securityos/node_modules/butterchurn-presets/presets/converted/martin + stahlregen - marti...

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{"version":2,"baseVals":{"rating":5,"gammaadj":2.26,"decay":0.97,"echo_zoom":1.007,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"wave_a":0.001,"wave_scale":2.103,"wave_smoothing":0.54,"wave_mystery":0.38,"modwavealphastart":0.81,"modwavealphaend":1.4,"warpanimspeed":1.459,"warpscale":2.007,"fshader":0.53,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_size":0.015,"ob_b":0.2,"ob_a":1,"ib_size":0.005,"ib_r":0,"ib_g":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":18,"textured":1,"rad":0.15416,"tex_ang":3.76991,"tex_zoom":5.27784,"g":1,"b":1,"a":0.7,"r2":1,"b2":1,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"tex_ang = 3+2*q1;"},{"baseVals":{"enabled":1,"sides":32,"rad":0.06892,"tex_zoom":1.8315,"g":1,"b":1,"a":0.9,"g2":0,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"a = q24/2; a2 = 0;\n\nr = rand(10)/10;\ng = rand(10)/10;\nb = rand(10)/10;\n\nrad = .06*q22;"},{"baseVals":{"sides":63,"x":0.123,"y":0,"rad":0.27319,"tex_zoom":0.49981,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = .5 + .1* sin (time*73);\ny = .5 + .1* sin (time*23);\n\nr = 0; g = 0; b = 0;\nr2 = 1; g2 = 1; b2 = 1;\n\nrad = mid_att/100;\na = .7;\na2 = a;"},{"baseVals":{"enabled":1,"y":0.51,"rad":0.19869,"tex_ang":1.00531,"tex_zoom":0.49981,"g":0.4,"a":0.7,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"x = 0.05 + rand(900)/1000;\ny = 0.05 + rand(900)/1000;\n"}],"waves":[{"baseVals":{"enabled":1,"samples":442,"thick":1,"additive":1,"scaling":0.89152,"smoothing":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"x = .4+sample*.2 ;\ny = .5+ value2*.01*q22;\n\na = .5*q24*((q27+1)%2);\nr = 0.2;b=1; g =.6;"},{"baseVals":{"enabled":1,"thick":1,"scaling":0.89152,"smoothing":0,"a":0.1},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"y = .4+sample*.2 ;\nx = .5+ value2*.01*q22;\n\na = .6*q24*((q27)%2);\nr = 0.2;b=1; g =.6;"},{"baseVals":{"thick":1,"scaling":0.89152,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ra = .8;\nrb = .5;\npib = 6.28318530718;\n\n\ntic = min(time-tin,.1);\ntin = if(equal(sample,0),time,tin);\n\nmod = 1.5 + .5*sin(time*.15);\nmed = 1.5 + .5*sin(time*.134);\nmed = 5;\namod = 3;\n\nvr = rand(10001)*.0001;\nrb = rb + rand(10001)*.0001*.1;\n\na = vr;\n\nsa = vr*pib*.5;\nsp = sa*mod + q1*1.3;\nsam = sa*med - q1*.219;\n\nox = ra*sin(sam*pib);\noy = ra*cos(sam*pib);\nox = ox + rb*-cos(sp)*sin(sam*pib);\noz = rb*-sin(sp);\noy = oy + rb*-cos(sp)*cos(sam*pib);\n\n\nxang = time*.132;\nxang = q2;\nyang = time*.153;\nyang = q3;\nzang = time*.110;\nzang = q4;\nfov = 0.6 + 0.2*sin(time);\nfov = .5;\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = -ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\noz = oz - 2;\nx = ox*fov/oz + 0.5;\nx = (x-.5)*0.75 + 0.5;\ny = oy*fov/oz + 0.5;\n"}],"init_eqs_eel":"","frame_eqs_eel":"dec_med = pow (0.9, 30/fps);\ndec_slow = pow (0.99, 30/fps);\nbeat = max (max (bass, mid), treb);\navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %4;\nindex2 = (index2 + is_beat*bnot(index))%4;\nmonitor = index2;\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = (bass + mid + treb)/16;\n\nk1 = is_beat*bnot(index)*bnot(index2);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\np3 = dec_med * p3+ (1-dec_med)*p2;\nrott = p3 * 3.1416/4;\n\npos = pos + q20/140;\nq28 = pos;\nq27 = index+1;\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\ntrel = time/10;\nq5 = cos(trel);\nq6 = sin(trel);\nq7 = -q6;\nq8 = q5;\n\ntrig = q24 * (index%4);\nmox = bnot(trig)*mox + trig * (rand (100)/100-.5);\nmoy = bnot(trig)*moy + trig * (rand (100)/100-.5);\nq15 = mox/2;\nq16 = moy/2;\n\n//speed\nspeed = speed * bnot(trig) + trig * q26;\nmovz = movz + speed/fps;\nq9 = movz;\n\n\nq30 = (1.2 + sin(time/7))*3;\n\nzoom = 1;\nrot = -0.00;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = ((uv * texsize.xy) * 0.08);\n vec3 tmpvar_2;\n tmpvar_2 = (texture (sampler_main, (uv - (\n ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\n * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \n ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\n ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ((mix (tmpvar_2, \n (1.0 - tmpvar_2.zyx)\n , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\n (1.0 - rad)\n , 18.0)));\n ret = tmpvar_3.xyz;\n }","comp":"vec3 xlat_mutableblur;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\n shader_body { \n vec2 uv_1;\n float inten_3;\n float dist_4;\n float ang2_5;\n vec2 uv2_6;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * aspect.xy);\n dist_4 = 1.0;\n inten_3 = 1.0;\n xlat_mutableret1 = vec3(0.0, 0.0, 0.0);\n mat2 tmpvar_7;\n tmpvar_7[uint(0)] = _qa.xy;\n tmpvar_7[1u] = _qa.zw;\n uv_1 = (uv_1 * tmpvar_7);\n for (float n_2 = 1.0; n_2 <= 6.0; n_2 += 1.0) {\n ang2_5 = ((6.28 * n_2) / 6.0);\n float tmpvar_8;\n tmpvar_8 = cos(ang2_5);\n float tmpvar_9;\n tmpvar_9 = sin(ang2_5);\n uv2_6.x = ((uv_1.x * tmpvar_8) - (uv_1.y * tmpvar_9));\n uv2_6.y = ((uv_1.x * tmpvar_9) + (uv_1.y * tmpvar_8));\n uv2_6 = (uv2_6 * aspect.yx);\n dist_4 = (1.0 - fract((\n (0.1666667 * n_2)\n + q30)));\n inten_3 = ((pow (dist_4, 0.3) * (1.0 - dist_4)) * 2.0);\n vec2 tmpvar_10;\n tmpvar_10 = (((2.0 * uv2_6) * dist_4) + 0.5);\n xlat_mutableblur = ((texture (sampler_blur2, tmpvar_10).xyz * scale2) + bias2);\n xlat_mutableneu = (texture (sampler_main, tmpvar_10).xyz + xlat_mutableblur);\n xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_3));\n };\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = (xlat_mutableret1 + (vec3(0.0, 0.0, 0.15) * rad));\n ret = tmpvar_11.xyz;\n }"}