securityos/node_modules/butterchurn-presets/presets/converted/martin + flexi - diamond cu...

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{"version":2,"baseVals":{"rating":4,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.157,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"zoom":0.9995,"warp":0.009,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0.5,"ob_r":0.01,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0,"b1x":0.7,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":14,"num_inst":512,"rad":0.1026,"tex_ang":0.62832,"r2":1,"g2":0,"a2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.01*bass);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0002*cos(ma));\nmy=my+(.0002*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\nrad=(bass+treb)/100;\na=(above(bass+mid+treb,.8));\nr=int(rand(100))/100;\ng=int(rand(100))/100;\nb=int(rand(100))/100;\nr2=int(rand(100))/100;\ng2=int(rand(100))/100;\nb2=int(rand(100))/100;\nr_border=int(rand(100))/100;\ng_border=int(rand(100))/100;\nb_border=int(rand(100))/100;"},{"baseVals":{"enabled":1,"sides":23,"num_inst":1024,"rad":0.10262,"ang":0.43982,"tex_ang":0.62832,"a":0.5,"r2":1,"g2":0,"a2":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.05*bass);\nma=ma-(above(mid,1)*3.1415*.05*mid);\n\nmx=mx+(.0001*cos(ma));\nmy=my+(.0001*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\nrad=(bass+treb)/75;\na=(above(bass+mid+treb,.1));\nr=int(rand(100))/100;\ng=int(rand(100))/100;\nb=int(rand(100))/100;\nr2=int(rand(100))/100;\ng2=int(rand(100))/100;\nb2=int(rand(100))/100;\nr_border=int(rand(100))/100;\ng_border=int(rand(100))/100;\nb_border=int(rand(100))/100;"},{"baseVals":{"sides":14,"additive":1,"num_inst":256,"rad":0.20269,"tex_ang":0.62832,"r2":1,"g2":0,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"ma=ma+(above(mid,1)*3.1415*.01*mid);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0004*cos(ma));\nmy=my+(.0004*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.3));"},{"baseVals":{"sides":14,"additive":1,"num_inst":256,"rad":0.22389,"tex_ang":0.62832,"r2":1,"g2":0,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"ma=ma+(above(bass,.5)*3.1415*.02*bass);\nma=ma-(above(treb,.5)*3.1415*.02*treb);\n\nmx=mx+(.0008*cos(ma));\nmy=my+(.0008*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.2));"}],"waves":[{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.01*bass);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0002*cos(ma));\nmy=my+(.0002*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.8));"},{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.05*bass);\nma=ma-(above(mid,1)*3.1415*.05*mid);\n\nmx=mx+(.0001*cos(ma));\nmy=my+(.0001*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.1));"},{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(mid,1)*3.1415*.01*mid);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0004*cos(ma));\nmy=my+(.0004*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.3));"},{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,.5)*3.1415*.02*bass);\nma=ma-(above(treb,.5)*3.1415*.02*treb);\n\nmx=mx+(.0008*cos(ma));\nmy=my+(.0008*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.2));"}],"init_eqs_eel":"x1 = 2;\ny1= 2;\nz1 = 2;","frame_eqs_eel":"// raytraced sphere code\n\nd = 20; // distance of the sphere, the farther you're away the more you'll see on the horizon\nz = 4; // distance of the pane where the scene is projected on, wider distance = smaller apex angle of the camera, very small distances = fish eyes view\n\nzz = 1 + bass_att*0; // linear zoom\n\npi = asin(1)*2;\npi2inv = 0.5/pi;\nmaskangle = asin( 