1 line
6.1 KiB
JSON
1 line
6.1 KiB
JSON
{"version":2,"baseVals":{"rating":3,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":2.103,"wave_smoothing":0.54,"wave_mystery":0.38,"modwavealphastart":0.81,"modwavealphaend":1.4,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_r":0.4,"ob_a":0.2,"ib_size":0,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":18,"textured":1,"rad":0.15416,"tex_ang":3.76991,"tex_zoom":5.27784,"g":1,"b":1,"a":0.7,"r2":1,"b2":1,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"tex_ang = 3+2*q1;"},{"baseVals":{"enabled":1,"sides":32,"rad":0.06892,"tex_zoom":1.8315,"g":1,"b":1,"a":0.9,"g2":0,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"a = q24/2; a2 = 0;\n\nr = rand(10)/10;\ng = rand(10)/10;\nb = rand(10)/10;\n\nrad = .06*q22;"},{"baseVals":{"sides":63,"x":0.123,"y":0,"rad":0.27319,"tex_zoom":0.49981,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = .5 + .1* sin (time*73);\ny = .5 + .1* sin (time*23);\n\nr = 0; g = 0; b = 0;\nr2 = 1; g2 = 1; b2 = 1;\n\nrad = mid_att/100;\na = .7;\na2 = a;"},{"baseVals":{"enabled":1,"y":0.51,"rad":0.19869,"tex_ang":1.00531,"tex_zoom":0.49981,"g":0.4,"a":0.7,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"x = 0.05 + rand(900)/1000;\ny = 0.05 + rand(900)/1000;\n"}],"waves":[{"baseVals":{"enabled":1,"samples":442,"thick":1,"additive":1,"scaling":0.89152,"smoothing":0.82},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"","point_eqs_eel":"x = sample ;\ny = .5+ value2*0;\n\na = .5*q24*((q27+1)%2);\nr = 0;"},{"baseVals":{"enabled":1,"thick":1,"scaling":0.89152,"smoothing":0.82,"a":0.1},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"y = sample ;\nx = .5+ value2*0;\n\na = .5*q24*(q27%2);\nr = 0;"},{"baseVals":{"thick":1,"scaling":0.89152,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ra = .8;\nrb = .5;\npib = 6.28318530718;\n\n\ntic = min(time-tin,.1);\ntin = if(equal(sample,0),time,tin);\n\nmod = 1.5 + .5*sin(time*.15);\nmed = 1.5 + .5*sin(time*.134);\nmed = 5;\namod = 3;\n\nvr = rand(10001)*.0001;\nrb = rb + rand(10001)*.0001*.1;\n\na = vr;\n\nsa = vr*pib*.5;\nsp = sa*mod + q1*1.3;\nsam = sa*med - q1*.219;\n\nox = ra*sin(sam*pib);\noy = ra*cos(sam*pib);\nox = ox + rb*-cos(sp)*sin(sam*pib);\noz = rb*-sin(sp);\noy = oy + rb*-cos(sp)*cos(sam*pib);\n\n\nxang = time*.132;\nxang = q2;\nyang = time*.153;\nyang = q3;\nzang = time*.110;\nzang = q4;\nfov = 0.6 + 0.2*sin(time);\nfov = .5;\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = -ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\noz = oz - 2;\nx = ox*fov/oz + 0.5;\nx = (x-.5)*0.75 + 0.5;\ny = oy*fov/oz + 0.5;\n"}],"init_eqs_eel":"","frame_eqs_eel":"dec_med = pow (0.9, 30/fps);\ndec_slow = pow (0.99, 30/fps);\nbeat = max (max (bass, mid), treb);\navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .2+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %8;\nindex2 = (index2 + is_beat*bnot(index))%2;\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\n\nmonitor = index4;\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\nq11 = min(q22,3);\n\n//k1 = is_beat*bnot(index)*bnot(index2);\n\nk1 = is_beat*equal(index,0);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\nrott = p2 * 3.14159265359/2;\n\nq27 = 8-index;\nq28 = index2;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\nzoom = 1.0 + .02*q1;\nrot = .01*q2;\ndx = .0*index;\n\nwave_a = 0;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = ((uv * texsize.xy) * 0.04);\n vec2 tmpvar_2;\n tmpvar_2.x = (cos((tmpvar_1.y * q1)) * sin(-(tmpvar_1.y)));\n tmpvar_2.y = (sin(tmpvar_1.x) * cos((tmpvar_1.y * q2)));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ((texture (sampler_main, (uv - \n ((tmpvar_2 * texsize.zw) * (24.0 * q28))\n )).xyz * 0.99) - 0.006);\n ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n vec3 crisp_1;\n vec2 uv3_2;\n vec2 uv2_3;\n vec2 tmpvar_4;\n tmpvar_4 = ((uv - 0.5) * aspect.xy);\n float tmpvar_5;\n tmpvar_5 = (0.1 / (sqrt(\n dot (tmpvar_4, tmpvar_4)\n ) + 0.1));\n vec2 tmpvar_6;\n float tmpvar_7;\n tmpvar_7 = (ang / 3.14);\n tmpvar_6.x = tmpvar_7;\n tmpvar_6.y = tmpvar_5;\n uv2_3.y = (tmpvar_5 + (0.1 * time));\n uv2_3.x = tmpvar_6.x;\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_7;\n tmpvar_8.y = (tmpvar_5 * 1.5);\n uv3_2.y = (tmpvar_8.y + (0.08 * time));\n uv3_2.x = (tmpvar_7 + (time / 32.0));\n crisp_1 = (((2.0 * texture (sampler_main, uv2_3).xyz) + texture (sampler_main, uv3_2).xyz) + ((2.0 * \n ((texture (sampler_blur2, fract(uv2_3)).xyz * scale2) + bias2)\n ) + (2.0 * \n ((texture (sampler_blur2, fract(uv3_2)).xyz * scale2) + bias2)\n )));\n crisp_1 = ((3.0 * crisp_1) * rad);\n float tmpvar_9;\n tmpvar_9 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ((crisp_1 + (\n ((vec3(0.0, 0.0, 1.0) * uv.y) * pow ((1.0 - rad), 8.0))\n * tmpvar_9)) + (tmpvar_9 * texture (sampler_main, uv).xyz));\n ret = tmpvar_10.xyz;\n }"} |