zoom":0.591233,"r2":1,"g2":0,"border_r":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"textured":1,"x":0,"y":0,"rad":0,"tex_zoom":0,"g":1,"b":1,"a":0,"r2":1,"b2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":14,"additive":1,"textured":1,"x":0,"y":0,"rad":1,"tex_zoom":0,"r":0,"a":0,"g2":0,"border_r":0,"border_g":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = .5+.3*cos(time/78);\ny = .5+.3*sin(time/78);\n\ntex_zoom = .2 / (sin(time/31)+1.1)\n\n"},{"baseVals":{"sides":63,"additive":1,"textured":1,"x":0,"y":0,"rad":0,"tex_zoom":0,"r":0,"a":0,"r2":1,"b2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = .5+.3*cos(time/59);\ny = .5+.3 *sin(time/59);"}],"waves":[{"baseVals":{"enabled":1,"samples":187,"sep":9,"usedots":1,"additive":1,"scaling":0,"smoothing":0,"r":0,"b":0},"init_eqs_eel":"","frame_eqs_eel":"t1 = 1;\nt3 = sin(time/2);\nt3 = max (t3,0);\nt3 = 4.9*min(t3,.2);\n","point_eqs_eel":"t1 = (t1*67+37)%4096;\nt2 = t1/4096;\n\nk1 = (100*sample+time*2)%2;\nk2 = (100*sample+time*5)%2;\n\nx = .49 + .48*sin(sample*31+t2*time/27);\ny = 0 + .2*t2 + .2*sin(sample*131+t2*time/7);\n\n\n\na = 1;\nr = .07;\n "},{"baseVals":{"enabled":1,"scaling":0,"smoothing":0,"a":0},"init_eqs_eel":"","frame_eqs_eel":"t1 = 1; t2 = 7;","point_eqs_eel":"r = .31;\nb = 0;\ng = .0;\n\na = 1;\n//g = 1;b=1;\n\nt1 = (t1*67 + 37)%4096;\npx = (t1-2047)/4096;\n\nt2 = (t2*67 + 37)%4096;\npy = (t2-0)/4096;\n\n\nk1 = (sample*100)%8;\n\ny = py/3.5 + .0;\na = below(y,.2);\n\nx = .5 + .4*sin(sample*26) ;\n"},{"baseVals":{"enabled":1,"samples":100,"scaling":0,"smoothing":0,"a":0},"init_eqs_eel":"","frame_eqs_eel":"\nt1 = sin(time*3);\nt2 = cos(time*3);\n\nt3 = sin(time/3);\nt4 = cos(time/3);\n\nt5 = cos(time/4)/2;\n\n//give him a break\n//bird = 1;\n\nground = below(t5,-.9);\ntrig = below(rand(100),1);\ntrig = trig * bnot(ground) * bnot(bird);\nbird = bird * bnot(ground);\n\nbird = bnot(bird)*trig;\n\nt6 = bird;","point_eqs_eel":"\nr = 1; g = 0; b = 0;\nk1 = below(sample,.5);\n\ndx = .01*k1*sin(sample*50);\n\n\nf1 = sqr(dx);\n\ndy = 40*f1*t1 + t2/150;\ndy = dy+ (1-k1) * .002*sin(sample*50);\n\nx = dx + .5 + .1*t3;\n\ndy = dy + .2*dx*t4;\n\ny0 = t5;\ny = dy+ .5 + y0/8;\n\na = .04;\n\n"},{"baseVals":{"spectrum":1,"usedots":1,"smoothing":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"dec_med = pow (0.8, 30/fps);\ndec_slow = pow (0.9, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %16;\nindex2 = (index2 + is_beat*bnot(index))%5;\nmonitor = index2;\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\n\nsb = sb*dec_med + q21*(1-dec_med);\nq29 = sb;\n\nk1 = is_beat*bnot(index)*bnot(index2);\np1 = (index2-2);\n\np2 = dec_med * p2+ (1-dec_med)*p1;\np3 = dec_med * p3+ (1-dec_med)*p2;\nq5 = cos(p3*3.14/2);\n\nrott = rott + .003*30/fps*p3;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\nmovx = movx + .002*30/fps;\nq28 = movx;\n\nq15 = (1+sin(time/23))*.15;\nq29 = 4*(.5+sin(time/17));\nq30 = 5/(1.2+sin(time/50)); \nq31 = sin(time/38)/3;\nq32 = 2+sin(time/18);\n\nwarp = .06;\nzoom = .998;","pixel_eqs_eel":"","warp":" shader_body { \n float k1_1;\n float ky_2;\n vec2 uv3_3;\n uv3_3 = (100.0 * (uv - vec2(0.5, 0.5)));\n float tmpvar_4;\n tmpvar_4 = dot (texture (sampler_noise_lq, uv), vec4(0.32, 0.49, 0.29, 0.0));\n ky_2 = clamp (((\n (-(uv3_3.y) / 100.0)\n + \n ((tmpvar_4 / 4.0) * cos((16.0 * tmpvar_4)))\n ) + 0.23), 0.0, 1.0);\n k1_1 = (uv3_3.x - (sign(uv3_3.x) * 24.0));\n k1_1 = (k1_1 - (sign(k1_1) * 9.0));\n k1_1 = (k1_1 + ((\n (k1_1 - (12.0 * sign(k1_1)))\n * ky_2) * ky_2));\n ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n k1_1 = (k1_1 + ((\n (k1_1 - (24.0 * sign(k1_1)))\n * ky_2) * ky_2));\n ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n k1_1 = (k1_1 + ((\n (k1_1 - (36.0 * sign(k1_1)))\n * ky_2) * ky_2));\n ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n k1_1 = (k1_1 + ((\n (k1_1 - (48.0 * sign(k1_1)))\n * ky_2) * ky_2));\n ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n k1_1 = (k1_1 + ((\n (k1_1 - (60.0 * sign(k1_1)))\n * ky_2) * ky_2));\n ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n float tmpvar_5;\n tmpvar_5 = clamp (k1_1, -1.6, 1.6);\n k1_1 = tmpvar_5;\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ((texture (sampler_main, fract(uv)).xyz * 0.5) + (vec3(0.1, 0.0, 0.0) * cos(tmpvar_5)));\n ret = tmpvar_6.xyz;\n }","comp":"float xlat_mutablehoriz;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutableuv5;\nvec3 xlat_mutablewater;\n shader_body { \n vec2 uv_1;\n vec3 clouds_2;\n vec3 ret_3;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * aspect.xy);\n uv_1.x = uv_1.x;\n float tmpvar_4;\n tmpvar_4 = clamp ((1.0/((uv_1.y - 0.1))), 0.0, 200.0);\n vec2 tmpvar_5;\n tmpvar_5.x = ((uv_1.x * tmpvar_4) + time);\n tmpvar_5.y = tmpvar_4;\n xlat_mutablers = (tmpvar_5 / 44.0);\n xlat_mutablewater = (vec3((dot (texture (sampler_noise_lq, xlat_mutablers), vec4(0.32, 0.49, 0.29, 0.0)) - 0.5)) * clamp ((16.0 * \n (uv_1.y - 0.1)\n ), 0.0, 1.0));\n float tmpvar_6;\n tmpvar_6 = (xlat_mutablewater / 16.0).x;\n vec2 tmpvar_7;\n tmpvar_7.x = (uv_1.x + q31);\n tmpvar_7.y = (abs((uv_1.y - 0.1)) - abs((q31 / 2.0)));\n float tmpvar_8;\n tmpvar_8 = clamp ((1.0/(abs(\n (uv_1.y - 0.1)\n ))), 0.0, 200.0);\n vec2 tmpvar_9;\n tmpvar_9.x = (tmpvar_7.x * tmpvar_8);\n tmpvar_9.y = tmpvar_8;\n xlat_mutablers = ((tmpvar_9 / 16.0) + tmpvar_6);\n clouds_2 = (vec3(dot (texture (sampler_noise_hq, xlat_mutablers), vec4(0.32, 0.49, 0.29, 0.0))) * ((\n clamp ((0.6 - (2.0 * (uv_1.y - 0.1))), 0.0, 1.0)\n * 0.5) / (0.04 + \n sqrt(dot (tmpvar_7, tmpvar_7))\n )));\n vec3 tmpvar_10;\n tmpvar_10.xy = vec2(1.0, 0.6);\n tmpvar_10.z = (q32 / tmpvar_8);\n clouds_2 = (clouds_2 * tmpvar_10);\n vec2 tmpvar_11;\n tmpvar_11.y = 0.0;\n tmpvar_11.x = (q28 / 4.0);\n xlat_mutableuv5 = ((uv_1 + tmpvar_11) + tmpvar_6);\n vec2 tmpvar_12;\n tmpvar_12.x = (xlat_mutableuv5.x * 8.0);\n tmpvar_12.y = (xlat_mutableuv5.y * 4.0);\n xlat_mutablehoriz = ((abs(\n (xlat_mutableuv5.y - 0.1)\n ) * (1.0 + texture (sampler_noise_lq, tmpvar_12).x)) * (1.0 + texture (sampler_noise_hq, vec2((xlat_mutableuv5.x / 4.0))).x));\n float tmpvar_13;\n tmpvar_13 = clamp ((1.0 - (q30 * xlat_mutablehoriz)), 0.0, 1.0);\n xlat_mutablehoriz = tmpvar_13;\n xlat_mutableuv2.y = uv_1.y;\n xlat_mutableuv2.x = (uv_1.x + 0.65);\n xlat_mutableuv2 = (((1.12 * xlat_mutableuv2) - 0.1) - 0.4);\n vec2 tmpvar_14;\n tmpvar_14 = (q28 * vec2(1.0, 0.0));\n xlat_mutableret1 = texture (sampler_main, fract((xlat_mutableuv2 + tmpvar_14))).xyz;\n xlat_mutableuv2.y = uv_1.y;\n xlat_mutableuv2.x = (uv_1.x + 1.3);\n xlat_mutableuv2 = (((0.92 * xlat_mutableuv2) - 0.1) - 0.4);\n xlat_mutableret1 = (xlat_mutableret1 + texture (sampler_main, fract((xlat_mutableuv2 + tmpvar_14))).xyz);\n xlat_mutableuv2.y = uv_1.y;\n xlat_mutableuv2.x = (uv_1.x + 1.95);\n xlat_mutableuv2 = (((0.72 * xlat_mutableuv2) - 0.1) - 0.4);\n xlat_mutableret1 = (xlat_mutableret1 + texture (sampler_main, fract((xlat_mutableuv2 + tmpvar_14))).xyz);\n ret_3 = (((\n ((0.1 * (0.5 + xlat_mutablewater)) + (0.2 / q30))\n * vec3(0.0, 0.5, 0.6)) + clamp (\n (clouds_2 * (1.0 - (4.0 * tmpvar_13)))\n , 0.0, 1.0)) + (vec3(tmpvar_13) * 0.06));\n ret_3 = (ret_3 * clamp ((1.0 - \n (xlat_mutableret1.x * 8.0)\n ), 0.0, 1.0));\n vec4 tmpvar_15;\n tmpvar_15.w = 1.0;\n tmpvar_15.xyz = ret_3;\n ret = tmpvar_15.xyz;\n }"}