1/d);\nq32 = maskangle; // hit = (cameras angle < mask_angle)\nq31 = d;\nq30 = z;\nq29 = pi2inv;\nq28 = pi;\nq27 = 1/zz;\n\nv = 0.4;\nj1 = j1*0.95 + sqr(bass*4)*v;\nj2 = j2*0.95 + sqr(mid*4)*v;\nj3 = j3*0.95 + sqr(treb*4)*v;\n\nn = n + j1*0.0152;\nn1 = n1 + j2*0.0152;\nn2 = n2 + j3*0.0152;\n\nvol=(bass+mid+treb)*0.25;\nvol=vol;\nq3=vol;\nmtime = mtime+vol*0.01;\nq1=mtime;\n\nzoom = zoom + 0.015*vol;\n\nw1 = n*0.01; // solid angles to rotate the sphere in its origin\nw2 = n1*0.01;\nw3 = n2*0.01;\n\nq20 = cos(w1);\nq21 = sin(w1);\nq22 = cos(w2);\nq23 = sin(w2);\nq24 = cos(w3);\nq25 = sin(w3);","pixel_eqs_eel":"","warp":" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ((texture (sampler_main, (\n mix (uv_orig, uv, vec2(((dot (texture (sampler_main, \n mix (uv_orig, uv, vec2(4.0, 4.0))\n ).xyz, vec3(0.32, 0.49, 0.29)) - dot (\n ((texture (sampler_blur2, mix (uv_orig, uv, vec2(-12.0, -12.0))).xyz * scale2) + bias2)\n , vec3(0.32, 0.49, 0.29))) * 12.0)))\n + \n (((texture (sampler_noise_lq, tmpvar_1) - 0.5).xy * texsize.zw) * 0.5)\n )).xyz + (\n (texture (sampler_noise_lq, tmpvar_1) - 0.5)\n * 0.006).xyz) + -0.0006);\n ret = tmpvar_2.xyz;\n }","comp":" shader_body { \n vec2 uv_1;\n vec3 ret2_2;\n vec2 uv2_3;\n vec3 ret_4;\n uv2_3.y = uv.y;\n uv2_3.x = (1.0 - uv.x);\n uv2_3 = (0.5 + ((uv2_3 - 0.5) * 0.98));\n uv_1 = (0.5 + ((uv - 0.5) * 0.98));\n vec2 tmpvar_5;\n tmpvar_5 = (texsize.zw * 4.0);\n vec3 tmpvar_6;\n tmpvar_6 = (((texture (sampler_blur1, \n (uv_1 + (vec2(1.0, 0.0) * tmpvar_5))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_1 - (vec2(1.0, 0.0) * tmpvar_5))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_7;\n tmpvar_7 = (((texture (sampler_blur1, \n (uv_1 + (vec2(0.0, 1.0) * tmpvar_5))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_1 - (vec2(0.0, 1.0) * tmpvar_5))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_8;\n tmpvar_8.z = 0.0;\n tmpvar_8.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n tmpvar_8.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n vec4 tmpvar_9;\n tmpvar_9 = texture (sampler_noisevol_hq, ((vec3(0.05, 0.05, 0.0) * (\n ((uv_1.xyy + (tmpvar_8 * 0.5)) * texsize.xyy)\n * texsize_noisevol_hq.zww)) + (vec3(0.0, 0.0, 0.2) * time)));\n vec2 tmpvar_10;\n tmpvar_10.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\n tmpvar_10.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\n uv_1 = (uv_1 - (tmpvar_10 * 0.04));\n vec2 tmpvar_11;\n tmpvar_11.x = dot (((\n (texture (sampler_blur1, (uv2_3 + (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (uv2_3 - (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n tmpvar_11.y = dot (((\n (texture (sampler_blur1, (uv2_3 + (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (uv2_3 - (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n uv2_3 = (uv2_3 - (tmpvar_11 * 0.04));\n ret_4 = (abs((\n ((texture (sampler_main, uv_1).xyz + ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)) - ((texture (sampler_blur2, uv_1).xyz * scale2) + bias2))\n - \n ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3)\n )) * (dot (tmpvar_9, vec4(0.32, 0.49, 0.29, 0.0)) * 3.0));\n ret2_2 = (abs((\n ((texture (sampler_main, uv2_3).xyz + ((texture (sampler_blur1, uv2_3).xyz * scale1) + bias1)) - ((texture (sampler_blur2, uv2_3).xyz * scale2) + bias2))\n - \n ((texture (sampler_blur3, uv2_3).xyz * scale3) + bias3)\n )) * (dot (tmpvar_9, vec4(0.32, 0.49, 0.29, 0.0)) * 3.0));\n ret2_2 = (0.5 - pow (ret2_2, vec3(0.5, 0.5, 0.5)));\n ret_4 = (pow (ret_4, vec3(0.5, 0.5, 0.5)) - (0.3 - ret2_2));\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = ret_4;\n ret = tmpvar_12.xyz;\n }"}