1 line
8.7 KiB
JSON
1 line
8.7 KiB
JSON
{"version":2,"baseVals":{"rating":2,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.312,"wave_scale":1.229,"wave_smoothing":0,"wave_mystery":0.2,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_size":0,"ob_b":0.2,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":3.3,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1x":0.7,"b1ed":0},"shapes":[{"baseVals":{"thickoutline":1,"textured":1,"rad":1.85483,"ang":1.5708,"tex_zoom":0.53907,"g":0.94,"b":0.89,"r2":0.84,"g2":0.93,"b2":1,"a2":1,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = .4998;\ny = .5002;\n\nti = time*.3;\nr = .925 + .05*sin(ti*1.721);\ng = .925 + .05*sin(ti*1.838);\nb = .925 + .05*sin(ti*1.968);\n\nr2 = 1.875 - r;\ng2 = 1.875 - g;\nb2 = 1.875 - b;\n"},{"baseVals":{"sides":63,"textured":1,"rad":1.99863,"tex_zoom":0.49981,"g":1,"b":1,"a":0.1,"r2":1,"b2":1,"a2":0.6,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":63,"textured":1,"x":0.123,"y":0,"rad":0.27319,"tex_zoom":0.49981,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":63,"textured":1,"y":1,"rad":0.54822,"tex_zoom":0.49981,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"samples":189,"usedots":1,"scaling":0.89152,"smoothing":0.82,"a":0.6},"init_eqs_eel":"","frame_eqs_eel":"ofs = 0;\n\nt1 = 2*sin(time/15-ofs);\nt2 = 2*sin(time/11-ofs);\nt3 = 2*sin(time/19-ofs);\nmonitor = time;","point_eqs_eel":"\nmul = 10;\nt_abs = (sample)*mul;\nampl = 2;\n\nox = ampl*sin (t_abs*68);\noy = ampl*cos (t_abs*28);\noz = 2+ampl*cos (t_abs*128);\n\n\nr = min(sin(t_abs*335)+1,1);\ng = min(sin(t_abs*783)+1,1) ;\nb = min(sin(t_abs*456)+1,1);\n\na=.5 + .02*(rand(10)-5);\n\nxang = t1;\nyang = t2;\nzang = t3;\nfov = 0.12;\n\n\n// Rotation um x,y,z\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\n\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = - ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\nx = ox*fov/oz +0.5;\n//x = (x-.5)*0.75 + 0.5;\ny = oy*fov/oz + 0.5;"},{"baseVals":{"samples":189,"usedots":1,"additive":1,"scaling":0.89152,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"t1 = 2*sin(time/15);\nt2 = 2*sin(time/11);\nt3 = 2*sin(time/19);\nmonitor = time;","point_eqs_eel":""},{"baseVals":{"thick":1,"scaling":0.89152,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"fade = .1;","frame_eqs_eel":"dec_med = pow (0.5, 30/fps);\ndec_slow = pow (0.9, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .0+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %16;\nindex2 = (index2 + is_beat*bnot(index))%4;\nmonitor = index2;\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\nq27 = index;\nq28 = index2;\nsb = sb*dec_med + q21*(1-dec_med);\nq29 = sb;\n\nk1 = is_beat*bnot(index)*bnot(index2);\np1 = (index2-2);\n\np2 = dec_slow * p2+ (1-dec_slow)*p1;\np3 = dec_slow * p3+ (1-dec_slow)*p2;\nrott = rott + .003*30/fps*p3;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\ntrel = time/10;\nq5 = cos(trel);\nq6 = sin(trel);\nq7 = -q6;\nq8 = q5;\n\nq9 = .01*sin(time/7);\nmovez = movez + .004*30/fps*(p3+4);\nq10 = movez;\nq30 = .3* (sin(time/45) + 1.5);\n\nmv_a = 0;\n\nq32 = pow(0.98, 30/fps); //fade\n\nq31 = equal(frame%10,0);\n\ntrig = q24*bnot(index%3);\nfx = fx*bnot(trig) + trig*rand(100)/100;\nfy = fy*bnot(trig) + trig*rand(100)/100;\nq15 = fx-.5;\nq16 = fy-.5;\n\nfade = fade * dec_slow;\nq32 = 1-fade;\nmonitor = q32;","pixel_eqs_eel":"zoom = 1 + .01*sin(time/8);\nwarp = .0 * (1-rad);\nwarp = 0.05;\nrot = .0;\ndx = 0; dy = 0;","warp":" shader_body { \n vec2 tmpvar_1;\n tmpvar_1.x = dot ((texture (sampler_main, (uv + vec2(0.002, 0.0))) - texture (sampler_main, (uv - vec2(0.002, 0.0)))), vec4(0.32, 0.49, 0.29, 0.0));\n tmpvar_1.y = dot ((texture (sampler_main, (uv + vec2(0.0, 0.002))) - texture (sampler_main, (uv - vec2(0.0, 0.002)))), vec4(0.32, 0.49, 0.29, 0.0));\n vec3 tmpvar_2;\n tmpvar_2 = ((texture (sampler_blur1, fract(uv)).xyz * scale1) + bias1);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = (((\n (((-0.1 * tmpvar_2) * tmpvar_2) + (0.47 * ((texture (sampler_main, \n (uv + (tmpvar_1 * 0.0003))\n ).xyz + texture (sampler_main, uv).xyz) + (tmpvar_2 / 8.0))))\n * q32) - (0.003 * q31)) - ((0.01 * q31) * (rad * rad)));\n ret = tmpvar_3.xyz;\n }","comp":"float xlat_mutablem;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\n shader_body { \n vec2 uv_1;\n float maskn_2;\n float inten_3;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * aspect.xy);\n mat2 tmpvar_4;\n tmpvar_4[uint(0)] = _qa.xy;\n tmpvar_4[1u] = _qa.zw;\n uv_1 = (uv_1 * tmpvar_4);\n int tmpvar_5;\n tmpvar_5 = int(q10);\n xlat_mutablem = (1.0 - float(tmpvar_5));\n float tmpvar_6;\n float tmpvar_7;\n tmpvar_7 = -(q10);\n tmpvar_6 = fract((0.75 + (\n fract(tmpvar_7)\n / 4.0)));\n inten_3 = ((4.0 * (1.0 - tmpvar_6)) * pow (tmpvar_6, 0.2));\n vec2 tmpvar_8;\n tmpvar_8 = fract(((\n ((3.0 * uv_1) * tmpvar_6)\n + \n (xlat_mutablem * 0.35)\n ) + (\n (q7 * tmpvar_6)\n * tmpvar_6)));\n xlat_mutableneu = (texture (sampler_main, tmpvar_8).xyz + ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1));\n xlat_mutableret1 = ((xlat_mutableneu * inten_3) * 0.7);\n xlat_mutablem = (2.0 - float(tmpvar_5));\n float tmpvar_9;\n tmpvar_9 = fract((0.5 + (\n fract(tmpvar_7)\n / 4.0)));\n inten_3 = ((4.0 * (1.0 - tmpvar_9)) * pow (tmpvar_9, 0.2));\n vec2 tmpvar_10;\n tmpvar_10 = fract(((\n ((3.0 * uv_1) * tmpvar_9)\n + \n (xlat_mutablem * 0.35)\n ) + (\n (q7 * tmpvar_9)\n * tmpvar_9)));\n xlat_mutableneu = (texture (sampler_main, tmpvar_10).xyz + ((texture (sampler_blur1, tmpvar_10).xyz * scale1) + bias1));\n maskn_2 = (1.0 - (pow (tmpvar_9, 0.1) * clamp (\n (8.0 * xlat_mutableneu)\n , 0.0, 1.0))).x;\n xlat_mutableret1 = ((xlat_mutableret1 * maskn_2) + ((xlat_mutableneu * inten_3) * 0.7));\n xlat_mutablem = (3.0 - float(tmpvar_5));\n float tmpvar_11;\n tmpvar_11 = fract((0.25 + (\n fract(tmpvar_7)\n / 4.0)));\n inten_3 = ((4.0 * (1.0 - tmpvar_11)) * pow (tmpvar_11, 0.2));\n vec2 tmpvar_12;\n tmpvar_12 = fract(((\n ((3.0 * uv_1) * tmpvar_11)\n + \n (xlat_mutablem * 0.35)\n ) + (\n (q7 * tmpvar_11)\n * tmpvar_11)));\n xlat_mutableneu = (texture (sampler_main, tmpvar_12).xyz + ((texture (sampler_blur1, tmpvar_12).xyz * scale1) + bias1));\n maskn_2 = (1.0 - (pow (tmpvar_11, 0.1) * clamp (\n (8.0 * xlat_mutableneu)\n , 0.0, 1.0))).x;\n xlat_mutableret1 = ((xlat_mutableret1 * maskn_2) + ((xlat_mutableneu * inten_3) * 0.7));\n xlat_mutablem = (4.0 - float(tmpvar_5));\n float tmpvar_13;\n tmpvar_13 = fract((fract(tmpvar_7) / 4.0));\n inten_3 = ((4.0 * (1.0 - tmpvar_13)) * pow (tmpvar_13, 0.2));\n vec2 tmpvar_14;\n tmpvar_14 = fract(((\n ((3.0 * uv_1) * tmpvar_13)\n + \n (xlat_mutablem * 0.35)\n ) + (\n (q7 * tmpvar_13)\n * tmpvar_13)));\n xlat_mutableneu = (texture (sampler_main, tmpvar_14).xyz + ((texture (sampler_blur1, tmpvar_14).xyz * scale1) + bias1));\n maskn_2 = (1.0 - (pow (tmpvar_13, 0.1) * clamp (\n (8.0 * xlat_mutableneu)\n , 0.0, 1.0))).x;\n xlat_mutableret1 = ((xlat_mutableret1 * maskn_2) + ((xlat_mutableneu * inten_3) * 0.7));\n vec2 tmpvar_15;\n tmpvar_15.x = q15;\n tmpvar_15.y = q16;\n vec2 tmpvar_16;\n tmpvar_16 = sin(((tmpvar_15 + \n (2.0 * uv_1)\n ) + (0.2 * rand_frame).xy));\n float tmpvar_17;\n tmpvar_17 = ((dot (xlat_mutableret1, vec3(0.32, 0.49, 0.29)) * (1.0 - \n dot (xlat_mutableret1, vec3(0.32, 0.49, 0.29))\n )) * 4.0);\n vec4 tmpvar_18;\n tmpvar_18.w = 1.0;\n tmpvar_18.xyz = ((pow (xlat_mutableret1, vec3(1.5, 1.5, 1.5)) + (\n clamp (((0.01 * (q21 - 2.0)) / sqrt(dot (tmpvar_16, tmpvar_16))), 0.0, 1.0)\n * \n clamp ((1.0 - (tmpvar_17 / 2.0)), 0.0, 1.0)\n )) + ((\n (clamp ((1.0 - tmpvar_17), 0.0, 1.0) * q29)\n * \n float((q27 == 2.0))\n ) * float(\n (q28 <= 2.0)\n )));\n ret = tmpvar_18.xyz;\n }"} |