1 line
6.3 KiB
JSON
1 line
6.3 KiB
JSON
{"version":2,"baseVals":{"rating":5,"gammaadj":1.7,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"wave_thick":1,"wave_brighten":0,"wrap":0,"darken":1,"invert":1,"wave_a":0.004,"wave_scale":0.295,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.228,"warpscale":4.141,"zoomexp":0.43865,"zoom":0.9901,"warp":0.1809,"wave_y":0.04,"ob_size":0.005,"ob_r":1,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.25,"mv_g":0.5,"mv_b":0,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"sides":100,"additive":1,"thickoutline":1,"textured":1,"x":0.33,"rad":0.3434,"tex_ang":0.12566,"tex_zoom":0.70591,"g":1,"b":1,"g2":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":100,"additive":1,"x":0.49,"rad":0.04557,"tex_zoom":0.73458,"g":1,"a":0,"g2":0,"border_g":0,"border_b":0,"border_a":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":100,"additive":1,"thickoutline":1,"y":0.75,"rad":0.04208,"tex_zoom":0.73458,"g":1,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"vx = 0","frame_eqs_eel":"x = q2;\ny = q6;"},{"baseVals":{"sides":100,"additive":1,"thickoutline":1,"y":0.75,"rad":0.07059,"tex_zoom":0.73458,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"vx = 0","frame_eqs_eel":"x = q1;\ny = q5;"}],"waves":[{"baseVals":{"enabled":1,"thick":1,"additive":1,"scaling":2.0231,"smoothing":0,"r":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\ncl = 0;","frame_eqs_eel":"vol = bass*8 + mid*5 + treb*3;\nm = m*0.97 + vol*0.08;\nmonitor = vol;\nbeat = above(vol,res)*above(vol,m)*above(vol,16);\ndiff = (1-beat)*diff + beat*(vol-res);\nres = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);\nres = max(0,res);\nb = beat;\ng = 1-beat;","point_eqs_eel":"tt3 = tt3*0.6 + (value1)*1;\ntt2 = tt2*0.7 + tt3*0.2;\ntt1 = tt1*0.8 + tt2*0.1;\nd = d*0.9 + tt1*0.2;\n\ny = 0.5 + d*sample*(1-sample)*4;\nx = -0.05 + sample*1.1;"},{"baseVals":{"thick":1,"scaling":2.44415,"smoothing":0,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\ncl = 0;","frame_eqs_eel":"","point_eqs_eel":"w = sample*asin(1)*4;\nd = 0.04;\nx = 0.5 + sin(w)*d;\ny = 0.5 + cos(w)*d;"},{"baseVals":{"thick":1,"additive":1,"scaling":100,"smoothing":0.6,"r":0,"g":0.4,"a":0.3,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"t1 = q1;\nt2 = q2;\nt3 = q3;\nt4 = q4;\nt5 = q5;\nt6 = q6;\nt7 = q7;\nt8 = q8;","point_eqs_eel":"sample = 1-sample;\nxxx = xx;\nyyy = yy;\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\n\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\nx = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;\ny = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;"},{"baseVals":{"usedots":1,"scaling":2.44415,"smoothing":0,"r":0,"g":0,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\ncl = 0;","frame_eqs_eel":"t8 = 1;","point_eqs_eel":"t8 = -t8;\ny = (1+t8)*0.01;\nx = sample;"}],"init_eqs_eel":"x1 = 0.9;\ny1 = 0.5;\n\nx2 = 0.5; y2 = 0.5;\nx3 = 0.5; y3 = 0.5;\nx4 = 0.5; y4 = 0.5;","frame_eqs_eel":"wave_a = 0;\nzoom = 0.996;\nwarp = 0.18 - (bass-treb)*0.15;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 uv1_1;\n vec3 ret_2;\n ret_2.yz = (texture (sampler_main, uv).xyz - 0.08).yz;\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 4.0);\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_5;\n tmpvar_5 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_4.x;\n tmpvar_6.y = tmpvar_5.x;\n uv1_1 = (uv + (tmpvar_3 * (tmpvar_6 * 0.4)));\n ret_2.x = texture (sampler_fc_main, uv1_1).x;\n ret_2.x = (ret_2.x - ((\n (((texture (sampler_blur1, uv1_1).xyz * scale1) + bias1).x - ret_2.x)\n * 0.05) + 0.004));\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_4.x;\n tmpvar_7.y = tmpvar_5.x;\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_4.z;\n tmpvar_8.y = tmpvar_5.z;\n ret_2.z = (max ((\n sqrt(dot (tmpvar_7, tmpvar_7))\n * 1.4), texture (sampler_main, (\n mix (uv_orig, uv, vec2(-1.0, -1.0))\n - \n ((tmpvar_8 * texsize.zw) * 4.0)\n )).z) - 0.004);\n vec4 tmpvar_9;\n tmpvar_9.w = 1.0;\n tmpvar_9.xyz = ret_2;\n ret = tmpvar_9.xyz;\n }","comp":" shader_body { \n vec2 uv1_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 3.0);\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_5;\n tmpvar_5 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_4.x;\n tmpvar_6.y = tmpvar_5.x;\n uv1_1 = (uv + ((tmpvar_6 * texsize.zw) * 32.0));\n ret_2 = (vec3(0.5, 0.0, 0.0) * texture (sampler_main, uv1_1).x);\n ret_2.x = (ret_2.x + ((tmpvar_4.x - tmpvar_5.x) * 0.4));\n ret_2 = (pow (ret_2.x, 0.8) * vec3(1.2, 0.15, 0.0));\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_4.x;\n tmpvar_7.y = tmpvar_5.x;\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_4.y;\n tmpvar_8.y = tmpvar_5.y;\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_4.x;\n tmpvar_9.y = tmpvar_5.x;\n vec3 tmpvar_10;\n tmpvar_10 = mix (mix (mix (ret_2, vec3(1.0, 1.0, 1.0), vec3(\n (((texture (sampler_blur2, (uv - \n ((tmpvar_7 * texsize.zw) * 128.0)\n )).xyz * scale2) + bias2).z * 0.6)\n )), vec3(1.0, 1.1, 1.2), texture (sampler_main, uv1_1).zzz), vec3(0.2, 0.0, 0.1), vec3(((\n (texture (sampler_blur1, ((uv - (\n (tmpvar_8 * texsize.zw)\n * 16.0)) - ((tmpvar_9 * texsize.zw) * 32.0))).xyz * scale1)\n + bias1).y * 6.0)));\n ret_2 = tmpvar_10;\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = tmpvar_10;\n ret = tmpvar_11.xyz;\n }"} |